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start splitting render pipelines & remove the obsolete world fog parameter
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8 changed files with 223 additions and 147 deletions
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@ -39,9 +39,6 @@ struct WorldInfo : public Serializable {
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/// @brief total time passed in the world (not depending on daytimeSpeed)
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double totalTime = 0.0;
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/// @brief will be replaced with weather in future
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float fog = 0.0f;
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entityid_t nextEntityId = 0;
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int major = 0, minor = -1;
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