fix: optimization: PVS-Studio warning V813

Passing large objects by const reference avoids unnecessary copying and enhances efficiency.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
This commit is contained in:
Vyacheslav Ivanov 2024-08-02 05:33:32 +03:00 • committed by Pugemon
parent 5b325ac2bc
commit 2c1103307f
No known key found for this signature in database
GPG key ID: 472FA343B3CC3287
42 changed files with 173 additions and 144 deletions

View file

@ -169,7 +169,7 @@ void Player::postUpdate() {
glm::mat4(1.0f), glm::radians(cam.y), glm::vec3(1, 0, 0));
}
void Player::teleport(glm::vec3 position) {
void Player::teleport(const glm::vec3 &position) {
this->position = position;
if (auto hitbox = getHitbox()) {
hitbox->position = position;
@ -239,7 +239,7 @@ std::shared_ptr<Inventory> Player::getInventory() const {
return inventory;
}
void Player::setSpawnPoint(glm::vec3 spawnpoint) {
void Player::setSpawnPoint(const glm::vec3 &spawnpoint) {
this->spawnpoint = spawnpoint;
}