improve sky lighting

This commit is contained in:
MihailRis 2026-02-02 18:35:44 +03:00
parent d9a7afad05
commit 3055621894
5 changed files with 14 additions and 7 deletions

View file

@ -10,6 +10,8 @@ layout (location = 3) in vec4 v_normal;
#include <fog>
#include <sky>
uniform float u_dayTime;
out vec4 a_torchLight;
void main() {
@ -25,7 +27,7 @@ void main() {
a_texCoord = v_texCoord;
a_dir = a_modelpos.xyz - u_cameraPos;
vec3 skyLightColor = pick_sky_color(u_skybox);
vec3 skyLightColor = pick_sky_color(u_skybox, u_dayTime);
a_skyLight = skyLightColor.rgb*v_light.a;
mat4 viewmodel = u_view * u_model;