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frontend/graphics moved to graphics/render
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7 changed files with 41 additions and 39 deletions
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@ -5,36 +5,36 @@
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#include <memory>
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#include <assert.h>
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#include "../window/Window.h"
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#include "../window/Camera.h"
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#include "../content/Content.h"
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#include "../graphics/core/Mesh.h"
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#include "../graphics/core/Atlas.h"
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#include "../graphics/core/Shader.h"
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#include "../graphics/core/Batch3D.h"
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#include "../graphics/core/Texture.h"
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#include "../graphics/core/LineBatch.h"
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#include "../graphics/core/PostProcessing.h"
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#include "../graphics/core/GfxContext.h"
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#include "../voxels/Chunks.h"
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#include "../voxels/Chunk.h"
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#include "../voxels/Block.h"
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#include "../world/World.h"
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#include "../world/Level.h"
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#include "../world/LevelEvents.h"
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#include "../objects/Player.h"
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#include "../assets/Assets.h"
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#include "../content/Content.h"
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#include "../engine.h"
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#include "../graphics/core/Atlas.h"
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#include "../graphics/core/Batch3D.h"
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#include "../graphics/core/GfxContext.h"
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#include "../graphics/core/LineBatch.h"
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#include "../graphics/core/Mesh.h"
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#include "../graphics/core/PostProcessing.h"
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#include "../graphics/core/Shader.h"
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#include "../graphics/core/Texture.h"
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#include "../graphics/render/ChunksRenderer.h"
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#include "../graphics/render/Skybox.h"
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#include "../items/Inventory.h"
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#include "../items/ItemDef.h"
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#include "../items/ItemStack.h"
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#include "../logic/PlayerController.h"
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#include "../maths/FrustumCulling.h"
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#include "../maths/voxmaths.h"
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#include "../objects/Player.h"
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#include "../settings.h"
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#include "../engine.h"
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#include "../items/ItemDef.h"
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#include "../items/ItemStack.h"
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#include "../items/Inventory.h"
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#include "../voxels/Block.h"
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#include "../voxels/Chunk.h"
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#include "../voxels/Chunks.h"
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#include "../window/Camera.h"
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#include "../window/Window.h"
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#include "../world/Level.h"
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#include "../world/LevelEvents.h"
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#include "../world/World.h"
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#include "LevelFrontend.h"
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#include "graphics/Skybox.h"
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#include "graphics/ChunksRenderer.h"
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WorldRenderer::WorldRenderer(Engine* engine, LevelFrontend* frontend, Player* player)
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: engine(engine),
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