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fix: optimization: PVS-Studio warning V813
Passing large objects by const reference avoids unnecessary copying and enhances efficiency. Reported by: PVS-Studio Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
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42 changed files with 173 additions and 144 deletions
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@ -16,8 +16,12 @@ namespace model {
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std::string texture;
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std::vector<Vertex> vertices;
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void addPlane(glm::vec3 pos, glm::vec3 right, glm::vec3 up, glm::vec3 norm);
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void addBox(glm::vec3 pos, glm::vec3 size);
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void addPlane(
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const glm::vec3& pos,
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const glm::vec3& right,
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const glm::vec3& up,
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const glm::vec3& norm);
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void addBox(const glm::vec3& pos, const glm::vec3& size);
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};
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struct Model {
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