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fixes (part 1)
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2 changed files with 39 additions and 23 deletions
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@ -2,23 +2,22 @@
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/// blocks_agent is set of templates but not a class to minimize OOP overhead.
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#include "voxel.hpp"
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#include "Block.hpp"
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#include "Chunk.hpp"
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#include "Chunks.hpp"
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#include "VoxelsVolume.hpp"
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#include "GlobalChunks.hpp"
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#include "constants.hpp"
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#include "typedefs.hpp"
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#include "content/Content.hpp"
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#include "GlobalChunks.hpp"
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#include "maths/voxmaths.hpp"
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#include "typedefs.hpp"
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#include "voxel.hpp"
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#include "VoxelsVolume.hpp"
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#include <algorithm>
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#include <set>
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#include <algorithm>
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#include <stdint.h>
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#include <stdexcept>
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#include <glm/glm.hpp>
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#include <set>
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#include <stdexcept>
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#include <stdint.h>
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struct AABB;
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