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https://github.com/MihailRis/voxelcore.git
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Player creation moved to World::loadLevel
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parent
2768371a94
commit
1b935aa081
3 changed files with 11 additions and 11 deletions
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@ -43,10 +43,8 @@ MenuScreen::MenuScreen(Engine* engine_) : Screen(engine_) {
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std::cout << "-- loading world" << std::endl;
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EngineSettings& settings = engine->getSettings();
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World* world = new World("world", enginefs::get_worlds_folder()/"world", 42, settings);
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vec3 playerPosition = vec3(0, 64, 0);
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Camera* camera = new Camera(playerPosition, radians(90.0f));
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Player* player = new Player(playerPosition, 4.0f, camera);
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auto screen = new LevelScreen(engine, world->loadLevel(player, settings));
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auto screen = new LevelScreen(engine, world->loadLevel(settings));
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engine->setScreen(shared_ptr<Screen>(screen));
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});
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panel->add(shared_ptr<UINode>(button));
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@ -61,10 +59,7 @@ MenuScreen::MenuScreen(Engine* engine_) : Screen(engine_) {
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button->listenAction([this, panel, name](GUI*) {
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EngineSettings& settings = engine->getSettings();
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World* world = new World(name, enginefs::get_worlds_folder()/name, 42, settings);
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vec3 playerPosition = vec3(0, 64, 0);
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Camera* camera = new Camera(playerPosition, radians(90.0f));
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Player* player = new Player(playerPosition, 4.0f, camera);
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engine->setScreen(new LevelScreen(engine, world->loadLevel(player, settings)));
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engine->setScreen(new LevelScreen(engine, world->loadLevel(settings)));
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});
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worldsPanel->add(shared_ptr<UINode>(button));
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}
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