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move Chunks from Level to Player
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40 changed files with 450 additions and 220 deletions
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@ -50,6 +50,8 @@ public:
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~Chunks() = default;
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void configure(int32_t x, int32_t z, uint32_t radius);
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bool putChunk(const std::shared_ptr<Chunk>& chunk);
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Chunk* getChunk(int32_t x, int32_t z) const;
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