mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-06 03:21:49 +00:00
First iteration. Window create successfull
This commit is contained in:
parent
d6bf8b25f9
commit
26114b9a59
6 changed files with 355 additions and 393 deletions
|
|
@ -1,56 +1,60 @@
|
|||
#include "input.hpp"
|
||||
|
||||
#include "debug/Logger.hpp"
|
||||
#include "util/stringutil.hpp"
|
||||
#include "data/dv.hpp"
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_events.h>
|
||||
#include <SDL3/SDL_keycode.h>
|
||||
#include <SDL3/SDL_mouse.h>
|
||||
#include <SDL3/SDL_oldnames.h>
|
||||
|
||||
#include "debug/Logger.hpp"
|
||||
#include "data/dv.hpp"
|
||||
#include "util/stringutil.hpp"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#endif // _WIN32
|
||||
|
||||
static debug::Logger logger("input");
|
||||
|
||||
static std::unordered_map<std::string, int> keycodes {
|
||||
{"enter", GLFW_KEY_ENTER},
|
||||
{"space", GLFW_KEY_SPACE},
|
||||
{"backspace", GLFW_KEY_BACKSPACE},
|
||||
{"caps-lock", GLFW_KEY_CAPS_LOCK},
|
||||
{"escape", GLFW_KEY_ESCAPE},
|
||||
{"delete", GLFW_KEY_DELETE},
|
||||
{"home", GLFW_KEY_HOME},
|
||||
{"end", GLFW_KEY_END},
|
||||
{"tab", GLFW_KEY_TAB},
|
||||
{"insert", GLFW_KEY_INSERT},
|
||||
{"page-down", GLFW_KEY_PAGE_DOWN},
|
||||
{"page-up", GLFW_KEY_PAGE_UP},
|
||||
{"left-shift", GLFW_KEY_LEFT_SHIFT},
|
||||
{"right-shift", GLFW_KEY_RIGHT_SHIFT},
|
||||
{"left-ctrl", GLFW_KEY_LEFT_CONTROL},
|
||||
{"right-ctrl", GLFW_KEY_RIGHT_CONTROL},
|
||||
{"left-alt", GLFW_KEY_LEFT_ALT},
|
||||
{"right-alt", GLFW_KEY_RIGHT_ALT},
|
||||
{"left-super", GLFW_KEY_LEFT_SUPER},
|
||||
{"right-super", GLFW_KEY_RIGHT_SUPER},
|
||||
{"grave-accent", GLFW_KEY_GRAVE_ACCENT},
|
||||
{"left", GLFW_KEY_LEFT},
|
||||
{"right", GLFW_KEY_RIGHT},
|
||||
{"down", GLFW_KEY_DOWN},
|
||||
{"up", GLFW_KEY_UP},
|
||||
static std::unordered_map<std::string, std::uint64_t> keycodes {
|
||||
{"enter", SDLK_RETURN },
|
||||
{"space", SDLK_SPACE },
|
||||
{"backspace", SDLK_BACKSPACE },
|
||||
{"caps-lock", SDLK_CAPSLOCK },
|
||||
{"escape", SDLK_ESCAPE },
|
||||
{"delete", SDLK_DELETE },
|
||||
{"home", SDLK_HOME },
|
||||
{"end", SDLK_END },
|
||||
{"tab", SDLK_TAB },
|
||||
{"insert", SDLK_INSERT },
|
||||
{"page-down", SDLK_PAGEDOWN },
|
||||
{"page-up", SDLK_PAGEUP },
|
||||
{"left-shift", SDLK_LSHIFT },
|
||||
{"right-shift", SDLK_RSHIFT },
|
||||
{"left-ctrl", SDLK_LCTRL },
|
||||
{"right-ctrl", SDLK_RCTRL},
|
||||
{"left-alt", SDLK_LALT },
|
||||
{"right-alt", SDLK_RALT },
|
||||
{"left-super", 0 /*todo*/ },
|
||||
{"right-super", 0 /*todo*/ },
|
||||
{"grave-accent", SDLK_GRAVE },
|
||||
{"left", SDLK_LEFT },
|
||||
{"right", SDLK_RIGHT },
|
||||
{"down", SDLK_DOWN },
|
||||
{"up", SDLK_UP },
|
||||
};
|
||||
|
||||
static std::unordered_map<std::string, int> mousecodes {
|
||||
{"left", GLFW_MOUSE_BUTTON_1},
|
||||
{"right", GLFW_MOUSE_BUTTON_2},
|
||||
{"middle", GLFW_MOUSE_BUTTON_3},
|
||||
{"side1", GLFW_MOUSE_BUTTON_4},
|
||||
{"side2", GLFW_MOUSE_BUTTON_5},
|
||||
{"side3", GLFW_MOUSE_BUTTON_6},
|
||||
{"side4", GLFW_MOUSE_BUTTON_7},
|
||||
{"side5", GLFW_MOUSE_BUTTON_8},
|
||||
SDL_Event s;
|
||||
static std::unordered_map<std::string, std::uint32_t> mousecodes {
|
||||
{"left", SDL_BUTTON_LEFT },
|
||||
{"right", SDL_BUTTON_RIGHT },
|
||||
{"middle", SDL_BUTTON_MIDDLE },
|
||||
{"side1", SDL_BUTTON_MASK(4) /*todo*/},
|
||||
{"side2", SDL_BUTTON_MASK(5) /*todo*/},
|
||||
{"side3", SDL_BUTTON_MASK(6) /*todo*/},
|
||||
{"side4", SDL_BUTTON_MASK(7) /*todo*/},
|
||||
{"side5", SDL_BUTTON_MASK(8) /*todo*/},
|
||||
};
|
||||
|
||||
static std::unordered_map<int, std::string> keynames {};
|
||||
|
|
@ -86,14 +90,14 @@ void Binding::reset(Mousecode code) {
|
|||
}
|
||||
|
||||
void input_util::initialize() {
|
||||
for (int i = 0; i <= 9; i++) {
|
||||
keycodes[std::to_string(i)] = GLFW_KEY_0 + i;
|
||||
for (std::uint32_t i = 0; i <= 9; i++) {
|
||||
keycodes[std::to_string(i)] = SDLK_0 + i;
|
||||
}
|
||||
for (int i = 0; i < 25; i++) {
|
||||
keycodes["f" + std::to_string(i + 1)] = GLFW_KEY_F1 + i;
|
||||
for (std::uint32_t i = 0; i < 25; i++) {
|
||||
keycodes["f" + std::to_string(i + 1)] = SDLK_F1 + i;
|
||||
}
|
||||
for (char i = 'a'; i <= 'z'; i++) {
|
||||
keycodes[std::string({i})] = GLFW_KEY_A - 'a' + i;
|
||||
keycodes[std::string({i})] = SDLK_A - 'a' + i;
|
||||
}
|
||||
for (const auto& entry : keycodes) {
|
||||
keynames[entry.second] = entry.first;
|
||||
|
|
@ -120,96 +124,91 @@ Mousecode input_util::mousecode_from(const std::string& name) {
|
|||
}
|
||||
|
||||
std::string input_util::to_string(Keycode code) {
|
||||
int icode_repr = static_cast<int>(code);
|
||||
const char* name =
|
||||
glfwGetKeyName(icode_repr, glfwGetKeyScancode(icode_repr));
|
||||
if (name == nullptr) {
|
||||
switch (icode_repr) {
|
||||
case GLFW_KEY_TAB:
|
||||
return "Tab";
|
||||
case GLFW_KEY_LEFT_CONTROL:
|
||||
return "Left Ctrl";
|
||||
case GLFW_KEY_RIGHT_CONTROL:
|
||||
return "Right Ctrl";
|
||||
case GLFW_KEY_LEFT_ALT:
|
||||
return "Left Alt";
|
||||
case GLFW_KEY_RIGHT_ALT:
|
||||
return "Right Alt";
|
||||
case GLFW_KEY_LEFT_SHIFT:
|
||||
return "Left Shift";
|
||||
case GLFW_KEY_RIGHT_SHIFT:
|
||||
return "Right Shift";
|
||||
case GLFW_KEY_CAPS_LOCK:
|
||||
return "Caps-Lock";
|
||||
case GLFW_KEY_SPACE:
|
||||
return "Space";
|
||||
case GLFW_KEY_ESCAPE:
|
||||
return "Esc";
|
||||
case GLFW_KEY_ENTER:
|
||||
return "Enter";
|
||||
case GLFW_KEY_UP:
|
||||
return "Up";
|
||||
case GLFW_KEY_DOWN:
|
||||
return "Down";
|
||||
case GLFW_KEY_LEFT:
|
||||
return "Left";
|
||||
case GLFW_KEY_RIGHT:
|
||||
return "Right";
|
||||
case GLFW_KEY_BACKSPACE:
|
||||
return "Backspace";
|
||||
case GLFW_KEY_F1:
|
||||
return "F1";
|
||||
case GLFW_KEY_F2:
|
||||
return "F2";
|
||||
case GLFW_KEY_F3:
|
||||
return "F3";
|
||||
case GLFW_KEY_F4:
|
||||
return "F4";
|
||||
case GLFW_KEY_F5:
|
||||
return "F5";
|
||||
case GLFW_KEY_F6:
|
||||
return "F6";
|
||||
case GLFW_KEY_F7:
|
||||
return "F7";
|
||||
case GLFW_KEY_F8:
|
||||
return "F8";
|
||||
case GLFW_KEY_F9:
|
||||
return "F9";
|
||||
case GLFW_KEY_F10:
|
||||
return "F10";
|
||||
case GLFW_KEY_F11:
|
||||
return "F11";
|
||||
case GLFW_KEY_F12:
|
||||
return "F12";
|
||||
case GLFW_KEY_DELETE:
|
||||
return "Delete";
|
||||
case GLFW_KEY_HOME:
|
||||
return "Home";
|
||||
case GLFW_KEY_END:
|
||||
return "End";
|
||||
case GLFW_KEY_LEFT_SUPER:
|
||||
return "Left Super";
|
||||
case GLFW_KEY_RIGHT_SUPER:
|
||||
return "Right Super";
|
||||
case GLFW_KEY_PAGE_UP:
|
||||
return "Page Up";
|
||||
case GLFW_KEY_PAGE_DOWN:
|
||||
return "Page Down";
|
||||
case GLFW_KEY_INSERT:
|
||||
return "Insert";
|
||||
case GLFW_KEY_PRINT_SCREEN:
|
||||
return "Print Screen";
|
||||
case GLFW_KEY_NUM_LOCK:
|
||||
return "Num Lock";
|
||||
case GLFW_KEY_MENU:
|
||||
return "Menu";
|
||||
case GLFW_KEY_PAUSE:
|
||||
return "Pause";
|
||||
default:
|
||||
return "Unknown";
|
||||
}
|
||||
SDL_Scancode scancode = static_cast<SDL_Scancode>(code);
|
||||
switch (scancode) {
|
||||
case SDLK_TAB:
|
||||
return "Tab";
|
||||
case SDL_SCANCODE_LCTRL:
|
||||
return "Left Ctrl";
|
||||
case SDL_SCANCODE_RCTRL:
|
||||
return "Right Ctrl";
|
||||
case SDL_SCANCODE_LALT:
|
||||
return "Left Alt";
|
||||
case SDL_SCANCODE_RALT:
|
||||
return "Right Alt";
|
||||
case SDL_SCANCODE_LSHIFT:
|
||||
return "Left Shift";
|
||||
case SDL_SCANCODE_RSHIFT:
|
||||
return "Right Shift";
|
||||
case SDL_SCANCODE_CAPSLOCK:
|
||||
return "Caps-Lock";
|
||||
case SDL_SCANCODE_SPACE:
|
||||
return "Space";
|
||||
case SDL_SCANCODE_ESCAPE:
|
||||
return "Esc";
|
||||
case SDL_SCANCODE_RETURN:
|
||||
return "Enter";
|
||||
case SDL_SCANCODE_UP:
|
||||
return "Up";
|
||||
case SDL_SCANCODE_DOWN:
|
||||
return "Down";
|
||||
case SDL_SCANCODE_LEFT:
|
||||
return "Left";
|
||||
case SDL_SCANCODE_RIGHT:
|
||||
return "Right";
|
||||
case SDL_SCANCODE_BACKSPACE:
|
||||
return "Backspace";
|
||||
case SDL_SCANCODE_F1:
|
||||
return "F1";
|
||||
case SDL_SCANCODE_F2:
|
||||
return "F2";
|
||||
case SDL_SCANCODE_F3:
|
||||
return "F3";
|
||||
case SDL_SCANCODE_F4:
|
||||
return "F4";
|
||||
case SDL_SCANCODE_F5:
|
||||
return "F5";
|
||||
case SDL_SCANCODE_F6:
|
||||
return "F6";
|
||||
case SDL_SCANCODE_F7:
|
||||
return "F7";
|
||||
case SDL_SCANCODE_F8:
|
||||
return "F8";
|
||||
case SDL_SCANCODE_F9:
|
||||
return "F9";
|
||||
case SDL_SCANCODE_F10:
|
||||
return "F10";
|
||||
case SDL_SCANCODE_F11:
|
||||
return "F11";
|
||||
case SDL_SCANCODE_F12:
|
||||
return "F12";
|
||||
case SDL_SCANCODE_DELETE:
|
||||
return "Delete";
|
||||
case SDL_SCANCODE_HOME:
|
||||
return "Home";
|
||||
case SDL_SCANCODE_END:
|
||||
return "End";
|
||||
case SDL_SCANCODE_LGUI:
|
||||
return "Left Super";
|
||||
case SDL_SCANCODE_RGUI:
|
||||
return "Right Super";
|
||||
case SDL_SCANCODE_PAGEUP:
|
||||
return "Page Up";
|
||||
case SDL_SCANCODE_PAGEDOWN:
|
||||
return "Page Down";
|
||||
case SDL_SCANCODE_INSERT:
|
||||
return "Insert";
|
||||
case SDL_SCANCODE_PRINTSCREEN:
|
||||
return "Print Screen";
|
||||
case SDL_SCANCODE_NUMLOCKCLEAR:
|
||||
return "Num Lock";
|
||||
case SDL_SCANCODE_APPLICATION:
|
||||
return "Menu";
|
||||
case SDL_SCANCODE_PAUSE:
|
||||
return "Pause";
|
||||
default:
|
||||
return "Unknown";
|
||||
}
|
||||
return std::string(name);
|
||||
}
|
||||
|
||||
std::string input_util::to_string(Mousecode code) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue