mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-08 12:31:51 +00:00
First iteration. Window create successfull
This commit is contained in:
parent
d6bf8b25f9
commit
26114b9a59
6 changed files with 355 additions and 393 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -9,6 +9,7 @@ Debug/voxel_engine
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/export
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/config
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/out
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/compile_commands.json
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/misc
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/world
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@ -1,4 +1,4 @@
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cmake_minimum_required(VERSION 3.5)
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cmake_minimum_required(VERSION 3.11)
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project(VoxelEngine)
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set(CMAKE_CXX_STANDARD 17)
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@ -18,7 +18,7 @@ endif()
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find_package(ZLIB REQUIRED)
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find_package(PNG REQUIRED)
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find_package(CURL REQUIRED)
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find_package(glfw3 REQUIRED)
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find_package(SDL3 REQUIRED)
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if(NOT APPLE)
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find_package(EnTT REQUIRED)
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endif()
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@ -65,7 +65,7 @@ target_include_directories(VoxelEngineSrc PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
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target_link_libraries(
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VoxelEngineSrc
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PRIVATE glfw
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PRIVATE SDL3::SDL3
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OpenGL::GL
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GLEW::GLEW
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ZLIB::ZLIB
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@ -1,23 +1,13 @@
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#include "Shader.hpp"
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#include <exception>
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#include <fstream>
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#include <iostream>
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#include <sstream>
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#include <filesystem>
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#include <glm/gtc/type_ptr.hpp>
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include "coders/GLSLExtension.hpp"
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#include "debug/Logger.hpp"
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static debug::Logger logger("gl-shader");
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namespace fs = std::filesystem;
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GLSLExtension* Shader::preprocessor = new GLSLExtension();
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Shader* Shader::used = nullptr;
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@ -1,25 +1,29 @@
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#include "window/Window.hpp"
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include <unordered_set>
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#include <SDL3/SDL_events.h>
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#include <SDL3/SDL_init.h>
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#include <SDL3/SDL_mouse.h>
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#include <SDL3/SDL_oldnames.h>
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#include <SDL3/SDL_timer.h>
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#include <SDL3/SDL_version.h>
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#include <SDL3/SDL_video.h>
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#include <SDL3/SDL_clipboard.h>
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#include <chrono>
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#include <stack>
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#include <unordered_set>
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#include <vector>
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#include <stack>
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#include "debug/Logger.hpp"
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#include "graphics/core/ImageData.hpp"
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#include "graphics/core/Texture.hpp"
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#include "settings.hpp"
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#include "util/ObjectsKeeper.hpp"
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#include "util/platform.hpp"
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#include "window/input.hpp"
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static debug::Logger logger("window");
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static std::unordered_set<std::string> supported_gl_extensions;
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static void window_size_callback(GLFWwindow* window, int width, int height);
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static void init_gl_extensions_list() {
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GLint numExtensions = 0;
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@ -118,54 +122,15 @@ static bool initialize_gl(int width, int height) {
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const GLubyte* renderer = glGetString(GL_RENDERER);
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logger.info() << "GL Vendor: " << reinterpret_cast<const char*>(vendor);
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logger.info() << "GL Renderer: " << reinterpret_cast<const char*>(renderer);
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logger.info() << "GLFW: " << glfwGetVersionString();
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logger.info() << "SDL: " << SDL_GetVersion();
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return false;
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}
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static const char* glfw_error_name(int error) {
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switch (error) {
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case GLFW_NO_ERROR:
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return "no error";
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case GLFW_NOT_INITIALIZED:
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return "not initialized";
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case GLFW_NO_CURRENT_CONTEXT:
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return "no current context";
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case GLFW_INVALID_ENUM:
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return "invalid enum";
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case GLFW_INVALID_VALUE:
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return "invalid value";
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case GLFW_OUT_OF_MEMORY:
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return "out of memory";
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case GLFW_API_UNAVAILABLE:
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return "api unavailable";
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case GLFW_VERSION_UNAVAILABLE:
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return "version unavailable";
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case GLFW_PLATFORM_ERROR:
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return "platform error";
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case GLFW_FORMAT_UNAVAILABLE:
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return "format unavailable";
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case GLFW_NO_WINDOW_CONTEXT:
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return "no window context";
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default:
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return "unknown error";
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}
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}
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static void glfw_error_callback(int error, const char* description) {
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auto logline = logger.error();
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logline << "GLFW error [0x" << std::hex << error << " - "
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<< glfw_error_name(error) << "]";
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if (description) {
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logline << ": " << description;
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}
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}
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inline constexpr short KEYS_BUFFER_SIZE = 1036;
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inline constexpr short MOUSE_KEYS_OFFSET = 1024;
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static GLFWcursor* standard_cursors[static_cast<int>(CursorShape::LAST) + 1] = {};
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class GLFWInput : public Input {
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class SDLInput : public Input {
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public:
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int scroll = 0;
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uint currentFrame = 0;
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@ -176,7 +141,7 @@ public:
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bool keys[KEYS_BUFFER_SIZE] {};
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std::unordered_map<Keycode, util::HandlersList<>> keyCallbacks;
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GLFWInput(GLFWwindow* window)
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SDLInput(SDL_Window* window)
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: window(window) {
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}
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@ -184,40 +149,55 @@ public:
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delta.x = 0.0f;
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delta.y = 0.0f;
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scroll = 0;
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currentFrame++;
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codepoints.clear();
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pressedKeys.clear();
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glfwPollEvents();
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for (auto& [_, binding] : bindings.getAll()) {
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if (!binding.enabled) {
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binding.state = false;
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continue;
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}
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binding.justChanged = false;
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bool newstate = false;
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switch (binding.type) {
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case InputType::KEYBOARD:
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newstate = pressed(static_cast<Keycode>(binding.code));
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SDL_Event event;
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while(SDL_PollEvent(&event))
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{
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switch (event.type) {
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case SDL_EVENT_QUIT:
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// window->setShouldClose(true);
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break;
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case InputType::MOUSE:
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newstate = clicked(static_cast<Mousecode>(binding.code));
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case SDL_EVENT_KEY_DOWN:
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break;
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case SDL_EVENT_KEY_UP:
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break;
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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break;
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case SDL_EVENT_MOUSE_MOTION:
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break;
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}
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// for (auto& [_, binding] : bindings.getAll()) {
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// if (!binding.enabled) {
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// binding.state = false;
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// continue;
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// }
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// binding.justChanged = false;
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if (newstate) {
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if (!binding.state) {
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binding.state = true;
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binding.justChanged = true;
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binding.onactived.notify();
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}
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} else {
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if (binding.state) {
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binding.state = false;
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binding.justChanged = true;
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}
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}
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// bool newstate = false;
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// switch (binding.type) {
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// case InputType::KEYBOARD:
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// newstate = pressed(static_cast<Keycode>(binding.code));
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// break;
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// case InputType::MOUSE:
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// newstate = clicked(static_cast<Mousecode>(binding.code));
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// break;
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// }
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// if (newstate) {
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// if (!binding.state) {
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// binding.state = true;
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// binding.justChanged = true;
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// binding.onactived.notify();
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// }
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// } else {
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// if (binding.state) {
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// binding.state = false;
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// binding.justChanged = true;
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// }
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// }
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}
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}
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@ -242,11 +222,12 @@ public:
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}
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const char* getClipboardText() const override {
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return glfwGetClipboardString(window);
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/*todo free*/
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return SDL_GetClipboardText();
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}
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void setClipboardText(const char* text) override {
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glfwSetClipboardString(window, text);
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SDL_SetClipboardText(text);
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}
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int getScroll() override {
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@ -286,11 +267,7 @@ public:
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void toggleCursor() override {
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cursorDrag = false;
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if (cursorLocked) {
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
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} else {
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
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}
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SDL_SetWindowMouseGrab(window, cursorLocked);
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cursorLocked = !cursorLocked;
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}
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@ -325,22 +302,24 @@ public:
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return codepoints;
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}
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private:
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GLFWwindow* window;
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SDL_Window* window;
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bool cursorLocked = false;
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bool cursorDrag = false;
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glm::vec2 delta;
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glm::vec2 cursor;
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};
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static_assert(!std::is_abstract<GLFWInput>());
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static_assert(!std::is_abstract<SDLInput>());
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class GLFWWindow : public Window {
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class WindowSdlImpl final : public Window {
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public:
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GLFWInput& input;
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SDLInput& input;
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DisplaySettings* settings;
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GLFWWindow(
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GLFWInput& glfwInput,
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GLFWwindow* window,
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WindowSdlImpl(
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SDLInput& glfwInput,
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SDL_Window* window,
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SDL_GLContext context,
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DisplaySettings* settings,
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int width,
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int height
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@ -348,22 +327,20 @@ public:
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: Window({width, height}),
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input(glfwInput),
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settings(settings),
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window(window) {
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window(window),
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glcontext(context) {
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}
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~GLFWWindow() {
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for (int i = 0; i <= static_cast<int>(CursorShape::LAST); i++) {
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glfwDestroyCursor(standard_cursors[i]);
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}
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glfwTerminate();
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~WindowSdlImpl() override {
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SDL_GL_DestroyContext(glcontext);
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}
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double time() override {
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return glfwGetTime();
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return SDL_GetTicks();
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}
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void swapBuffers() override {
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glfwSwapBuffers(window);
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SDL_GL_SwapWindow(window);
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resetScissor();
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if (framerate > 0) {
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auto elapsedTime = time() - prevSwap;
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@ -378,65 +355,44 @@ public:
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}
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bool isMaximized() const override {
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return glfwGetWindowAttrib(window, GLFW_MAXIMIZED);
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return (SDL_GetWindowFlags(window) & SDL_WINDOW_MAXIMIZED) != 0;
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}
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bool isFocused() const override {
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return glfwGetWindowAttrib(window, GLFW_FOCUSED);
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Uint32 flags = SDL_GetWindowFlags(window);
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return (flags & SDL_WINDOW_INPUT_FOCUS) != 0 || (flags & SDL_WINDOW_MOUSE_FOCUS) != 0;
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}
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bool isIconified() const override {
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return glfwGetWindowAttrib(window, GLFW_ICONIFIED);
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return (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED) != 0;
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}
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bool isShouldClose() const override {
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return glfwWindowShouldClose(window);
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bool isShouldClose() const override
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{
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return toClose;
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}
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void setShouldClose(bool flag) override {
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glfwSetWindowShouldClose(window, flag);
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void setShouldClose(bool flag) override
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{
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toClose = flag;
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}
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void setCursor(CursorShape shape) override {
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if (cursor == shape) {
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return;
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}
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cursor = shape;
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// NULL cursor is valid for GLFW
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glfwSetCursor(window, standard_cursors[static_cast<int>(shape)]);
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// if (cursor == shape) {
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// return;
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// }
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// cursor = shape;
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// // NULL cursor is valid for GLFW
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// glfwSetCursor(window, standard_cursors[static_cast<int>(shape)]);
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}
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void toggleFullscreen() override {
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fullscreen = !fullscreen;
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GLFWmonitor* monitor = glfwGetPrimaryMonitor();
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const GLFWvidmode* mode = glfwGetVideoMode(monitor);
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if (input.isCursorLocked()){
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input.toggleCursor();
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if (!SDL_SetWindowFullscreen(window, fullscreen)) {
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// SDL_Log("Failed to toggle fullscreen: %s", SDL_GetError());
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}
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if (fullscreen) {
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glfwGetWindowPos(window, &posX, &posY);
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glfwSetWindowMonitor(
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window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate
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);
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} else {
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glfwSetWindowMonitor(
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window,
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nullptr,
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posX,
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posY,
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settings->width.get(),
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settings->height.get(),
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GLFW_DONT_CARE
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);
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window_size_callback(window, settings->width.get(), settings->height.get());
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}
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double xPos, yPos;
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glfwGetCursorPos(window, &xPos, &yPos);
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input.setCursorPosition(xPos, yPos);
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}
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bool isFullscreen() const override {
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@ -445,16 +401,33 @@ public:
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void setIcon(const ImageData* image) override {
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if (image == nullptr) {
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glfwSetWindowIcon(window, 0, nullptr);
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SDL_SetWindowIcon(window, nullptr);
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return;
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}
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GLFWimage icon {
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static_cast<int>(image->getWidth()),
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static_cast<int>(image->getHeight()),
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image->getData()};
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glfwSetWindowIcon(window, 1, &icon);
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// Create SDL_Surface from ImageData
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SDL_Surface* iconSurface = SDL_CreateSurface(
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image->getWidth(),
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image->getHeight(),
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SDL_PIXELFORMAT_RGBA32 // Adjust format based on your ImageData
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);
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if (!iconSurface) {
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// SDL_Log("Failed to create surface for window icon: %s", SDL_GetError());
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return;
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}
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memcpy(iconSurface->pixels, image->getData(),
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image->getWidth() * image->getHeight() * 4);
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if (!SDL_SetWindowIcon(window, iconSurface)) {
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// SDL_Log("Failed to set window icon: %s", SDL_GetError());
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}
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SDL_DestroySurface(iconSurface);
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}
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void setSize(int width, int height) {
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glViewport(0, 0, width, height);
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size = {width, height};
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|
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@ -534,15 +507,17 @@ public:
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void setFramerate(int framerate) override {
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if ((framerate != -1) != (this->framerate != -1)) {
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glfwSwapInterval(framerate == -1);
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SDL_GL_SetSwapInterval(framerate == -1);
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}
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this->framerate = framerate;
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}
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private:
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GLFWwindow* window;
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SDL_Window* window;
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SDL_GLContext glcontext;
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CursorShape cursor = CursorShape::ARROW;
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bool fullscreen = false;
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bool toClose = false;
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int framerate = -1;
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std::stack<glm::vec4> scissorStack;
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glm::vec4 scissorArea;
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@ -550,86 +525,85 @@ private:
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int posX = 0;
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int posY = 0;
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};
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static_assert(!std::is_abstract<GLFWWindow>());
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static void mouse_button_callback(GLFWwindow* window, int button, int action, int) {
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auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
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handler->input.onMouseCallback(button, action == GLFW_PRESS);
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}
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// static void mouse_button_callback(GLFWwindow* window, int button, int action, int) {
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// auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
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// handler->input.onMouseCallback(button, action == GLFW_PRESS);
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// }
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static void character_callback(GLFWwindow* window, unsigned int codepoint) {
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auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
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handler->input.codepoints.push_back(codepoint);
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}
|
||||
// static void character_callback(GLFWwindow* window, unsigned int codepoint) {
|
||||
// auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
// handler->input.codepoints.push_back(codepoint);
|
||||
// }
|
||||
|
||||
static void key_callback(
|
||||
GLFWwindow* window, int key, int /*scancode*/, int action, int /*mode*/
|
||||
) {
|
||||
auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
auto& input = handler->input;
|
||||
if (key == GLFW_KEY_UNKNOWN) {
|
||||
return;
|
||||
}
|
||||
if (action == GLFW_PRESS) {
|
||||
input.onKeyCallback(key, true);
|
||||
// static void key_callback(
|
||||
// GLFWwindow* window, int key, int /*scancode*/, int action, int /*mode*/
|
||||
// ) {
|
||||
// auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
// auto& input = handler->input;
|
||||
// if (key == GLFW_KEY_UNKNOWN) {
|
||||
// return;
|
||||
// }
|
||||
// if (action == GLFW_PRESS) {
|
||||
// input.onKeyCallback(key, true);
|
||||
|
||||
} else if (action == GLFW_RELEASE) {
|
||||
input.onKeyCallback(key, false);
|
||||
} else if (action == GLFW_REPEAT) {
|
||||
input.onKeyCallback(key, true);
|
||||
}
|
||||
}
|
||||
// } else if (action == GLFW_RELEASE) {
|
||||
// input.onKeyCallback(key, false);
|
||||
// } else if (action == GLFW_REPEAT) {
|
||||
// input.onKeyCallback(key, true);
|
||||
// }
|
||||
// }
|
||||
|
||||
static void window_size_callback(GLFWwindow* window, int width, int height) {
|
||||
auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
if (width && height) {
|
||||
handler->setSize(width, height);
|
||||
}
|
||||
handler->resetScissor();
|
||||
}
|
||||
// static void window_size_callback(GLFWwindow* window, int width, int height) {
|
||||
// auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
// if (width && height) {
|
||||
// handler->setSize(width, height);
|
||||
// }
|
||||
// handler->resetScissor();
|
||||
// }
|
||||
|
||||
static void scroll_callback(GLFWwindow* window, double, double yoffset) {
|
||||
auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
handler->input.scroll += yoffset;
|
||||
}
|
||||
// static void scroll_callback(GLFWwindow* window, double, double yoffset) {
|
||||
// auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
// handler->input.scroll += yoffset;
|
||||
// }
|
||||
|
||||
static void cursor_pos_callback(GLFWwindow* window, double xpos, double ypos) {
|
||||
auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
handler->input.setCursorPosition(xpos, ypos);
|
||||
}
|
||||
// static void cursor_pos_callback(GLFWwindow* window, double xpos, double ypos) {
|
||||
// auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
// handler->input.setCursorPosition(xpos, ypos);
|
||||
// }
|
||||
|
||||
static void iconify_callback(GLFWwindow* window, int iconified) {
|
||||
auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
if (handler->isFullscreen() && iconified == 0) {
|
||||
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
glfwSetWindowMonitor(
|
||||
window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate
|
||||
);
|
||||
}
|
||||
}
|
||||
// static void iconify_callback(GLFWwindow* window, int iconified) {
|
||||
// auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
// if (handler->isFullscreen() && iconified == 0) {
|
||||
// GLFWmonitor* monitor = glfwGetPrimaryMonitor();
|
||||
// const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
// glfwSetWindowMonitor(
|
||||
// window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate
|
||||
// );
|
||||
// }
|
||||
// }
|
||||
|
||||
static void create_standard_cursors() {
|
||||
for (int i = 0; i <= static_cast<int>(CursorShape::LAST); i++) {
|
||||
int cursor = GLFW_ARROW_CURSOR + i;
|
||||
// GLFW 3.3 does not support some cursors
|
||||
if (GLFW_VERSION_MAJOR <= 3 && GLFW_VERSION_MINOR <= 3 &&
|
||||
cursor > GLFW_VRESIZE_CURSOR) {
|
||||
break;
|
||||
}
|
||||
standard_cursors[i] = glfwCreateStandardCursor(cursor);
|
||||
}
|
||||
}
|
||||
// static void create_standard_cursors() {
|
||||
// for (int i = 0; i <= static_cast<int>(CursorShape::LAST); i++) {
|
||||
// int cursor = GLFW_ARROW_CURSOR + i;
|
||||
// // GLFW 3.3 does not support some cursors
|
||||
// if (GLFW_VERSION_MAJOR <= 3 && GLFW_VERSION_MINOR <= 3 &&
|
||||
// cursor > GLFW_VRESIZE_CURSOR) {
|
||||
// break;
|
||||
// }
|
||||
// standard_cursors[i] = glfwCreateStandardCursor(cursor);
|
||||
// }
|
||||
// }
|
||||
|
||||
static void setup_callbacks(GLFWwindow* window) {
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
glfwSetMouseButtonCallback(window, mouse_button_callback);
|
||||
glfwSetCursorPosCallback(window, cursor_pos_callback);
|
||||
glfwSetWindowSizeCallback(window, window_size_callback);
|
||||
glfwSetCharCallback(window, character_callback);
|
||||
glfwSetScrollCallback(window, scroll_callback);
|
||||
glfwSetWindowIconifyCallback(window, iconify_callback);
|
||||
}
|
||||
// static void setup_callbacks(GLFWwindow* window) {
|
||||
// glfwSetKeyCallback(window, key_callback);
|
||||
// glfwSetMouseButtonCallback(window, mouse_button_callback);
|
||||
// glfwSetCursorPosCallback(window, cursor_pos_callback);
|
||||
// glfwSetWindowSizeCallback(window, window_size_callback);
|
||||
// glfwSetCharCallback(window, character_callback);
|
||||
// glfwSetScrollCallback(window, scroll_callback);
|
||||
// glfwSetWindowIconifyCallback(window, iconify_callback);
|
||||
// }
|
||||
|
||||
std::tuple<
|
||||
std::unique_ptr<Window>,
|
||||
|
|
@ -638,35 +612,34 @@ std::tuple<
|
|||
int width = settings->width.get();
|
||||
int height = settings->height.get();
|
||||
|
||||
glfwSetErrorCallback(glfw_error_callback);
|
||||
if (glfwInit() == GLFW_FALSE) {
|
||||
logger.error() << "failed to initialize GLFW";
|
||||
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_EVENTS)) {
|
||||
logger.error() << "failed to initialize SDL";
|
||||
return {nullptr, nullptr};
|
||||
}
|
||||
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
#if GLFW_VERSION_MAJOR >= 3 && GLFW_VERSION_MINOR >= 4
|
||||
// see issue #465
|
||||
glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GL_FALSE);
|
||||
#endif
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
||||
// #if GLFW_VERSION_MAJOR >= 3 && GLFW_VERSION_MINOR >= 4
|
||||
// // see issue #465
|
||||
// // glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GL_FALSE);
|
||||
// #endif
|
||||
#ifdef __APPLE__
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
||||
glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_FALSE);
|
||||
// glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
// glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
||||
// glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_FALSE);
|
||||
#else
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_ANY_PROFILE);
|
||||
// glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_ANY_PROFILE);
|
||||
#endif
|
||||
glfwWindowHint(GLFW_RESIZABLE, GL_TRUE);
|
||||
glfwWindowHint(GLFW_SAMPLES, settings->samples.get());
|
||||
// glfwWindowHint(GLFW_RESIZABLE, GL_TRUE);
|
||||
// glfwWindowHint(GLFW_SAMPLES, settings->samples.get());
|
||||
|
||||
auto window = glfwCreateWindow(width, height, title.c_str(), nullptr, nullptr);
|
||||
auto window = SDL_CreateWindow(title.c_str(), width, height, SDL_WINDOW_OPENGL);
|
||||
if (window == nullptr) {
|
||||
logger.error() << "failed to create GLFW window";
|
||||
glfwTerminate();
|
||||
return {nullptr, nullptr};
|
||||
}
|
||||
glfwMakeContextCurrent(window);
|
||||
SDL_GLContext glcontext = SDL_GL_CreateContext(window);
|
||||
SDL_GL_MakeCurrent(window, glcontext);
|
||||
|
||||
glewExperimental = GL_TRUE;
|
||||
|
||||
|
|
@ -679,7 +652,7 @@ std::tuple<
|
|||
} else {
|
||||
logger.error() << "failed to initialize GLEW:\n"
|
||||
<< glewGetErrorString(glewErr);
|
||||
glfwTerminate();
|
||||
SDL_DestroyWindow(window);
|
||||
return {nullptr, nullptr};
|
||||
}
|
||||
}
|
||||
|
|
@ -704,26 +677,25 @@ std::tuple<
|
|||
Texture::MAX_RESOLUTION = maxTextureSize[0];
|
||||
logger.info() << "max texture size is " << Texture::MAX_RESOLUTION;
|
||||
}
|
||||
setup_callbacks(window);
|
||||
// setup_callbacks(window);
|
||||
|
||||
glfwSwapInterval(1);
|
||||
SDL_GL_SetSwapInterval(1);
|
||||
input_util::initialize();
|
||||
create_standard_cursors();
|
||||
// create_standard_cursors();
|
||||
|
||||
glm::vec2 scale;
|
||||
glfwGetMonitorContentScale(glfwGetPrimaryMonitor(), &scale.x, &scale.y);
|
||||
// SDL_SetDisplayContentScale(SDL_GetPrimaryDisplay(), &scale.x, &scale.y);
|
||||
logger.info() << "monitor content scale: " << scale.x << "x" << scale.y;
|
||||
|
||||
if (initialize_gl(width, height)) {
|
||||
glfwTerminate();
|
||||
return {nullptr, nullptr};
|
||||
}
|
||||
|
||||
auto inputPtr = std::make_unique<GLFWInput>(window);
|
||||
auto windowPtr = std::make_unique<GLFWWindow>(
|
||||
*inputPtr, window, settings, width, height
|
||||
auto inputPtr = std::make_unique<SDLInput>(window);
|
||||
auto windowPtr = std::make_unique<WindowSdlImpl>(
|
||||
*inputPtr, window, glcontext, settings, width, height
|
||||
);
|
||||
glfwSetWindowUserPointer(window, windowPtr.get());
|
||||
// glfwSetWindowUserPointer(window, windowPtr.get());
|
||||
return {std::move(windowPtr), std::move(inputPtr)};
|
||||
}
|
||||
|
||||
|
|
@ -1,56 +1,60 @@
|
|||
#include "input.hpp"
|
||||
|
||||
#include "debug/Logger.hpp"
|
||||
#include "util/stringutil.hpp"
|
||||
#include "data/dv.hpp"
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_events.h>
|
||||
#include <SDL3/SDL_keycode.h>
|
||||
#include <SDL3/SDL_mouse.h>
|
||||
#include <SDL3/SDL_oldnames.h>
|
||||
|
||||
#include "debug/Logger.hpp"
|
||||
#include "data/dv.hpp"
|
||||
#include "util/stringutil.hpp"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#endif // _WIN32
|
||||
|
||||
static debug::Logger logger("input");
|
||||
|
||||
static std::unordered_map<std::string, int> keycodes {
|
||||
{"enter", GLFW_KEY_ENTER},
|
||||
{"space", GLFW_KEY_SPACE},
|
||||
{"backspace", GLFW_KEY_BACKSPACE},
|
||||
{"caps-lock", GLFW_KEY_CAPS_LOCK},
|
||||
{"escape", GLFW_KEY_ESCAPE},
|
||||
{"delete", GLFW_KEY_DELETE},
|
||||
{"home", GLFW_KEY_HOME},
|
||||
{"end", GLFW_KEY_END},
|
||||
{"tab", GLFW_KEY_TAB},
|
||||
{"insert", GLFW_KEY_INSERT},
|
||||
{"page-down", GLFW_KEY_PAGE_DOWN},
|
||||
{"page-up", GLFW_KEY_PAGE_UP},
|
||||
{"left-shift", GLFW_KEY_LEFT_SHIFT},
|
||||
{"right-shift", GLFW_KEY_RIGHT_SHIFT},
|
||||
{"left-ctrl", GLFW_KEY_LEFT_CONTROL},
|
||||
{"right-ctrl", GLFW_KEY_RIGHT_CONTROL},
|
||||
{"left-alt", GLFW_KEY_LEFT_ALT},
|
||||
{"right-alt", GLFW_KEY_RIGHT_ALT},
|
||||
{"left-super", GLFW_KEY_LEFT_SUPER},
|
||||
{"right-super", GLFW_KEY_RIGHT_SUPER},
|
||||
{"grave-accent", GLFW_KEY_GRAVE_ACCENT},
|
||||
{"left", GLFW_KEY_LEFT},
|
||||
{"right", GLFW_KEY_RIGHT},
|
||||
{"down", GLFW_KEY_DOWN},
|
||||
{"up", GLFW_KEY_UP},
|
||||
static std::unordered_map<std::string, std::uint64_t> keycodes {
|
||||
{"enter", SDLK_RETURN },
|
||||
{"space", SDLK_SPACE },
|
||||
{"backspace", SDLK_BACKSPACE },
|
||||
{"caps-lock", SDLK_CAPSLOCK },
|
||||
{"escape", SDLK_ESCAPE },
|
||||
{"delete", SDLK_DELETE },
|
||||
{"home", SDLK_HOME },
|
||||
{"end", SDLK_END },
|
||||
{"tab", SDLK_TAB },
|
||||
{"insert", SDLK_INSERT },
|
||||
{"page-down", SDLK_PAGEDOWN },
|
||||
{"page-up", SDLK_PAGEUP },
|
||||
{"left-shift", SDLK_LSHIFT },
|
||||
{"right-shift", SDLK_RSHIFT },
|
||||
{"left-ctrl", SDLK_LCTRL },
|
||||
{"right-ctrl", SDLK_RCTRL},
|
||||
{"left-alt", SDLK_LALT },
|
||||
{"right-alt", SDLK_RALT },
|
||||
{"left-super", 0 /*todo*/ },
|
||||
{"right-super", 0 /*todo*/ },
|
||||
{"grave-accent", SDLK_GRAVE },
|
||||
{"left", SDLK_LEFT },
|
||||
{"right", SDLK_RIGHT },
|
||||
{"down", SDLK_DOWN },
|
||||
{"up", SDLK_UP },
|
||||
};
|
||||
|
||||
static std::unordered_map<std::string, int> mousecodes {
|
||||
{"left", GLFW_MOUSE_BUTTON_1},
|
||||
{"right", GLFW_MOUSE_BUTTON_2},
|
||||
{"middle", GLFW_MOUSE_BUTTON_3},
|
||||
{"side1", GLFW_MOUSE_BUTTON_4},
|
||||
{"side2", GLFW_MOUSE_BUTTON_5},
|
||||
{"side3", GLFW_MOUSE_BUTTON_6},
|
||||
{"side4", GLFW_MOUSE_BUTTON_7},
|
||||
{"side5", GLFW_MOUSE_BUTTON_8},
|
||||
SDL_Event s;
|
||||
static std::unordered_map<std::string, std::uint32_t> mousecodes {
|
||||
{"left", SDL_BUTTON_LEFT },
|
||||
{"right", SDL_BUTTON_RIGHT },
|
||||
{"middle", SDL_BUTTON_MIDDLE },
|
||||
{"side1", SDL_BUTTON_MASK(4) /*todo*/},
|
||||
{"side2", SDL_BUTTON_MASK(5) /*todo*/},
|
||||
{"side3", SDL_BUTTON_MASK(6) /*todo*/},
|
||||
{"side4", SDL_BUTTON_MASK(7) /*todo*/},
|
||||
{"side5", SDL_BUTTON_MASK(8) /*todo*/},
|
||||
};
|
||||
|
||||
static std::unordered_map<int, std::string> keynames {};
|
||||
|
|
@ -86,14 +90,14 @@ void Binding::reset(Mousecode code) {
|
|||
}
|
||||
|
||||
void input_util::initialize() {
|
||||
for (int i = 0; i <= 9; i++) {
|
||||
keycodes[std::to_string(i)] = GLFW_KEY_0 + i;
|
||||
for (std::uint32_t i = 0; i <= 9; i++) {
|
||||
keycodes[std::to_string(i)] = SDLK_0 + i;
|
||||
}
|
||||
for (int i = 0; i < 25; i++) {
|
||||
keycodes["f" + std::to_string(i + 1)] = GLFW_KEY_F1 + i;
|
||||
for (std::uint32_t i = 0; i < 25; i++) {
|
||||
keycodes["f" + std::to_string(i + 1)] = SDLK_F1 + i;
|
||||
}
|
||||
for (char i = 'a'; i <= 'z'; i++) {
|
||||
keycodes[std::string({i})] = GLFW_KEY_A - 'a' + i;
|
||||
keycodes[std::string({i})] = SDLK_A - 'a' + i;
|
||||
}
|
||||
for (const auto& entry : keycodes) {
|
||||
keynames[entry.second] = entry.first;
|
||||
|
|
@ -120,96 +124,91 @@ Mousecode input_util::mousecode_from(const std::string& name) {
|
|||
}
|
||||
|
||||
std::string input_util::to_string(Keycode code) {
|
||||
int icode_repr = static_cast<int>(code);
|
||||
const char* name =
|
||||
glfwGetKeyName(icode_repr, glfwGetKeyScancode(icode_repr));
|
||||
if (name == nullptr) {
|
||||
switch (icode_repr) {
|
||||
case GLFW_KEY_TAB:
|
||||
return "Tab";
|
||||
case GLFW_KEY_LEFT_CONTROL:
|
||||
return "Left Ctrl";
|
||||
case GLFW_KEY_RIGHT_CONTROL:
|
||||
return "Right Ctrl";
|
||||
case GLFW_KEY_LEFT_ALT:
|
||||
return "Left Alt";
|
||||
case GLFW_KEY_RIGHT_ALT:
|
||||
return "Right Alt";
|
||||
case GLFW_KEY_LEFT_SHIFT:
|
||||
return "Left Shift";
|
||||
case GLFW_KEY_RIGHT_SHIFT:
|
||||
return "Right Shift";
|
||||
case GLFW_KEY_CAPS_LOCK:
|
||||
return "Caps-Lock";
|
||||
case GLFW_KEY_SPACE:
|
||||
return "Space";
|
||||
case GLFW_KEY_ESCAPE:
|
||||
return "Esc";
|
||||
case GLFW_KEY_ENTER:
|
||||
return "Enter";
|
||||
case GLFW_KEY_UP:
|
||||
return "Up";
|
||||
case GLFW_KEY_DOWN:
|
||||
return "Down";
|
||||
case GLFW_KEY_LEFT:
|
||||
return "Left";
|
||||
case GLFW_KEY_RIGHT:
|
||||
return "Right";
|
||||
case GLFW_KEY_BACKSPACE:
|
||||
return "Backspace";
|
||||
case GLFW_KEY_F1:
|
||||
return "F1";
|
||||
case GLFW_KEY_F2:
|
||||
return "F2";
|
||||
case GLFW_KEY_F3:
|
||||
return "F3";
|
||||
case GLFW_KEY_F4:
|
||||
return "F4";
|
||||
case GLFW_KEY_F5:
|
||||
return "F5";
|
||||
case GLFW_KEY_F6:
|
||||
return "F6";
|
||||
case GLFW_KEY_F7:
|
||||
return "F7";
|
||||
case GLFW_KEY_F8:
|
||||
return "F8";
|
||||
case GLFW_KEY_F9:
|
||||
return "F9";
|
||||
case GLFW_KEY_F10:
|
||||
return "F10";
|
||||
case GLFW_KEY_F11:
|
||||
return "F11";
|
||||
case GLFW_KEY_F12:
|
||||
return "F12";
|
||||
case GLFW_KEY_DELETE:
|
||||
return "Delete";
|
||||
case GLFW_KEY_HOME:
|
||||
return "Home";
|
||||
case GLFW_KEY_END:
|
||||
return "End";
|
||||
case GLFW_KEY_LEFT_SUPER:
|
||||
return "Left Super";
|
||||
case GLFW_KEY_RIGHT_SUPER:
|
||||
return "Right Super";
|
||||
case GLFW_KEY_PAGE_UP:
|
||||
return "Page Up";
|
||||
case GLFW_KEY_PAGE_DOWN:
|
||||
return "Page Down";
|
||||
case GLFW_KEY_INSERT:
|
||||
return "Insert";
|
||||
case GLFW_KEY_PRINT_SCREEN:
|
||||
return "Print Screen";
|
||||
case GLFW_KEY_NUM_LOCK:
|
||||
return "Num Lock";
|
||||
case GLFW_KEY_MENU:
|
||||
return "Menu";
|
||||
case GLFW_KEY_PAUSE:
|
||||
return "Pause";
|
||||
default:
|
||||
return "Unknown";
|
||||
}
|
||||
SDL_Scancode scancode = static_cast<SDL_Scancode>(code);
|
||||
switch (scancode) {
|
||||
case SDLK_TAB:
|
||||
return "Tab";
|
||||
case SDL_SCANCODE_LCTRL:
|
||||
return "Left Ctrl";
|
||||
case SDL_SCANCODE_RCTRL:
|
||||
return "Right Ctrl";
|
||||
case SDL_SCANCODE_LALT:
|
||||
return "Left Alt";
|
||||
case SDL_SCANCODE_RALT:
|
||||
return "Right Alt";
|
||||
case SDL_SCANCODE_LSHIFT:
|
||||
return "Left Shift";
|
||||
case SDL_SCANCODE_RSHIFT:
|
||||
return "Right Shift";
|
||||
case SDL_SCANCODE_CAPSLOCK:
|
||||
return "Caps-Lock";
|
||||
case SDL_SCANCODE_SPACE:
|
||||
return "Space";
|
||||
case SDL_SCANCODE_ESCAPE:
|
||||
return "Esc";
|
||||
case SDL_SCANCODE_RETURN:
|
||||
return "Enter";
|
||||
case SDL_SCANCODE_UP:
|
||||
return "Up";
|
||||
case SDL_SCANCODE_DOWN:
|
||||
return "Down";
|
||||
case SDL_SCANCODE_LEFT:
|
||||
return "Left";
|
||||
case SDL_SCANCODE_RIGHT:
|
||||
return "Right";
|
||||
case SDL_SCANCODE_BACKSPACE:
|
||||
return "Backspace";
|
||||
case SDL_SCANCODE_F1:
|
||||
return "F1";
|
||||
case SDL_SCANCODE_F2:
|
||||
return "F2";
|
||||
case SDL_SCANCODE_F3:
|
||||
return "F3";
|
||||
case SDL_SCANCODE_F4:
|
||||
return "F4";
|
||||
case SDL_SCANCODE_F5:
|
||||
return "F5";
|
||||
case SDL_SCANCODE_F6:
|
||||
return "F6";
|
||||
case SDL_SCANCODE_F7:
|
||||
return "F7";
|
||||
case SDL_SCANCODE_F8:
|
||||
return "F8";
|
||||
case SDL_SCANCODE_F9:
|
||||
return "F9";
|
||||
case SDL_SCANCODE_F10:
|
||||
return "F10";
|
||||
case SDL_SCANCODE_F11:
|
||||
return "F11";
|
||||
case SDL_SCANCODE_F12:
|
||||
return "F12";
|
||||
case SDL_SCANCODE_DELETE:
|
||||
return "Delete";
|
||||
case SDL_SCANCODE_HOME:
|
||||
return "Home";
|
||||
case SDL_SCANCODE_END:
|
||||
return "End";
|
||||
case SDL_SCANCODE_LGUI:
|
||||
return "Left Super";
|
||||
case SDL_SCANCODE_RGUI:
|
||||
return "Right Super";
|
||||
case SDL_SCANCODE_PAGEUP:
|
||||
return "Page Up";
|
||||
case SDL_SCANCODE_PAGEDOWN:
|
||||
return "Page Down";
|
||||
case SDL_SCANCODE_INSERT:
|
||||
return "Insert";
|
||||
case SDL_SCANCODE_PRINTSCREEN:
|
||||
return "Print Screen";
|
||||
case SDL_SCANCODE_NUMLOCKCLEAR:
|
||||
return "Num Lock";
|
||||
case SDL_SCANCODE_APPLICATION:
|
||||
return "Menu";
|
||||
case SDL_SCANCODE_PAUSE:
|
||||
return "Pause";
|
||||
default:
|
||||
return "Unknown";
|
||||
}
|
||||
return std::string(name);
|
||||
}
|
||||
|
||||
std::string input_util::to_string(Mousecode code) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue