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First iteration. Window create successfull
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6 changed files with 355 additions and 393 deletions
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#include "Shader.hpp"
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#include <exception>
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#include <fstream>
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#include <iostream>
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#include <sstream>
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#include <filesystem>
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#include <glm/gtc/type_ptr.hpp>
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include "coders/GLSLExtension.hpp"
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#include "debug/Logger.hpp"
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static debug::Logger logger("gl-shader");
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namespace fs = std::filesystem;
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GLSLExtension* Shader::preprocessor = new GLSLExtension();
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Shader* Shader::used = nullptr;
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