fix: optimization: PVS-Studio warning V813

Passing large objects by const reference avoids unnecessary copying and enhances efficiency.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
This commit is contained in:
Vyacheslav Ivanov 2024-08-02 05:33:32 +03:00 • committed by Pugemon
parent 5b325ac2bc
commit 2c1103307f
No known key found for this signature in database
GPG key ID: 472FA343B3CC3287
42 changed files with 173 additions and 144 deletions

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@ -49,19 +49,19 @@ struct Transform {
void refresh();
inline void setRot(glm::mat3 m) {
inline void setRot(const glm::mat3 &m) {
rot = m;
dirty = true;
}
inline void setSize(glm::vec3 v) {
inline void setSize(const glm::vec3 &v) {
if (glm::distance2(displaySize, v) >= 0.00001f) {
dirty = true;
}
size = v;
}
inline void setPos(glm::vec3 v) {
inline void setPos(const glm::vec3 &v) {
if (glm::distance2(displayPos, v) >= 0.0001f) {
dirty = true;
}
@ -212,15 +212,15 @@ public:
/// @param ignore Ignored entity ID
/// @return An optional structure containing entity, normal and distance
std::optional<RaycastResult> rayCast(
glm::vec3 start, glm::vec3 dir, float maxDistance, entityid_t ignore=-1);
const glm::vec3 &start, const glm::vec3 &dir, float maxDistance, entityid_t ignore=-1);
void loadEntities(dynamic::Map_sptr map);
void loadEntity(const dynamic::Map_sptr& map);
void loadEntity(const dynamic::Map_sptr& map, Entity entity);
void loadEntity(const dynamic::Map_sptr& map, const Entity &entity);
void onSave(const Entity& entity);
bool hasBlockingInside(AABB aabb);
std::vector<Entity> getAllInside(AABB aabb);
std::vector<Entity> getAllInRadius(glm::vec3 center, float radius);
std::vector<Entity> getAllInside(const AABB &aabb);
std::vector<Entity> getAllInRadius(const glm::vec3 &center, float radius);
void despawn(entityid_t id);
dynamic::Value serialize(const Entity& entity);