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https://github.com/MihailRis/voxelcore.git
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Merge branch 'main' into dev
This commit is contained in:
commit
289e0f597c
39 changed files with 658 additions and 233 deletions
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@ -96,12 +96,16 @@ void Shadows::setup(Shader& shader, const Weather& weather) {
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if (shadows) {
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const auto& worldInfo = level.getWorld()->getInfo();
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float cloudsIntensity = glm::max(worldInfo.fog, weather.clouds());
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float shadowsOpacity = 1.0f - cloudsIntensity;
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shadowsOpacity *= glm::sqrt(glm::abs(
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glm::mod((worldInfo.daytime + 0.5f) * 2.0f, 1.0f) * 2.0f - 1.0f
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));
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shader.uniform1i("u_screen", 0);
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shader.uniformMatrix("u_shadowsMatrix[0]", shadowCamera.getProjView());
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shader.uniformMatrix("u_shadowsMatrix[1]", wideShadowCamera.getProjView());
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shader.uniform3f("u_sunDir", shadowCamera.front);
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shader.uniform1i("u_shadowsRes", shadowMap->getResolution());
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shader.uniform1f("u_shadowsOpacity", 1.0f - cloudsIntensity); // TODO: make it configurable
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shader.uniform1f("u_shadowsOpacity", shadowsOpacity); // TODO: make it configurable
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shader.uniform1f("u_shadowsSoftness", 1.0f + cloudsIntensity * 4); // TODO: make it configurable
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glActiveTexture(GL_TEXTURE0 + TARGET_SHADOWS0);
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@ -22,7 +22,7 @@ namespace markdown {
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Result<wchar_t> process(std::wstring_view source, bool eraseMarkdown);
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template <typename CharT>
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inline std::basic_string<CharT> escape(std::string_view source) {
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inline std::basic_string<CharT> escape(std::basic_string_view<CharT> source) {
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std::basic_stringstream<CharT> ss;
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int pos = 0;
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while (pos < source.size()) {
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