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https://github.com/MihailRis/voxelcore.git
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fix block.index() calls in grass_block.lua and export base:util.calc_loot()
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1519febf6a
commit
2eae8f6f27
2 changed files with 8 additions and 6 deletions
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@ -12,14 +12,14 @@ function util.drop(ppos, itemid, count, data, pickup_delay)
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}})
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end
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local function calc_loot(loot_table)
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function calc_loot(loot_table)
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local results = {}
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for _, loot in ipairs(loot_table) do
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local chance = loot.chance or 1
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local count = loot.count or 1
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local roll = math.random()
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if roll < chance then
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if loot.min and loot.max then
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count = math.random(loot.min, loot.max)
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@ -1,3 +1,6 @@
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local dirtid = block.index("base:dirt")
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local grass_blockid = block.index("base:grass_block")
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local offsets = {}
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for lx=-1,1 do
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for ly=-1,1 do
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@ -8,18 +11,17 @@ for lx=-1,1 do
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end
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function on_random_update(x, y, z)
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local dirtid = block.index('base:dirt');
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if block.is_solid_at(x, y+1, z) then
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block.set(x, y, z, dirtid, 0)
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return
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end
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local grassblockid = block.index('base:grass_block')
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for _, offset in ipairs(offsets) do
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local nx, ny, nz = x + offset[1], y + offset[2], z + offset[3]
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if block.get(nx, ny, nz) == dirtid and
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not block.is_solid_at(nx, ny + 1, nz) then
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block.set(nx, ny, nz, grassblockid, 0)
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block.set(nx, ny, nz, grass_blockid, 0)
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return
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end
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end
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