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bring back pre-0.30 player controls
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parent
0ddd8cff4f
commit
1d2c8cf4b6
4 changed files with 18 additions and 23 deletions
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@ -18,8 +18,8 @@ local function def_prop(name, def_value)
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end
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def_prop("jump_force", 0.0)
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def_prop("air_damping", 1.0)
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def_prop("ground_damping", 1.0)
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def_prop("air_damping", 10.0)
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def_prop("ground_damping", 10.0)
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def_prop("movement_speed", 3.0)
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def_prop("run_speed_mul", 1.5)
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def_prop("crouch_speed_mul", 0.35)
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@ -61,19 +61,10 @@ local function move_horizontal(speed, dir, vel)
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if vec2.length(dir) > 0.0 then
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vec2.normalize(dir, dir)
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local magnitude = vec2.length({vel[1], vel[3]})
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if magnitude <= 1e-4 or (magnitude < speed or vec2.dot(
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{vel[1] / magnitude, vel[3] / magnitude}, dir) < 0.9)
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then
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vel[1] = vel[1] * 0.2 + dir[1] * speed * 0.8
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vel[3] = vel[3] * 0.2 + dir[2] * speed * 0.8
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end
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magnitude = vec3.length({vel[1], 0, vel[3]})
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if vec2.dot({vel[1] / magnitude, vel[3] / magnitude}, dir) > 0.5 then
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vel[1] = vel[1] / magnitude * speed
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vel[3] = vel[3] / magnitude * speed
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end
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local delta = time.delta()
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local damping = body:get_linear_damping()
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vel[1] = vel[1] + dir[1] * speed * delta * damping
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vel[3] = vel[3] + dir[2] * speed * delta * damping
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end
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body:set_vel(vel)
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end
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