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feat: loading skeleton from vcm & add 'squash' model asset parameter
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3 changed files with 50 additions and 6 deletions
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@ -59,6 +59,12 @@ struct PostEffectCfg : AssetCfg {
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PostEffectCfg(bool advanced) : advanced(advanced) {}
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};
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struct ModelCfg : AssetCfg {
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bool squashed;
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ModelCfg(bool squashed) : squashed(squashed) {}
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};
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using aloader_func = std::function<
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assetload::
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postfunc(AssetsLoader*, const ResPaths&, const std::string&, const std::string&, std::shared_ptr<AssetCfg>)>;
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