start splitting render pipelines & remove the obsolete world fog parameter

This commit is contained in:
MihailRis 2026-06-19 00:01:14 +03:00
parent 07c35f001c
commit 22f09d3659
8 changed files with 223 additions and 147 deletions

View file

@ -93,7 +93,7 @@ void DebugLinesRenderer::drawCoordSystem(
}
void DebugLinesRenderer::render(
DrawContext& pctx,
const DrawContext& pctx,
const Camera& camera,
LineBatch& linesBatch,
Shader& linesShader,