frontend/graphics moved to graphics/render

This commit is contained in:
MihailRis 2024-03-19 00:34:43 +03:00
parent 5393977e57
commit 258666c377
7 changed files with 41 additions and 39 deletions

View file

@ -5,36 +5,36 @@
#include <memory>
#include <assert.h>
#include "../window/Window.h"
#include "../window/Camera.h"
#include "../content/Content.h"
#include "../graphics/core/Mesh.h"
#include "../graphics/core/Atlas.h"
#include "../graphics/core/Shader.h"
#include "../graphics/core/Batch3D.h"
#include "../graphics/core/Texture.h"
#include "../graphics/core/LineBatch.h"
#include "../graphics/core/PostProcessing.h"
#include "../graphics/core/GfxContext.h"
#include "../voxels/Chunks.h"
#include "../voxels/Chunk.h"
#include "../voxels/Block.h"
#include "../world/World.h"
#include "../world/Level.h"
#include "../world/LevelEvents.h"
#include "../objects/Player.h"
#include "../assets/Assets.h"
#include "../content/Content.h"
#include "../engine.h"
#include "../graphics/core/Atlas.h"
#include "../graphics/core/Batch3D.h"
#include "../graphics/core/GfxContext.h"
#include "../graphics/core/LineBatch.h"
#include "../graphics/core/Mesh.h"
#include "../graphics/core/PostProcessing.h"
#include "../graphics/core/Shader.h"
#include "../graphics/core/Texture.h"
#include "../graphics/render/ChunksRenderer.h"
#include "../graphics/render/Skybox.h"
#include "../items/Inventory.h"
#include "../items/ItemDef.h"
#include "../items/ItemStack.h"
#include "../logic/PlayerController.h"
#include "../maths/FrustumCulling.h"
#include "../maths/voxmaths.h"
#include "../objects/Player.h"
#include "../settings.h"
#include "../engine.h"
#include "../items/ItemDef.h"
#include "../items/ItemStack.h"
#include "../items/Inventory.h"
#include "../voxels/Block.h"
#include "../voxels/Chunk.h"
#include "../voxels/Chunks.h"
#include "../window/Camera.h"
#include "../window/Window.h"
#include "../world/Level.h"
#include "../world/LevelEvents.h"
#include "../world/World.h"
#include "LevelFrontend.h"
#include "graphics/Skybox.h"
#include "graphics/ChunksRenderer.h"
WorldRenderer::WorldRenderer(Engine* engine, LevelFrontend* frontend, Player* player)
: engine(engine),