mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-07 20:11:50 +00:00
minor refactor
This commit is contained in:
parent
eba8332b75
commit
19e5bea4e0
2 changed files with 2 additions and 4 deletions
|
|
@ -183,8 +183,6 @@ Hud::Hud(Engine* engine, LevelFrontend* frontend, Player* player)
|
||||||
frontend(frontend),
|
frontend(frontend),
|
||||||
player(player)
|
player(player)
|
||||||
{
|
{
|
||||||
auto menu = gui->getMenu();
|
|
||||||
|
|
||||||
interaction = std::make_unique<InventoryInteraction>();
|
interaction = std::make_unique<InventoryInteraction>();
|
||||||
grabbedItemView = std::make_shared<SlotView>(
|
grabbedItemView = std::make_shared<SlotView>(
|
||||||
SlotLayout(-1, glm::vec2(), false, false, nullptr, nullptr)
|
SlotLayout(-1, glm::vec2(), false, false, nullptr, nullptr)
|
||||||
|
|
@ -218,8 +216,6 @@ Hud::Hud(Engine* engine, LevelFrontend* frontend, Player* player)
|
||||||
uicamera->flipped = true;
|
uicamera->flipped = true;
|
||||||
|
|
||||||
debugPanel = create_debug_panel(engine, frontend->getLevel(), player);
|
debugPanel = create_debug_panel(engine, frontend->getLevel(), player);
|
||||||
menu->reset();
|
|
||||||
|
|
||||||
debugPanel->setZIndex(2);
|
debugPanel->setZIndex(2);
|
||||||
|
|
||||||
gui->add(darkOverlay);
|
gui->add(darkOverlay);
|
||||||
|
|
|
||||||
|
|
@ -92,6 +92,8 @@ static bool backlight;
|
||||||
LevelScreen::LevelScreen(Engine* engine, Level* level) : Screen(engine) {
|
LevelScreen::LevelScreen(Engine* engine, Level* level) : Screen(engine) {
|
||||||
auto& settings = engine->getSettings();
|
auto& settings = engine->getSettings();
|
||||||
auto assets = engine->getAssets();
|
auto assets = engine->getAssets();
|
||||||
|
auto menu = engine->getGUI()->getMenu();
|
||||||
|
menu->reset();
|
||||||
|
|
||||||
controller = std::make_unique<LevelController>(settings, level);
|
controller = std::make_unique<LevelController>(settings, level);
|
||||||
frontend = std::make_unique<LevelFrontend>(level, assets);
|
frontend = std::make_unique<LevelFrontend>(level, assets);
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue