add cursorLocator argument to gui.set_active_frame

This commit is contained in:
MihailRis 2026-02-06 18:05:21 +03:00
parent 8ee2edef5c
commit 239ada8e3d
4 changed files with 36 additions and 12 deletions

View file

@ -123,13 +123,18 @@ void GUI::updateTooltip(float delta) {
/// @brief Mouse related input and logic handling
void GUI::actMouse(Frame& frame, float delta, const CursorState& cursor) {
auto& state = frame.getState();
float mouseDelta = glm::length(cursor.delta);
doubleClicked = false;
doubleClickTimer += delta + mouseDelta * 0.1f;
auto hover = frame.getAt(cursor.pos);
auto cursorPos = cursor.pos;
if (cursorLocator) {
cursorPos = cursorLocator();
if (activeFrame) {
cursorPos.y += activeFrame->getPos().y;
}
}
auto hover = frame.getAt(cursorPos);
if (this->hover && this->hover != hover) {
this->hover->setMouseEnter(false);
}
@ -166,7 +171,7 @@ void GUI::actMouse(Frame& frame, float delta, const CursorState& cursor) {
for (auto it = mouseOver.begin(); it != mouseOver.end(); ) {
auto mouseOverNode = it->lock();
if (mouseOverNode) {
if (mouseOverNode->isInside(cursor.pos)) {
if (mouseOverNode->isInside(cursorPos)) {
++it;
continue;
}
@ -179,10 +184,10 @@ void GUI::actMouse(Frame& frame, float delta, const CursorState& cursor) {
if (pressed == nullptr && this->hover) {
pressed = hover;
if (doubleClickTimer < doubleClickDelay) {
pressed->doubleClick(cursor.pos.x, cursor.pos.y);
pressed->doubleClick(cursorPos.x, cursorPos.y);
doubleClicked = true;
} else {
pressed->click(cursor.pos.x, cursor.pos.y);
pressed->click(cursorPos.x, cursorPos.y);
}
doubleClickTimer = 0.0f;
if (focus && focus != pressed) {
@ -199,7 +204,7 @@ void GUI::actMouse(Frame& frame, float delta, const CursorState& cursor) {
focus = nullptr;
}
} else if (!input.clicked(Mousecode::BUTTON_1) && pressed) {
pressed->mouseRelease(cursor.pos.x, cursor.pos.y);
pressed->mouseRelease(cursorPos.x, cursorPos.y);
pressed = nullptr;
}
@ -354,7 +359,8 @@ void GUI::addFrame(std::shared_ptr<Frame> frame) {
frames[id] = std::move(frame);
}
void GUI::setActiveFrame(const std::string& id) {
void GUI::setActiveFrame(const std::string& id, vec2supplier cursorLocator) {
this->cursorLocator = std::move(cursorLocator);
if (id.empty()) {
activeFrame = nullptr;
return;