feat: loading skeleton from vcm & add 'squash' model asset parameter

This commit is contained in:
MihailRis 2026-01-16 02:24:00 +03:00
parent 42c4716be2
commit 19e180ddbb
3 changed files with 50 additions and 6 deletions

View file

@ -59,6 +59,12 @@ struct PostEffectCfg : AssetCfg {
PostEffectCfg(bool advanced) : advanced(advanced) {}
};
struct ModelCfg : AssetCfg {
bool squashed;
ModelCfg(bool squashed) : squashed(squashed) {}
};
using aloader_func = std::function<
assetload::
postfunc(AssetsLoader*, const ResPaths&, const std::string&, const std::string&, std::shared_ptr<AssetCfg>)>;