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feat: players interpolation & add hud.set_allow_pause(...)
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25 changed files with 232 additions and 41 deletions
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@ -73,6 +73,7 @@ void LevelController::update(float delta, bool pause) {
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if (player->isSuspended()) {
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continue;
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}
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player->rotationInterpolation.updateTimer(delta);
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player->updateEntity();
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glm::vec3 position = player->getPosition();
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player->chunks->configure(
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