Merge pull request #808 from Xertis/main

Made on_inventory_interact + update hud
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MihailRis 2026-03-16 19:26:08 +03:00 • committed by GitHub
commit 1f7696e972
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11 changed files with 134 additions and 4 deletions

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@ -54,6 +54,9 @@ hud.close(layoutid: str)
-- Get open block inventory ID or 0.
hud.get_block_inventory() -> int
-- Gives the ID of the second open inventory (block, virtual inventory...) or 0.
hud.get_second_inventory() -> int
-- Gives the ID of the player that the UI is bound to.
hud.get_player() -> int
@ -69,6 +72,9 @@ hud.is_paused() -> bool
-- Returns true if inventory is open or overlay is shown.
hud.is_inventory_open() -> bool
-- Returns true if the player's inventory is open.
hud.is_player_inventory_open() -> boolean
-- Sets whether to allow pausing. If false, the pause menu will not pause the game.
hud.set_allow_pause(flag: bool)

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@ -221,6 +221,18 @@ function on_hud_close(playerid: int)
Called on world close (before saving)
```lua
function on_inventory_interact(invid: int, slot: int, mode: int, action: int)
```
Triggered when a player interacts with inventory slots.
| ACTION / MODE | (0) PRIMARY | (1) SECONDARY |
| ------------- | -------------------------------------------------- | ------------------------------------------------------ |
| (0) PUT | Places all items; if occupied, swaps them. | Places a single item from the cursor into the slot. |
| (1) TAKE | Picks up all items from the slot. | Picks up half of the items from the slot (rounded up). |
| (2) SHARE | Triggers the share event for the inventory layout. | Undefined |
## *events* library
```lua

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@ -55,6 +55,9 @@ hud.close(layoutid: string)
-- Дает ID инвентаря открытого блока или 0.
hud.get_block_inventory() -> int
-- Дает ID второго открытого инвентаря (блок, виртуальный инвентарь...) или 0.
hud.get_second_inventory() -> int
-- Дает ID игрока, к которому привязан пользовательский интерфейс.
hud.get_player() -> int
@ -70,6 +73,9 @@ hud.is_paused() -> boolean
-- Возвращает true если открыт инвентарь или оверлей.
hud.is_inventory_open() -> boolean
-- Возвращает true если открыт инвентарь игрока.
hud.is_player_inventory_open() -> boolean
-- Устанавливает разрешение на паузу. При значении false меню паузы не приостанавливает игру.
hud.set_allow_pause(flag: boolean)

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@ -230,6 +230,17 @@ function on_hud_close(playerid: int)
Вызывается при выходе из мира, перед его сохранением.
```lua
function on_inventory_interact(invid: int, slot: int, mode: int, action: int)
```
Вызывается при взаимодействии игрока с любым слотом
| ACTION / MODE | (0) PRIMARY | (1) SECONDARY |
| --------------- | ---------------------------------------------------------------------------- | -------------------------------------------------------- |
| `(0) PUT` | Кладёт все предметы в слот, если другой предмет в слоте - обмен | Кладёт в слот один предмет из слота курсора |
| `(1) TAKE` | Забирает все предметы из слота | Берёт половину предметов из слота (округление вверх) |
| `(2) SHARE` | Вызывает share ивент у макета инвентаря | Не определён |
## События ECS
События **ECS** описаны [тут](ecs.md#события-компонента)

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@ -688,6 +688,10 @@ bool Hud::isInventoryOpen() const {
return inventoryOpen;
}
bool Hud::isPlayerInventoryOpen() const {
return inventoryView != nullptr;
}
bool Hud::isPause() const {
return pause;
}
@ -725,6 +729,16 @@ std::shared_ptr<Inventory> Hud::getBlockInventory() {
return blockUI->getInventory();
}
std::shared_ptr<Inventory> Hud::getSecondInventory() {
if (blockUI) {
return blockUI->getInventory();
}
if (secondInvView) {
return secondInvView->getInventory();
}
return nullptr;
}
bool Hud::isContentAccess() const {
return showContentPanel;
}

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@ -147,6 +147,8 @@ public:
/// @brief Check if inventory mode on
bool isInventoryOpen() const;
bool isPlayerInventoryOpen() const;
/// @brief Check if pause mode on
bool isPause() const;
@ -203,6 +205,8 @@ public:
std::shared_ptr<Inventory> getBlockInventory();
std::shared_ptr<Inventory> getSecondInventory();
bool isContentAccess() const;
void setContentAccess(bool flag);

View file

@ -350,45 +350,68 @@ bool SlotView::isHighlighted() const {
void SlotView::performLeftClick(ItemStack& stack, ItemStack& grabbed) {
const auto& input = gui.getInput();
const int mode = PRIMARY;
int action;
if (layout.taking && input.pressed(Keycode::LEFT_SHIFT)) {
action = SHARE;
if (layout.shareFunc) {
layout.shareFunc(layout.index, stack);
}
if (layout.updateFunc) {
layout.updateFunc(layout.index, stack);
}
scripting::on_inventory_interact(inventoryId, layout.index, mode, action);
return;
}
if (!layout.itemSource && stack.accepts(grabbed) && layout.placing) {
action = PUT;
stack.move(grabbed, *content->getIndices());
} else {
if (layout.itemSource) {
if (grabbed.isEmpty()) {
action = TAKE;
grabbed.set(stack);
} else {
action = PUT;
grabbed.clear();
}
} else if (grabbed.isEmpty()) {
if (layout.taking) {
action = TAKE;
std::swap(grabbed, stack);
}
} else if (layout.taking && layout.placing) {
action = PUT;
std::swap(grabbed, stack);
}
}
scripting::on_inventory_interact(inventoryId, layout.index, mode, action);
}
void SlotView::performRightClick(ItemStack& stack, ItemStack& grabbed) {
const auto& input = gui.getInput();
const int mode = SECONDARY;
int action = PUT;
if (layout.rightClick) {
layout.rightClick(inventoryId, stack);
if (layout.updateFunc) {
layout.updateFunc(layout.index, stack);
}
scripting::on_inventory_interact(inventoryId, layout.index, mode, PUT);
return;
}
if (layout.itemSource) return;
if (layout.itemSource) {
scripting::on_inventory_interact(inventoryId, layout.index, mode, TAKE);
return;
}
if (grabbed.isEmpty()) {
if (!stack.isEmpty() && layout.taking) {
action = TAKE;
grabbed.set(std::move(stack));
int halfremain = stack.getCount() / 2;
grabbed.setCount(stack.getCount() - halfremain);
@ -399,13 +422,19 @@ void SlotView::performRightClick(ItemStack& stack, ItemStack& grabbed) {
stack = ItemStack(0, 0);
}
}
scripting::on_inventory_interact(inventoryId, layout.index, mode, action);
return;
}
auto& stackDef = content->getIndices()->items.require(stack.getItemId());
if (!layout.placing) {
scripting::on_inventory_interact(inventoryId, layout.index, mode, PUT);
return;
}
auto& stackDef = content->getIndices()->items.require(stack.getItemId());
if (stack.isEmpty()) {
action = PUT;
itemcount_t count = grabbed.getCount();
stack.set(std::move(grabbed));
stack.setCount(1);
@ -414,11 +443,13 @@ void SlotView::performRightClick(ItemStack& stack, ItemStack& grabbed) {
} else {
grabbed = ItemStack(stack.getItemId(), count - 1);
}
} else if (stack.accepts(grabbed) &&
stack.getCount() < stackDef.stackSize) {
} else if (stack.accepts(grabbed) && stack.getCount() < stackDef.stackSize) {
action = PUT;
stack.setCount(stack.getCount() + 1);
grabbed.setCount(grabbed.getCount() - 1);
}
scripting::on_inventory_interact(inventoryId, layout.index, mode, action);
}
void SlotView::clicked(Mousecode button) {
@ -436,6 +467,7 @@ void SlotView::clicked(Mousecode button) {
} else if (button == Mousecode::BUTTON_2) {
performRightClick(stack, grabbed);
}
if (layout.updateFunc) {
layout.updateFunc(layout.index, stack);
}

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@ -56,6 +56,17 @@ namespace gui {
ItemStack stack {};
std::wstring countStr;
} cache;
enum InteractionMode {
PRIMARY = 0,
SECONDARY = 1
};
enum InteractionAction {
PUT = 0,
TAKE = 1,
SHARE = 2,
};
const Content* content = nullptr;
SlotLayout layout;

View file

@ -140,6 +140,15 @@ static int l_get_block_inventory(lua::State* L) {
}
}
static int l_get_second_inventory(lua::State* L) {
auto inventory = hud->getSecondInventory();
if (inventory == nullptr) {
return lua::pushinteger(L, 0);
} else {
return lua::pushinteger(L, inventory->getId());
}
}
static int l_get_player(lua::State* L) {
auto player = hud->getPlayer();
return lua::pushinteger(L, player->getId());
@ -153,6 +162,10 @@ static int l_is_inventory_open(lua::State* L) {
return lua::pushboolean(L, hud->isInventoryOpen());
}
static int l_is_player_inventory_open(lua::State* L) {
return lua::pushboolean(L, hud->isPlayerInventoryOpen());
}
static int l_is_content_access(lua::State* L) {
return lua::pushboolean(L, hud->isContentAccess());
}
@ -202,11 +215,13 @@ const luaL_Reg hudlib[] = {
{"open_permanent", wrap_hud<l_open_permanent>},
{"show_overlay", wrap_hud<l_show_overlay>},
{"get_block_inventory", wrap_hud<l_get_block_inventory>},
{"get_second_inventory", wrap_hud<l_get_second_inventory>},
{"close", wrap_hud<l_close>},
{"pause", wrap_hud<l_pause>},
{"resume", wrap_hud<l_resume>},
{"is_paused", wrap_hud<l_is_paused>},
{"is_inventory_open", wrap_hud<l_is_inventory_open>},
{"is_player_inventory_open", wrap_hud<l_is_player_inventory_open>},
{"get_player", wrap_hud<l_get_player>},
{"_is_content_access", wrap_hud<l_is_content_access>},
{"_set_content_access", wrap_hud<l_set_content_access>},

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@ -108,6 +108,7 @@ namespace scripting {
void on_inventory_open(const Player* player, const Inventory& inventory);
void on_inventory_closed(const Player* player, const Inventory& inventory);
void on_inventory_interact(int invid, int slot, int mode, int action);
void on_player_tick(Player* player, int tps);

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@ -93,6 +93,23 @@ void scripting::on_frontend_close() {
scripting::post_processing = nullptr;
}
void scripting::on_inventory_interact(int invid, int slot, int mode, int action) {
auto L = lua::get_main_state();
for (auto& pack : content_control->getAllContentPacks()) {
lua::emit_event(
L,
pack.id + ":.inventoryinteract",
[&](lua::State* L) {
lua::pushinteger(L, invid);
lua::pushinteger(L, slot);
lua::pushinteger(L, mode);
lua::pushinteger(L, action);
return 4;
}
);
}
}
void scripting::load_hud_script(
const scriptenv& senv,
const std::string& packid,
@ -109,6 +126,7 @@ void scripting::load_hud_script(
register_event(env, "on_hud_open", packid + ":.hudopen");
register_event(env, "on_hud_render", packid + ":.hudrender");
register_event(env, "on_hud_close", packid + ":.hudclose");
register_event(env, "on_inventory_interact", packid + ":.inventoryinteract");
}
gui::PageLoaderFunc scripting::create_page_loader() {