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051f0b8c6a
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19 changed files with 44 additions and 48 deletions
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@ -1,7 +1,4 @@
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#include "BlocksPreview.h"
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#include <glm/ext.hpp>
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#include "BlocksPreview.hpp"
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#include "../../assets/Assets.h"
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#include "../../constants.h"
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#include "../../content/Content.h"
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@ -17,6 +14,8 @@
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#include "../core/Texture.hpp"
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#include "../core/Viewport.hpp"
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#include <glm/ext.hpp>
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std::unique_ptr<ImageData> BlocksPreview::draw(
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const ContentGfxCache* cache,
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Shader* shader,
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@ -1,5 +1,5 @@
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#ifndef GRAPHICS_RENDER_BLOCKS_PREVIEW_H_
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#define GRAPHICS_RENDER_BLOCKS_PREVIEW_H_
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#ifndef GRAPHICS_RENDER_BLOCKS_PREVIEW_HPP_
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#define GRAPHICS_RENDER_BLOCKS_PREVIEW_HPP_
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#include "../../typedefs.h"
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@ -33,4 +33,4 @@ public:
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);
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};
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#endif // GRAPHICS_RENDER_BLOCKS_PREVIEW_H_
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#endif // GRAPHICS_RENDER_BLOCKS_PREVIEW_HPP_
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@ -1,7 +1,4 @@
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#include "BlocksRenderer.h"
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#include <glm/glm.hpp>
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#include "BlocksRenderer.hpp"
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#include "../core/Mesh.hpp"
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#include "../../maths/UVRegion.h"
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#include "../../constants.h"
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@ -13,6 +10,8 @@
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#include "../../lighting/Lightmap.h"
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#include "../../frontend/ContentGfxCache.h"
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#include <glm/glm.hpp>
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using glm::ivec3;
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using glm::vec3;
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using glm::vec4;
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@ -1,5 +1,5 @@
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#ifndef GRAPHICS_RENDER_BLOCKS_RENDERER_H
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#define GRAPHICS_RENDER_BLOCKS_RENDERER_H
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#ifndef GRAPHICS_RENDER_BLOCKS_RENDERER_HPP_
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#define GRAPHICS_RENDER_BLOCKS_RENDERER_HPP_
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#include <stdlib.h>
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#include <vector>
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@ -99,4 +99,4 @@ public:
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VoxelsVolume* getVoxelsBuffer() const;
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};
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#endif // GRAPHICS_RENDER_BLOCKS_RENDERER_H
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#endif // GRAPHICS_RENDER_BLOCKS_RENDERER_HPP_
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@ -1,10 +1,9 @@
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#include "ChunksRenderer.h"
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#include "ChunksRenderer.hpp"
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#include "BlocksRenderer.hpp"
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#include "../../debug/Logger.hpp"
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#include "../../graphics/core/Mesh.hpp"
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#include "../../voxels/Chunk.h"
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#include "../../world/Level.h"
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#include "BlocksRenderer.h"
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#include <iostream>
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#include <glm/glm.hpp>
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@ -1,5 +1,5 @@
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#ifndef GRAPHICS_RENDER_CHUNKSRENDERER_H_
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#define GRAPHICS_RENDER_CHUNKSRENDERER_H_
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#ifndef GRAPHICS_RENDER_CHUNKSRENDERER_HPP_
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#define GRAPHICS_RENDER_CHUNKSRENDERER_HPP_
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#include <queue>
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#include <memory>
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@ -47,4 +47,4 @@ public:
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void update();
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};
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#endif // GRAPHICS_RENDER_CHUNKSRENDERER_H_
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#endif // GRAPHICS_RENDER_CHUNKSRENDERER_HPP_
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@ -1,9 +1,4 @@
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#include "Skybox.h"
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#include <iostream>
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#include <GL/glew.h>
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#include <glm/glm.hpp>
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#include "Skybox.hpp"
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#include "../../assets/Assets.h"
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#include "../../graphics/core/Shader.hpp"
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#include "../../graphics/core/Mesh.hpp"
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@ -15,6 +10,10 @@
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#include "../../window/Window.h"
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#include "../../window/Camera.h"
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#include <iostream>
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#include <GL/glew.h>
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#include <glm/glm.hpp>
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#ifndef M_PI
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#define M_PI 3.141592
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#endif // M_PI
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@ -1,5 +1,5 @@
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#ifndef GRAPHICS_RENDER_SKYBOX_H_
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#define GRAPHICS_RENDER_SKYBOX_H_
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#ifndef GRAPHICS_RENDER_SKYBOX_HPP_
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#define GRAPHICS_RENDER_SKYBOX_HPP_
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#include <memory>
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#include <string>
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@ -55,4 +55,4 @@ public:
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}
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};
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#endif // GRAPHICS_RENDER_SKYBOX_H_
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#endif // GRAPHICS_RENDER_SKYBOX_HPP_
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@ -1,6 +1,6 @@
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#include "WorldRenderer.h"
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#include "WorldRenderer.hpp"
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#include "ChunksRenderer.hpp"
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#include "Skybox.hpp"
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#include "../../assets/Assets.h"
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#include "../../content/Content.h"
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#include "../../engine.h"
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@ -29,8 +29,6 @@
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#include "../core/PostProcessing.h"
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#include "../core/Shader.hpp"
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#include "../core/Texture.hpp"
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#include "ChunksRenderer.h"
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#include "Skybox.h"
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#include <assert.h>
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#include <GL/glew.h>
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@ -1,5 +1,5 @@
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#ifndef GRAPHICS_RENDER_WORLD_RENDERER_H_
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#define GRAPHICS_RENDER_WORLD_RENDERER_H_
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#ifndef GRAPHICS_RENDER_WORLD_RENDERER_HPP_
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#define GRAPHICS_RENDER_WORLD_RENDERER_HPP_
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#include <vector>
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#include <memory>
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@ -81,4 +81,4 @@ public:
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};
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#endif // GRAPHICS_RENDER_WORLD_RENDERER_H_
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#endif // GRAPHICS_RENDER_WORLD_RENDERER_HPP_
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