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add entity.rigidbody.get_ground_vel
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2 changed files with 10 additions and 0 deletions
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@ -38,6 +38,7 @@ local Rigidbody = {__index={
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get_elasticity=function(self) return __rigidbody.get_elasticity(self.eid) end,
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set_mass=function(self, v) return __rigidbody.set_mass(self.eid, v) end,
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set_elasticity=function(self, v) return __rigidbody.set_elasticity(self.eid, v) end,
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get_ground_vel=function(self) return __rigidbody.get_ground_vel(self.eid) end,
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}}
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local function new_Rigidbody(eid)
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@ -192,6 +192,14 @@ static int l_set_elasticity(lua::State* L) {
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return 0;
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}
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static int l_get_ground_vel(lua::State* L) {
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if (auto entity = get_entity(L, 1)) {
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return lua::pushvec3(L, entity->getRigidbody().hitbox.groundVelocity);
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}
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return 0;
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}
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const luaL_Reg rigidbodylib[] = {
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{"is_enabled", lua::wrap<l_is_enabled>},
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{"set_enabled", lua::wrap<l_set_enabled>},
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@ -217,5 +225,6 @@ const luaL_Reg rigidbodylib[] = {
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{"set_mass", lua::wrap<l_set_mass>},
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{"get_elasticity", lua::wrap<l_get_elasticity>},
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{"set_elasticity", lua::wrap<l_set_elasticity>},
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{"get_ground_vel", lua::wrap<l_get_ground_vel>},
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{nullptr, nullptr}
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};
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