fix: optimization: PVS-Studio warning V813

Passing large objects by const reference avoids unnecessary copying and enhances efficiency.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
This commit is contained in:
Vyacheslav Ivanov 2024-08-02 05:33:32 +03:00 • committed by Pugemon
parent 5b325ac2bc
commit 2c1103307f
No known key found for this signature in database
GPG key ID: 472FA343B3CC3287
42 changed files with 173 additions and 144 deletions

View file

@ -52,7 +52,7 @@ InventoryBuilder::InventoryBuilder() {
void InventoryBuilder::addGrid(
int cols, int count,
glm::vec2 pos,
const glm::vec2 &pos,
int padding,
bool addpanel,
const SlotLayout& slotLayout
@ -381,7 +381,7 @@ void InventoryView::setPos(glm::vec2 pos) {
Container::setPos(pos - origin);
}
void InventoryView::setOrigin(glm::vec2 origin) {
void InventoryView::setOrigin(const glm::vec2 &origin) {
this->origin = origin;
}

View file

@ -93,7 +93,7 @@ namespace gui {
virtual void setPos(glm::vec2 pos) override;
void setOrigin(glm::vec2 origin);
void setOrigin(const glm::vec2 &origin);
glm::vec2 getOrigin() const;
void setSelected(int index);
@ -130,7 +130,7 @@ namespace gui {
/// @param slotLayout slot settings (index and position are ignored)
void addGrid(
int cols, int count,
glm::vec2 pos,
const glm::vec2 &pos,
int padding,
bool addpanel,
const SlotLayout& slotLayout