'Assets', some refactor

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MihailRis 2022-03-03 18:14:34 +03:00 • committed by GitHub
parent b7e8ff5bea
commit 2aba3e91db
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GPG key ID: 4AEE18F83AFDEB23
19 changed files with 350 additions and 213 deletions

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@ -1,28 +1,27 @@
################################################################################
# Automatically-generated file. Do not edit!
################################################################################
# Add inputs and outputs from these tool invocations to the build variables
CPP_SRCS += \
../src/graphics/LineBatch.cpp \
../src/graphics/Mesh.cpp \
../src/graphics/Shader.cpp \
../src/graphics/Texture.cpp \
../src/graphics/VoxelRenderer.cpp
../src/graphics/VoxelRenderer.cpp \
../src/graphics/Batch2D.cpp
OBJS += \
./src/graphics/LineBatch.o \
./src/graphics/Mesh.o \
./src/graphics/Shader.o \
./src/graphics/Texture.o \
./src/graphics/VoxelRenderer.o
./src/graphics/VoxelRenderer.o \
./src/graphics/Batch2D.o
CPP_DEPS += \
./src/graphics/LineBatch.d \
./src/graphics/Mesh.d \
./src/graphics/Shader.d \
./src/graphics/Texture.d \
./src/graphics/VoxelRenderer.d
./src/graphics/VoxelRenderer.d \
./src/graphics/Batch2D.d
# Each subdirectory must supply rules for building sources it contributes

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@ -1,7 +1,3 @@
################################################################################
# Automatically-generated file. Do not edit!
################################################################################
# Add inputs and outputs from these tool invocations to the build variables
CPP_SRCS += \
../src/objects/Player.cpp

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@ -4,13 +4,16 @@
# Add inputs and outputs from these tool invocations to the build variables
CPP_SRCS += \
../src/voxel_engine.cpp
../src/voxel_engine.cpp \
../src/Assets.cpp
OBJS += \
./src/voxel_engine.o
./src/voxel_engine.o \
./src/Assets.o
CPP_DEPS += \
./src/voxel_engine.d
./src/voxel_engine.d \
./src/Assets.d
# Each subdirectory must supply rules for building sources it contributes