add 'player-spawn-radius' generator parameter

This commit is contained in:
MihailRis 2026-03-19 19:03:22 +03:00
parent 4271f537a3
commit 2600dd7ed9
5 changed files with 27 additions and 9 deletions

View file

@ -6,6 +6,7 @@
#include "../ContentPack.hpp"
#include "io/io.hpp"
#include "data/dv_util.hpp"
#include "engine/EnginePaths.hpp"
#include "logic/scripting/scripting.hpp"
#include "util/stringutil.hpp"
@ -217,6 +218,7 @@ void ContentLoader::loadGenerator(
map.at("sea-level").get(def.seaLevel);
map.at("wide-structs-chunks-radius").get(def.wideStructsChunksRadius);
map.at("player-spawn-radius").get(def.playerSpawnRadius);
if (map.has("heightmap-inputs")) {
for (const auto& element : map["heightmap-inputs"]) {
int index = element.asInteger();