mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-05 19:11:50 +00:00
move Chunks from Level to Player
This commit is contained in:
parent
b7664b4188
commit
1c18c02092
40 changed files with 450 additions and 220 deletions
|
|
@ -16,12 +16,17 @@ size_t ParticlesRenderer::visibleParticles = 0;
|
|||
size_t ParticlesRenderer::aliveEmitters = 0;
|
||||
|
||||
ParticlesRenderer::ParticlesRenderer(
|
||||
const Assets& assets, const Level& level, const GraphicsSettings* settings
|
||||
const Assets& assets,
|
||||
const Level& level,
|
||||
const Chunks& chunks,
|
||||
const GraphicsSettings* settings
|
||||
)
|
||||
: batch(std::make_unique<MainBatch>(4096)),
|
||||
level(level),
|
||||
chunks(chunks),
|
||||
assets(assets),
|
||||
settings(settings) {}
|
||||
settings(settings) {
|
||||
}
|
||||
|
||||
ParticlesRenderer::~ParticlesRenderer() = default;
|
||||
|
||||
|
|
@ -44,7 +49,6 @@ void ParticlesRenderer::renderParticles(const Camera& camera, float delta) {
|
|||
const auto& right = camera.right;
|
||||
const auto& up = camera.up;
|
||||
|
||||
const auto& chunks = *level.chunks;
|
||||
bool backlight = settings->backlight.get();
|
||||
|
||||
std::vector<const Texture*> unusedTextures;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue