cleanup Image element & add fallback

This commit is contained in:
MihailRis 2026-01-27 23:04:30 +03:00
parent 3c900460e6
commit 18e7fb55a6
2 changed files with 40 additions and 33 deletions

View file

@ -3,6 +3,7 @@
#include <utility>
#include "assets/Assets.hpp"
#include "assets/assets_util.hpp"
#include "graphics/core/Atlas.hpp"
#include "graphics/core/Batch2D.hpp"
#include "graphics/core/DrawContext.hpp"
@ -16,37 +17,25 @@ Image::Image(GUI& gui, std::string texture, glm::vec2 size)
setInteractive(false);
}
util::TextureRegion Image::refreshTexture(const Assets& assets) {
auto region = util::get_texture_region(assets, texture, fallback);
if (region.texture && autoresize) {
setSize(glm::vec2(
region.texture->getWidth() * region.region.getWidth(),
region.texture->getHeight() * region.region.getHeight()
));
}
return region;
}
void Image::draw(const DrawContext& pctx, const Assets& assets) {
glm::vec2 pos = calcPos();
auto batch = pctx.getBatch2D();
Texture* texture = nullptr;
auto separator = this->texture.find(':');
if (separator == std::string::npos) {
texture = assets.get<Texture>(this->texture);
batch->texture(texture);
if (texture && autoresize) {
setSize(glm::vec2(texture->getWidth(), texture->getHeight()));
}
} else {
auto atlasName = this->texture.substr(0, separator);
if (auto atlas = assets.get<Atlas>(atlasName)) {
if (auto region =
atlas->getIf(this->texture.substr(separator + 1))) {
texture = atlas->getTexture();
batch->texture(atlas->getTexture());
batch->setRegion(*region);
if (autoresize) {
setSize(glm::vec2(
texture->getWidth() * region->getWidth(),
texture->getHeight() * region->getHeight()
));
}
} else {
batch->texture(nullptr);
}
}
}
auto textureRegion = refreshTexture(assets);
batch->setRegion(textureRegion.region);
batch->texture(textureRegion.texture);
batch->rect(
pos.x,
pos.y,
@ -73,10 +62,18 @@ const std::string& Image::getTexture() const {
return texture;
}
const std::string& Image::getFallback() const {
return fallback;
}
void Image::setTexture(const std::string& name) {
texture = name;
}
void Image::setFallback(const std::string& name) {
fallback = name;
}
void Image::setRegion(const UVRegion& region) {
this->region = region;
}

View file

@ -3,21 +3,31 @@
#include "UINode.hpp"
#include "maths/UVRegion.hpp"
namespace util {
struct TextureRegion;
}
namespace gui {
class Image : public UINode {
class Image final : public UINode {
protected:
std::string texture;
std::string fallback;
UVRegion region {};
bool autoresize = false;
bool isFallback = false;
util::TextureRegion refreshTexture(const Assets& assets);
public:
Image(GUI& gui, std::string texture, glm::vec2 size=glm::vec2(32,32));
virtual void draw(const DrawContext& pctx, const Assets& assets) override;
void draw(const DrawContext& pctx, const Assets& assets) override;
virtual void setAutoResize(bool flag);
virtual bool isAutoResize() const;
virtual const std::string& getTexture() const;
virtual void setTexture(const std::string& name);
void setAutoResize(bool flag);
bool isAutoResize() const;
const std::string& getTexture() const;
const std::string& getFallback() const;
void setTexture(const std::string& name);
void setFallback(const std::string& name);
void setRegion(const UVRegion& region);
const UVRegion& getRegion() const;
};