mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-05 11:01:49 +00:00
Merge branch 'main' into animation
This commit is contained in:
commit
282c9b3de2
68 changed files with 1419 additions and 488 deletions
|
|
@ -18,19 +18,86 @@ Bytearray.insert(arr, {5, 3, 6})
|
|||
|
||||
assert(#arr == 12)
|
||||
Bytearray.insert(arr, 2, 8)
|
||||
assert(#arr == 13)
|
||||
asserts.equals(13, #arr)
|
||||
for i=1,10 do
|
||||
assert(arr[i] == 10 - i)
|
||||
end
|
||||
print(#arr, arr:get_capacity())
|
||||
arr:trim()
|
||||
assert(#arr == arr:get_capacity())
|
||||
asserts.equals(#arr, arr:get_capacity())
|
||||
|
||||
arr = Bytearray({0, 2, 7, 1, 16, 75, 25})
|
||||
assert(arr[6] == 75)
|
||||
|
||||
arr:insert(2, {5, 6})
|
||||
|
||||
assert(arr[#arr] == 25)
|
||||
assert(arr[2] == 5)
|
||||
assert(arr[3] == 6)
|
||||
asserts.equals(25, arr[#arr])
|
||||
asserts.equals(5, arr[2])
|
||||
asserts.equals(6, arr[3])
|
||||
|
||||
-- =============================
|
||||
|
||||
arr = Bytearray({254, 255, 255, 255, 255, 255, 255, 255})
|
||||
asserts.equals(U64view(arr)[1], ctypes.uint64(2) ^ 64 - 2)
|
||||
asserts.equals(I64view(arr)[1], -2)
|
||||
asserts.equals(U32view(arr)[1], 2 ^ 32 - 2)
|
||||
asserts.equals(I32view(arr)[1], -2)
|
||||
asserts.equals(U16view(arr)[1], 2 ^ 16 - 2)
|
||||
asserts.equals(I16view(arr)[1], -2)
|
||||
asserts.equals(I8view(arr)[1], -2)
|
||||
|
||||
asserts.equals(I8view(arr)[2], -1)
|
||||
asserts.equals(I32view(arr)[2], -1)
|
||||
|
||||
arr = Bytearray({0xFF, 0x7F})
|
||||
local arri16 = I16view(arr)
|
||||
local arru16 = U16view(arr)
|
||||
asserts.equals(arri16[1], 32767)
|
||||
|
||||
arru16[1] = arru16[1] + 1
|
||||
asserts.equals(arri16[1], -32768)
|
||||
asserts.equals(arru16[1], 32768)
|
||||
|
||||
arr = Bytearray({0x9A, 0x99, 0x59, 0x40}) -- approx. equal 3.4 in hexadecimal representation of single-precision float number.
|
||||
local arrflt = FLTview(arr)
|
||||
local arru32 = U32view(arr)
|
||||
asserts.equals(arrflt[1], 3.4000000953674316)
|
||||
asserts.equals(arru32[1], 0x4059999A)
|
||||
|
||||
arrflt[1] = arrflt[1] + 0.1
|
||||
asserts.equals(arrflt[1], 3.5)
|
||||
asserts.equals(arru32[1], 0x40600000) -- hexadecimal representation of 3.5 single-precision float number.
|
||||
|
||||
arr = Bytearray({0x18, 0x2D, 0x44, 0x54, 0xFB, 0x21, 9, 64}) -- hexadecimal representation of 3.141592653589793 double-precision float number.
|
||||
assert(DBLview(arr)[1] == 3.141592653589793)
|
||||
|
||||
-- =============================================
|
||||
|
||||
function barrtostr(barr)
|
||||
local outstr = ""
|
||||
for i = 1, #barr do
|
||||
local lastfmt = ""
|
||||
if i ~= #barr then lastfmt = "|" end
|
||||
outstr = outstr .. barr[i] .. lastfmt
|
||||
end
|
||||
return outstr
|
||||
end
|
||||
|
||||
arr = Bytearray({0, 5, 34, 87, 21, 0, 210})
|
||||
asserts.equals(barrtostr(arr), "0|5|34|87|21|0|210")
|
||||
arr:move(2, 3, 4)
|
||||
asserts.equals(barrtostr(arr), "0|5|5|34|87|21|210")
|
||||
|
||||
local arr2 = Bytearray({1, 2, 3, 4, 6, 7, 8})
|
||||
asserts.equals(barrtostr(arr2), "1|2|3|4|6|7|8")
|
||||
arr:copy(4, arr2, 2, 3)
|
||||
asserts.equals(barrtostr(arr2), "1|34|87|21|6|7|8")
|
||||
|
||||
arr:fill(nil, nil, 192)
|
||||
asserts.equals(barrtostr(arr), "192|192|192|192|192|192|192")
|
||||
arr:fill(nil, 3, 233)
|
||||
asserts.equals(barrtostr(arr), "233|233|233|233|233|233|233")
|
||||
arr:fill(2, nil, 254)
|
||||
asserts.equals(barrtostr(arr), "254|254|254|254|254|254|254")
|
||||
arr:fill(2, 2, 66)
|
||||
asserts.equals(barrtostr(arr), "254|66|66|254|254|254|254")
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
# Block properties
|
||||
|
||||
## Visual
|
||||
## Visual & Audio
|
||||
|
||||
### *texture*
|
||||
|
||||
|
|
@ -70,6 +70,18 @@ Rotation profile (set of available block rotations and behaviour of placing bloc
|
|||
- "pane" - panels, doors, signs
|
||||
- "stairs" - "pane" + flipped variants
|
||||
|
||||
### *particles*
|
||||
|
||||
Particles are specified as a JSON object. Property names can be found [in the particles section](particles.md).
|
||||
|
||||
When camera is near to the block, the engine will create an emitter that will run
|
||||
until the block is destroyed or the camera moves away a certain distance.
|
||||
|
||||
### Material - *material*
|
||||
|
||||
Defines the name of the block's material in the format `pack:material_name`, which affects the selection of block interaction sounds.
|
||||
Material definitions are located in /block_materials.
|
||||
|
||||
## Variants
|
||||
|
||||
Some properties can vary dynamically, depending on the variant number stored in the user bits of the block.
|
||||
|
|
|
|||
|
|
@ -38,7 +38,7 @@ Models are loaded automatically; adding them to preload.json is not required.
|
|||
|
||||
## Models
|
||||
|
||||
Models should be located in the models folder. Currently only OBJ format is supported.
|
||||
Models must be located in the models folder. Currently, the following formats are supported: obj, vec3, and [vcm](vcm.md).
|
||||
|
||||
>[!IMPORTANT]
|
||||
> When loading an obj model, the \*.mtl file is ignored.
|
||||
|
|
|
|||
|
|
@ -16,6 +16,7 @@ Subsections:
|
|||
- [block](scripting/builtins/libblock.md)
|
||||
- [byteutil](scripting/builtins/libbyteutil.md)
|
||||
- [cameras](scripting/builtins/libcameras.md)
|
||||
- [ctypes](scripting/builtins/libctypes.md)
|
||||
- [entities](scripting/builtins/libentities.md)
|
||||
- [file](scripting/builtins/libfile.md)
|
||||
- [gfx.blockwraps](scripting/builtins/libgfx-blockwraps.md)
|
||||
|
|
|
|||
|
|
@ -180,14 +180,34 @@ app.get_content_sources() -> table<string>
|
|||
|
||||
Returns a list of content sources (paths), in descending priority order.
|
||||
|
||||
``lua
|
||||
```lua
|
||||
app.set_content_sources(sources: table<string>)
|
||||
```
|
||||
|
||||
Sets a list of content sources (paths). Specified in descending priority order.
|
||||
|
||||
``lua
|
||||
```lua
|
||||
app.reset_content_sources()
|
||||
```
|
||||
|
||||
Resets content sources.
|
||||
|
||||
## Sub-instances
|
||||
|
||||
```lua
|
||||
-- Creates a headless engine instance with the current project and the specified application script.
|
||||
-- Returns the instance ID. The number of active sub-instances is currently limited to one.
|
||||
app.start_background_instance(
|
||||
-- script file
|
||||
app_script: string,
|
||||
-- log file
|
||||
output_file: string | nil
|
||||
) -> int
|
||||
|
||||
-- Checks if the engine sub-instance is alive.
|
||||
app.is_instance_alive(handle: int) -> boolean
|
||||
|
||||
-- Stops the engine sub-instance.
|
||||
-- Returns true if the instance was alive at the time of the call.
|
||||
app.terminate(handle: int) -> boolean
|
||||
```
|
||||
|
|
|
|||
|
|
@ -28,7 +28,8 @@ block.get(x: int, y: int, z: int) -> int
|
|||
block.get_states(x: int, y: int, z: int) -> int
|
||||
|
||||
-- Set block with given integer ID and state (default - 0) at given position.
|
||||
block.set(x: int, y: int, z: int, id: int, states: int)
|
||||
-- If noupdate=true is passed, the `on_update` event will not be called for adjacent blocks.
|
||||
block.set(x: int, y: int, z: int, id: int, states: int, noupdate: boolean=false)
|
||||
|
||||
-- Places a block with a given integer id and state (default - 0) at given position.
|
||||
-- on behalf of the player, calling the on_placed event.
|
||||
|
|
|
|||
28
doc/en/scripting/builtins/libctypes.md
Normal file
28
doc/en/scripting/builtins/libctypes.md
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
# *ctypes* Library
|
||||
|
||||
A library for safe work with C types.
|
||||
|
||||
| ctypes.\<name\> | C-Type | Minimum | Maximum |
|
||||
| --------------- | -------- | -------------------- | -------------------- |
|
||||
| uint8 | uint8_t | 0 | 255 |
|
||||
| uint16 | uint16_t | 0 | 65535 |
|
||||
| uint32 | uint32_t | 0 | 4294967295 |
|
||||
| uint64 | uint64_t | 0 | 18446744073709551615 |
|
||||
| int8 | int8_t | -128 | 127 |
|
||||
| int16 | int16_t | -32768 | 32767 |
|
||||
| int32 | int32_t | -2147483648 | 2147483647 |
|
||||
| int64 | int64_t | -9223372036854775808 | 9223372036854775807 |
|
||||
|
||||
|
||||
Usage examples:
|
||||
|
||||
```lua
|
||||
local x = ctypes.uint64(1234)
|
||||
print(x) --> 1234ULL (cdata)
|
||||
local y = ctypes.uint64("18446744073709551615")
|
||||
print(y) --> 18446744073709551615ULL (cdata)
|
||||
print(x + y) --> 1233ULL
|
||||
|
||||
local z = tonumber(x)
|
||||
print(z) --> 1234 (number)
|
||||
```
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
# Свойства блоков
|
||||
|
||||
## Вид
|
||||
## Вид & Звук
|
||||
|
||||
### Текстура - *texture*
|
||||
|
||||
|
|
@ -78,6 +78,11 @@
|
|||
При приближении к блоку движок создаст эмиттер, который будет работать
|
||||
до разрушения блока или отдаления камеры на некоторое расстояние.
|
||||
|
||||
### Материал - *material*
|
||||
|
||||
Определяет имя материала блока в формате `пак:имя_материала`, что влияет на выбор звуков взаимодействия с блоком.
|
||||
Определения материалов расположены в /block_materials.
|
||||
|
||||
## Варианты
|
||||
|
||||
Некоторые свойства могут варьироваться динамически, в зависимости от номера варианта, хранимого в пользовательских битах блока.
|
||||
|
|
|
|||
|
|
@ -38,7 +38,7 @@
|
|||
|
||||
## Модели
|
||||
|
||||
Модели должны располагаться в папке models. На данный момент поддерживается только OBJ формат.
|
||||
Модели должны располагаться в папке models. На данный момент поддерживаются форматы: obj, vec3 и [vcm](vcm.md).
|
||||
|
||||
>[!IMPORTANT]
|
||||
> При загрузке obj модели игнорируется файл \*.mtl.
|
||||
|
|
|
|||
|
|
@ -16,6 +16,7 @@
|
|||
- [block](scripting/builtins/libblock.md)
|
||||
- [byteutil](scripting/builtins/libbyteutil.md)
|
||||
- [cameras](scripting/builtins/libcameras.md)
|
||||
- [ctypes](scripting/builtins/libctypes.md)
|
||||
- [entities](scripting/builtins/libentities.md)
|
||||
- [file](scripting/builtins/libfile.md)
|
||||
- [gfx.blockwraps](scripting/builtins/libgfx-blockwraps.md)
|
||||
|
|
|
|||
|
|
@ -142,4 +142,24 @@ app.set_content_sources(sources: table<string>)
|
|||
|
||||
-- Сбрасывает список источников контента.
|
||||
app.reset_content_sources()
|
||||
```
|
||||
```
|
||||
|
||||
## Под-экземпляры
|
||||
|
||||
```lua
|
||||
-- Создаёт headless-экземпляр движка с текущим проектом и указанным сценарием.
|
||||
-- Возвращает id экземпляра. Число живых под-экземпляров, на данный момент, ограничено одним.
|
||||
app.start_background_instance(
|
||||
-- файл сценария
|
||||
app_script: string,
|
||||
-- файл лога
|
||||
output_file: string | nil
|
||||
) -> int
|
||||
|
||||
-- Проверяет, жив ли под-экземпляр движка.
|
||||
app.is_instance_alive(handle: int) -> boolean
|
||||
|
||||
-- Останавливает под-экземпляр движка.
|
||||
-- Возвращает true если экземпляр был жив в момент вызова.
|
||||
app.terminate_instance(handle: int) -> boolean
|
||||
```
|
||||
|
|
|
|||
28
doc/ru/scripting/builtins/libctypes.md
Normal file
28
doc/ru/scripting/builtins/libctypes.md
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
# Библиотека *ctypes*
|
||||
|
||||
Библиотека для безопасной работы с типами языка С.
|
||||
|
||||
| ctypes.\<name\> | С-тип | Минимум | Максимум |
|
||||
| ------------- | -------- | -------------------- | -------------------- |
|
||||
| uint8 | uint8_t | 0 | 255 |
|
||||
| uint16 | uint16_t | 0 | 65535 |
|
||||
| uint32 | uint32_t | 0 | 4294967295 |
|
||||
| uint64 | uint64_t | 0 | 18446744073709551615 |
|
||||
| int8 | int8_t | -128 | 127 |
|
||||
| int16 | int16_t | -32768 | 32767 |
|
||||
| int32 | int32_t | -2147483648 | 2147483647 |
|
||||
| int64 | int64_t | -9223372036854775808 | 9223372036854775807 |
|
||||
|
||||
|
||||
Примеры использования:
|
||||
|
||||
```lua
|
||||
local x = ctypes.uint64(1234)
|
||||
print(x) --> 1234ULL (cdata)
|
||||
local y = ctypes.uint64("18446744073709551615")
|
||||
print(y) --> 18446744073709551615ULL (cdata)
|
||||
print(x + y) --> 1233ULL
|
||||
|
||||
local z = tonumber(x)
|
||||
print(z) --> 1234 (number)
|
||||
```
|
||||
|
|
@ -2,6 +2,8 @@
|
|||
|
||||
*Bytearray* - динамический байтовый массив, реализованный через LuaJIT FFI. По нему можно итерироваться стандартными функциями **pairs** и **ipairs**
|
||||
|
||||
<small>Примечание касаемо условных обозначений в документации: псведотип `posint` означает натуральное (положительное ненулевое целое) число.</small>
|
||||
|
||||
## Основное
|
||||
### Создание массива
|
||||
```lua
|
||||
|
|
@ -22,29 +24,64 @@ bytes:insert(index: int, value: int)
|
|||
-- Удаляет элемент(ы), если передан `count`, удалит `count` кол-во элементов с выбранного индекса.
|
||||
bytes:remove(index: int, [опционально] count: int)
|
||||
|
||||
-- Очищает массив
|
||||
-- Очищает массив.
|
||||
bytes:clear()
|
||||
|
||||
--[[
|
||||
Заполняет массив определённым байтом полностью либо в определённом диапазоне.
|
||||
Логика работы следующая: если параметр size или index равны nil, то указанным байтом будет заполнен весь массив,
|
||||
иначе будет заполнен диапазон внутри массива начиная с индекса index и размером size.
|
||||
В случае выхода заполняемого блока за границы массива генерирует соответствующую ошибку.
|
||||
]]
|
||||
bytes:fill(index: posint/nil, size: posint/nil, byte: uint8)
|
||||
|
||||
-- Создаёт новый Bytearray, содержащий копию части данных с offset до offset+length
|
||||
bytes:slice(offset: int, length: int) -> Bytearray
|
||||
|
||||
--[[
|
||||
Копирует блок байт из исходного массива, начиная с индекса srcindex, в массив dst, начиная в нём с индекса dstindex.
|
||||
В случае выхода за границы исходного, конечного массива, либо при некорректном значении параметра size генерирует соответствующую ошибку.
|
||||
]]
|
||||
bytes:copy(srcindex: posint, dst: Bytearray, dstindex: posint, size: posint)
|
||||
|
||||
--[[
|
||||
Безопасно копирует перекрывающиеся области памяти (байт) в пределах одного массива.
|
||||
В случае выхода за пределы массива начального или конечного диапазона байт генерирует соответствующую ошибку.
|
||||
]]
|
||||
bytes:move(fromindex: posint, toindex: posint, size: posint)
|
||||
```
|
||||
|
||||
## View
|
||||
|
||||
Это "вьюшки" поверх Bytearray, которые интерпретируют его байты как массив чисел другого размера - **без копирования данных**.
|
||||
|
||||
Не имеет своих методов, является просто объектной ссылкой на оригинальный Bytearray.
|
||||
Практически не имеют своих методов, являются простыми объектными ссылками на оригинальный Bytearray.
|
||||
|
||||
| Класс | Тип элементов | Размер |
|
||||
| ------------ | ------------------ | ------- |
|
||||
| `I16view` | `int16_t` | 2 байта |
|
||||
| `U16view` | `uint16_t` | 2 байта |
|
||||
| `I32view` | `int32_t` | 4 байта |
|
||||
| `U32view` | `uint32_t` | 4 байта |
|
||||
| Класс | Тип элементов | Размер |
|
||||
| ------------ | ------------------ | --------- |
|
||||
| `I8view` | `int8_t` | 1 байт |
|
||||
| `I16view` | `int16_t` | 2 байта |
|
||||
| `U16view` | `uint16_t` | 2 байта |
|
||||
| `I32view` | `int32_t` | 4 байта |
|
||||
| `U32view` | `uint32_t` | 4 байта |
|
||||
| `I64view` | `int64_t` | 8 байт |
|
||||
| `U64view` | `uint64_t` | 8 байт |
|
||||
| `FLTview` | `float` | 4 байта* |
|
||||
| `DBLview` | `double` | 8 байт* |
|
||||
|
||||
---
|
||||
<small>* Размеры "оригинальных" C-шных типов являются платформозависимыми и их точный размер не описан в стандарте языка. В данной таблице предоставлены наиболее распространённые размеры типов.</small>
|
||||
|
||||
### Пример использования
|
||||
### Специфические методы "вьюшек"
|
||||
|
||||
```lua
|
||||
--[[
|
||||
Возвращает размер типа вьюшки. Результат тот же, что и от применения оператора sizeof() из языка C для данного типа.
|
||||
Полезно для вьюшек, использующих C-шные типы нефиксированного размера, например те же float или double.
|
||||
]]
|
||||
view:typesize() -> posint
|
||||
```
|
||||
|
||||
## Пример использования
|
||||
|
||||
```lua
|
||||
local bytes = Bytearray({1, 0, 2, 0, 250, 255})
|
||||
|
|
@ -59,4 +96,4 @@ print(i16[3]) -- -6 (signed вьюшка)
|
|||
for _, num in ipairs(i16) do
|
||||
print(num)
|
||||
end -- 1; 2; -6
|
||||
```
|
||||
```
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
generator = "base:demo"
|
||||
player-entity = "base:player"
|
||||
hand-skeleton = "base:hand"
|
||||
block-material = "base:stone"
|
||||
|
|
|
|||
|
|
@ -12,14 +12,14 @@ function util.drop(ppos, itemid, count, data, pickup_delay)
|
|||
}})
|
||||
end
|
||||
|
||||
local function calc_loot(loot_table)
|
||||
function util.calc_loot(loot_table)
|
||||
local results = {}
|
||||
for _, loot in ipairs(loot_table) do
|
||||
local chance = loot.chance or 1
|
||||
local count = loot.count or 1
|
||||
|
||||
|
||||
local roll = math.random()
|
||||
|
||||
|
||||
if roll < chance then
|
||||
if loot.min and loot.max then
|
||||
count = math.random(loot.min, loot.max)
|
||||
|
|
@ -37,7 +37,7 @@ end
|
|||
function util.block_loot(blockid)
|
||||
local lootscheme = block.properties[blockid]["base:loot"]
|
||||
if lootscheme then
|
||||
return calc_loot(lootscheme)
|
||||
return util.calc_loot(lootscheme)
|
||||
end
|
||||
return {{item=block.get_picking_item(blockid), count=1}}
|
||||
end
|
||||
|
|
|
|||
|
|
@ -1,3 +1,6 @@
|
|||
local dirtid = block.index("base:dirt")
|
||||
local grass_blockid = block.index("base:grass_block")
|
||||
|
||||
local offsets = {}
|
||||
for lx=-1,1 do
|
||||
for ly=-1,1 do
|
||||
|
|
@ -8,18 +11,17 @@ for lx=-1,1 do
|
|||
end
|
||||
|
||||
function on_random_update(x, y, z)
|
||||
local dirtid = block.index('base:dirt');
|
||||
if block.is_solid_at(x, y+1, z) then
|
||||
block.set(x, y, z, dirtid, 0)
|
||||
return
|
||||
end
|
||||
local grassblockid = block.index('base:grass_block')
|
||||
|
||||
for _, offset in ipairs(offsets) do
|
||||
local nx, ny, nz = x + offset[1], y + offset[2], z + offset[3]
|
||||
|
||||
if block.get(nx, ny, nz) == dirtid and
|
||||
not block.is_solid_at(nx, ny + 1, nz) then
|
||||
block.set(nx, ny, nz, grassblockid, 0)
|
||||
block.set(nx, ny, nz, grass_blockid, 0)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@ function on_open(params)
|
|||
mode = params.mode
|
||||
end
|
||||
refresh()
|
||||
document.search_textbox.focused = true
|
||||
end
|
||||
|
||||
-- add - packs to be added to the world (after apply)
|
||||
|
|
@ -178,40 +179,40 @@ function place_pack(panel, packinfo, callback, position_func)
|
|||
end
|
||||
end
|
||||
|
||||
local Version = {};
|
||||
local Version = {}
|
||||
|
||||
function Version.matches_pattern(version)
|
||||
for _, letter in string.gmatch(version, "%.+") do
|
||||
if type(letter) ~= "number" or letter ~= "." then
|
||||
return false;
|
||||
end
|
||||
local t = string.split(version, ".")
|
||||
if #t ~= 2 and #t ~= 3 then return false end
|
||||
|
||||
local t = string.split(version, ".");
|
||||
|
||||
return #t == 2 or #t == 3;
|
||||
for i = 1, #t do
|
||||
local matched = string.match(t[i], "^%d+$")
|
||||
if not matched then return false end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function Version.__equal(ver1, ver2)
|
||||
return ver1[1] == ver2[1] and ver1[2] == ver2[2] and ver1[3] == ver2[3];
|
||||
return ver1[1] == ver2[1] and ver1[2] == ver2[2] and ver1[3] == ver2[3]
|
||||
end
|
||||
|
||||
function Version.__greater(ver1, ver2)
|
||||
if ver1[1] ~= ver2[1] then return ver1[1] > ver2[1] end;
|
||||
if ver1[2] ~= ver2[2] then return ver1[2] > ver2[2] end;
|
||||
return ver1[3] > ver2[3];
|
||||
if ver1[1] ~= ver2[1] then return ver1[1] > ver2[1] end
|
||||
if ver1[2] ~= ver2[2] then return ver1[2] > ver2[2] end
|
||||
return ver1[3] > ver2[3]
|
||||
end
|
||||
|
||||
function Version.__less(ver1, ver2)
|
||||
return Version.__greater(ver2, ver1);
|
||||
return Version.__greater(ver2, ver1)
|
||||
end
|
||||
|
||||
function Version.__greater_or_equal(ver1, ver2)
|
||||
return not Version.__less(ver1, ver2);
|
||||
return not Version.__less(ver2, ver1)
|
||||
end
|
||||
|
||||
function Version.__less_or_equal(ver1, ver2)
|
||||
return not Version.__greater(ver1, ver2);
|
||||
return not Version.__greater(ver1, ver2)
|
||||
end
|
||||
|
||||
Version.operators = {
|
||||
|
|
@ -223,40 +224,39 @@ Version.operators = {
|
|||
}
|
||||
|
||||
function Version.compare(op, ver1, ver2)
|
||||
ver1 = string.split(ver1, ".");
|
||||
ver2 = string.split(ver2, ".");
|
||||
ver1 = string.split(ver1, ".")
|
||||
ver2 = string.split(ver2, ".")
|
||||
|
||||
local comparison_func = Version.operators[op];
|
||||
|
||||
if comparison_func then
|
||||
return comparison_func(ver1, ver2);
|
||||
return comparison_func(ver1, ver2)
|
||||
else
|
||||
return false;
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
function Version.parse(version)
|
||||
local op = string.sub(version, 1, 2);
|
||||
local op = string.sub(version, 1, 2)
|
||||
if op == ">=" or op == "<=" then
|
||||
return op, string.sub(version, #op + 1);
|
||||
return op, string.sub(version, #op + 1)
|
||||
end
|
||||
|
||||
op = string.sub(version, 1, 1);
|
||||
if op == ">" or op == "<" then
|
||||
return op, string.sub(version, #op + 1);
|
||||
return op, string.sub(version, #op + 1)
|
||||
end
|
||||
|
||||
return "=", version;
|
||||
return "=", version
|
||||
end
|
||||
|
||||
local function compare_version(dependent_version, actual_version)
|
||||
local function compare_version(op, dependent_version, actual_version)
|
||||
if Version.matches_pattern(dependent_version) and Version.matches_pattern(actual_version) then
|
||||
local op, dep_ver = Version.parse_version(dependent_version);
|
||||
Version.compare(op, dep_ver, actual_version);
|
||||
return Version.compare(op, dep_ver, actual_version)
|
||||
elseif dependent_version == "*" or dependent_version == actual_version then
|
||||
return true;
|
||||
return true
|
||||
else
|
||||
return false;
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
|
|
@ -276,15 +276,15 @@ function check_dependencies(packinfo)
|
|||
)
|
||||
end
|
||||
|
||||
local dep_pack = pack.get_info(depid);
|
||||
|
||||
if not compare_version(depver, dep_pack.version) then
|
||||
local op, ver = Version.parse(depver)
|
||||
local dep_pack = pack.get_info(depid)
|
||||
local op, ver = Version.parse(depver)
|
||||
|
||||
if not compare_version(op, ver, dep_pack.version) then
|
||||
return string.format(
|
||||
"%s: %s != %s (%s)",
|
||||
gui.str("error.dependency-version-not-met"),
|
||||
dep_pack.version, ver, depid
|
||||
);
|
||||
)
|
||||
end
|
||||
|
||||
if table.has(packs_installed, packinfo.id) then
|
||||
|
|
|
|||
|
|
@ -4,12 +4,14 @@ local FFI = ffi
|
|||
|
||||
FFI.cdef[[
|
||||
void* malloc(size_t);
|
||||
void* realloc(void*, size_t);
|
||||
void free(void*);
|
||||
typedef struct {
|
||||
unsigned char* bytes;
|
||||
int size;
|
||||
int capacity;
|
||||
} bytearray_t;
|
||||
void* memmove(void*, const void*, size_t);
|
||||
]]
|
||||
|
||||
local free = FFI.C.free
|
||||
|
|
@ -22,12 +24,33 @@ local GC_THRESHOLD = 50 * 1024 * 1024
|
|||
|
||||
local function malloc(size)
|
||||
local raw = FFI.C.malloc(size)
|
||||
if raw == nil then
|
||||
return nil
|
||||
if not raw then
|
||||
error("failed memory allocation of " .. size .. " bytes")
|
||||
end
|
||||
|
||||
allocated_bytes = allocated_bytes + size
|
||||
if allocated_bytes >= GC_THRESHOLD then
|
||||
collectgarbage("step", 200)
|
||||
allocated_bytes = 0
|
||||
end
|
||||
|
||||
return raw
|
||||
end
|
||||
|
||||
local function realloc(buff, size, throwerror)
|
||||
if throwerror == nil then throwerror = true end
|
||||
|
||||
if size <= 0 then
|
||||
free(buff)
|
||||
return
|
||||
end
|
||||
|
||||
local raw = FFI.C.realloc(buff, size)
|
||||
if not raw and throwerror then
|
||||
error("failed memory reallocation of block " .. buff .. " to new size " .. size)
|
||||
end
|
||||
|
||||
allocated_bytes = allocated_bytes + size
|
||||
if allocated_bytes >= GC_THRESHOLD then
|
||||
collectgarbage("step", 200)
|
||||
allocated_bytes = 0
|
||||
|
|
@ -38,23 +61,17 @@ end
|
|||
|
||||
local function grow_buffer(self, elems)
|
||||
local new_capacity = math.ceil(self.capacity / 0.75 + elems)
|
||||
local prev = self.bytes
|
||||
self.bytes = malloc(new_capacity)
|
||||
FFI.copy(self.bytes, prev, self.size)
|
||||
self.bytes = realloc(self.bytes, new_capacity)
|
||||
self.capacity = new_capacity
|
||||
free(prev)
|
||||
end
|
||||
|
||||
local function trim_buffer(self)
|
||||
if self.size == self.capacity then
|
||||
return
|
||||
if self.size == self.capacity then return end
|
||||
local new_bytes = realloc(self.bytes, self.size, false)
|
||||
if new_bytes then
|
||||
self.bytes = new_bytes
|
||||
self.capacity = self.size
|
||||
end
|
||||
local size = self.size
|
||||
local prev = self.bytes
|
||||
self.bytes = malloc(size)
|
||||
FFI.copy(self.bytes, prev, self.size)
|
||||
self.capacity = size
|
||||
free(prev)
|
||||
end
|
||||
|
||||
local function count_elements(b)
|
||||
|
|
@ -125,15 +142,21 @@ local function clear(self)
|
|||
self.size = 0
|
||||
end
|
||||
|
||||
local function reserve(self, new_capacity)
|
||||
if new_capacity <= self.capacity then
|
||||
return
|
||||
local function fill(self, index, size, byte)
|
||||
if index ~= nil and size ~= nil and size > 0 then
|
||||
if index < 1 or index + size - 1 > self.size then
|
||||
error("selected fill range is out of array bounds")
|
||||
end
|
||||
FFI.fill(self.bytes + index - 1, size, byte)
|
||||
else
|
||||
FFI.fill(self.bytes, self.size, byte)
|
||||
end
|
||||
local prev = self.bytes
|
||||
self.bytes = malloc(new_capacity)
|
||||
FFI.copy(self.bytes, prev, self.size)
|
||||
end
|
||||
|
||||
local function reserve(self, new_capacity)
|
||||
if new_capacity <= self.capacity then return end
|
||||
self.bytes = realloc(self.bytes, new_capacity)
|
||||
self.capacity = new_capacity
|
||||
free(prev)
|
||||
end
|
||||
|
||||
local function get_capacity(self)
|
||||
|
|
@ -150,22 +173,46 @@ local function slice(self, offset, length)
|
|||
length = self.size - offset + 1
|
||||
end
|
||||
local buffer = malloc(length)
|
||||
if not buffer then
|
||||
error("malloc(" .. length .. ") returned NULL")
|
||||
end
|
||||
FFI.copy(buffer, self.bytes + (offset - 1), length)
|
||||
return bytearray_type(buffer, length, length)
|
||||
end
|
||||
|
||||
local function copy(self, srcindex, dst, dstindex, size)
|
||||
if size <= 0 then error("size of byte range must be positive non-zero integer") end
|
||||
if srcindex < 1 or srcindex + size - 1 > self.size then
|
||||
error("specified source byte range is out of source array bounds")
|
||||
end
|
||||
if dstindex < 1 or dstindex + size - 1 > dst.size then
|
||||
error("specified destination byte range is out of destination array bounds")
|
||||
end
|
||||
|
||||
FFI.copy(dst.bytes + dstindex - 1, self.bytes + srcindex - 1, size)
|
||||
end
|
||||
|
||||
local function move(self, fromindex, toindex, size)
|
||||
if size <= 0 then error("size of byte range must be positive non-zero integer") end
|
||||
if fromindex < 1 or fromindex + size - 1 > self.size then
|
||||
error("specified source byte range is out of array bounds")
|
||||
end
|
||||
if toindex < 1 or toindex + size - 1 > self.size then
|
||||
error("specified destination byte range is out of array bounds")
|
||||
end
|
||||
|
||||
FFI.C.memmove(self.bytes + toindex - 1, self.bytes + fromindex - 1, size)
|
||||
end
|
||||
|
||||
local bytearray_methods = {
|
||||
append=append,
|
||||
insert=insert,
|
||||
remove=remove,
|
||||
trim=trim_buffer,
|
||||
clear=clear,
|
||||
reserve=reserve,
|
||||
get_capacity=get_capacity,
|
||||
slice=slice,
|
||||
append = append,
|
||||
insert = insert,
|
||||
remove = remove,
|
||||
trim = trim_buffer,
|
||||
clear = clear,
|
||||
reserve = reserve,
|
||||
get_capacity = get_capacity,
|
||||
slice = slice,
|
||||
fill = fill,
|
||||
copy = copy,
|
||||
move = move
|
||||
}
|
||||
|
||||
local bytearray_mt = {
|
||||
|
|
@ -256,7 +303,8 @@ local function FFIBytearray_as_string(bytes)
|
|||
end
|
||||
end
|
||||
|
||||
local function create_FFIview_class(name, typename, typesize)
|
||||
local function create_FFIview_class(name, typename)
|
||||
local typesize = FFI.sizeof(typename)
|
||||
local ptrtype = typename .. "*"
|
||||
local FFIview_mt = {
|
||||
__index = function(self, key)
|
||||
|
|
@ -291,27 +339,44 @@ local function create_FFIview_class(name, typename, typesize)
|
|||
return i, ptr[i - 1]
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
return function (bytes)
|
||||
local x = setmetatable({
|
||||
bytes=bytes,
|
||||
}, FFIview_mt)
|
||||
return x
|
||||
end
|
||||
return setmetatable({}, {
|
||||
__call = function (self, bytes)
|
||||
local x = setmetatable({
|
||||
bytes=bytes,
|
||||
}, FFIview_mt)
|
||||
return x
|
||||
end,
|
||||
__index = {
|
||||
typesize = function()
|
||||
return typesize
|
||||
end
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
local FFII16view = create_FFIview_class("FFII16view", "int16_t", 2)
|
||||
local FFIU16view = create_FFIview_class("FFIU16view", "uint16_t", 2)
|
||||
local FFII32view = create_FFIview_class("FFII32view", "int32_t", 4)
|
||||
local FFIU32view = create_FFIview_class("FFIU32view", "uint32_t", 4)
|
||||
local FFII8view = create_FFIview_class("FFII8view", "int8_t")
|
||||
local FFII16view = create_FFIview_class("FFII16view", "int16_t")
|
||||
local FFIU16view = create_FFIview_class("FFIU16view", "uint16_t")
|
||||
local FFII32view = create_FFIview_class("FFII32view", "int32_t")
|
||||
local FFIU32view = create_FFIview_class("FFIU32view", "uint32_t")
|
||||
local FFII64view = create_FFIview_class("FFII64view", "int64_t")
|
||||
local FFIU64view = create_FFIview_class("FFIU64view", "uint64_t")
|
||||
local FFIFLTview = create_FFIview_class("FFIFLTview", "float")
|
||||
local FFIDBLview = create_FFIview_class("FFIDBLview", "double")
|
||||
|
||||
return {
|
||||
FFIBytearray = setmetatable(FFIBytearray, FFIBytearray),
|
||||
FFIBytearray_as_string = FFIBytearray_as_string,
|
||||
FFIBytearray_as_ptr = FFIBytearray_as_ptr,
|
||||
FFII8view = FFII8view,
|
||||
FFIU16view = FFIU16view,
|
||||
FFII16view = FFII16view,
|
||||
FFIU32view = FFIU32view,
|
||||
FFII32view = FFII32view,
|
||||
FFIU64view = FFIU64view,
|
||||
FFII64view = FFII64view,
|
||||
FFIFLTview = FFIFLTview,
|
||||
FFIDBLview = FFIDBLview,
|
||||
}
|
||||
|
|
|
|||
38
res/modules/internal/ctypes.lua
Normal file
38
res/modules/internal/ctypes.lua
Normal file
|
|
@ -0,0 +1,38 @@
|
|||
local FFI = ffi
|
||||
|
||||
FFI.cdef[[
|
||||
unsigned long long strtoull(const char* nptr, char** endptr, int base);
|
||||
long long strtoll(const char* nptr, char** endptr, int base);
|
||||
]]
|
||||
|
||||
local this = {}
|
||||
|
||||
local function create_integral_type(ctype_name, signed)
|
||||
local parse_func = signed and FFI.C.strtoll or FFI.C.strtoull
|
||||
return function(value, base)
|
||||
value = value or 0
|
||||
local typename = type(value)
|
||||
if typename == "number" then
|
||||
return FFI.cast(ctype_name, value)
|
||||
elseif typename == "string" then
|
||||
if type(base) ~= "number" then
|
||||
base = 10
|
||||
end
|
||||
return parse_func(value, nil, base)
|
||||
end
|
||||
error(string.format("invalid value type: %s", typename))
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
this.uint8 = create_integral_type("uint8_t", false)
|
||||
this.uint16 = create_integral_type("uint16_t", false)
|
||||
this.uint32 = create_integral_type("uint32_t", false)
|
||||
this.uint64 = create_integral_type("uint64_t", false)
|
||||
|
||||
this.int8 = create_integral_type("int8_t", true)
|
||||
this.int16 = create_integral_type("int16_t", true)
|
||||
this.int32 = create_integral_type("int32_t", true)
|
||||
this.int64 = create_integral_type("int64_t", true)
|
||||
|
||||
return this
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
local rules = {nexid = 1, rules = {}}
|
||||
local rules = {nextid = 1, rules = {}}
|
||||
|
||||
function rules.get_rule(name)
|
||||
local rule = rules.rules[name]
|
||||
|
|
@ -27,13 +27,13 @@ end
|
|||
|
||||
function rules.reset(name)
|
||||
local rule = rules.get_rule(name)
|
||||
rules.set(rule.default)
|
||||
rules.set(name, rule.default)
|
||||
end
|
||||
|
||||
function rules.listen(name, handler)
|
||||
local rule = rules.get_rule(name)
|
||||
local id = rules.nexid
|
||||
rules.nextid = rules.nexid + 1
|
||||
local id = rules.nextid
|
||||
rules.nextid = rules.nextid + 1
|
||||
rule.listeners[utf8.encode(id)] = handler
|
||||
return id
|
||||
end
|
||||
|
|
|
|||
|
|
@ -3,5 +3,6 @@ name = "default"
|
|||
base_packs = ["base"]
|
||||
permissions = [
|
||||
"network",
|
||||
"record-audio"
|
||||
"record-audio",
|
||||
"sub-instances",
|
||||
]
|
||||
|
|
|
|||
|
|
@ -140,7 +140,7 @@ console.add_command(
|
|||
for y=y1,y2 do
|
||||
for z=z1,z2 do
|
||||
for x=x1,x2 do
|
||||
block.set(x, y, z, id)
|
||||
block.set(x, y, z, id, 0, true)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
|||
|
|
@ -140,7 +140,20 @@ local __vc_named_coroutines = {}
|
|||
local __vc_next_coroutine = 1
|
||||
|
||||
function __vc_start_coroutine(chunk)
|
||||
local co = coroutine.create(chunk)
|
||||
local co = coroutine.create(function()
|
||||
local _, err = xpcall(chunk, function(msg)
|
||||
local traceback = debug.get_traceback(0)
|
||||
local s = string.format("%s:", msg)
|
||||
for i=1,#traceback - 2 do
|
||||
local frame = traceback[i]
|
||||
s = s .. "\n\t"..tb_frame_tostring(frame)
|
||||
end
|
||||
return s
|
||||
end)
|
||||
if err then
|
||||
error(err)
|
||||
end
|
||||
end)
|
||||
local id = __vc_next_coroutine
|
||||
__vc_next_coroutine = __vc_next_coroutine + 1
|
||||
__vc_coroutines[id] = co
|
||||
|
|
|
|||
|
|
@ -10,8 +10,9 @@ vc = {
|
|||
is_client = function()
|
||||
return not _vc_headless
|
||||
end,
|
||||
get_version = __vc_app.get_version,
|
||||
get_setting = __vc_app.get_setting,
|
||||
get_setting_str = __vc_app.get_setting_str,
|
||||
str_setting = __vc_app.str_setting,
|
||||
get_setting_info = __vc_app.get_setting_info,
|
||||
}
|
||||
|
||||
|
|
@ -310,12 +311,19 @@ local bytearray = require "core:internal/bytearray"
|
|||
Bytearray = bytearray.FFIBytearray
|
||||
Bytearray_as_string = bytearray.FFIBytearray_as_string
|
||||
Bytearray_as_ptr = bytearray.FFIBytearray_as_ptr
|
||||
I8view = bytearray.FFII8view
|
||||
U16view = bytearray.FFIU16view
|
||||
I16view = bytearray.FFII16view
|
||||
U32view = bytearray.FFIU32view
|
||||
I32view = bytearray.FFII32view
|
||||
U64view = bytearray.FFIU64view
|
||||
I64view = bytearray.FFII64view
|
||||
FLTview = bytearray.FFIFLTview
|
||||
DBLview = bytearray.FFIDBLview
|
||||
Bytearray_construct = function(...) return Bytearray(...) end
|
||||
|
||||
ctypes = require "core:internal/ctypes"
|
||||
|
||||
bit.compile = require "core:bitwise/compiler"
|
||||
bit.execute = require "core:bitwise/executor"
|
||||
|
||||
|
|
|
|||
|
|
@ -16,6 +16,9 @@ inline constexpr bool ENGINE_DEBUG_BUILD = true;
|
|||
|
||||
inline const std::string ENGINE_VERSION_STRING = "0.32";
|
||||
|
||||
inline constexpr uint MAX_SUBPROCESSES = 1;
|
||||
inline constexpr uint MAX_SUBPROCESS_DEPTH = 2;
|
||||
|
||||
/// @brief world regions format version
|
||||
inline constexpr uint REGION_FORMAT_VERSION = 3;
|
||||
|
||||
|
|
|
|||
|
|
@ -39,6 +39,9 @@ std::unique_ptr<Content> ContentBuilder::build() {
|
|||
} else {
|
||||
def.defaults.rt.solid = isSolid(def.defaults) || def.explictlySolid;
|
||||
}
|
||||
if (def.material.empty()) {
|
||||
defaults.at("block-material").get(def.material);
|
||||
}
|
||||
|
||||
const float EPSILON = 0.01f;
|
||||
def.rt.solid =
|
||||
|
|
|
|||
|
|
@ -9,6 +9,10 @@
|
|||
#include <stdexcept>
|
||||
#include <unordered_map>
|
||||
|
||||
#ifdef VC_ENABLE_REFLECTION
|
||||
#include "util/EnumMetadata.hpp"
|
||||
#endif
|
||||
|
||||
namespace util {
|
||||
template<class T> class Buffer;
|
||||
}
|
||||
|
|
@ -70,6 +74,14 @@ namespace dv {
|
|||
return ptr != nullptr;
|
||||
}
|
||||
|
||||
inline value* operator->() noexcept {
|
||||
return ptr;
|
||||
}
|
||||
|
||||
inline const value* operator->() const noexcept {
|
||||
return ptr;
|
||||
}
|
||||
|
||||
inline value& operator*() noexcept {
|
||||
return *ptr;
|
||||
}
|
||||
|
|
@ -78,6 +90,11 @@ namespace dv {
|
|||
return *ptr;
|
||||
}
|
||||
|
||||
#ifdef VC_ENABLE_REFLECTION
|
||||
template <typename T>
|
||||
bool get(T& dst, const util::EnumMetadata<T>& mt) const;
|
||||
#endif
|
||||
|
||||
bool get(std::string& dst) const;
|
||||
bool get(bool& dst) const;
|
||||
bool get(char& dst) const;
|
||||
|
|
@ -552,6 +569,17 @@ namespace dv {
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifdef VC_ENABLE_REFLECTION
|
||||
template <typename T>
|
||||
inline bool optionalvalue::get(T& dst, const util::EnumMetadata<T>& mt) const {
|
||||
if (ptr) {
|
||||
return mt.getItem(ptr->asString(), dst);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
inline bool optionalvalue::get(std::string& dst) const {
|
||||
if (ptr) {
|
||||
dst = ptr->asString();
|
||||
|
|
|
|||
|
|
@ -8,11 +8,7 @@
|
|||
|
||||
static debug::Logger logger("app-scripts");
|
||||
|
||||
AppScriptsControl::AppScriptsControl(
|
||||
const CoreParameters& params, const Project& project
|
||||
)
|
||||
: project(project) {
|
||||
|
||||
AppScriptsControl::AppScriptsControl(const CoreParameters& params) {
|
||||
io::path scriptFile =
|
||||
params.scriptFile.empty()
|
||||
? "project:start.lua"
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ struct Project;
|
|||
|
||||
class AppScriptsControl {
|
||||
public:
|
||||
AppScriptsControl(const CoreParameters& params, const Project& project);
|
||||
AppScriptsControl(const CoreParameters& params);
|
||||
|
||||
void tick();
|
||||
void loadProjectClientScript();
|
||||
|
|
@ -24,7 +24,6 @@ public:
|
|||
|
||||
bool isFinished() const;
|
||||
private:
|
||||
const Project& project;
|
||||
std::unique_ptr<scripting::IClientProjectScript> clientScript;
|
||||
std::unique_ptr<Process> scriptCoroutine;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "interfaces/Serializable.hpp"
|
||||
#include "io/path.hpp"
|
||||
|
||||
#include <set>
|
||||
#include <string>
|
||||
|
|
@ -12,6 +13,7 @@ struct Permissions {
|
|||
static inline std::string NETWORK = "network";
|
||||
static inline std::string RECORD_AUDIO = "record-audio";
|
||||
static inline std::string WRITE_TO_USER = "write-to-user";
|
||||
static inline std::string SUB_INSTANCES = "sub-instances";
|
||||
|
||||
std::set<std::string> permissions;
|
||||
|
||||
|
|
@ -21,6 +23,7 @@ struct Permissions {
|
|||
struct Project : Serializable {
|
||||
std::string name;
|
||||
std::string title;
|
||||
io::path path;
|
||||
std::vector<std::string> basePacks;
|
||||
Permissions permissions;
|
||||
|
||||
|
|
|
|||
|
|
@ -12,7 +12,9 @@ struct CoreParameters {
|
|||
std::filesystem::path userFolder = ".";
|
||||
std::filesystem::path scriptFile;
|
||||
std::filesystem::path projectFolder;
|
||||
std::filesystem::path logFile;
|
||||
std::string debugServerString;
|
||||
int tps = 20;
|
||||
int subProcessDepth = 0;
|
||||
std::unordered_map<std::string, std::string> projectArgs;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -192,7 +192,7 @@ void Engine::initialize(CoreParameters coreParameters) {
|
|||
audio::set_input_device(name == "auto" ? "" : name);
|
||||
}));
|
||||
|
||||
appScripts = std::make_unique<AppScriptsControl>(params, *project);
|
||||
appScripts = std::make_unique<AppScriptsControl>(params);
|
||||
|
||||
if (params.stdinCommands) {
|
||||
cmd::start_stdin_cmd_reader(*this);
|
||||
|
|
@ -380,6 +380,7 @@ void Engine::loadAssets() {
|
|||
void Engine::loadProject() {
|
||||
io::path projectFile = "project:project.toml";
|
||||
project = std::make_unique<Project>();
|
||||
project->path = "project:";
|
||||
project->deserialize(io::read_object(projectFile));
|
||||
logger.info() << "loaded project " << util::quote(project->name);
|
||||
}
|
||||
|
|
@ -412,6 +413,7 @@ void Engine::onWorldClosed() {
|
|||
}
|
||||
|
||||
void Engine::quit() {
|
||||
logger.info() << "quitSignal set to true";
|
||||
quitSignal = true;
|
||||
if (!isHeadless()) {
|
||||
window->setShouldClose(true);
|
||||
|
|
|
|||
|
|
@ -43,7 +43,7 @@ void Mainloop::run() {
|
|||
auto& appScripts = engine.getAppScripts();
|
||||
|
||||
logger.info() << "main loop started";
|
||||
while (!window.isShouldClose()) {
|
||||
while (!window.isShouldClose() && !engine.isQuitSignal()) {
|
||||
time.update(window.time());
|
||||
engine.applicationTick();
|
||||
engine.updateFrontend();
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@
|
|||
#include <GL/glew.h>
|
||||
|
||||
Cubemap::Cubemap(uint width, uint height, ImageFormat imageFormat)
|
||||
: Texture(0, width, height)
|
||||
: Texture(0U, width, height, imageFormat)
|
||||
{
|
||||
glGenTextures(1, &id);
|
||||
glBindTexture(GL_TEXTURE_CUBE_MAP, id);
|
||||
|
|
@ -14,7 +14,6 @@ Cubemap::Cubemap(uint width, uint height, ImageFormat imageFormat)
|
|||
glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
||||
|
||||
uint format = gl::to_glenum(imageFormat);
|
||||
for (uint face = 0; face < 6; face++) {
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_CUBE_MAP_POSITIVE_X + face,
|
||||
|
|
@ -37,3 +36,23 @@ void Cubemap::bind() const {
|
|||
void Cubemap::unbind() const {
|
||||
glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
|
||||
}
|
||||
|
||||
void Cubemap::reload(const ubyte* data, uint width, uint height) {
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
glBindTexture(GL_TEXTURE_CUBE_MAP, id);
|
||||
for (uint face = 0; face < 6; face++) {
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_CUBE_MAP_POSITIVE_X + face,
|
||||
0,
|
||||
format,
|
||||
width,
|
||||
height,
|
||||
0,
|
||||
format,
|
||||
GL_UNSIGNED_BYTE,
|
||||
data
|
||||
);
|
||||
}
|
||||
glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,4 +9,5 @@ public:
|
|||
|
||||
virtual void bind() const override;
|
||||
virtual void unbind() const override;
|
||||
virtual void reload(const ubyte* data, uint w, uint h) override;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -74,6 +74,18 @@ DrawContext::~DrawContext() {
|
|||
if (lineWidth != parent->lineWidth) {
|
||||
glLineWidth(parent->lineWidth);
|
||||
}
|
||||
|
||||
for (int i = 0; i < textures.size(); i++) {
|
||||
auto texture = parent->textures[i];
|
||||
if (textures[i] != texture) {
|
||||
glActiveTexture(GL_TEXTURE0 + i);
|
||||
if (texture == nullptr) {
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
} else {
|
||||
texture->bind();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const glm::uvec2& DrawContext::getViewport() const {
|
||||
|
|
@ -154,3 +166,13 @@ void DrawContext::setLineWidth(float width) {
|
|||
lineWidth = width;
|
||||
glLineWidth(width);
|
||||
}
|
||||
|
||||
void DrawContext::useTexture(int target, const Bindable* texture) {
|
||||
glActiveTexture(GL_TEXTURE0 + target);
|
||||
if (texture == nullptr) {
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
} else {
|
||||
texture->bind();
|
||||
}
|
||||
textures.at(target) = texture;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <glm/vec2.hpp>
|
||||
#include <glm/vec4.hpp>
|
||||
|
||||
|
|
@ -23,6 +24,7 @@ class DrawContext {
|
|||
BlendMode blendMode = BlendMode::normal;
|
||||
int scissorsCount = 0;
|
||||
float lineWidth = 1.0f;
|
||||
std::array<const Bindable*, advanced_pipeline::TARGETS_COUNT> textures {};
|
||||
public:
|
||||
DrawContext(
|
||||
const DrawContext* parent,
|
||||
|
|
@ -44,4 +46,5 @@ public:
|
|||
void setBlendMode(BlendMode mode);
|
||||
void setScissors(const glm::vec4& area);
|
||||
void setLineWidth(float width);
|
||||
void useTexture(int target, const Bindable* texture);
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,14 +1,14 @@
|
|||
#include "Framebuffer.hpp"
|
||||
|
||||
#include <GL/glew.h>
|
||||
|
||||
#include "Texture.hpp"
|
||||
#include "debug/Logger.hpp"
|
||||
|
||||
static debug::Logger logger("gl-framebuffer");
|
||||
|
||||
Framebuffer::Framebuffer(uint fbo, uint depth, std::unique_ptr<Texture> texture)
|
||||
: fbo(fbo), depth(depth), texture(std::move(texture))
|
||||
{
|
||||
: fbo(fbo), depth(depth), texture(std::move(texture)) {
|
||||
if (this->texture) {
|
||||
width = this->texture->getWidth();
|
||||
height = this->texture->getHeight();
|
||||
|
|
@ -18,35 +18,55 @@ Framebuffer::Framebuffer(uint fbo, uint depth, std::unique_ptr<Texture> texture)
|
|||
}
|
||||
}
|
||||
|
||||
static std::unique_ptr<Texture> create_texture(int width, int height, int format) {
|
||||
GLuint tex;
|
||||
glGenTextures(1, &tex);
|
||||
glBindTexture(GL_TEXTURE_2D, tex);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, nullptr);
|
||||
static std::unique_ptr<Texture> create_texture(
|
||||
int width, int height, bool alpha
|
||||
) {
|
||||
GLenum glformat = alpha ? GL_RGBA : GL_RGB;
|
||||
|
||||
GLuint textureid;
|
||||
glGenTextures(1, &textureid);
|
||||
glBindTexture(GL_TEXTURE_2D, textureid);
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D,
|
||||
0,
|
||||
glformat,
|
||||
width,
|
||||
height,
|
||||
0,
|
||||
glformat,
|
||||
GL_UNSIGNED_BYTE,
|
||||
nullptr
|
||||
);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
|
||||
return std::make_unique<Texture>(tex, width, height);
|
||||
glFramebufferTexture2D(
|
||||
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureid, 0
|
||||
);
|
||||
return std::make_unique<Texture>(
|
||||
textureid,
|
||||
width,
|
||||
height,
|
||||
alpha ? ImageFormat::RGBA8888 : ImageFormat::RGB888
|
||||
);
|
||||
}
|
||||
|
||||
Framebuffer::Framebuffer(uint width, uint height, bool alpha)
|
||||
: width(width), height(height)
|
||||
{
|
||||
Framebuffer::Framebuffer(uint width, uint height, bool alpha)
|
||||
: width(width), height(height) {
|
||||
glGenFramebuffers(1, &fbo);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
||||
|
||||
format = alpha ? GL_RGBA : GL_RGB;
|
||||
|
||||
// Setup color attachment (texture)
|
||||
texture = create_texture(width, height, format);
|
||||
texture = create_texture(width, height, alpha);
|
||||
|
||||
// Setup depth attachment
|
||||
glGenRenderbuffers(1, &depth);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, depth);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, width, height);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depth);
|
||||
glFramebufferRenderbuffer(
|
||||
GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depth
|
||||
);
|
||||
|
||||
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
||||
logger.error() << "framebuffer is not complete!";
|
||||
|
|
@ -60,11 +80,15 @@ Framebuffer::~Framebuffer() {
|
|||
glDeleteRenderbuffers(1, &depth);
|
||||
}
|
||||
|
||||
void Framebuffer::bind() {
|
||||
void Framebuffer::setTexture(std::unique_ptr<Texture> texture) {
|
||||
this->texture = std::move(texture);
|
||||
}
|
||||
|
||||
void Framebuffer::bind() const {
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
||||
}
|
||||
|
||||
void Framebuffer::unbind() {
|
||||
void Framebuffer::unbind() const {
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
|
|
@ -81,7 +105,7 @@ void Framebuffer::resize(uint width, uint height) {
|
|||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, width, height);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, 0);
|
||||
|
||||
texture = create_texture(width, height, format);
|
||||
texture->resize(width, height);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
|
|
@ -102,5 +126,5 @@ uint Framebuffer::getHeight() const {
|
|||
}
|
||||
|
||||
uint Framebuffer::getFBO() const {
|
||||
return fbo;
|
||||
return fbo;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,18 +12,19 @@ class Framebuffer : public Bindable {
|
|||
uint depth;
|
||||
uint width;
|
||||
uint height;
|
||||
uint format;
|
||||
std::shared_ptr<Texture> texture;
|
||||
public:
|
||||
Framebuffer(uint fbo, uint depth, std::unique_ptr<Texture> texture);
|
||||
Framebuffer(uint width, uint height, bool alpha=false);
|
||||
~Framebuffer();
|
||||
|
||||
void setTexture(std::unique_ptr<Texture> texture);
|
||||
|
||||
/// @brief Use framebuffer
|
||||
void bind() override;
|
||||
void bind() const override;
|
||||
|
||||
/// @brief Stop using framebuffer
|
||||
void unbind() override;
|
||||
void unbind() const override;
|
||||
|
||||
/// @brief Update framebuffer texture size
|
||||
/// @param width new width
|
||||
|
|
|
|||
|
|
@ -189,7 +189,7 @@ GBuffer::~GBuffer() {
|
|||
glDeleteFramebuffers(1, &ssaoFbo);
|
||||
}
|
||||
|
||||
void GBuffer::bind() {
|
||||
void GBuffer::bind() const {
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
|
|
@ -198,7 +198,7 @@ void GBuffer::bindSSAO() const {
|
|||
glBindFramebuffer(GL_FRAMEBUFFER, ssaoFbo);
|
||||
}
|
||||
|
||||
void GBuffer::unbind() {
|
||||
void GBuffer::unbind() const {
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -9,9 +9,9 @@ public:
|
|||
GBuffer(uint width, uint height);
|
||||
~GBuffer() override;
|
||||
|
||||
void bind() override;
|
||||
void bind() const override;
|
||||
void bindSSAO() const;
|
||||
void unbind() override;
|
||||
void unbind() const override;
|
||||
|
||||
void bindBuffers() const;
|
||||
void bindSSAOBuffer() const;
|
||||
|
|
|
|||
|
|
@ -7,8 +7,8 @@
|
|||
|
||||
uint Texture::MAX_RESOLUTION = 1024; // Window.initialize overrides it
|
||||
|
||||
Texture::Texture(uint id, uint width, uint height)
|
||||
: id(id), width(width), height(height) {
|
||||
Texture::Texture(uint id, uint width, uint height, ImageFormat imageFormat)
|
||||
: id(id), width(width), height(height), format(gl::to_glenum(imageFormat)) {
|
||||
}
|
||||
|
||||
Texture::Texture(const ubyte* data, uint width, uint height, ImageFormat imageFormat)
|
||||
|
|
@ -17,7 +17,7 @@ Texture::Texture(const ubyte* data, uint width, uint height, ImageFormat imageFo
|
|||
glBindTexture(GL_TEXTURE_2D, id);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
GLenum format = gl::to_glenum(imageFormat);
|
||||
format = gl::to_glenum(imageFormat);
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D, 0, format, width, height, 0,
|
||||
format, GL_UNSIGNED_BYTE, static_cast<const GLvoid*>(data)
|
||||
|
|
@ -41,23 +41,27 @@ void Texture::unbind() const {
|
|||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
void Texture::resize(uint width, uint height) {
|
||||
reload(nullptr, width, height);
|
||||
}
|
||||
|
||||
void Texture::reload(const ImageData& image) {
|
||||
width = image.getWidth();
|
||||
height = image.getHeight();
|
||||
reload(image.getData(), width, height);
|
||||
}
|
||||
|
||||
void Texture::reload(const ubyte* data, uint width, uint height) {
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
glBindTexture(GL_TEXTURE_2D, id);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, static_cast<const GLvoid*>(data));
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0,
|
||||
format, GL_UNSIGNED_BYTE, static_cast<const GLvoid*>(data));
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
void Texture::reloadPartial(const ImageData& image, uint x, uint y, uint w, uint h) {
|
||||
glBindTexture(GL_TEXTURE_2D, id);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, image.getData());
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, format, GL_UNSIGNED_BYTE, image.getData());
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,29 +1,32 @@
|
|||
#pragma once
|
||||
|
||||
#include "typedefs.hpp"
|
||||
#include "maths/UVRegion.hpp"
|
||||
#include "ImageData.hpp"
|
||||
|
||||
#include <memory>
|
||||
|
||||
class Texture {
|
||||
#include "ImageData.hpp"
|
||||
#include "commons.hpp"
|
||||
#include "maths/UVRegion.hpp"
|
||||
#include "typedefs.hpp"
|
||||
|
||||
class Texture : public Bindable {
|
||||
protected:
|
||||
uint id;
|
||||
uint width;
|
||||
uint height;
|
||||
uint format;
|
||||
public:
|
||||
Texture(uint id, uint width, uint height);
|
||||
Texture(uint id, uint width, uint height, ImageFormat imageFormat);
|
||||
Texture(const ubyte* data, uint width, uint height, ImageFormat format);
|
||||
virtual ~Texture();
|
||||
|
||||
virtual void bind() const;
|
||||
virtual void unbind() const;
|
||||
void reload(const ubyte* data, uint w, uint h);
|
||||
virtual void bind() const override;
|
||||
virtual void unbind() const override;
|
||||
virtual void reload(const ubyte* data, uint w, uint h);
|
||||
void reloadPartial(const ImageData& image, uint x, uint y, uint w, uint h);
|
||||
|
||||
void setNearestFilter();
|
||||
|
||||
void reload(const ImageData& image);
|
||||
virtual void resize(uint w, uint h);
|
||||
|
||||
void setMipMapping(bool flag, bool pixelated);
|
||||
|
||||
|
|
|
|||
|
|
@ -59,6 +59,8 @@ namespace advanced_pipeline {
|
|||
inline constexpr int TARGET_SSAO = 5;
|
||||
inline constexpr int TARGET_SHADOWS0 = 6;
|
||||
inline constexpr int TARGET_SHADOWS1 = 7;
|
||||
|
||||
inline constexpr int TARGETS_COUNT = 8;
|
||||
}
|
||||
|
||||
VC_ENUM_METADATA(CursorShape)
|
||||
|
|
@ -85,6 +87,6 @@ class Bindable {
|
|||
public:
|
||||
virtual ~Bindable() = default;
|
||||
|
||||
virtual void bind() = 0;
|
||||
virtual void unbind() = 0;
|
||||
virtual void bind() const = 0;
|
||||
virtual void unbind() const = 0;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -34,4 +34,7 @@ void HandsRenderer::render(const Camera& camera) {
|
|||
glm::vec3(),
|
||||
glm::vec3(1.0f)
|
||||
);
|
||||
|
||||
modelBatch.render();
|
||||
modelBatch.setLightsOffset(glm::vec3());
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,91 +1,64 @@
|
|||
#include "Skybox.hpp"
|
||||
#include "assets/Assets.hpp"
|
||||
#include "graphics/core/Shader.hpp"
|
||||
#include "graphics/core/Mesh.hpp"
|
||||
#include "graphics/core/Batch3D.hpp"
|
||||
#include "graphics/core/Texture.hpp"
|
||||
#include "graphics/core/Cubemap.hpp"
|
||||
#include "graphics/core/Framebuffer.hpp"
|
||||
#include "graphics/core/DrawContext.hpp"
|
||||
#include "window/Window.hpp"
|
||||
#include "window/Camera.hpp"
|
||||
#include "maths/UVRegion.hpp"
|
||||
|
||||
#include <GL/glew.h>
|
||||
|
||||
#include <cmath>
|
||||
#include <iostream>
|
||||
#include <GL/glew.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <glm/gtc/constants.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <limits>
|
||||
|
||||
#include "assets/Assets.hpp"
|
||||
#include "graphics/core/Batch3D.hpp"
|
||||
#include "graphics/core/Cubemap.hpp"
|
||||
#include "graphics/core/DrawContext.hpp"
|
||||
#include "graphics/core/Framebuffer.hpp"
|
||||
#include "graphics/core/Mesh.hpp"
|
||||
#include "graphics/core/Shader.hpp"
|
||||
#include "graphics/core/Texture.hpp"
|
||||
#include "maths/UVRegion.hpp"
|
||||
#include "window/Camera.hpp"
|
||||
#include "window/Window.hpp"
|
||||
|
||||
using namespace advanced_pipeline;
|
||||
|
||||
const int STARS_COUNT = 3000;
|
||||
const int STARS_SEED = 632;
|
||||
|
||||
Skybox::Skybox(uint size, Shader& shader)
|
||||
: size(size),
|
||||
shader(shader),
|
||||
batch3d(std::make_unique<Batch3D>(4096))
|
||||
{
|
||||
auto cubemap = std::make_unique<Cubemap>(size, size, ImageFormat::RGB888);
|
||||
Skybox::Skybox(uint size, const Assets& assets)
|
||||
: size(size),
|
||||
assets(assets),
|
||||
shader(assets.require<Shader>("skybox_gen")),
|
||||
batch3d(std::make_unique<Batch3D>(4096)) {
|
||||
|
||||
uint fboid;
|
||||
glGenFramebuffers(1, &fboid);
|
||||
fbo = std::make_unique<Framebuffer>(fboid, 0, std::move(cubemap));
|
||||
|
||||
SkyboxVertex vertices[]{
|
||||
SkyboxVertex vertices[] {
|
||||
{{-1.0f, -1.0f}},
|
||||
{{-1.0f, 1.0f}},
|
||||
{{1.0f, 1.0f}},
|
||||
{{-1.0f, -1.0f}},
|
||||
{{1.0f, 1.0f}},
|
||||
{{1.0f, -1.0f}}
|
||||
};
|
||||
{{1.0f, -1.0f}}};
|
||||
|
||||
mesh = std::make_unique<Mesh<SkyboxVertex>>(vertices, 6);
|
||||
|
||||
sprites.push_back(SkySprite {
|
||||
"misc/moon",
|
||||
glm::pi<float>() * 0.5f,
|
||||
4.0f,
|
||||
false,
|
||||
glm::pi<float>() * 0.25f,
|
||||
});
|
||||
|
||||
sprites.push_back(SkySprite {
|
||||
"misc/moon_flare",
|
||||
glm::pi<float>() * 0.5f,
|
||||
0.5f,
|
||||
false,
|
||||
glm::pi<float>() * 0.25f,
|
||||
});
|
||||
|
||||
sprites.push_back(SkySprite {
|
||||
"misc/sun",
|
||||
glm::pi<float>() * 1.5f,
|
||||
4.0f,
|
||||
true,
|
||||
glm::pi<float>() * 0.25f,
|
||||
});
|
||||
setMode(mode);
|
||||
}
|
||||
|
||||
Skybox::~Skybox() = default;
|
||||
|
||||
void Skybox::drawBackground(
|
||||
const Camera& camera, const Assets& assets, int width, int height
|
||||
) {
|
||||
void Skybox::drawBackground(const Camera& camera, int width, int height) {
|
||||
auto backShader = assets.get<Shader>("background");
|
||||
backShader->use();
|
||||
backShader->uniformMatrix("u_view", camera.getView(false));
|
||||
backShader->uniform1f(
|
||||
"u_zoom", camera.zoom * camera.getFov() / glm::half_pi<float>()
|
||||
);
|
||||
backShader->uniform1f("u_ar", float(width)/float(height));
|
||||
backShader->uniform1f("u_ar", float(width) / float(height));
|
||||
backShader->uniform1i("u_skybox", 1);
|
||||
bind();
|
||||
|
||||
auto texture = fbo->getTexture();
|
||||
texture->bind();
|
||||
mesh->draw();
|
||||
unbind();
|
||||
texture->unbind();
|
||||
}
|
||||
|
||||
void Skybox::drawStars(float angle, float opacity) {
|
||||
|
|
@ -93,9 +66,7 @@ void Skybox::drawStars(float angle, float opacity) {
|
|||
random.setSeed(STARS_SEED);
|
||||
|
||||
glm::mat4 rotation = glm::rotate(
|
||||
glm::mat4(1.0f),
|
||||
-angle + glm::pi<float>() * 0.5f,
|
||||
glm::vec3(0, 0, -1)
|
||||
glm::mat4(1.0f), -angle + glm::pi<float>() * 0.5f, glm::vec3(0, 0, -1)
|
||||
);
|
||||
rotation = glm::rotate(rotation, sunAltitude, glm::vec3(1, 0, 0));
|
||||
|
||||
|
|
@ -108,41 +79,21 @@ void Skybox::drawStars(float angle, float opacity) {
|
|||
glm::vec3 pos = glm::vec4(rx, ry, rz, 1) * rotation;
|
||||
|
||||
float sopacity = random.randFloat();
|
||||
if (pos.y < 0.0f)
|
||||
continue;
|
||||
if (pos.y < 0.0f) continue;
|
||||
|
||||
sopacity *= (0.2f + std::sqrt(std::cos(angle)) * 0.5f) - 0.05f;
|
||||
glm::vec4 tint (1,1,1, sopacity * opacity);
|
||||
glm::vec4 tint(1, 1, 1, sopacity * opacity);
|
||||
batch3d->point(pos * depth, tint);
|
||||
}
|
||||
batch3d->flushPoints();
|
||||
}
|
||||
|
||||
void Skybox::draw(
|
||||
const DrawContext& pctx,
|
||||
const Camera& camera,
|
||||
const Assets& assets,
|
||||
void Skybox::drawSkySprites(
|
||||
float daytime,
|
||||
float fog)
|
||||
{
|
||||
const glm::uvec2& viewport = pctx.getViewport();
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
|
||||
drawBackground(camera, assets, viewport.x, viewport.y);
|
||||
|
||||
DrawContext ctx = pctx.sub();
|
||||
ctx.setBlendMode(BlendMode::addition);
|
||||
|
||||
auto shader = assets.get<Shader>("ui3d");
|
||||
shader->use();
|
||||
shader->uniformMatrix("u_projview", camera.getProjView(false));
|
||||
shader->uniformMatrix("u_apply", glm::mat4(1.0f));
|
||||
batch3d->begin();
|
||||
|
||||
float angle = daytime * glm::pi<float>() * 2.0f;
|
||||
float opacity = glm::pow(1.0f - fog, 7.0f);
|
||||
|
||||
float angle,
|
||||
float opacity,
|
||||
const std::vector<SkySprite>& sprites
|
||||
) {
|
||||
float depthScale = 2e3;
|
||||
for (auto& sprite : sprites) {
|
||||
batch3d->texture(assets.get<Texture>(sprite.texture));
|
||||
|
|
@ -159,39 +110,124 @@ void Skybox::draw(
|
|||
glm::vec3 pos = glm::vec4(0, distance, 0, 1) * rotation;
|
||||
glm::vec3 up = glm::vec4(depthScale, 0, 0, 1) * rotation;
|
||||
glm::vec3 right = glm::vec4(0, 0, depthScale, 1) * rotation;
|
||||
glm::vec4 tint (1,1,1, opacity);
|
||||
glm::vec4 tint(1, 1, 1, opacity);
|
||||
if (!sprite.emissive) {
|
||||
tint *= 0.6f + std::cos(angle)*0.4;
|
||||
tint *= 0.6f + std::cos(angle) * 0.4;
|
||||
}
|
||||
batch3d->sprite(pos, right,
|
||||
up, 1, 1, UVRegion(), tint);
|
||||
batch3d->sprite(pos, right, up, 1, 1, UVRegion(), tint);
|
||||
}
|
||||
batch3d->flush();
|
||||
drawStars(angle, opacity);
|
||||
}
|
||||
|
||||
void Skybox::refresh(const DrawContext& pctx, float t, float mie, const glm::vec3& tint, const glm::vec3& hightlight, uint quality) {
|
||||
void Skybox::draw(
|
||||
const Environment& environment,
|
||||
const DrawContext& pctx,
|
||||
const Camera& camera,
|
||||
float daytime,
|
||||
float fog
|
||||
) {
|
||||
const glm::uvec2& viewport = pctx.getViewport();
|
||||
drawBackground(camera, viewport.x, viewport.y);
|
||||
|
||||
float angle = daytime * glm::pi<float>() * 2.0f;
|
||||
float opacity = glm::pow(1.0f - fog, 7.0f);
|
||||
|
||||
DrawContext ctx = pctx.sub();
|
||||
ctx.setBlendMode(BlendMode::addition);
|
||||
|
||||
if (environment.sky.sprites.empty() && !environment.sky.stars) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto shader = assets.get<Shader>("ui3d");
|
||||
shader->use();
|
||||
shader->uniformMatrix("u_projview", camera.getProjView(false));
|
||||
shader->uniformMatrix("u_apply", glm::mat4(1.0f));
|
||||
batch3d->begin();
|
||||
|
||||
if (!environment.sky.sprites.empty()) {
|
||||
drawSkySprites(daytime, angle, opacity, environment.sky.sprites);
|
||||
}
|
||||
if (environment.sky.stars) {
|
||||
drawStars(angle, opacity);
|
||||
}
|
||||
}
|
||||
|
||||
void Skybox::setMode(SkyMode mode) {
|
||||
if (this->mode == mode && fbo) {
|
||||
return;
|
||||
}
|
||||
this->mode = mode;
|
||||
|
||||
uint size = mode == SkyMode::BOX ? this->size : 1U;
|
||||
prevT = std::numeric_limits<float>().min();
|
||||
|
||||
uint fboid;
|
||||
glGenFramebuffers(1, &fboid);
|
||||
fbo = std::make_unique<Framebuffer>(
|
||||
fboid,
|
||||
false,
|
||||
std::make_unique<Cubemap>(size, size, ImageFormat::RGB888)
|
||||
);
|
||||
}
|
||||
|
||||
void Skybox::refresh(
|
||||
const Environment& environment,
|
||||
const DrawContext& pctx,
|
||||
float dayTime,
|
||||
float mie,
|
||||
const glm::vec3& tint,
|
||||
const glm::vec3& hightlight,
|
||||
uint quality
|
||||
) {
|
||||
setMode(environment.sky.mode);
|
||||
|
||||
if (mode == SkyMode::NONE) {
|
||||
return;
|
||||
} else if (mode == SkyMode::SOLID) {
|
||||
DrawContext ctx = pctx.sub();
|
||||
ctx.setDepthMask(false);
|
||||
ctx.setDepthTest(false);
|
||||
ctx.setFramebuffer(fbo.get());
|
||||
ctx.setViewport({fbo->getWidth(), fbo->getHeight()});
|
||||
ctx.useTexture(advanced_pipeline::TARGET_SKYBOX, fbo->getTexture());
|
||||
ctx.useTexture(advanced_pipeline::TARGET_COLOR, nullptr);
|
||||
|
||||
auto cubemap = dynamic_cast<Cubemap*>(fbo->getTexture());
|
||||
assert(cubemap != nullptr);
|
||||
|
||||
for (int face = 0; face < 6; face++) {
|
||||
glFramebufferTexture2D(
|
||||
GL_FRAMEBUFFER,
|
||||
GL_COLOR_ATTACHMENT0,
|
||||
GL_TEXTURE_CUBE_MAP_POSITIVE_X + face,
|
||||
cubemap->getId(),
|
||||
0
|
||||
);
|
||||
glClearColor(tint.r, tint.g, tint.b, 1);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
frameid++;
|
||||
float dayTime = t;
|
||||
DrawContext ctx = pctx.sub();
|
||||
ctx.setDepthMask(false);
|
||||
ctx.setDepthTest(false);
|
||||
ctx.setFramebuffer(fbo.get());
|
||||
ctx.setViewport({size, size});
|
||||
ctx.setViewport({fbo->getWidth(), fbo->getHeight()});
|
||||
ctx.useTexture(advanced_pipeline::TARGET_SKYBOX, fbo->getTexture());
|
||||
ctx.useTexture(advanced_pipeline::TARGET_COLOR, nullptr);
|
||||
|
||||
auto cubemap = dynamic_cast<Cubemap*>(fbo->getTexture());
|
||||
assert(cubemap != nullptr);
|
||||
|
||||
ready = true;
|
||||
glActiveTexture(GL_TEXTURE0 + TARGET_SKYBOX);
|
||||
cubemap->bind();
|
||||
shader.use();
|
||||
t *= glm::two_pi<float>();
|
||||
|
||||
float t = dayTime * glm::two_pi<float>();
|
||||
lightDir = glm::normalize(glm::vec3(sin(t), -cos(t), 0.0f));
|
||||
|
||||
float sunAngle = glm::radians((t / glm::two_pi<float>() - 0.25f) * 360.0f);
|
||||
float x = -glm::cos(sunAngle + glm::pi<float>() * 0.5f) * glm::radians(sunAltitude);
|
||||
float sunAngle = glm::radians((dayTime - 0.25f) * 360.0f);
|
||||
float x = -glm::cos(sunAngle + glm::pi<float>() * 0.5f) *
|
||||
glm::radians(sunAltitude);
|
||||
float y = sunAngle - glm::pi<float>() * 0.5f;
|
||||
float z = glm::radians(0.0f);
|
||||
rotation = glm::rotate(glm::mat4(1.0f), y, glm::vec3(0, 1, 0));
|
||||
|
|
@ -199,6 +235,7 @@ void Skybox::refresh(const DrawContext& pctx, float t, float mie, const glm::vec
|
|||
rotation = glm::rotate(rotation, z, glm::vec3(0, 0, 1));
|
||||
lightDir = glm::vec3(rotation * glm::vec4(0, 0, -1, 1));
|
||||
|
||||
shader.use();
|
||||
shader.uniform1i("u_quality", quality);
|
||||
shader.uniform1f("u_mie", mie);
|
||||
shader.uniform3f("u_tint", tint);
|
||||
|
|
@ -207,23 +244,22 @@ void Skybox::refresh(const DrawContext& pctx, float t, float mie, const glm::vec
|
|||
shader.uniform3f("u_lightDir", lightDir);
|
||||
shader.uniform1f("u_dayTime", dayTime);
|
||||
|
||||
if (glm::abs(mie-prevMie) + glm::abs(t-prevT) + glm::abs(prevHighlight.r - hightlight.r) >= 0.01) {
|
||||
if (glm::abs(mie - prevMie) + glm::abs(t - prevT) +
|
||||
glm::abs(prevHighlight.r - hightlight.r) >=
|
||||
0.01) {
|
||||
for (uint face = 0; face < 6; face++) {
|
||||
refreshFace(face, cubemap);
|
||||
refreshFace(face, *cubemap);
|
||||
}
|
||||
} else {
|
||||
uint face = frameid % 6;
|
||||
refreshFace(face, cubemap);
|
||||
refreshFace(face, *cubemap);
|
||||
}
|
||||
prevMie = mie;
|
||||
prevT = t;
|
||||
prevHighlight = hightlight;
|
||||
|
||||
cubemap->unbind();
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
}
|
||||
|
||||
void Skybox::refreshFace(uint face, Cubemap* cubemap) {
|
||||
void Skybox::refreshFace(uint face, Cubemap& cubemap) {
|
||||
const glm::vec3 xaxs[] = {
|
||||
{0.0f, 0.0f, -1.0f},
|
||||
{0.0f, 0.0f, 1.0f},
|
||||
|
|
@ -256,7 +292,7 @@ void Skybox::refreshFace(uint face, Cubemap* cubemap) {
|
|||
GL_FRAMEBUFFER,
|
||||
GL_COLOR_ATTACHMENT0,
|
||||
GL_TEXTURE_CUBE_MAP_POSITIVE_X + face,
|
||||
cubemap->getId(),
|
||||
cubemap.getId(),
|
||||
0
|
||||
);
|
||||
shader.uniform3f("u_xaxis", xaxs[face]);
|
||||
|
|
@ -265,14 +301,6 @@ void Skybox::refreshFace(uint face, Cubemap* cubemap) {
|
|||
mesh->draw();
|
||||
}
|
||||
|
||||
void Skybox::bind() const {
|
||||
glActiveTexture(GL_TEXTURE0 + TARGET_SKYBOX);
|
||||
fbo->getTexture()->bind();
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
}
|
||||
|
||||
void Skybox::unbind() const {
|
||||
glActiveTexture(GL_TEXTURE0 + TARGET_SKYBOX);
|
||||
fbo->getTexture()->unbind();
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
const Cubemap* Skybox::getCubemap() const {
|
||||
return dynamic_cast<const Cubemap*>(fbo->getTexture());
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,14 +1,17 @@
|
|||
#pragma once
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <glm/glm.hpp>
|
||||
#include "typedefs.hpp"
|
||||
#include "maths/fastmaths.hpp"
|
||||
#include "graphics/core/MeshData.hpp"
|
||||
|
||||
template<typename VertexStructure> class Mesh;
|
||||
#include "graphics/core/MeshData.hpp"
|
||||
#include "maths/fastmaths.hpp"
|
||||
#include "typedefs.hpp"
|
||||
#include "world/Environment.hpp"
|
||||
|
||||
template <typename VertexStructure>
|
||||
class Mesh;
|
||||
class Shader;
|
||||
class Assets;
|
||||
class Camera;
|
||||
|
|
@ -21,29 +24,20 @@ struct SkyboxVertex {
|
|||
glm::vec2 position;
|
||||
|
||||
static constexpr VertexAttribute ATTRIBUTES[] {
|
||||
{VertexAttribute::Type::FLOAT, false, 2},
|
||||
{{}, 0}};
|
||||
};
|
||||
|
||||
struct SkySprite {
|
||||
std::string texture;
|
||||
float phase;
|
||||
float distance;
|
||||
bool emissive;
|
||||
float altitude;
|
||||
{VertexAttribute::Type::FLOAT, false, 2}, {{}, 0}};
|
||||
};
|
||||
|
||||
class Skybox {
|
||||
std::unique_ptr<Framebuffer> fbo;
|
||||
SkyMode mode = SkyMode::SOLID;
|
||||
uint size;
|
||||
std::unique_ptr<Framebuffer> fbo;
|
||||
const Assets& assets;
|
||||
Shader& shader;
|
||||
bool ready = false;
|
||||
FastRandom random;
|
||||
glm::vec3 lightDir;
|
||||
|
||||
std::unique_ptr<Mesh<SkyboxVertex>> mesh;
|
||||
std::unique_ptr<Batch3D> batch3d;
|
||||
std::vector<SkySprite> sprites;
|
||||
int frameid = 0;
|
||||
|
||||
float prevMie = -1.0f;
|
||||
|
|
@ -53,30 +47,41 @@ class Skybox {
|
|||
glm::mat4 rotation;
|
||||
|
||||
void drawStars(float angle, float opacity);
|
||||
void drawBackground(
|
||||
const Camera& camera, const Assets& assets, int width, int height
|
||||
void drawBackground(const Camera& camera, int width, int height);
|
||||
void drawSkySprites(
|
||||
float daytime,
|
||||
float angle,
|
||||
float opacity,
|
||||
const std::vector<SkySprite>& sprites
|
||||
);
|
||||
void refreshFace(uint face, Cubemap* cubemap);
|
||||
void refreshFace(uint face, Cubemap& cubemap);
|
||||
public:
|
||||
Skybox(uint size, Shader& shader);
|
||||
Skybox(uint size, const Assets& assets);
|
||||
~Skybox();
|
||||
|
||||
void setMode(SkyMode mode);
|
||||
|
||||
void draw(
|
||||
const DrawContext& pctx,
|
||||
const Camera& camera,
|
||||
const Assets& assets,
|
||||
const Environment& environment,
|
||||
const DrawContext& pctx,
|
||||
const Camera& camera,
|
||||
float daytime,
|
||||
float fog
|
||||
);
|
||||
|
||||
void refresh(const DrawContext& pctx, float t, float mie, const glm::vec3& tint, const glm::vec3& hightlight, uint quality);
|
||||
void bind() const;
|
||||
void unbind() const;
|
||||
bool isReady() const {
|
||||
return ready;
|
||||
}
|
||||
void refresh(
|
||||
const Environment& environment,
|
||||
const DrawContext& pctx,
|
||||
float t,
|
||||
float mie,
|
||||
const glm::vec3& tint,
|
||||
const glm::vec3& hightlight,
|
||||
uint quality
|
||||
);
|
||||
|
||||
const glm::vec3 getLightDir() const {
|
||||
const Cubemap* getCubemap() const;
|
||||
|
||||
const glm::vec3& getLightDir() const {
|
||||
return lightDir;
|
||||
}
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,13 +1,40 @@
|
|||
#include "WorldRenderer.hpp"
|
||||
|
||||
#include "animation/rigging.hpp"
|
||||
#include "BlockWrapsRenderer.hpp"
|
||||
#include "ChunksRenderer.hpp"
|
||||
#include "CloudsRenderer.hpp"
|
||||
#include "DebugLinesRenderer.hpp"
|
||||
#include "Emitter.hpp"
|
||||
#include "HandsRenderer.hpp"
|
||||
#include "ModelBatch.hpp"
|
||||
#include "NamedSkeletons.hpp"
|
||||
#include "ParticlesRenderer.hpp"
|
||||
#include "PrecipitationRenderer.hpp"
|
||||
#include "Skybox.hpp"
|
||||
#include "TextNote.hpp"
|
||||
#include "TextsRenderer.hpp"
|
||||
#include "assets/Assets.hpp"
|
||||
#include "assets/assets_util.hpp"
|
||||
#include "coders/GLSLExtension.hpp"
|
||||
#include "content/Content.hpp"
|
||||
#include "engine/Engine.hpp"
|
||||
#include "coders/GLSLExtension.hpp"
|
||||
#include "frontend/LevelFrontend.hpp"
|
||||
#include "frontend/ContentGfxCache.hpp"
|
||||
#include "frontend/LevelFrontend.hpp"
|
||||
#include "graphics/commons/Model.hpp"
|
||||
#include "graphics/core/Atlas.hpp"
|
||||
#include "graphics/core/Batch3D.hpp"
|
||||
#include "graphics/core/DrawContext.hpp"
|
||||
#include "graphics/core/Font.hpp"
|
||||
#include "graphics/core/Framebuffer.hpp"
|
||||
#include "graphics/core/GBuffer.hpp"
|
||||
#include "graphics/core/LineBatch.hpp"
|
||||
#include "graphics/core/Mesh.hpp"
|
||||
#include "graphics/core/PostProcessing.hpp"
|
||||
#include "graphics/core/Shader.hpp"
|
||||
#include "graphics/core/Shadows.hpp"
|
||||
#include "graphics/core/Cubemap.hpp"
|
||||
#include "graphics/core/Texture.hpp"
|
||||
#include "items/Inventory.hpp"
|
||||
#include "items/ItemDef.hpp"
|
||||
#include "items/ItemStack.hpp"
|
||||
|
|
@ -25,32 +52,6 @@
|
|||
#include "world/Level.hpp"
|
||||
#include "world/LevelEvents.hpp"
|
||||
#include "world/World.hpp"
|
||||
#include "graphics/commons/Model.hpp"
|
||||
#include "graphics/core/Atlas.hpp"
|
||||
#include "graphics/core/Batch3D.hpp"
|
||||
#include "graphics/core/DrawContext.hpp"
|
||||
#include "graphics/core/LineBatch.hpp"
|
||||
#include "graphics/core/Mesh.hpp"
|
||||
#include "graphics/core/PostProcessing.hpp"
|
||||
#include "graphics/core/Framebuffer.hpp"
|
||||
#include "graphics/core/Shader.hpp"
|
||||
#include "graphics/core/Texture.hpp"
|
||||
#include "graphics/core/Font.hpp"
|
||||
#include "graphics/core/Shadows.hpp"
|
||||
#include "graphics/core/GBuffer.hpp"
|
||||
#include "BlockWrapsRenderer.hpp"
|
||||
#include "ParticlesRenderer.hpp"
|
||||
#include "PrecipitationRenderer.hpp"
|
||||
#include "HandsRenderer.hpp"
|
||||
#include "NamedSkeletons.hpp"
|
||||
#include "TextsRenderer.hpp"
|
||||
#include "ChunksRenderer.hpp"
|
||||
#include "DebugLinesRenderer.hpp"
|
||||
#include "ModelBatch.hpp"
|
||||
#include "Skybox.hpp"
|
||||
#include "Emitter.hpp"
|
||||
#include "TextNote.hpp"
|
||||
#include "CloudsRenderer.hpp"
|
||||
|
||||
#include <assert.h>
|
||||
#include <algorithm>
|
||||
|
|
@ -58,8 +59,6 @@
|
|||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <memory>
|
||||
|
||||
using namespace advanced_pipeline;
|
||||
|
||||
inline constexpr size_t BATCH3D_CAPACITY = 4096;
|
||||
inline constexpr size_t MODEL_BATCH_CAPACITY = 20'000;
|
||||
|
||||
|
|
@ -105,8 +104,7 @@ WorldRenderer::WorldRenderer(
|
|||
[this](LevelEventType, Chunk* chunk) { chunksRenderer->unload(chunk); }
|
||||
);
|
||||
skybox = std::make_unique<Skybox>(
|
||||
settings.graphics.skyboxResolution.get(),
|
||||
assets.require<Shader>("skybox_gen")
|
||||
settings.graphics.skyboxResolution.get(), assets
|
||||
);
|
||||
|
||||
const auto& content = level.content;
|
||||
|
|
@ -160,7 +158,7 @@ void WorldRenderer::setupWorldShader(
|
|||
shader.uniform1i("u_debugNormals", false);
|
||||
shader.uniform1f("u_dayTime", level.getWorld()->getInfo().daytime);
|
||||
shader.uniform2f("u_lightDir", skybox->getLightDir());
|
||||
shader.uniform1i("u_skybox", TARGET_SKYBOX);
|
||||
shader.uniform1i("u_skybox", advanced_pipeline::TARGET_SKYBOX);
|
||||
|
||||
auto indices = level.content.getIndices();
|
||||
// Light emission when an emissive item is chosen
|
||||
|
|
@ -179,6 +177,11 @@ void WorldRenderer::setupWorldShader(
|
|||
}
|
||||
}
|
||||
|
||||
float WorldRenderer::calcFogFactor() const {
|
||||
const auto& settings = engine.getSettings();
|
||||
return 15.0f / static_cast<float>(settings.chunks.loadDistance.get() - 2);
|
||||
}
|
||||
|
||||
void WorldRenderer::renderOpaque(
|
||||
const DrawContext& ctx,
|
||||
const Camera& camera,
|
||||
|
|
@ -187,14 +190,12 @@ void WorldRenderer::renderOpaque(
|
|||
) {
|
||||
texts->render(ctx, camera, settings, hudVisible, false);
|
||||
|
||||
bool culling = engine.getSettings().graphics.frustumCulling.get();
|
||||
float fogFactor =
|
||||
15.0f / static_cast<float>(settings.chunks.loadDistance.get() - 2);
|
||||
float fogFactor = calcFogFactor();
|
||||
|
||||
auto& entityShader = assets.require<Shader>("entity");
|
||||
setupWorldShader(entityShader, camera, settings, fogFactor);
|
||||
skybox->bind();
|
||||
|
||||
bool culling = engine.getSettings().graphics.frustumCulling.get();
|
||||
if (culling) {
|
||||
frustumCulling->update(camera.getProjView());
|
||||
}
|
||||
|
|
@ -213,25 +214,26 @@ void WorldRenderer::renderOpaque(
|
|||
|
||||
auto& shader = assets.require<Shader>("main");
|
||||
auto& cloudsShader = assets.require<Shader>("clouds");
|
||||
auto& linesShader = assets.require<Shader>("lines");
|
||||
|
||||
setupWorldShader(shader, camera, settings, fogFactor);
|
||||
|
||||
chunksRenderer->drawChunks(camera, shader);
|
||||
blockWraps->draw(ctx);
|
||||
|
||||
int cloudsQuality = settings.graphics.cloudsQuality.get();
|
||||
if (cloudsQuality > 0) {
|
||||
setupWorldShader(cloudsShader, camera, settings, fogFactor);
|
||||
cloudsRenderer->draw(
|
||||
cloudsShader, weather, timer, fogFactor, camera, cloudsQuality
|
||||
);
|
||||
if (level.environment.sky.clouds) {
|
||||
int cloudsQuality = settings.graphics.cloudsQuality.get();
|
||||
if (cloudsQuality > 0) {
|
||||
setupWorldShader(cloudsShader, camera, settings, fogFactor);
|
||||
cloudsRenderer->draw(
|
||||
cloudsShader, weather, timer, fogFactor, camera, cloudsQuality
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if (hudVisible) {
|
||||
auto& linesShader = assets.require<Shader>("lines");
|
||||
renderLines(camera, linesShader, ctx);
|
||||
}
|
||||
skybox->unbind();
|
||||
}
|
||||
|
||||
void WorldRenderer::renderBlockSelection() {
|
||||
|
|
@ -286,21 +288,19 @@ void WorldRenderer::refreshSettings(Shader** shaders) {
|
|||
|
||||
int shadowsQuality = graphics.shadowsQuality.get() * gbufferPipeline;
|
||||
shadowMapping->setQuality(shadowsQuality);
|
||||
|
||||
|
||||
CompileTimeShaderSettings currentSettings {
|
||||
gbufferPipeline,
|
||||
shadowsQuality != 0,
|
||||
graphics.ssao.get() && gbufferPipeline
|
||||
};
|
||||
if (
|
||||
prevCTShaderSettings.advancedRender != currentSettings.advancedRender ||
|
||||
graphics.ssao.get() && gbufferPipeline};
|
||||
if (prevCTShaderSettings.advancedRender != currentSettings.advancedRender ||
|
||||
prevCTShaderSettings.shadows != currentSettings.shadows ||
|
||||
prevCTShaderSettings.ssao != currentSettings.ssao
|
||||
) {
|
||||
prevCTShaderSettings.ssao != currentSettings.ssao) {
|
||||
std::vector<std::string> defines;
|
||||
if (currentSettings.shadows) defines.emplace_back("ENABLE_SHADOWS");
|
||||
if (currentSettings.ssao) defines.emplace_back("ENABLE_SSAO");
|
||||
if (currentSettings.advancedRender) defines.emplace_back("ADVANCED_RENDER");
|
||||
if (currentSettings.advancedRender)
|
||||
defines.emplace_back("ADVANCED_RENDER");
|
||||
|
||||
for (size_t i = 0; shaders[i]; i++) {
|
||||
shaders[i]->recompile(defines);
|
||||
|
|
@ -332,7 +332,8 @@ void WorldRenderer::renderFrame(
|
|||
auto& entityShader = assets.require<Shader>("entity");
|
||||
auto& cloudsShader = assets.require<Shader>("clouds");
|
||||
auto& translucentShader = assets.require<Shader>("translucent");
|
||||
auto& deferredShader = assets.require<PostEffect>("deferred_lighting").getShader();
|
||||
auto& deferredShader =
|
||||
assets.require<PostEffect>("deferred_lighting").getShader();
|
||||
|
||||
const auto& settings = engine.getSettings();
|
||||
|
||||
|
|
@ -342,19 +343,19 @@ void WorldRenderer::renderFrame(
|
|||
&cloudsShader,
|
||||
&translucentShader,
|
||||
&deferredShader,
|
||||
nullptr
|
||||
};
|
||||
nullptr};
|
||||
|
||||
refreshSettings(affectedShaders);
|
||||
|
||||
const auto& worldInfo = world->getInfo();
|
||||
|
||||
|
||||
float clouds = weather.clouds();
|
||||
clouds = glm::max(worldInfo.fog, clouds);
|
||||
float mie = 1.0f + glm::max(worldInfo.fog, clouds * 0.5f) * 2.0f;
|
||||
|
||||
float random = rand() / static_cast<float>(RAND_MAX);
|
||||
skybox->refresh(
|
||||
level.environment,
|
||||
pctx,
|
||||
worldInfo.daytime,
|
||||
mie,
|
||||
|
|
@ -373,20 +374,19 @@ void WorldRenderer::renderFrame(
|
|||
{
|
||||
DrawContext wctx = pctx.sub();
|
||||
postProcessing.use(wctx, gbufferPipeline);
|
||||
|
||||
display::clearDepth();
|
||||
|
||||
/* Main opaque pass (GBuffer pass) */ {
|
||||
DrawContext ctx = wctx.sub();
|
||||
ctx.setDepthTest(true);
|
||||
ctx.setCullFace(true);
|
||||
ctx.useTexture(advanced_pipeline::TARGET_SKYBOX, skybox->getCubemap());
|
||||
ctx.useTexture(advanced_pipeline::TARGET_COLOR, nullptr);
|
||||
renderOpaque(ctx, camera, settings, hudVisible);
|
||||
}
|
||||
texts->render(pctx, camera, settings, hudVisible, true);
|
||||
}
|
||||
skybox->bind();
|
||||
float fogFactor =
|
||||
15.0f / static_cast<float>(settings.chunks.loadDistance.get() - 2);
|
||||
float fogFactor = calcFogFactor();
|
||||
if (gbufferPipeline) {
|
||||
deferredShader.use();
|
||||
setupWorldShader(deferredShader, camera, settings, fogFactor);
|
||||
|
|
@ -395,6 +395,7 @@ void WorldRenderer::renderFrame(
|
|||
{
|
||||
DrawContext ctx = pctx.sub();
|
||||
ctx.setDepthTest(true);
|
||||
ctx.useTexture(advanced_pipeline::TARGET_COLOR, nullptr);
|
||||
|
||||
if (gbufferPipeline) {
|
||||
postProcessing.bindDepthBuffer();
|
||||
|
|
@ -403,7 +404,9 @@ void WorldRenderer::renderFrame(
|
|||
}
|
||||
|
||||
// Background sky plane
|
||||
skybox->draw(ctx, camera, assets, worldInfo.daytime, clouds);
|
||||
skybox->draw(
|
||||
level.environment, ctx, camera, worldInfo.daytime, clouds
|
||||
);
|
||||
|
||||
auto& linesShader = assets.require<Shader>("lines");
|
||||
linesShader.use();
|
||||
|
|
@ -415,10 +418,12 @@ void WorldRenderer::renderFrame(
|
|||
linesShader.uniformMatrix("u_projview", projView);
|
||||
lineBatch->flush();
|
||||
|
||||
skybox->bind();
|
||||
DrawContext wctx = ctx.sub();
|
||||
wctx.useTexture(advanced_pipeline::TARGET_SKYBOX, skybox->getCubemap());
|
||||
wctx.useTexture(advanced_pipeline::TARGET_COLOR, nullptr);
|
||||
// Translucent blocks
|
||||
{
|
||||
auto sctx = ctx.sub();
|
||||
auto sctx = wctx.sub();
|
||||
sctx.setCullFace(true);
|
||||
translucentShader.use();
|
||||
setupWorldShader(translucentShader, camera, settings, fogFactor);
|
||||
|
|
@ -429,44 +434,41 @@ void WorldRenderer::renderFrame(
|
|||
entityShader.use();
|
||||
setupWorldShader(entityShader, camera, settings, fogFactor);
|
||||
|
||||
std::array<const WeatherPreset*, 2> weatherInstances {&weather.a, &weather.b};
|
||||
std::array<const WeatherPreset*, 2> weatherInstances {
|
||||
&weather.a, &weather.b};
|
||||
for (const auto& weather : weatherInstances) {
|
||||
float maxIntensity = weather->fall.maxIntensity;
|
||||
float zero = weather->fall.minOpacity;
|
||||
float one = weather->fall.maxOpacity;
|
||||
float t = (weather->intensity * (one - zero)) * maxIntensity + zero;
|
||||
entityShader.uniform1i("u_alphaClip", weather->fall.opaque);
|
||||
entityShader.uniform1f("u_opacity", weather->fall.opaque ? t * t : t);
|
||||
entityShader.uniform1f(
|
||||
"u_opacity", weather->fall.opaque ? t * t : t
|
||||
);
|
||||
if (weather->intensity > 1.e-3f && !weather->fall.texture.empty()) {
|
||||
precipitation->render(camera, *weather);
|
||||
}
|
||||
}
|
||||
skybox->unbind();
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
}
|
||||
postProcessing.render(pctx, assets, timer, camera);
|
||||
|
||||
|
||||
if (player.currentCamera == player.fpCamera) {
|
||||
DrawContext ctx = pctx.sub();
|
||||
ctx.setDepthTest(true);
|
||||
ctx.setCullFace(true);
|
||||
ctx.useTexture(advanced_pipeline::TARGET_SKYBOX, skybox->getCubemap());
|
||||
ctx.useTexture(advanced_pipeline::TARGET_COLOR, nullptr);
|
||||
display::clearDepth();
|
||||
|
||||
// prepare modified HUD camera
|
||||
Camera hudcam = camera;
|
||||
hudcam.far = 10.0f;
|
||||
hudcam.setFov(0.9f);
|
||||
hudcam.position = {};
|
||||
|
||||
hands->render(camera);
|
||||
|
||||
display::clearDepth();
|
||||
setupWorldShader(entityShader, hudcam, engine.getSettings(), 0.0f);
|
||||
|
||||
skybox->bind();
|
||||
modelBatch->render();
|
||||
modelBatch->setLightsOffset(glm::vec3());
|
||||
skybox->unbind();
|
||||
hands->render(camera);
|
||||
}
|
||||
renderBlockOverlay(pctx);
|
||||
|
||||
|
|
@ -486,13 +488,12 @@ void WorldRenderer::renderBlockOverlay(const DrawContext& wctx) {
|
|||
if (def.overlayTexture.empty()) {
|
||||
return;
|
||||
}
|
||||
auto textureRegion = util::get_texture_region(
|
||||
assets, def.overlayTexture, "blocks:notfound"
|
||||
);
|
||||
auto textureRegion =
|
||||
util::get_texture_region(assets, def.overlayTexture, "blocks:notfound");
|
||||
DrawContext ctx = wctx.sub();
|
||||
ctx.setDepthTest(false);
|
||||
ctx.setCullFace(false);
|
||||
|
||||
|
||||
auto& shader = assets.require<Shader>("ui3d");
|
||||
shader.use();
|
||||
batch3d->begin();
|
||||
|
|
|
|||
|
|
@ -99,6 +99,8 @@ class WorldRenderer {
|
|||
);
|
||||
|
||||
void refreshSettings(Shader** shaders);
|
||||
|
||||
float calcFogFactor() const;
|
||||
public:
|
||||
std::unique_ptr<ParticlesRenderer> particles;
|
||||
std::unique_ptr<TextsRenderer> texts;
|
||||
|
|
|
|||
|
|
@ -33,6 +33,8 @@ namespace io {
|
|||
}
|
||||
}
|
||||
|
||||
path(std::string_view str) : path(std::string(str)) {}
|
||||
|
||||
path(const char* str) : path(std::string(str)) {}
|
||||
|
||||
bool operator==(const std::string& other) const {
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@ const uint MIN_SURROUNDING = 9;
|
|||
ChunksController::ChunksController(Level& level)
|
||||
: level(level),
|
||||
generator(std::make_unique<WorldGenerator>(
|
||||
level.content.generators.require(level.getWorld()->getGenerator()),
|
||||
level.content.generators.require(level.environment.generator),
|
||||
level.content,
|
||||
level.getWorld()->getSeed()
|
||||
)) {}
|
||||
|
|
|
|||
|
|
@ -179,7 +179,7 @@ void EngineController::onMissingContent(
|
|||
if (engine.isHeadless()) {
|
||||
throw std::runtime_error(
|
||||
"missing content: " +
|
||||
json::stringify(create_missing_content_report(report), true, " ")
|
||||
util::quote(json::stringify(create_missing_content_report(report), true, " "))
|
||||
);
|
||||
} else {
|
||||
engine.setScreen(std::make_shared<MenuScreen>(engine));
|
||||
|
|
@ -268,7 +268,7 @@ inline uint64_t str2seed(const std::string& seedstr) {
|
|||
void EngineController::createWorld(
|
||||
const std::string& name,
|
||||
const std::string& seedstr,
|
||||
const std::string& generatorID
|
||||
const std::string& environment
|
||||
) {
|
||||
uint64_t seed = str2seed(seedstr);
|
||||
|
||||
|
|
@ -279,17 +279,31 @@ void EngineController::createWorld(
|
|||
paths.setCurrentWorldFolder(folder);
|
||||
engine.getContentControl().loadContent();
|
||||
});
|
||||
const auto& generators = engine.getContentControl().get()->generators;
|
||||
|
||||
// generator-based environments must die in 1.0
|
||||
bool genBasedEnv = false;
|
||||
if (auto genDef = generators.find(environment)) {
|
||||
genBasedEnv = true;
|
||||
}
|
||||
|
||||
auto& contentControl = engine.getContentControl();
|
||||
auto level = World::create(
|
||||
name,
|
||||
generatorID,
|
||||
genBasedEnv ? "" : environment,
|
||||
genBasedEnv ? environment : "",
|
||||
folder,
|
||||
seed,
|
||||
engine.getSettings(),
|
||||
*contentControl.get(),
|
||||
contentControl.getContentPacks()
|
||||
);
|
||||
|
||||
// generator-based environment initialization
|
||||
if (genBasedEnv) {
|
||||
level->environment.generator = environment;
|
||||
}
|
||||
|
||||
if (!engine.isHeadless()) {
|
||||
level->players->create(localPlayer);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -149,7 +149,7 @@ void LevelController::saveWorld() {
|
|||
world->wfile->createDirectories();
|
||||
scripting::on_world_save();
|
||||
level->onSave();
|
||||
level->getWorld()->write(level.get());
|
||||
level->getWorld()->write(*level);
|
||||
}
|
||||
|
||||
void LevelController::onWorldQuit() {
|
||||
|
|
|
|||
|
|
@ -20,8 +20,14 @@
|
|||
#include "window/Window.hpp"
|
||||
#include "world/Level.hpp"
|
||||
|
||||
#include <array>
|
||||
|
||||
using namespace scripting;
|
||||
|
||||
namespace {
|
||||
static std::array<std::unique_ptr<Process>, MAX_SUBPROCESSES> processes;
|
||||
}
|
||||
|
||||
/// @brief Check if content is loaded
|
||||
static int l_is_content_loaded(lua::State* L) {
|
||||
return lua::pushboolean(L, content != nullptr);
|
||||
|
|
@ -337,6 +343,10 @@ static int l_start_debug_instance(lua::State* L) {
|
|||
if (!engine->getProject().permissions.has(Permissions::DEBUGGING)) {
|
||||
throw std::runtime_error("project has no debugging permission");
|
||||
}
|
||||
const auto& params = engine->getCoreParameters();
|
||||
if (params.subProcessDepth >= MAX_SUBPROCESS_DEPTH) {
|
||||
throw std::runtime_error("max subprocess depth exceeded");
|
||||
}
|
||||
|
||||
int port = lua::tointeger(L, 1);
|
||||
if (port == 0) {
|
||||
|
|
@ -357,6 +367,8 @@ static int l_start_debug_instance(lua::State* L) {
|
|||
"--res", paths.getResourcesFolder().u8string(),
|
||||
"--dir", paths.getUserFilesFolder().u8string(),
|
||||
"--dbg-server", "tcp:" + std::to_string(port),
|
||||
"--sub-depth", std::to_string(engine->getCoreParameters()
|
||||
.subProcessDepth + 1),
|
||||
};
|
||||
if (!projectPath.empty()) {
|
||||
args.emplace_back("--project");
|
||||
|
|
@ -365,11 +377,76 @@ static int l_start_debug_instance(lua::State* L) {
|
|||
|
||||
platform::new_engine_instance(
|
||||
std::move(args),
|
||||
outputPath.empty() ? "" : io::resolve(std::string(outputPath))
|
||||
outputPath.empty() ? "" : io::resolve(std::string(outputPath)),
|
||||
false
|
||||
);
|
||||
return lua::pushinteger(L, port);
|
||||
}
|
||||
|
||||
static int l_start_background_instance(lua::State* L) {
|
||||
if (!engine->getProject().permissions.has(Permissions::SUB_INSTANCES)) {
|
||||
throw std::runtime_error("project has no sub-instances permission");
|
||||
}
|
||||
const auto& params = engine->getCoreParameters();
|
||||
if (params.subProcessDepth >= MAX_SUBPROCESS_DEPTH) {
|
||||
throw std::runtime_error("max subprocess depth exceeded");
|
||||
}
|
||||
|
||||
auto scriptPath = lua::require_lstring(L, 1);
|
||||
io::path outputPath = lua::isstring(L, 2) ? lua::require_lstring(L, 2) : "";
|
||||
const auto& paths = engine->getPaths();
|
||||
|
||||
std::vector<std::string> args {
|
||||
"--headless",
|
||||
"--res", paths.getResourcesFolder().u8string(),
|
||||
"--dir", paths.getUserFilesFolder().u8string(),
|
||||
"--script", io::resolve(scriptPath).u8string(),
|
||||
"--sub-depth", std::to_string(engine->getCoreParameters()
|
||||
.subProcessDepth + 1),
|
||||
"--log", io::resolve(outputPath).u8string(),
|
||||
};
|
||||
args.emplace_back("--project");
|
||||
args.emplace_back(io::resolve(engine->getProject().path).u8string());
|
||||
|
||||
int handle = -1;
|
||||
for (int i = 0; i < ::processes.size(); i++) {
|
||||
if (!::processes[i] || !::processes[i]->isActive()) {
|
||||
handle = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (handle == -1) {
|
||||
throw std::runtime_error("sub-processes limit exceeded");
|
||||
}
|
||||
::processes[handle] =
|
||||
platform::new_engine_instance(std::move(args), "", true);
|
||||
|
||||
return lua::pushinteger(L, handle);
|
||||
}
|
||||
|
||||
static int l_is_instance_alive(lua::State* L) {
|
||||
int handle = lua::tointeger(L, 1);
|
||||
if (handle < 0 || handle >= ::processes.size()) {
|
||||
throw std::runtime_error("invalid process handle");
|
||||
}
|
||||
auto& process = ::processes[handle];
|
||||
return lua::pushboolean(L, process && process->isActive());
|
||||
}
|
||||
|
||||
static int l_terminate_instance(lua::State* L) {
|
||||
int handle = lua::tointeger(L, 1);
|
||||
if (handle < 0 || handle >= ::processes.size()) {
|
||||
throw std::runtime_error("invalid process handle");
|
||||
}
|
||||
auto& process = ::processes[handle];
|
||||
if (process == nullptr) {
|
||||
return lua::pushboolean(L, false);
|
||||
}
|
||||
bool active = process->isActive();
|
||||
process.reset();
|
||||
return lua::pushboolean(L, active);
|
||||
}
|
||||
|
||||
const luaL_Reg applib[] = {
|
||||
/// content
|
||||
{"is_content_loaded", lua::wrap<l_is_content_loaded>},
|
||||
|
|
@ -402,5 +479,8 @@ const luaL_Reg applib[] = {
|
|||
{"get_version", lua::wrap<l_get_version>},
|
||||
{"create_memory_device", lua::wrap<l_create_memory_device>},
|
||||
{"start_debug_instance", lua::wrap<l_start_debug_instance>},
|
||||
{"start_background_instance", lua::wrap<l_start_background_instance>},
|
||||
{"is_instance_alive", lua::wrap<l_is_instance_alive>},
|
||||
{"terminate_instance", lua::wrap<l_terminate_instance>},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
|
|
|||
|
|
@ -125,7 +125,7 @@ static int l_is_night(lua::State* L) {
|
|||
}
|
||||
|
||||
static int l_get_generator(lua::State* L) {
|
||||
return lua::pushstring(L, require_world_info().generator);
|
||||
return lua::pushstring(L, require_level().environment.generator);
|
||||
}
|
||||
|
||||
static int l_get_chunk_data(lua::State* L) {
|
||||
|
|
|
|||
|
|
@ -161,17 +161,13 @@ static LuaCanvas& require_canvas(State* L, int idx) {
|
|||
static int l_clear(State* L) {
|
||||
auto& canvas = require_canvas(L, 1);
|
||||
auto& image = canvas.getData();
|
||||
ubyte* data = image.getData();
|
||||
RGBA rgba {};
|
||||
size_t pixelscount = image.getWidth() * image.getHeight();
|
||||
uint32_t* data = reinterpret_cast<uint32_t*>(image.getData());
|
||||
|
||||
if (gettop(L) == 1) {
|
||||
std::fill(data, data + image.getDataSize(), 0);
|
||||
return 0;
|
||||
}
|
||||
rgba = get_rgba(L, 2);
|
||||
size_t pixels = image.getWidth() * image.getHeight();
|
||||
const size_t channels = 4;
|
||||
for (size_t i = 0; i < pixels * channels; i++) {
|
||||
data[i] = rgba.arr[i % channels];
|
||||
std::fill(data, data + pixelscount, 0);
|
||||
} else {
|
||||
std::fill(data, data + pixelscount, get_rgba(L, 2).rgba);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
|
|||
17
src/main.cpp
17
src/main.cpp
|
|
@ -7,9 +7,11 @@
|
|||
#include <iostream>
|
||||
#include <stdexcept>
|
||||
|
||||
using namespace std::literals;
|
||||
static debug::Logger logger("main");
|
||||
|
||||
static void sigterm_handler(int signum) {
|
||||
logger.info() << (signum == SIGTERM ? "SIGTERM" : "SIGINT") << " received";
|
||||
Engine::getInstance().quit();
|
||||
}
|
||||
|
||||
|
|
@ -25,13 +27,24 @@ int main(int argc, char** argv) {
|
|||
if (!parse_cmdline(argc, argv, coreParameters)) {
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
logger.debug() << "sub-process depth: "
|
||||
<< coreParameters.subProcessDepth;
|
||||
} catch (const std::runtime_error& err) {
|
||||
std::cerr << err.what() << std::endl;
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
std::signal(SIGTERM, sigterm_handler);
|
||||
|
||||
debug::Logger::init(coreParameters.userFolder.string() + "/latest.log");
|
||||
#ifdef NDEBUG
|
||||
std::signal(SIGINT, sigterm_handler);
|
||||
#endif
|
||||
std::filesystem::path logFile = coreParameters.logFile;
|
||||
if (logFile.empty()) {
|
||||
logFile = coreParameters.userFolder.string() + "/latest"s +
|
||||
(coreParameters.subProcessDepth > 0
|
||||
? ".sub" + std::to_string(coreParameters.subProcessDepth)
|
||||
: "") + ".log"s;
|
||||
}
|
||||
debug::Logger::init(logFile.u8string());
|
||||
platform::configure_encoding();
|
||||
|
||||
auto& engine = Engine::getInstance();
|
||||
|
|
|
|||
|
|
@ -128,7 +128,7 @@ void Player::teleport(glm::vec3 position) {
|
|||
void Player::attemptToChooseSpawnpoint() {
|
||||
// looks bad to be here tbh
|
||||
const auto& generatorDef =
|
||||
level.content.generators.require(level.getWorld()->getGenerator());
|
||||
level.content.generators.require(level.environment.generator);
|
||||
|
||||
int minHeight = generatorDef.playerMinSpawnHeight;
|
||||
int maxHeight = generatorDef.playerMaxSpawnHeight;
|
||||
|
|
|
|||
|
|
@ -13,22 +13,22 @@
|
|||
namespace fs = std::filesystem;
|
||||
|
||||
class ArgC {
|
||||
public:
|
||||
std::string keyword;
|
||||
std::function<bool()> execute;
|
||||
std::string args;
|
||||
std::string help;
|
||||
ArgC(
|
||||
const std::string& keyword,
|
||||
std::function<bool()> execute,
|
||||
const std::string& args,
|
||||
const std::string& help
|
||||
) {
|
||||
this->keyword = keyword;
|
||||
this->execute = execute;
|
||||
this->args = args;
|
||||
this->help = help;
|
||||
}
|
||||
public:
|
||||
std::string keyword;
|
||||
std::function<bool(CoreParameters&, util::ArgsReader&)> execute;
|
||||
std::string args;
|
||||
std::string help;
|
||||
ArgC(
|
||||
const std::string& keyword,
|
||||
std::function<bool(CoreParameters&, util::ArgsReader&)> execute,
|
||||
const std::string& args,
|
||||
const std::string& help
|
||||
) {
|
||||
this->keyword = keyword;
|
||||
this->execute = execute;
|
||||
this->args = args;
|
||||
this->help = help;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -36,54 +36,66 @@ static bool perform_keyword(
|
|||
util::ArgsReader& reader, const std::string& keyword, CoreParameters& params
|
||||
) {
|
||||
static const std::vector<ArgC> argumentsCommandline = {
|
||||
ArgC("--res", [¶ms, &reader]() -> bool {
|
||||
ArgC("--res", [](auto& params, auto& reader) -> bool {
|
||||
params.resFolder = reader.next();
|
||||
return true;
|
||||
}, "<path>", "set resources directory."),
|
||||
ArgC("--dir", [¶ms, &reader]() -> bool {
|
||||
ArgC("--dir", [](auto& params, auto& reader) -> bool {
|
||||
params.userFolder = reader.next();
|
||||
return true;
|
||||
}, "<path>", "set userfiles directory."),
|
||||
ArgC("--project", [¶ms, &reader]() -> bool {
|
||||
ArgC("--project", [](auto& params, auto& reader) -> bool {
|
||||
params.projectFolder = reader.next();
|
||||
return true;
|
||||
}, "<path>", "set project directory."),
|
||||
ArgC("--test", [¶ms, &reader]() -> bool {
|
||||
ArgC("--test", [](auto& params, auto& reader) -> bool {
|
||||
params.testMode = true;
|
||||
params.scriptFile = reader.next();
|
||||
return true;
|
||||
}, "<path>", "test script file."),
|
||||
ArgC("--script", [¶ms, &reader]() -> bool {
|
||||
ArgC("--script", [](auto& params, auto& reader) -> bool {
|
||||
params.testMode = false;
|
||||
params.scriptFile = reader.next();
|
||||
return true;
|
||||
}, "<path>", "main script file."),
|
||||
ArgC("--headless", [¶ms]() -> bool {
|
||||
ArgC("--headless", [](auto& params, auto& reader) -> bool {
|
||||
params.headless = true;
|
||||
return true;
|
||||
}, "", "run in headless mode."),
|
||||
ArgC("--stdin-cmd", [¶ms]() -> bool {
|
||||
ArgC("--stdin-cmd", [](auto& params, auto& reader) -> bool {
|
||||
params.stdinCommands = true;
|
||||
return true;
|
||||
}, "", "run commands from stdin."),
|
||||
ArgC("--tps", [¶ms, &reader]() -> bool {
|
||||
ArgC("--tps", [](auto& params, auto& reader) -> bool {
|
||||
params.tps = reader.nextInt();
|
||||
return true;
|
||||
}, "<tps>", "headless mode tick-rate (default - 20)."),
|
||||
ArgC("--version", []() -> bool {
|
||||
ArgC("--version", [](auto&, auto&) -> bool {
|
||||
std::cout << ENGINE_VERSION_STRING << std::endl;
|
||||
return false;
|
||||
}, "", "display the engine version."),
|
||||
ArgC("--dbg-server", [¶ms, &reader]() -> bool {
|
||||
ArgC("--dbg-server", [](auto& params, auto& reader) -> bool {
|
||||
params.debugServerString = reader.next();
|
||||
return true;
|
||||
}, "<serv>", "open debugging server where <serv> is {transport}:{port}"),
|
||||
ArgC("--help", []() -> bool {
|
||||
ArgC("--sub-depth", [](auto& params, auto& reader) -> bool {
|
||||
params.subProcessDepth = reader.nextInt();
|
||||
return true;
|
||||
}, "<depth>", "sub-process depth"),
|
||||
ArgC("--log", [](auto& params, auto& reader) -> bool {
|
||||
params.logFile = reader.next();
|
||||
return true;
|
||||
}, "<file>", "target log file"),
|
||||
ArgC("--help", [](auto&, auto&) -> bool {
|
||||
std::cout << "VoxelCore v" << ENGINE_VERSION_STRING << "\n\n";
|
||||
std::cout << "Command-line arguments:\n";
|
||||
for (auto& a : argumentsCommandline) {
|
||||
std::cout << std::setw(24) << std::left << (a.keyword + " " + a.args);
|
||||
std::cout << "- " << a.help << std::endl;
|
||||
for (auto& arg : argumentsCommandline) {
|
||||
if (arg.help.empty()) {
|
||||
continue;
|
||||
}
|
||||
std::cout << std::setw(24) << std::left
|
||||
<< (arg.keyword + " " + arg.args);
|
||||
std::cout << "- " << arg.help << std::endl;
|
||||
}
|
||||
std::cout << std::endl;
|
||||
return false;
|
||||
|
|
@ -91,7 +103,7 @@ static bool perform_keyword(
|
|||
};
|
||||
for (auto& a : argumentsCommandline) {
|
||||
if (a.keyword == keyword) {
|
||||
return a.execute();
|
||||
return a.execute(params, reader);
|
||||
}
|
||||
}
|
||||
throw std::runtime_error("unknown argument " + keyword);
|
||||
|
|
|
|||
|
|
@ -19,7 +19,16 @@
|
|||
#else
|
||||
#include <sys/poll.h>
|
||||
#include <unistd.h>
|
||||
#include <fcntl.h>
|
||||
#include <signal.h>
|
||||
#include <stdio.h>
|
||||
#endif
|
||||
#ifdef __linux__
|
||||
#include <sys/prctl.h>
|
||||
#include <sys/wait.h>
|
||||
#endif
|
||||
|
||||
using namespace std::literals;
|
||||
|
||||
namespace platform::internal {
|
||||
std::filesystem::path get_executable_path();
|
||||
|
|
@ -215,8 +224,102 @@ std::filesystem::path platform::get_executable_path() {
|
|||
#endif
|
||||
}
|
||||
|
||||
void platform::new_engine_instance(
|
||||
const std::vector<std::string>& args, std::filesystem::path outputFile
|
||||
class SystemProcess final : public Process {
|
||||
public:
|
||||
#ifdef __linux__
|
||||
SystemProcess(pid_t pid) : pid(pid) {
|
||||
}
|
||||
|
||||
~SystemProcess() {
|
||||
terminate();
|
||||
}
|
||||
#elif defined(_WIN32)
|
||||
SystemProcess(const PROCESS_INFORMATION& pi)
|
||||
: processHandle(pi.hProcess), pid(pi.dwProcessId) {
|
||||
if (pi.hThread != nullptr) {
|
||||
CloseHandle(pi.hThread);
|
||||
}
|
||||
}
|
||||
|
||||
~SystemProcess() {
|
||||
terminate();
|
||||
}
|
||||
#endif
|
||||
SystemProcess(const SystemProcess&) = delete;
|
||||
SystemProcess(SystemProcess&&) noexcept = default;
|
||||
SystemProcess& operator=(const SystemProcess&) = delete;
|
||||
|
||||
SystemProcess& operator=(SystemProcess&& other) noexcept {
|
||||
if (this != &other) {
|
||||
#ifdef __linux__
|
||||
pid = other.pid;
|
||||
#elif defined(_WIN32)
|
||||
if (processHandle != nullptr) {
|
||||
CloseHandle(processHandle);
|
||||
}
|
||||
processHandle = other.processHandle;
|
||||
pid = other.pid;
|
||||
other.processHandle = nullptr;
|
||||
other.pid = 0;
|
||||
#endif
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool isActive() const override {
|
||||
#ifdef __linux__
|
||||
if (kill(pid, 0) == 0) {
|
||||
return true;
|
||||
}
|
||||
return errno != ESRCH;
|
||||
#elif defined(_WIN32)
|
||||
if (processHandle == nullptr) {
|
||||
return false;
|
||||
}
|
||||
DWORD exitCode;
|
||||
if (GetExitCodeProcess(processHandle, &exitCode)) {
|
||||
return exitCode == STILL_ACTIVE;
|
||||
}
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
void update() override {}
|
||||
|
||||
void waitForEnd() override {
|
||||
#ifdef __linux__
|
||||
waitpid(pid, nullptr, 0);
|
||||
#elif defined(_WIN32)
|
||||
if (processHandle != nullptr) {
|
||||
WaitForSingleObject(processHandle, INFINITE);
|
||||
}
|
||||
#endif
|
||||
};
|
||||
|
||||
void terminate() final override {
|
||||
#ifdef __linux__
|
||||
logger.info() << "terminating " << pid;
|
||||
kill(pid, SIGTERM);
|
||||
#elif defined(_WIN32)
|
||||
if (processHandle != nullptr) {
|
||||
TerminateProcess(processHandle, 1);
|
||||
WaitForSingleObject(processHandle, INFINITE);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
private:
|
||||
#ifdef __linux__
|
||||
pid_t pid;
|
||||
#elif defined(_WIN32)
|
||||
HANDLE processHandle = nullptr;
|
||||
DWORD pid = 0;
|
||||
#endif
|
||||
};
|
||||
|
||||
std::unique_ptr<Process> platform::new_engine_instance(
|
||||
const std::vector<std::string>& args,
|
||||
std::filesystem::path outputFile,
|
||||
bool subProcess
|
||||
) {
|
||||
auto executable = get_executable_path();
|
||||
|
||||
|
|
@ -255,7 +358,7 @@ void platform::new_engine_instance(
|
|||
if (!outputFile.empty()) {
|
||||
si.dwFlags |= STARTF_USESTDHANDLES;
|
||||
si.hStdOutput = CreateFileW(
|
||||
toWString(outputFile.u8string()).data(),
|
||||
toWString(outputFile.empty() ? outputFile.u8string() : "NUL"s).data(),
|
||||
GENERIC_WRITE,
|
||||
FILE_SHARE_WRITE | FILE_SHARE_READ,
|
||||
nullptr,
|
||||
|
|
@ -285,6 +388,38 @@ void platform::new_engine_instance(
|
|||
&si,
|
||||
&pi
|
||||
);
|
||||
if (subProcess) {
|
||||
HANDLE job = CreateJobObjectW(nullptr, nullptr);
|
||||
|
||||
JOBOBJECT_EXTENDED_LIMIT_INFORMATION info{};
|
||||
info.BasicLimitInformation.LimitFlags =
|
||||
JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE;
|
||||
|
||||
try {
|
||||
if (!SetInformationJobObject(
|
||||
job,
|
||||
JobObjectExtendedLimitInformation,
|
||||
&info,
|
||||
sizeof(info))) {
|
||||
throw std::runtime_error(
|
||||
"SetInformationJobObject failed with code: " +
|
||||
std::to_string(GetLastError())
|
||||
);
|
||||
}
|
||||
if (!AssignProcessToJobObject(job, pi.hProcess)) {
|
||||
throw std::runtime_error(
|
||||
"SetInformationJobObject failed with code: " +
|
||||
std::to_string(GetLastError())
|
||||
);
|
||||
}
|
||||
return std::make_unique<SystemProcess>(pi);
|
||||
} catch (const std::exception& err) {
|
||||
CloseHandle(job);
|
||||
CloseHandle(pi.hProcess);
|
||||
CloseHandle(pi.hThread);
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
if (success) {
|
||||
CloseHandle(pi.hProcess);
|
||||
CloseHandle(pi.hThread);
|
||||
|
|
@ -295,6 +430,49 @@ void platform::new_engine_instance(
|
|||
);
|
||||
}
|
||||
#else
|
||||
|
||||
// TODO: implement
|
||||
#ifndef __APPLE__
|
||||
if (subProcess) {
|
||||
pid_t pid = fork();
|
||||
|
||||
if (outputFile.empty()) {
|
||||
outputFile = "/dev/null";
|
||||
}
|
||||
int fd = open(
|
||||
outputFile.string().c_str(), O_WRONLY | O_CREAT | O_TRUNC, 0644
|
||||
);
|
||||
|
||||
if (pid == 0) {
|
||||
prctl(PR_SET_PDEATHSIG, SIGTERM);
|
||||
|
||||
if (getppid() == 1) {
|
||||
_exit(1);
|
||||
}
|
||||
|
||||
dup2(fd, STDOUT_FILENO);
|
||||
dup2(fd, STDERR_FILENO);
|
||||
close(fd);
|
||||
|
||||
std::vector<const char*> argv(args.size() + 2);
|
||||
argv[0] = const_cast<char*>(executable.c_str());
|
||||
for (int i = 0; i < args.size(); i++) {
|
||||
argv[i + 1] = args[i].c_str();
|
||||
}
|
||||
argv[args.size() + 1] = nullptr;
|
||||
|
||||
prctl(PR_SET_NO_NEW_PRIVS, 1, 0, 0, 0);
|
||||
execvp(executable.c_str(), const_cast<char**>(argv.data()));
|
||||
|
||||
_exit(127);
|
||||
} else {
|
||||
close(fd);
|
||||
usleep(1000); // waiting for execvp call
|
||||
return std::make_unique<SystemProcess>(pid);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
std::stringstream ss;
|
||||
ss << executable;
|
||||
for (int i = 0; i < args.size(); i++) {
|
||||
|
|
@ -315,6 +493,7 @@ void platform::new_engine_instance(
|
|||
);
|
||||
}
|
||||
#endif
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool platform::stdin_has_data() {
|
||||
|
|
|
|||
|
|
@ -2,8 +2,11 @@
|
|||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include <filesystem>
|
||||
|
||||
#include "interfaces/Process.hpp"
|
||||
|
||||
namespace platform {
|
||||
void configure_encoding();
|
||||
/// @brief Get Environment locale in ISO format ll_CC
|
||||
|
|
@ -18,8 +21,10 @@ namespace platform {
|
|||
/// @brief Get current process running executable path
|
||||
std::filesystem::path get_executable_path();
|
||||
/// @brief Run a separate engine instance with specified arguments
|
||||
void new_engine_instance(
|
||||
const std::vector<std::string>& args, std::filesystem::path outputFile
|
||||
std::unique_ptr<Process> new_engine_instance(
|
||||
const std::vector<std::string>& args,
|
||||
std::filesystem::path outputFile,
|
||||
bool subProcess
|
||||
);
|
||||
/// @brief Open URL in web browser
|
||||
bool open_url(const std::string& url);
|
||||
|
|
|
|||
|
|
@ -37,8 +37,6 @@ inline constexpr size_t MAX_USER_BLOCK_FIELDS_SIZE = 240;
|
|||
|
||||
inline constexpr int BLOCK_MAX_VARIANTS = 16;
|
||||
|
||||
inline std::string DEFAULT_MATERIAL = "base:stone";
|
||||
|
||||
struct BlockFuncsSet {
|
||||
bool init : 1;
|
||||
bool update : 1;
|
||||
|
|
@ -206,7 +204,7 @@ public:
|
|||
dv::value properties = nullptr;
|
||||
|
||||
/// @brief id of used BlockMaterial, may specify non-existing material
|
||||
std::string material = DEFAULT_MATERIAL;
|
||||
std::string material;
|
||||
|
||||
/// @brief Light emission R, G, B, S (sky lights: sun, moon, radioactive
|
||||
/// clouds)
|
||||
|
|
|
|||
49
src/world/Environment.cpp
Normal file
49
src/world/Environment.cpp
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
#define VC_ENABLE_REFLECTION
|
||||
#include "Environment.hpp"
|
||||
|
||||
#include "data/dv.hpp"
|
||||
#include "data/dv_util.hpp"
|
||||
|
||||
dv::value Environment::serialize() const {
|
||||
auto skySpritesList = dv::list();
|
||||
for (const auto& sprite : sky.sprites) {
|
||||
skySpritesList.add(dv::object({
|
||||
{"texture", sprite.texture},
|
||||
{"phase", sprite.phase},
|
||||
{"distance", sprite.distance},
|
||||
{"emissive", sprite.emissive},
|
||||
{"altitude", sprite.altitude},
|
||||
}));
|
||||
}
|
||||
return dv::object({
|
||||
{"sky", dv::object({
|
||||
{"mode", SkyModeMeta.getNameString(sky.mode)},
|
||||
{"stars", sky.stars},
|
||||
{"clouds", sky.clouds},
|
||||
{"sprites", std::move(skySpritesList)},
|
||||
})},
|
||||
{"generator", generator}
|
||||
});
|
||||
}
|
||||
|
||||
void Environment::deserialize(const dv::value& src) {
|
||||
if (auto skyItem = src.at("sky")) {
|
||||
skyItem->at("mode").get(sky.mode, SkyModeMeta);
|
||||
skyItem->at("stars").get(sky.stars);
|
||||
skyItem->at("clouds").get(sky.clouds);
|
||||
|
||||
if (auto skySpritesList = skyItem->at("sprites")) {
|
||||
for (int i = 0; i < skySpritesList->size(); i++) {
|
||||
SkySprite sprite;
|
||||
const auto& item = (*skySpritesList.ptr)[i];
|
||||
item.at("texture").get(sprite.texture);
|
||||
item.at("phase").get(sprite.phase);
|
||||
item.at("distance").get(sprite.distance);
|
||||
item.at("emissive").get(sprite.emissive);
|
||||
item.at("altitude").get(sprite.altitude);
|
||||
sky.sprites.push_back(std::move(sprite));
|
||||
}
|
||||
}
|
||||
}
|
||||
src.at("generator").get(generator);
|
||||
}
|
||||
66
src/world/Environment.hpp
Normal file
66
src/world/Environment.hpp
Normal file
|
|
@ -0,0 +1,66 @@
|
|||
#pragma once
|
||||
|
||||
#include "interfaces/Serializable.hpp"
|
||||
#include "util/EnumMetadata.hpp"
|
||||
|
||||
#include <vector>
|
||||
#include <glm/gtc/constants.hpp>
|
||||
|
||||
enum class SkyMode {
|
||||
NONE, SOLID, BOX
|
||||
};
|
||||
|
||||
VC_ENUM_METADATA(SkyMode)
|
||||
{"none", SkyMode::NONE},
|
||||
{"solid", SkyMode::SOLID},
|
||||
{"box", SkyMode::BOX},
|
||||
VC_ENUM_END
|
||||
|
||||
struct SkySprite {
|
||||
std::string texture;
|
||||
float phase;
|
||||
float distance;
|
||||
bool emissive;
|
||||
float altitude;
|
||||
};
|
||||
|
||||
class Environment : public Serializable {
|
||||
public:
|
||||
struct {
|
||||
SkyMode mode = SkyMode::BOX;
|
||||
bool stars = true;
|
||||
bool clouds = true;
|
||||
// TODO: move defaults to config file
|
||||
std::vector<SkySprite> sprites {
|
||||
SkySprite {
|
||||
"misc/moon",
|
||||
glm::pi<float>() * 0.5f,
|
||||
4.0f,
|
||||
false,
|
||||
glm::pi<float>() * 0.25f,
|
||||
},
|
||||
SkySprite {
|
||||
"misc/moon_flare",
|
||||
glm::pi<float>() * 0.5f,
|
||||
0.5f,
|
||||
false,
|
||||
glm::pi<float>() * 0.25f,
|
||||
},
|
||||
SkySprite {
|
||||
"misc/sun",
|
||||
glm::pi<float>() * 1.5f,
|
||||
4.0f,
|
||||
true,
|
||||
glm::pi<float>() * 0.25f,
|
||||
},
|
||||
};
|
||||
} sky;
|
||||
|
||||
std::string generator;
|
||||
|
||||
Environment() = default;
|
||||
|
||||
dv::value serialize() const override;
|
||||
void deserialize(const dv::value& src) override;
|
||||
private:
|
||||
};
|
||||
|
|
@ -31,6 +31,7 @@ Level::Level(
|
|||
entities(std::make_unique<Entities>(*this)),
|
||||
players(std::make_unique<Players>(*this)),
|
||||
pathfinding(std::make_unique<voxels::Pathfinding>(*this)) {
|
||||
|
||||
const auto& worldInfo = world->getInfo();
|
||||
auto& cameraIndices = content.getIndices(ResourceType::CAMERA);
|
||||
for (size_t i = 0; i < cameraIndices.size(); i++) {
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@
|
|||
#include <unordered_map>
|
||||
|
||||
#include "typedefs.hpp"
|
||||
#include "Environment.hpp"
|
||||
|
||||
class Content;
|
||||
class World;
|
||||
|
|
@ -36,6 +37,7 @@ public:
|
|||
std::unique_ptr<Players> players;
|
||||
std::unique_ptr<voxels::Pathfinding> pathfinding;
|
||||
std::vector<std::shared_ptr<Camera>> cameras; // move somewhere?
|
||||
Environment environment {};
|
||||
|
||||
Level(
|
||||
std::unique_ptr<World> world,
|
||||
|
|
|
|||
|
|
@ -65,12 +65,12 @@ void World::writeResources(const Content& content) {
|
|||
io::write_json(wfile->getResourcesFile(), root);
|
||||
}
|
||||
|
||||
void World::write(Level* level) {
|
||||
level->chunks->saveAll();
|
||||
info.nextEntityId = level->entities->peekNextID();
|
||||
void World::write(Level& level) {
|
||||
level.chunks->saveAll();
|
||||
info.nextEntityId = level.entities->peekNextID();
|
||||
wfile->write(this, &content);
|
||||
|
||||
auto playerFile = level->players->serialize();
|
||||
auto playerFile = level.players->serialize();
|
||||
io::write_json(wfile->getPlayerFile(), playerFile);
|
||||
|
||||
writeResources(content);
|
||||
|
|
@ -78,7 +78,8 @@ void World::write(Level* level) {
|
|||
|
||||
std::unique_ptr<Level> World::create(
|
||||
const std::string& name,
|
||||
const std::string& generator,
|
||||
const std::string& environment,
|
||||
const std::string& generatorOverride,
|
||||
const io::path& directory,
|
||||
uint64_t seed,
|
||||
EngineSettings& settings,
|
||||
|
|
@ -87,7 +88,8 @@ std::unique_ptr<Level> World::create(
|
|||
) {
|
||||
WorldInfo info {};
|
||||
info.name = name;
|
||||
info.generator = generator;
|
||||
info.environment = environment;
|
||||
info.explicitGenerator = generatorOverride;
|
||||
info.seed = seed;
|
||||
auto world = std::make_unique<World>(
|
||||
info,
|
||||
|
|
@ -101,7 +103,7 @@ std::unique_ptr<Level> World::create(
|
|||
logger.info() << "created world '" << name << "' ("
|
||||
<< directory.string() << ")";
|
||||
}
|
||||
logger.info() << "world seed: " << seed << " generator: " << generator;
|
||||
logger.info() << "world seed: " << seed << " environment: " << environment;
|
||||
return std::make_unique<Level>(std::move(world), content, settings);
|
||||
}
|
||||
|
||||
|
|
@ -122,16 +124,19 @@ std::unique_ptr<Level> World::load(
|
|||
<< worldFilesPtr->getFolder().string() << ")";
|
||||
logger.info() << "world version: " << info->major << "." << info->minor
|
||||
<< " seed: " << info->seed
|
||||
<< " generator: " << info->generator;
|
||||
<< " environment: " << info->environment;
|
||||
|
||||
auto world = std::make_unique<World>(
|
||||
auto worldPtr = std::make_unique<World>(
|
||||
info.value(), std::move(worldFilesPtr), content, packs
|
||||
);
|
||||
auto world = worldPtr.get();
|
||||
auto& wfile = world->wfile;
|
||||
wfile->readResourcesData(content);
|
||||
|
||||
auto level = std::make_unique<Level>(std::move(world), content, settings);
|
||||
|
||||
auto level = std::make_unique<Level>(std::move(worldPtr), content, settings);
|
||||
if (world->getEnvironment().empty()) {
|
||||
level->environment.generator = world->getInfo().explicitGenerator;
|
||||
}
|
||||
io::path file = wfile->getPlayerFile();
|
||||
if (!io::is_regular_file(file)) {
|
||||
logger.warning() << "player.json does not exists";
|
||||
|
|
@ -163,8 +168,8 @@ void World::setName(const std::string& name) {
|
|||
this->info.name = name;
|
||||
}
|
||||
|
||||
void World::setGenerator(const std::string& generator) {
|
||||
this->info.generator = generator;
|
||||
void World::setEnvironment(const std::string& environment) {
|
||||
this->info.environment = environment;
|
||||
}
|
||||
|
||||
bool World::hasPack(const std::string& id) const {
|
||||
|
|
@ -186,8 +191,8 @@ uint64_t World::getSeed() const {
|
|||
return info.seed;
|
||||
}
|
||||
|
||||
std::string World::getGenerator() const {
|
||||
return info.generator;
|
||||
std::string World::getEnvironment() const {
|
||||
return info.environment;
|
||||
}
|
||||
|
||||
const std::vector<ContentPack>& World::getPacks() const {
|
||||
|
|
@ -196,7 +201,8 @@ const std::vector<ContentPack>& World::getPacks() const {
|
|||
|
||||
void WorldInfo::deserialize(const dv::value& root) {
|
||||
name = root["name"].asString();
|
||||
generator = root["generator"].asString(generator);
|
||||
root.at("environment").get(environment);
|
||||
root.at("generator").get(explicitGenerator);
|
||||
seed = root["seed"].asInteger(seed);
|
||||
|
||||
if (root.has("version")) {
|
||||
|
|
@ -226,7 +232,11 @@ dv::value WorldInfo::serialize() const {
|
|||
versionobj["minor"] = ENGINE_VERSION_MINOR;
|
||||
|
||||
root["name"] = name;
|
||||
root["generator"] = generator;
|
||||
if (environment.empty()) {
|
||||
root["generator"] = explicitGenerator;
|
||||
} else {
|
||||
root["environment"] = environment;
|
||||
}
|
||||
root["seed"] = seed;
|
||||
|
||||
auto& timeobj = root.object("time");
|
||||
|
|
|
|||
|
|
@ -23,7 +23,8 @@ public:
|
|||
|
||||
struct WorldInfo : public Serializable {
|
||||
std::string name;
|
||||
std::string generator;
|
||||
std::string environment;
|
||||
std::string explicitGenerator;
|
||||
uint64_t seed;
|
||||
int64_t nextInventoryId = 1;
|
||||
int64_t nextPlayerId = 0;
|
||||
|
|
@ -76,7 +77,7 @@ public:
|
|||
void updateTimers(float delta);
|
||||
|
||||
/// @brief Write all unsaved level data to the world directory
|
||||
void write(Level* level);
|
||||
void write(Level& level);
|
||||
|
||||
/// @brief Check world indices and generate ContentReport if convert required
|
||||
/// @param directory world directory
|
||||
|
|
@ -98,7 +99,8 @@ public:
|
|||
/// @return Level instance containing World instance
|
||||
static std::unique_ptr<Level> create(
|
||||
const std::string& name,
|
||||
const std::string& generator,
|
||||
const std::string& environment,
|
||||
const std::string& generatorOverride,
|
||||
const io::path& directory,
|
||||
uint64_t seed,
|
||||
EngineSettings& settings,
|
||||
|
|
@ -123,7 +125,7 @@ public:
|
|||
|
||||
void setName(const std::string& name);
|
||||
void setSeed(uint64_t seed);
|
||||
void setGenerator(const std::string& generator);
|
||||
void setEnvironment(const std::string& environment);
|
||||
|
||||
/// @brief Check if world has content-pack installed
|
||||
/// @param id content-pack id
|
||||
|
|
@ -137,7 +139,7 @@ public:
|
|||
uint64_t getSeed() const;
|
||||
|
||||
/// @brief Get world generator id
|
||||
std::string getGenerator() const;
|
||||
std::string getEnvironment() const;
|
||||
|
||||
bool isNameless() const {
|
||||
return info.name.empty();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue