start splitting render pipelines & remove the obsolete world fog parameter

This commit is contained in:
MihailRis 2026-06-19 00:01:14 +03:00
parent 07c35f001c
commit 22f09d3659
8 changed files with 223 additions and 147 deletions

View file

@ -20,7 +20,7 @@ public:
/// @param linesShader Shader used for rendering lines
/// @param showChunkBorders Whether to show chunk borders
void render(
DrawContext& ctx,
const DrawContext& ctx,
const Camera& camera,
LineBatch& linesBatch,
Shader& linesShader,