refactor Network.cpp

This commit is contained in:
MihailRis 2025-10-04 14:58:03 +03:00
parent 3c0ba4a8c4
commit 2f15a1a8d4
6 changed files with 1055 additions and 943 deletions

View file

@ -1,75 +1,8 @@
#pragma once
#include <memory>
#include <vector>
#include <mutex>
#include "typedefs.hpp"
#include "settings.hpp"
#include "util/Buffer.hpp"
#include "delegates.hpp"
#include "commons.hpp"
namespace network {
using OnResponse = std::function<void(std::vector<char>)>;
using OnReject = std::function<void(int, std::vector<char>)>;
using ConnectCallback = std::function<void(u64id_t, u64id_t)>;
using ServerDatagramCallback = std::function<void(u64id_t sid, const std::string& addr, int port, const char* buffer, size_t length)>;
using ClientDatagramCallback = std::function<void(u64id_t cid, const char* buffer, size_t length)>;
class Requests {
public:
virtual ~Requests() {}
virtual void get(
const std::string& url,
OnResponse onResponse,
OnReject onReject=nullptr,
std::vector<std::string> headers = {},
long maxSize=0
) = 0;
virtual void post(
const std::string& url,
const std::string& data,
OnResponse onResponse,
OnReject onReject=nullptr,
std::vector<std::string> headers = {},
long maxSize=0
) = 0;
[[nodiscard]] virtual size_t getTotalUpload() const = 0;
[[nodiscard]] virtual size_t getTotalDownload() const = 0;
virtual void update() = 0;
};
enum class ConnectionState {
INITIAL, CONNECTING, CONNECTED, CLOSED
};
enum class TransportType {
TCP, UDP
};
class Connection {
public:
virtual ~Connection() = default;
virtual void close(bool discardAll=false) = 0;
virtual int send(const char* buffer, size_t length) = 0;
virtual size_t pullUpload() = 0;
virtual size_t pullDownload() = 0;
[[nodiscard]] virtual int getPort() const = 0;
[[nodiscard]] virtual std::string getAddress() const = 0;
[[nodiscard]] virtual ConnectionState getState() const = 0;
[[nodiscard]] virtual TransportType getTransportType() const noexcept = 0;
};
class TcpConnection : public Connection {
public:
~TcpConnection() override = default;
@ -96,15 +29,6 @@ namespace network {
}
};
class Server {
public:
virtual ~Server() = default;
virtual void close() = 0;
virtual bool isOpen() = 0;
[[nodiscard]] virtual TransportType getTransportType() const noexcept = 0;
[[nodiscard]] virtual int getPort() const = 0;
};
class TcpServer : public Server {
public:
~TcpServer() override {}
@ -160,8 +84,8 @@ namespace network {
long maxSize=0
);
[[nodiscard]] Connection* getConnection(u64id_t id);
[[nodiscard]] Server* getServer(u64id_t id) const;
[[nodiscard]] Connection* getConnection(u64id_t id, bool includePrivate);
[[nodiscard]] Server* getServer(u64id_t id, bool includePrivate) const;
u64id_t connectTcp(const std::string& address, int port, consumer<u64id_t> callback);
u64id_t connectUdp(const std::string& address, int port, const consumer<u64id_t>& callback, ClientDatagramCallback handler);