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add 'static' entity body-type
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7 changed files with 8 additions and 18 deletions
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@ -39,6 +39,7 @@ Example:
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Determines how the physics engine will work with it.
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- *static* - static body. No physics calculation, no velocity.
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- *dynamic* - default type. The physics engine calculates movement and collisions.
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- *kinematic* - only movement is calculated, without collisions.
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