start splitting render pipelines & remove the obsolete world fog parameter

This commit is contained in:
MihailRis 2026-06-19 00:01:14 +03:00
parent 07c35f001c
commit 22f09d3659
8 changed files with 223 additions and 147 deletions

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@ -39,9 +39,6 @@ struct WorldInfo : public Serializable {
/// @brief total time passed in the world (not depending on daytimeSpeed)
double totalTime = 0.0;
/// @brief will be replaced with weather in future
float fog = 0.0f;
entityid_t nextEntityId = 0;
int major = 0, minor = -1;