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https://github.com/MihailRis/voxelcore.git
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add 'rotate' and 'origin' box modifier to vcm
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parent
fc122ef3e1
commit
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3 changed files with 78 additions and 31 deletions
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@ -1,6 +1,8 @@
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#include "vcm.hpp"
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#include <iostream>
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#include <algorithm>
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#include <glm/gtc/quaternion.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include "xml.hpp"
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#include "util/stringutil.hpp"
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@ -73,6 +75,29 @@ static void perform_box(const xmlelement& root, model::Model& model) {
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auto from = root.attr("from").asVec3();
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auto to = root.attr("to").asVec3();
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glm::vec3 origin = (from + to) * 0.5f;
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if (root.has("origin")) {
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origin = root.attr("origin").asVec3();
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}
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glm::mat4 tsf(1.0f);
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from -= origin;
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to -= origin;
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tsf = glm::translate(tsf, origin);
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if (root.has("rotate")) {
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auto text = root.attr("rotate").getText();
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if (std::count(text.begin(), text.end(), ',') == 3) {
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auto quat = root.attr("rotate").asVec4();
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tsf *= glm::mat4_cast(glm::quat(quat.w, quat.x, quat.y, quat.z));
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} else {
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auto rot = root.attr("rotate").asVec3();
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tsf = glm::rotate(tsf, glm::radians(rot.x), glm::vec3(1, 0, 0));
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tsf = glm::rotate(tsf, glm::radians(rot.y), glm::vec3(0, 1, 0));
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tsf = glm::rotate(tsf, glm::radians(rot.z), glm::vec3(0, 0, 1));
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}
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}
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UVRegion regions[6] {};
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regions[0].scale(to.x - from.x, to.y - from.y);
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regions[1].scale(from.x - to.x, to.y - from.y);
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@ -142,7 +167,7 @@ static void perform_box(const xmlelement& root, model::Model& model) {
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bool enabled[6] {};
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enabled[i] = true;
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auto& mesh = model.addMesh(texfaces[i], shading);
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mesh.addBox(center, halfsize, regions, enabled);
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mesh.addBox(center, halfsize, regions, enabled, tsf);
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}
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}
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