start splitting render pipelines & remove the obsolete world fog parameter

This commit is contained in:
MihailRis 2026-06-19 00:01:14 +03:00
parent 07c35f001c
commit 22f09d3659
8 changed files with 223 additions and 147 deletions

View file

@ -216,9 +216,6 @@ void WorldInfo::deserialize(const dv::value& root) {
daytimeSpeed = timeobj["day-time-speed"].asNumber();
totalTime = timeobj["total-time"].asNumber();
}
if (root.has("weather")) {
fog = root["weather"]["fog"].asNumber();
}
nextInventoryId = root["next-inventory-id"].asInteger(2);
nextEntityId = root["next-entity-id"].asInteger(1);
root.at("next-player-id").get(nextPlayerId);
@ -244,9 +241,6 @@ dv::value WorldInfo::serialize() const {
timeobj["day-time-speed"] = daytimeSpeed;
timeobj["total-time"] = totalTime;
root["weather"] = dv::object();
root["weather"]["fog"] = fog;
root["next-inventory-id"] = nextInventoryId;
root["next-entity-id"] = nextEntityId;
root["next-player-id"] = nextPlayerId;