mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-08 04:21:50 +00:00
cleanup
This commit is contained in:
parent
895a496f6e
commit
2475a7e8f5
20 changed files with 88 additions and 79 deletions
|
|
@ -10,7 +10,7 @@
|
|||
|
||||
UiDocument::UiDocument(
|
||||
std::string id,
|
||||
uidocscript script,
|
||||
UiDocScript script,
|
||||
const std::shared_ptr<gui::UINode>& root,
|
||||
scriptenv env
|
||||
) : id(std::move(id)), script(script), root(root), env(std::move(env)) {
|
||||
|
|
@ -48,7 +48,7 @@ std::shared_ptr<gui::UINode> UiDocument::get(const std::string& id) const {
|
|||
return found->second.lock();
|
||||
}
|
||||
|
||||
const uidocscript& UiDocument::getScript() const {
|
||||
const UiDocScript& UiDocument::getScript() const {
|
||||
return script;
|
||||
}
|
||||
|
||||
|
|
@ -73,7 +73,7 @@ std::unique_ptr<UiDocument> UiDocument::read(
|
|||
gui::UiXmlReader reader(gui, scriptenv(env));
|
||||
auto view = reader.readXML(file.string(), *xmldoc->getRoot());
|
||||
view->setId("root");
|
||||
uidocscript script {};
|
||||
UiDocScript script {};
|
||||
auto scriptFile = io::path(file.string()+".lua");
|
||||
if (io::is_regular_file(scriptFile)) {
|
||||
scripting::load_layout_script(
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ namespace gui {
|
|||
class UINode;
|
||||
}
|
||||
|
||||
struct uidocscript {
|
||||
struct UiDocScript {
|
||||
bool onopen : 1;
|
||||
bool onprogress : 1;
|
||||
bool onclose : 1;
|
||||
|
|
@ -23,14 +23,14 @@ using UINodesMap = std::unordered_map<std::string, std::weak_ptr<gui::UINode>>;
|
|||
|
||||
class UiDocument {
|
||||
std::string id;
|
||||
uidocscript script;
|
||||
UiDocScript script;
|
||||
UINodesMap map;
|
||||
std::shared_ptr<gui::UINode> root;
|
||||
scriptenv env;
|
||||
public:
|
||||
UiDocument(
|
||||
std::string id,
|
||||
uidocscript script,
|
||||
UiDocScript script,
|
||||
const std::shared_ptr<gui::UINode> &root,
|
||||
scriptenv env
|
||||
);
|
||||
|
|
@ -42,7 +42,7 @@ public:
|
|||
const UINodesMap& getMap() const;
|
||||
std::shared_ptr<gui::UINode> getRoot() const;
|
||||
std::shared_ptr<gui::UINode> get(const std::string& id) const;
|
||||
const uidocscript& getScript() const;
|
||||
const UiDocScript& getScript() const;
|
||||
scriptenv getEnvironment() const;
|
||||
|
||||
static std::unique_ptr<UiDocument> read(
|
||||
|
|
|
|||
|
|
@ -1,9 +1,3 @@
|
|||
#include <bitset>
|
||||
#include <memory>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
|
||||
#include "audio/audio.hpp"
|
||||
#include "constants.hpp"
|
||||
#include "content/Content.hpp"
|
||||
|
|
@ -37,6 +31,12 @@
|
|||
#include "world/Level.hpp"
|
||||
#include "world/World.hpp"
|
||||
|
||||
#include <bitset>
|
||||
#include <memory>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
|
||||
using namespace gui;
|
||||
|
||||
static std::shared_ptr<Label> create_label(GUI& gui, wstringsupplier supplier) {
|
||||
|
|
|
|||
|
|
@ -10,7 +10,6 @@
|
|||
#include <glm/glm.hpp>
|
||||
|
||||
class Camera;
|
||||
class Block;
|
||||
class Assets;
|
||||
class Player;
|
||||
class Engine;
|
||||
|
|
@ -25,7 +24,6 @@ namespace gui {
|
|||
class GUI;
|
||||
class Menu;
|
||||
class UINode;
|
||||
class Panel;
|
||||
class Container;
|
||||
class InventoryView;
|
||||
class SlotView;
|
||||
|
|
|
|||
|
|
@ -61,7 +61,7 @@ LevelScreen::LevelScreen(
|
|||
assert(player != nullptr);
|
||||
|
||||
controller =
|
||||
std::make_unique<LevelController>(&engine, std::move(levelPtr), player);
|
||||
std::make_unique<LevelController>(engine, std::move(levelPtr), player);
|
||||
playerController = std::make_unique<PlayerController>(
|
||||
settings, *level, *player, *controller->getBlocksController()
|
||||
);
|
||||
|
|
@ -112,11 +112,10 @@ LevelScreen::~LevelScreen() {
|
|||
saveDecorations();
|
||||
}
|
||||
scripting::on_frontend_close();
|
||||
// unblock all bindings
|
||||
input.getBindings().enableAll();
|
||||
playerController->getPlayer()->chunks->saveAndClear();
|
||||
controller->onWorldQuit();
|
||||
engine.getPaths().setCurrentWorldFolder("");
|
||||
|
||||
}
|
||||
|
||||
void LevelScreen::onOpen() {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue