Merge pull request #856 from Onran0/animation

Fix of std::out_of_range when using specific skeletons
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MihailRis 2026-07-01 17:22:37 +03:00 • committed by GitHub
commit 1caf55307c
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@ -88,12 +88,22 @@ void Skeleton::deserialize(const dv::value& root) {
void Skeleton::setConfig(std::shared_ptr<const SkeletonConfig> rigConfig) {
config = std::move(rigConfig);
const auto& bones = config->getBones();
pose.matrices.resize(
config->getBones().size(), glm::mat4(1.0f)
bones.size(), glm::mat4(1.0f)
);
calculated.matrices.resize(
config->getBones().size(), glm::mat4(1.0f)
bones.size(), glm::mat4(1.0f)
);
modelOverrides.resize(bones.size());
flags.resize(bones.size());
for (size_t i = 0; i < bones.size(); i++) {
flags[i].visible = true;
}
}
static void get_all_nodes(std::vector<Bone*>& nodes, Bone* node) {