Merge branch 'main' into volume-renderer

This commit is contained in:
MihailRis 2026-01-10 23:28:28 +03:00
commit 305f44d1c6
70 changed files with 802 additions and 580 deletions

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@ -1,4 +1,7 @@
# Block Models
# Block Models (depricated)
> ![WARNING]
> The `model-primitives` property is deprecated. Use the [VCM format](vcm.md) for a textual description of the model's primitives.
Block model may be created with following properties:

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@ -56,6 +56,11 @@ Enables translucency support in block textures (examples: water, ice).
Should only be used when needed, as it impacts performance.
Not required for full transparency (grass, flowers).
### *solid*
Explicitly specifies that the block is solid - completely overlapping the blocks behind it.
Used by blocks with the `custom` model type, which must support culling of invisible geometry, as with the `block` type. If `false` specified then ignored.
### *rotation*
Rotation profile (set of available block rotations and behaviour of placing block rotation) from list:

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@ -136,7 +136,9 @@ Set specified bits.
## Raycast
```lua
block.raycast(start: vec3, dir: vec3, max_distance: number, [optional] dest: table, [optional] filter: table) -> {
block.raycast(start: vec3, dir: vec3, max_distance: number, [optional] dest: table,
[optional] filter: table, [optional] include_non_selectable = false
) -> {
block: int, -- block id
endpoint: vec3, -- point of the ray hit point
iendpoint: vec3, -- position of the block hit by the ray
@ -150,6 +152,9 @@ Casts a ray from the start point in the direction of *dir*. Max_distance specifi
Argument `filter` can be used to tell ray what blocks can be skipped(passed through) during ray-casting.
To use filter `dest` argument must be filled with some value(can be nil), it's done for backwards compatability
The `include_non_selectable` argument determines whether blocks that cannot be selected by the cursor will be included.
Example - `base:water`
The function returns a table with the results or nil if the ray does not hit any block.
The result will use the destination table instead of creating a new one if the optional argument specified.

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@ -63,8 +63,9 @@ entities.get_all_in_radius(center: vec3, radius: number) -> array<int>
```
```lua
entities.raycast(start: vec3, dir: vec3, max_distance: number,
ignore: int, [optional] destination: table, [optional] filter: table) -> table or nil
entities.raycast(start: vec3, dir: vec3, max_distance: number, ignore: int, [optional] destination: table,
[optional] filter: table, [optional] include_non_selectable = false
) -> table or nil
```
The function is an extended version of [block.raycast](libblock.md#raycast). Returns a table with the results if the ray touches a block or entity.

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@ -117,6 +117,7 @@ player.set_suspended(pid: int, suspended: bool)
Setter and getter for the player's suspended status.
When suspended, the entity is deleted and the player is disabled from the world simulation.
When resumed, a new entity will be created with a different ID.
```lua
player.set_name(playerid: int, name: str)

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@ -1,4 +1,7 @@
# Модели блоков
# Модели блоков (устарело)
> ![WARNING]
> Свойство `model-primitives` является устаревшим, используйте [формат VCM](vcm.md) для текстового описания модели из примитивов.
Создание собственной модели блока может быть реализовано при указании у блока свойств:
```js

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@ -57,6 +57,11 @@
Следует использовать только при надобности, так как влияет на производительность.
Не требуется для полной прозрачности (трава, цветы).
### Цельность - *solid*
Явно указывает, что блок является цельным (полным) - полностью перекрывает блоки за собой.
Используется блоками с типом модели `custom`, которые должны поддерживать отсечение невидимой геометрии, как у типа `block`. Свойство игнорируется при указании `false`.
### Вращение - *rotation*
Профиль вращения (набор положений, в которые можно установить блок) из списка:

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@ -92,7 +92,9 @@ block.material(blockid: int) -> string
## Raycast
```lua
block.raycast(start: vec3, dir: vec3, max_distance: number, [опционально] dest: table, [опционально] filter: table) -> {
block.raycast(start: vec3, dir: vec3, max_distance: number, [опционально] dest: table,
[опционально] filter: table, [опционально] include_non_selectable = false
) -> {
block: int, -- id блока
endpoint: vec3, -- точка касания луча
iendpoint: vec3, -- позиция блока, которого касается луч
@ -106,6 +108,9 @@ block.raycast(start: vec3, dir: vec3, max_distance: number, [опциональ
Аргумент `filter` позволяет указать какие блоки являются "прозрачными" для луча, прим.: {"base:glass","base:water"}.
Для использования агрумент `dest` нужно чем-то заполнить(можно nil), это сделано для обратной совместимости
Аргумент `include_non_selectable` определяет, будут ли учтены блоки, которые нельзя выбрать курсором.
Пример - `base:water`
Функция возвращает таблицу с результатами или nil, если луч не касается блока.
Для результата будет использоваться целевая (dest) таблица вместо создания новой, если указан опциональный аргумент.

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@ -62,8 +62,9 @@ entities.get_all_in_radius(center: vec3, radius: number) -> table<int>
```
```lua
entities.raycast(start: vec3, dir: vec3, max_distance: number,
ignore: int, [optional] destination: table, [optional] filter: table) -> table или nil
entities.raycast(start: vec3, dir: vec3, max_distance: number, ignore: int, [optional] destination: table,
[optional] filter: table, [optional] include_non_selectable = false
) -> table или nil
```
Функция является расширенным вариантом [block.raycast](libblock.md#raycast). Возвращает таблицу с результатами если луч касается блока, либо сущности.

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@ -30,6 +30,7 @@ player.get_name(playerid: int) -> string
-- Сеттер и геттер статуса "заморозки" игрока.
-- При заморозке сущность игрока удаляется. При последующей разморозке будет создана новая, с другим id.
player.set_suspended(pid: int, suspended: boolean)
player.is_suspended(pid: int) -> boolean
```
@ -125,4 +126,4 @@ player.get_all() -> table<int>
-- Возвращает id ближайшего к указанной позиции игрока, либо nil если игроков нет.
player.get_nearest(position: vec3) -> int / nil
```
```

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@ -20,15 +20,32 @@
В отличие от XML в корне может находиться несколько элементов.
На данный момент существует два вида примитивов: box и rect, а также, part (описывает часть примитива, такую как, например, сторона куба).
На данный момент существует три вида примитивов: tri, box и rect, а также, part (описывает часть примитива, такую как, например, сторона куба).
> [!NOTE]
> По-умолчанию текстурные координаты определяются размерами примитивов.
> При размерах более 1.0 результат не определён и может измениться в последующих обновлениях.
> Используйте `region` или `region-scale` для ручной настройки.
### Свойства `tri`
Примитив описывает треугольник.
- `a` - точка A. Пример: `a (0,0,0)`
- `b` - точка B. Пример: `b (1,0,0)`
- `c` - точка С. Пример: `c (1,1,0)`
- `uv` - нормализованные текстурные координаты точек (6 чисел, по 2 на точку). Пример: `uv (0,0, 1,0, 1,1)`
- `texture` - отображаемая текстура. По-умолчанию: `$0`. Пример: `texture "blocks:sand"`
- `region` - UV регион в границах выбранной текстуры, определяется позициями противоположных углов квадрата нормализованных текстурных координат. Пример: `region (0,0,1,1)`
- `region-scale` вектор-множитель для UV региона. Пример: `region-scale (0.5,1)`
- `shading` определяет возможность затенения на примитиве. Пример: `shading off`
Текстурные координаты по-умолчанию не зависят от формы из размера, в отличие от других примитивов.
### Свойства `rect`
Примитив описывает параллелограмм через векторы right и up.
- `from` - точка начала примитива. Пример: `from (0,0.5,0.125)`
- `right` - вектор X, также определяющий ширину примитива. Пример: `right (1,0,0)`
- `up` - вектор Y, также определяющий высоту примитива. Пример: `up (0,1,0)`
@ -40,6 +57,8 @@
### Свойства `box`
Примитив описывает прямоугольный параллелепипед.
- `from` - точка начала примитива. Пример: `from (0,0,0)`
- `to` - противоположная от начала точка. Пример: `to (1,1,1)`
- `origin` - точка, относительно которой будет применено вращение. По-умолчанию: центр примитива. Пример: `origin (0.5,0.5,0.5)`
@ -48,7 +67,9 @@
- `shading` определяет возможность затенения на примитиве. Пример: `shading off`
- `delete` удаляет стороны по именам (top, bottom, east, west, north, south)
### Свойства `part` (в `box`)
### Свойства `part` (вложен в `box`)
Примитив описывает свойства сторон прямоугольного параллелепипеда с указанными тегами (top/bottom/north/south/east/west).
- `tags` - определяет то, на какаие из сторон будут применены свойства. Пример: `tags (top,bottom)`
- `texture` - отображаемая текстура. По-умолчанию: `$индекс_стороны`.

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@ -15,7 +15,7 @@
<textbox id='search_textbox' multiline='false' size='440,25' sub-consumer='function(x) refresh_search() end'></textbox>
</panel>
<image onclick='core.open_folder("user:content")' interactive='true' src='gui/folder_icon'
<image onclick='app.open_folder("user:content")' interactive='true' src='gui/folder_icon'
size='32' margin='0,0,18,66' gravity='bottom-right'
color='#FFFFFF50' hover-color='#FFFFFF10'/>
@ -38,4 +38,4 @@
<panel id='packs_cur' pos='15,34' size='440,455' color='0' max-length='455' scrollable='true'>
<!-- content is generated in script -->
</panel>
</container>
</container>

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@ -9,7 +9,7 @@
<textbox id='search_textbox' multiline='false' size='440,25' sub-consumer='function(x) refresh_search() end'></textbox>
</panel>
<image onclick='core.open_folder("user:content")' interactive='true' src='gui/folder_icon'
<image onclick='app.open_folder("user:content")' interactive='true' src='gui/folder_icon'
size='32' margin='0,0,10,15' gravity='bottom-right'
color='#FFFFFF50' hover-color='#FFFFFF10'/>

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@ -3,5 +3,5 @@
<button onclick='menu.page="scripts"'>@Scripts</button>
<button onclick='menu.page="settings"'>@Settings</button>
<button onclick='menu.page="content_menu"'>@Content</button>
<button onclick='core.quit()'>@Quit</button>
<button onclick='app.quit(true)'>@Quit</button>
</panel>

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@ -21,7 +21,7 @@ function create_world()
local seed = document.seed_box.text
local generator = settings.generator
session.reset_entry('new_world')
core.new_world(name, seed, generator)
app.new_world(name, seed, generator)
end
function world_name_placeholder()

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@ -2,7 +2,7 @@
<button onclick='menu:reset()'>@Continue</button>
<button onclick='menu.page="content?mode=world"'>@Content</button>
<button onclick='menu.page="settings"'>@Settings</button>
<button onclick='core.close_world(true)'>
<button onclick='app.close_world(true)'>
@Save and Quit to Menu
</button>
</panel>

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@ -10,7 +10,7 @@
<panel margin='6' gravity='bottom-left' size='250' color='0' interval='1'>
<button onclick='menu.page="languages"' id='langs_btn'>-</button>
<button onclick='core.open_folder("user:")'>@Open data folder</button>
<button onclick='app.open_folder("user:")'>@Open data folder</button>
<button id='s_rst' onclick='sections:set("reset")'>@Reset settings</button>
<button onclick='menu:back()'>@Back</button>
</panel>

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@ -1,7 +1,7 @@
function on_open()
document.langs_btn.text = string.format(
"%s: %s", gui.str("Language", "settings"),
gui.get_locales_info()[core.get_setting("ui.language")].name
gui.get_locales_info()[app.get_setting("ui.language")].name
)
sections = RadioGroup({
audio=document.s_aud,

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@ -1,25 +1,25 @@
function create_setting(id, name, step, postfix)
local info = core.get_setting_info(id)
local info = app.get_setting_info(id)
postfix = postfix or ""
document.root:add(gui.template("track_setting", {
id=id,
name=gui.str(name, "settings"),
value=core.get_setting(id),
value=app.get_setting(id),
min=info.min,
max=info.max,
step=step,
postfix=postfix
}))
update_setting(core.get_setting(id), id, name, postfix)
update_setting(app.get_setting(id), id, name, postfix)
end
function update_setting(x, id, name, postfix)
core.set_setting(id, x)
app.set_setting(id, x)
-- updating label
document[id..".L"].text = string.format(
"%s: %s%s",
gui.str(name, "settings"),
core.str_setting(id),
gui.str(name, "settings"),
app.str_setting(id),
postfix
)
end
@ -54,7 +54,7 @@ function on_open()
create_setting("audio.volume-music", "Music", 0.01)
document.root:add("<label context='settings'>@Microphone</label>")
document.root:add("<select id='input_device_select' "..
"onselect='function(opt) core.set_setting(\"audio.input-device\", opt) end'/>")
"onselect='function(opt) app.set_setting(\"audio.input-device\", opt) end'/>")
document.root:add("<container id='input_volume_outer' color='#000000' size='4'>"
.."<container id='input_volume_inner' color='#00FF00FF' pos='1' size='2'/>"
.."</container>")
@ -67,5 +67,8 @@ function on_open()
table.insert(devices, {value=name, text=name})
end
selectbox.options = devices
selectbox.value = audio.__get_input_info().device_specifier
local info = audio.__get_input_info()
if info then
selectbox.value = info.device_specifier
end
end

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@ -40,12 +40,12 @@ function refresh_sensitivity()
document.sensitivity_label.text = string.format(
"%s: %s",
gui.str("Mouse Sensitivity", "settings"),
core.str_setting("camera.sensitivity")
app.str_setting("camera.sensitivity")
)
end
function change_sensitivity(val)
core.set_setting("camera.sensitivity", val)
app.set_setting("camera.sensitivity", val)
refresh_sensitivity()
end
@ -93,7 +93,7 @@ function refresh_binding_marks()
end
function on_open()
document.sensitivity_track.value = core.get_setting("camera.sensitivity")
document.sensitivity_track.value = app.get_setting("camera.sensitivity")
refresh_sensitivity()
local panel = document.bindings_panel

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@ -10,14 +10,14 @@ tostring_overrides["display.framerate"] = function(x)
end
function create_setting(id, name, step, postfix, tooltip, changeonrelease)
local info = core.get_setting_info(id)
local info = app.get_setting_info(id)
postfix = postfix or ""
tooltip = tooltip or ""
changeonrelease = changeonrelease or ""
document.root:add(gui.template("track_setting", {
id=id,
name=gui.str(name, "settings"),
value=core.get_setting(id),
value=app.get_setting(id),
min=info.min,
max=info.max,
step=step,
@ -25,7 +25,7 @@ function create_setting(id, name, step, postfix, tooltip, changeonrelease)
tooltip=tooltip,
changeonrelease=changeonrelease
}))
update_setting(core.get_setting(id), id, name, postfix)
update_setting(app.get_setting(id), id, name, postfix)
end
function update_setting(x, id, name, postfix)
@ -34,13 +34,13 @@ function update_setting(x, id, name, postfix)
if func then
str = func(x)
else
str = core.str_setting(id)
str = app.str_setting(id)
end
-- updating label
document[id..".L"].text = string.format(
"%s: %s%s",
gui.str(name, "settings"),
str,
"%s: %s%s",
gui.str(name, "settings"),
str,
postfix
)
end
@ -48,8 +48,8 @@ end
function create_checkbox(id, name, tooltip)
tooltip = tooltip or ''
document.root:add(string.format(
"<checkbox consumer='function(x) core.set_setting(\"%s\", x) end' checked='%s' tooltip='%s'>%s</checkbox>",
id, core.str_setting(id), gui.str(tooltip, "settings"), gui.str(name, "settings")
"<checkbox consumer='function(x) app.set_setting(\"%s\", x) end' checked='%s' tooltip='%s'>%s</checkbox>",
id, app.str_setting(id), gui.str(tooltip, "settings"), gui.str(name, "settings")
))
end
@ -59,11 +59,11 @@ function on_open()
create_setting("display.framerate", "Framerate", 1, "", "", true)
document.root:add(string.format(
"<select context='settings' onselect='function(opt) core.set_setting(\"display.window-mode\", tonumber(opt)) end' selected='%s'>"..
"<select context='settings' onselect='function(opt) app.set_setting(\"display.window-mode\", tonumber(opt)) end' selected='%s'>"..
"<option value='0'>@Windowed</option>"..
"<option value='1'>@Fullscreen</option>"..
"<option value='2'>@Borderless</option>"..
"</select>", core.get_setting("display.window-mode"))
"</select>", app.get_setting("display.window-mode"))
)
create_checkbox("camera.shaking", "Camera Shaking")

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@ -1,12 +1,12 @@
function create_setting(id, name, step, postfix, tooltip, changeonrelease)
local info = core.get_setting_info(id)
local info = app.get_setting_info(id)
postfix = postfix or ""
tooltip = tooltip or ""
changeonrelease = changeonrelease or ""
document.root:add(gui.template("track_setting", {
id=id,
name=gui.str(name, "settings"),
value=core.get_setting(id),
value=app.get_setting(id),
min=info.min,
max=info.max,
step=step,
@ -14,15 +14,15 @@ function create_setting(id, name, step, postfix, tooltip, changeonrelease)
tooltip=tooltip,
changeonrelease=changeonrelease
}))
update_setting(core.get_setting(id), id, name, postfix)
update_setting(app.get_setting(id), id, name, postfix)
end
function update_setting(x, id, name, postfix)
-- updating label
document[id..".L"].text = string.format(
"%s: %s%s",
gui.str(name, "settings"),
core.str_setting(id),
"%s: %s%s",
gui.str(name, "settings"),
app.str_setting(id),
postfix
)
end
@ -30,8 +30,8 @@ end
function create_checkbox(id, name, tooltip)
tooltip = tooltip or ''
document.root:add(string.format(
"<checkbox consumer='function(x) core.set_setting(\"%s\", x) end' checked='%s' tooltip='%s'>%s</checkbox>",
id, core.str_setting(id), gui.str(tooltip, "settings"), gui.str(name, "settings")
"<checkbox consumer='function(x) app.set_setting(\"%s\", x) end' checked='%s' tooltip='%s'>%s</checkbox>",
id, app.str_setting(id), gui.str(tooltip, "settings"), gui.str(name, "settings")
))
end

View file

@ -11,7 +11,7 @@ function reset(category)
end
function reset_setting(name)
core.set_setting(name, core.get_setting_info(name).def)
app.set_setting(name, app.get_setting_info(name).def)
end
function reset_audio()

View file

@ -3,6 +3,6 @@
<panel id='worlds' size='390,1' padding='5' color='#FFFFFF11' max-length='400'>
</panel>
<button pos='485,525' size='500,40' onclick='core.open_folder("user:worlds")'>@Open worlds folder</button>
<button pos='485,525' size='500,40' onclick='app.open_folder("user:worlds")'>@Open worlds folder</button>
<button onclick='menu:back()'>@Back</button>
</panel>

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@ -1,7 +1,7 @@
function on_open()
local worlds = world.get_list()
for _, info in ipairs(worlds) do
local major, minor = core.get_version()
local major, minor = app.get_version()
if info.version[1] > major or info.version[2] > minor then
info.versionColor = "#A02010"
else

View file

@ -1,4 +1,4 @@
<button
onclick='core.set_setting("ui.language", "%{id}") menu:back()'>
onclick='app.set_setting("ui.language", "%{id}") menu:back()'>
%{name}
</button>

View file

@ -2,6 +2,6 @@
<label id='%{id}.L' margin='0,3,0,0'>%{name}: %{value}%{postfix}</label>
<trackbar
value='%{value}' min='%{min}' max='%{max}' step='%{step}' tooltip='%{tooltip}'
consumer='function(x) core.set_setting("%{id}", x) end' change-on-release='%{changeonrelease}'
consumer='function(x) app.set_setting("%{id}", x) end' change-on-release='%{changeonrelease}'
sub-consumer='function(x) update_setting(x, "%{id}", "%{name}", "%{postfix}") end'/>
</panel>

View file

@ -2,7 +2,7 @@
size='380,66'
color='#0F1E2DB2'
hover-color='#162B3399'
onclick='core.open_world("%{name}")'
onclick='app.open_world("%{name}")'
>
<image pos='1' src='%{icon}' size='96,64'></image>
<label pos='104,8'>%{name}</label>
@ -11,7 +11,7 @@
color='#00000000'
hover-color='#FFFFFF2B'
padding='0'
onclick='core.delete_world("%{name}")'>
onclick='app.delete_world("%{name}")'>
<image src='gui/delete_icon' size='32,32' color='#FFFFFF50'/>
</button>
<label color='%{versionColor}' pos='317,44'>%{versionString}</label>

View file

@ -34,7 +34,7 @@ function gui_util.load_page(query)
local filename = file.find(string.format("layouts/pages/%s.xml", name))
if filename then
name = file.prefix(filename)..":pages/"..name
gui.load_document(filename, name, args)
gui.load_document(filename, name, args, { app = __vc_app })
return name
end
end
@ -52,19 +52,21 @@ end
-- class designed for simple UI-nodes access via properties syntax
local Element = {}
local __gui_getattr = gui.getattr
local __gui_setattr = gui.setattr
function Element.new(docname, name)
return setmetatable({docname=docname, name=name}, {
__index=function(self, k)
return gui.getattr(self.docname, self.name, k)
return __gui_getattr(self.docname, self.name, k)
end,
__newindex=function(self, k, v)
gui.setattr(self.docname, self.name, k, v)
__gui_setattr(self.docname, self.name, k, v)
end,
__ipairs=function(self)
local i = 0
return function()
i = i + 1
local elem = gui.getattr(self.docname, self.name, i)
local elem = __gui_getattr(self.docname, self.name, i)
if elem == nil then
return
end
@ -102,8 +104,8 @@ function RadioGroup:set(key)
end
function RadioGroup:__call(elements, onset, default)
local group = setmetatable({
elements=elements,
callback=onset,
elements=elements,
callback=onset,
current=nil
}, {__index=self})
group:set(default)
@ -161,7 +163,7 @@ function gui.show_input_dialog(text, actual_callback, validator, confirm_text)
callback=callback,
validator=validator or function() return #text > 0 end
})
input.add_callback("key:escape", callback, gui.root[id])
input.add_callback("key:escape", function() gui.root[id]:destruct() end, gui.root[id])
input.add_callback("key:enter", callback, gui.root[id])
gui.root[id.."_input"].focused = true
end

View file

@ -2,5 +2,6 @@
name = "default"
base_packs = ["base"]
permissions = [
"network"
"network",
"record-audio"
]

View file

@ -58,7 +58,15 @@ local function process_player_inputs(pid, rot, delta)
end
end
local prepared = false
body:set_enabled(false)
function on_physics_update(delta)
if not prepared then
prepared = true
body:set_enabled(true)
end
local pid = entity:get_player()
if pid == -1 then
return

View file

@ -29,7 +29,7 @@ local function configure_SSAO()
end
events.on("core:setting.graphics.ssao.set", update_ssao_quality)
update_ssao_quality(core.get_setting("graphics.ssao"))
update_ssao_quality(__vc_app.get_setting("graphics.ssao"))
end
local function update_hand()

View file

@ -7,7 +7,7 @@ local names = {
"hidden", "draw-group", "picking-item", "surface-replacement", "script-name",
"ui-layout", "inventory-size", "tick-interval", "overlay-texture",
"translucent", "fields", "particles", "icon-type", "icon", "placing-block",
"stack-size", "name", "script-file", "culling"
"stack-size", "name", "script-file", "culling", "solid"
}
for name, _ in pairs(user_props) do
table.insert(names, name)

View file

@ -1,4 +1,4 @@
local enable_experimental = core.get_setting("debug.enable-experimental")
local enable_experimental = __vc_app.get_setting("debug.enable-experimental")
------------------------------------------------
------ Extended kit of standard functions ------
@ -24,41 +24,48 @@ function tb_frame_tostring(frame)
return s
end
local core_set_setting = core.set_setting
function core.set_setting(name, value, ...)
core_set_setting(name, value, ...)
events.emit("core:setting."..name..".set", value)
end
local __vc__app_script_coroutine
local function complete_app_lib(app)
local __app_load_content = app.load_content
local __app_reset_content = app.reset_content
local __app_reconfig_packs = app.reconfig_packs
local __app_tick = coroutine.yield
local __app_set_setting = app.set_setting
local __app_quit = app.quit
app.sleep = sleep
app.script = __VC_SCRIPT_NAME
app.new_world = core.new_world
app.open_world = core.open_world
app.save_world = core.save_world
app.close_world = core.close_world
app.reopen_world = core.reopen_world
app.delete_world = core.delete_world
app.reconfig_packs = core.reconfig_packs
app.get_setting = core.get_setting
app.set_setting = core.set_setting
app.tick = function()
coroutine.yield()
app.set_setting = function(name, value, ...)
__app_set_setting(name, value, ...)
events.emit("core:setting."..name..".set", value)
end
app.get_version = core.get_version
app.get_setting_info = core.get_setting_info
app.load_content = function()
core.load_content()
app.tick()
app.tick = __app_tick
local function call_in_app_script_co(func, ...)
local running = coroutine.running()
if not running or running ~= __vc__app_script_coroutine then
error("content must be reload in application script coroutine")
end
func(...)
__app_tick()
end
app.reset_content = core.reset_content
app.is_content_loaded = core.is_content_loaded
app.set_title = core.set_title
app.reconfig_packs = function(...)
call_in_app_script_co(__app_reconfig_packs, ...)
end
app.load_content = function(...)
call_in_app_script_co(__app_load_content, ...)
end
app.reset_content = function(...)
call_in_app_script_co(__app_reset_content, ...)
end
function app.config_packs(packs_list)
-- Check if packs are valid and add dependencies to the configuration
packs_list = pack.assemble(packs_list)
local installed = pack.get_installed()
local toremove = {}
for _, packid in ipairs(installed) do
@ -75,15 +82,16 @@ local function complete_app_lib(app)
app.reconfig_packs(toadd, toremove)
end
function app.quit()
local tb = debug.get_traceback(1)
local s = "app.quit() traceback:"
for i, frame in ipairs(tb) do
s = s .. "\n\t"..tb_frame_tostring(frame)
function app.quit(silent)
if not silent then
local tb = debug.get_traceback(1)
local s = "app.quit() traceback:"
for i, frame in ipairs(tb) do
s = s .. "\n\t"..tb_frame_tostring(frame)
end
debug.log(s)
end
debug.log(s)
core.quit()
coroutine.yield()
__app_quit()
end
function app.sleep_until(predicate, max_ticks, max_time)
@ -123,6 +131,66 @@ function pack.unload(prefix)
events.remove_by_prefix(prefix)
end
local __vc_coroutines = {}
local __vc_named_coroutines = {}
local __vc_next_coroutine = 1
function __vc_start_coroutine(chunk)
local co = coroutine.create(chunk)
local id = __vc_next_coroutine
__vc_next_coroutine = __vc_next_coroutine + 1
__vc_coroutines[id] = co
return id
end
function __vc_resume_coroutine(id)
local co = __vc_coroutines[id]
if co then
local success, err = coroutine.resume(co)
if not success then
debug.error(err)
error(err)
end
return coroutine.status(co) ~= "dead"
end
return false
end
function __vc_stop_coroutine(id)
local co = __vc_coroutines[id]
if co then
if coroutine.close then
coroutine.close(co)
end
__vc_coroutines[id] = nil
end
end
function start_coroutine(chunk, name)
local co = coroutine.create(function()
local status, error = xpcall(chunk, function(err)
local fullmsg = "error: "..string.match(err, ": (.+)").."\n"..debug.traceback()
if hud then
gui.alert(fullmsg, function()
if world.is_open() then
__vc_app.close_world()
else
__vc_app.reset_content()
menu:reset()
menu.page = "main"
end
end)
end
return fullmsg
end)
if not status then
debug.error(error)
end
end)
__vc_named_coroutines[name] = co
end
function __vc_start_app_script(path, name)
debug.log("starting application script "..path)
@ -134,9 +202,13 @@ function __vc_start_app_script(path, name)
local script_env = setmetatable({app = app or __vc_app}, {__index=_G})
chunk = setfenv(chunk, script_env)
if name then
return start_coroutine(chunk, name)
start_coroutine(chunk, name)
__vc__app_script_coroutine = __vc_named_coroutines[name]
return
else
return __vc_start_coroutine(chunk)
local id = __vc_start_coroutine(chunk)
__vc__app_script_coroutine = __vc_coroutines[id]
return id
end
end
@ -435,66 +507,6 @@ function __vc_on_world_quit()
file.__close_all_descriptors()
end
local __vc_coroutines = {}
local __vc_named_coroutines = {}
local __vc_next_coroutine = 1
function __vc_start_coroutine(chunk)
local co = coroutine.create(chunk)
local id = __vc_next_coroutine
__vc_next_coroutine = __vc_next_coroutine + 1
__vc_coroutines[id] = co
return id
end
function __vc_resume_coroutine(id)
local co = __vc_coroutines[id]
if co then
local success, err = coroutine.resume(co)
if not success then
debug.error(err)
error(err)
end
return coroutine.status(co) ~= "dead"
end
return false
end
function __vc_stop_coroutine(id)
local co = __vc_coroutines[id]
if co then
if coroutine.close then
coroutine.close(co)
end
__vc_coroutines[id] = nil
end
end
function start_coroutine(chunk, name)
local co = coroutine.create(function()
local status, error = xpcall(chunk, function(err)
local fullmsg = "error: "..string.match(err, ": (.+)").."\n"..debug.traceback()
if hud then
gui.alert(fullmsg, function()
if world.is_open() then
__vc_app.close_world()
else
__vc_app.reset_content()
menu:reset()
menu.page = "main"
end
end)
end
return fullmsg
end)
if not status then
debug.error(error)
end
end)
__vc_named_coroutines[name] = co
end
local __post_runnables = {}
local fn_audio_reset_fetch_buffer = audio.__reset_fetch_buffer

View file

@ -24,6 +24,7 @@ namespace {
std::vector<std::unique_ptr<Channel>> channels;
util::ObjectsKeeper objects_keeper {};
std::unique_ptr<InputDevice> input_device = nullptr;
static bool input_enabled = false;
}
Channel::Channel(std::string name) : name(std::move(name)) {
@ -152,7 +153,9 @@ public:
}
};
void audio::initialize(bool enabled, AudioSettings& settings) {
void audio::initialize(
bool enabled, bool inputEnabled, AudioSettings& settings
) {
enabled = enabled && settings.enabled.get();
if (enabled) {
logger.info() << "initializing ALAudio backend";
@ -182,7 +185,10 @@ void audio::initialize(bool enabled, AudioSettings& settings) {
}, true));
}
::input_device = backend->openInputDevice("", 44100, 1, 16);
if (inputEnabled) {
::input_device = backend->openInputDevice("", 44100, 1, 16);
::input_enabled = true;
}
if (::input_device) {
::input_device->startCapture();
}
@ -270,6 +276,10 @@ std::vector<std::string> audio::get_output_devices_names() {
void audio::set_input_device(const std::string& deviceName) {
logger.info() << "setting input device to " << deviceName;
if (!::input_enabled) {
logger.warning() << "unable to set input device due to project permissions";
return;
}
if (deviceName == audio::DEVICE_NONE) {
if (::input_device) {
::input_device->stopCapture();

View file

@ -402,7 +402,7 @@ namespace audio {
/// @brief Initialize audio system or use no audio mode
/// @param enabled try to initialize actual audio
void initialize(bool enabled, AudioSettings& settings);
void initialize(bool enabled, bool inputEnabled, AudioSettings& settings);
/// @brief Load audio file info and PCM data
/// @param file audio file

View file

@ -3,6 +3,7 @@
#include <algorithm>
#include <glm/gtc/quaternion.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include "xml.hpp"
#include "util/stringutil.hpp"
@ -71,6 +72,42 @@ static void perform_rect(const xmlelement& root, model::Model& model) {
);
}
static void perform_triangle(const xmlelement& root, model::Model& model) {
auto pointA = root.attr("a").asVec3();
auto pointB = root.attr("b").asVec3();
auto pointC = root.attr("c").asVec3();
glm::vec2 uvs[3] {{0, 0}, {1, 0}, {1, 1}};
bool shading = true;
if (root.has("shading")) {
shading = to_boolean(root.attr("shading"));
}
glm::vec3 ba = pointB - pointA;
glm::vec3 ca = pointC - pointA;
glm::vec3 normal = glm::normalize(glm::cross(ba, ca));
if (root.has("uv")) {
root.attr("uv").asNumbers(glm::value_ptr(uvs[0]), 6);
} else {
UVRegion region {};
if (root.has("region")) {
region.set(root.attr("region").asVec4());
}
if (root.has("region-scale")) {
region.scale(root.attr("region-scale").asVec2());
}
for (auto& uv : uvs) {
uv = region.apply(uv);
}
}
std::string texture = root.attr("texture", "$0").getText();
auto& mesh = model.addMesh(texture, shading);
mesh.addTriangle(pointA, pointB, pointC, normal, uvs[0], uvs[1], uvs[2]);
}
static void perform_box(const xmlelement& root, model::Model& model) {
auto from = root.attr("from").asVec3();
auto to = root.attr("to").asVec3();
@ -181,6 +218,8 @@ static std::unique_ptr<model::Model> load_model(const xmlelement& root) {
perform_rect(*elem, model);
} else if (tag == "box") {
perform_box(*elem, model);
} else if (tag == "tri") {
perform_triangle(*elem, model);
}
}

View file

@ -105,6 +105,19 @@ glm::vec4 Attribute::asColor() const {
}
}
int Attribute::asNumbers(float* dst, size_t dstSize) const {
size_t pos = 0;
size_t count = 0;
while (pos < text.length() && count < dstSize) {
size_t end = text.find(',', pos);
dst[count++] = util::parse_double(
text, pos, std::min<size_t>(end - pos, text.length() - pos)
);
pos = end + 1;
}
return count;
}
Node::Node(std::string tag) : tag(std::move(tag)) {
}

View file

@ -29,6 +29,7 @@ namespace xml {
glm::vec3 asVec3() const;
glm::vec4 asVec4() const;
glm::vec4 asColor() const;
int asNumbers(float* dst, size_t dstSize) const;
};
/// @brief XML element class. Text element has tag 'text' and attribute

View file

@ -34,11 +34,15 @@ std::unique_ptr<Content> ContentBuilder::build() {
if (def.variants) {
for (auto& variant : def.variants->variants) {
variant.rt.solid = variant.model.type == BlockModelType::BLOCK;
variant.rt.solid =
variant.model.type == BlockModelType::BLOCK ||
def.explictlySolid;
}
def.defaults = def.variants->variants.at(0);
} else {
def.defaults.rt.solid = def.defaults.model.type == BlockModelType::BLOCK;
def.defaults.rt.solid =
def.defaults.model.type == BlockModelType::BLOCK ||
def.explictlySolid;
}
const float EPSILON = 0.01f;

View file

@ -227,6 +227,7 @@ template<> void ContentUnitLoader<Block>::loadUnit(
root.at("tick-interval").get(def.tickInterval);
root.at("overlay-texture").get(def.overlayTexture);
root.at("translucent").get(def.translucent);
root.at("solid").get(def.explictlySolid);
if (root.has("fields")) {
def.dataStruct = std::make_unique<StructLayout>();

View file

@ -102,7 +102,7 @@ static network::Server& create_tcp_server(
}
u64id_t serverId = network->openTcpServer(
port,
[&network, &dbgServer](u64id_t sid, u64id_t id) {
[network, &dbgServer](u64id_t sid, u64id_t id) {
auto& connection = dynamic_cast<network::ReadableConnection&>(
*network->getConnection(id, true)
);

View file

@ -13,8 +13,10 @@ namespace scripting {
}
struct Permissions {
static inline std::string WRITE_TO_USER = "write-to-user";
static inline std::string DEBUGGING = "debugging";
static inline std::string NETWORK = "network";
static inline std::string RECORD_AUDIO = "record-audio";
static inline std::string WRITE_TO_USER = "write-to-user";
std::set<std::string> permissions;

View file

@ -139,7 +139,8 @@ void Engine::initialize(CoreParameters coreParameters) {
editor = std::make_unique<devtools::Editor>(*this);
cmd = std::make_unique<cmd::CommandsInterpreter>();
if (project->permissions.has(Permissions::NETWORK)) {
if (project->permissions.has(Permissions::NETWORK) ||
!params.debugServerString.empty()) {
network = network::Network::create(settings.network);
}
@ -160,7 +161,11 @@ void Engine::initialize(CoreParameters coreParameters) {
if (!params.headless) {
initializeClient();
}
audio::initialize(!params.headless, settings.audio);
audio::initialize(
!params.headless,
project->permissions.has(Permissions::RECORD_AUDIO),
settings.audio
);
if (settings.ui.language.get() == "auto") {
settings.ui.language.set(
@ -173,7 +178,7 @@ void Engine::initialize(CoreParameters coreParameters) {
scripting::initialize(this);
if (!isHeadless()) {
gui->setPageLoader(scripting::create_page_loader());
gui->getMenu()->setPageLoader(scripting::create_page_loader());
}
keepAlive(settings.ui.language.observe([this](auto lang) {
langs::setup(lang, paths->resPaths.collectRoots());

View file

@ -41,6 +41,20 @@ void Mesh::addPlane(
);
}
void Mesh::addTriangle(
const glm::vec3& a,
const glm::vec3& b,
const glm::vec3& c,
const glm::vec3& norm,
const glm::vec2& uvA,
const glm::vec2& uvB,
const glm::vec2& uvC
) {
vertices.push_back({a, uvA, norm});
vertices.push_back({b, uvB, norm});
vertices.push_back({c, uvC, norm});
}
void Mesh::addRect(
const glm::vec3& pos,
const glm::vec3& right,

View file

@ -39,6 +39,15 @@ namespace model {
const glm::vec3& up,
const glm::vec3& norm,
const UVRegion& region
);
void addTriangle(
const glm::vec3& a,
const glm::vec3& b,
const glm::vec3& c,
const glm::vec3& norm,
const glm::vec2& uvA,
const glm::vec2& uvB,
const glm::vec2& uvC
);
void addBox(const glm::vec3& pos, const glm::vec3& size);
void addBox(

View file

@ -81,7 +81,7 @@ void BlocksRenderer::face(
const glm::vec4(&lights)[4],
const glm::vec4& tint
) {
if (vertexCount + 4 >= capacity) {
if (vertexCount + 4 >= capacity || indexCount + 6 >= capacity) {
overflow = true;
return;
}
@ -121,7 +121,7 @@ void BlocksRenderer::faceAO(
const UVRegion& region,
bool lights
) {
if (vertexCount + 4 >= capacity) {
if (vertexCount + 4 >= capacity || indexCount + 6 >= capacity) {
overflow = true;
return;
}
@ -160,7 +160,7 @@ void BlocksRenderer::face(
glm::vec4 tint,
bool lights
) {
if (vertexCount + 4 >= capacity) {
if (vertexCount + 4 >= capacity || indexCount + 6 >= capacity) {
overflow = true;
return;
}
@ -275,19 +275,6 @@ void BlocksRenderer::blockAABB(
}
}
static bool is_aligned(const glm::vec3& v, float e = 1e-6f) {
if (std::abs(v.y) < e && std::abs(v.z) < e && std::abs(v.x) > e) {
return true;
}
if (std::abs(v.x) < e && std::abs(v.z) < e && std::abs(v.y) > e) {
return true;
}
if (std::abs(v.x) < e && std::abs(v.y) < e && std::abs(v.z) > e) {
return true;
}
return false;
}
void BlocksRenderer::blockCustomModel(
const glm::ivec3& icoord, const Block& block, blockstate states, bool lights, bool ao
) {
@ -304,14 +291,34 @@ void BlocksRenderer::blockCustomModel(
Z = orient.axes[2];
}
if (!block.rt.extended) {
glm::ivec3 offsets[6] {
{-1, 0, 0}, {0, -1, 0}, {0, 0, -1},
{1, 0, 0}, {0, 1, 0}, {0, 0, 1},
};
bool culled = true;
for (int i = 0; i < 6; i++) {
if (isOpen(icoord + offsets[i], block, variant)) {
culled = false;
break;
}
}
if (culled) {
return;
}
}
const auto& model = cache.getModel(block.rt.id, block.getVariantIndex(states.userbits));
for (const auto& mesh : model.meshes) {
if (vertexCount + mesh.vertices.size() >= capacity) {
if (vertexCount + mesh.vertices.size() >= capacity
|| indexCount + mesh.vertices.size() >= capacity) {
overflow = true;
return;
}
bool shading = mesh.shading && !block.shadeless;
for (int triangle = 0; triangle < mesh.vertices.size() / 3; triangle++) {
int trianglesCount = mesh.vertices.size() / 3;
for (int triangle = 0; triangle < trianglesCount; triangle++) {
auto r = mesh.vertices[triangle * 3 + (triangle % 2) * 2].coord -
mesh.vertices[triangle * 3 + 1].coord;
r = r.x * X + r.y * Y + r.z * Z;
@ -328,8 +335,7 @@ void BlocksRenderer::blockCustomModel(
vp = vp.x * X + vp.y * Y + vp.z * Z;
if (!block.rt.extended
&& !isOpen(glm::floor(coord + vp + 0.5f + n * 1e-3f), block, variant)
&& is_aligned(n)) {
&& !isOpen(glm::floor(coord + vp + 0.5f + n * 1e-3f), block, variant)) {
continue;
}
@ -769,6 +775,10 @@ ChunkMesh BlocksRenderer::render(
const Chunk* chunk, const VoxelsRenderVolume& volume
) {
build(chunk, volume);
assert(vertexCount <= capacity);
assert(indexCount <= capacity);
assert(denseIndexCount <= capacity);
return ChunkMesh{std::make_unique<Mesh<ChunkVertex>>(
vertexBuffer.get(), vertexCount,

View file

@ -53,6 +53,9 @@ Decorator::Decorator(
addParticles(def, pos);
}
});
playerNamePreset.deserialize(engine.getResPaths().readCombinedObject(
"presets/text3d/player_name.toml"
));
for (const auto& [id, player] : *level.players) {
if (id == this->player.getId()) {
continue;
@ -63,9 +66,6 @@ Decorator::Decorator(
player->getPosition()
));
}
playerNamePreset.deserialize(engine.getResPaths().readCombinedObject(
"presets/text3d/player_name.toml"
));
}
void Decorator::addParticles(const Block& def, const glm::ivec3& pos) {

View file

@ -67,15 +67,6 @@ GUI::GUI(Engine& engine)
GUI::~GUI() = default;
void GUI::setPageLoader(PageLoaderFunc pageLoader) {
this->pagesLoader = std::move(pageLoader);
menu->setPageLoader(this->pagesLoader);
}
PageLoaderFunc GUI::getPagesLoader() {
return pagesLoader;
}
std::shared_ptr<Menu> GUI::getMenu() {
return menu;
}

View file

@ -62,8 +62,6 @@ namespace gui {
class Container;
class Menu;
using PageLoaderFunc = std::function<std::shared_ptr<UINode>(const std::string&)>;
/// @brief The main UI controller
class GUI {
Engine& engine;
@ -83,8 +81,6 @@ namespace gui {
std::queue<runnable> postRunnables;
std::vector<std::weak_ptr<UINode>> mouseOver;
PageLoaderFunc pagesLoader;
float tooltipTimer = 0.0f;
float doubleClickTimer = 0.0f;
float doubleClickDelay = 0.5f;
@ -101,10 +97,6 @@ namespace gui {
GUI(Engine& engine);
~GUI();
void setPageLoader(PageLoaderFunc pageLoader);
PageLoaderFunc getPagesLoader();
/// @brief Get the main menu (Menu) node
std::shared_ptr<Menu> getMenu();

View file

@ -1,60 +1,92 @@
#include "api_lua.hpp"
#include "io/io.hpp"
#include "io/devices/MemoryDevice.hpp"
#include "logic/scripting/scripting.hpp"
#include "content/ContentControl.hpp"
#include "devtools/Project.hpp"
#include "engine/Engine.hpp"
#include "engine/EnginePaths.hpp"
#include "frontend/locale.hpp"
#include "graphics/ui/elements/Menu.hpp"
#include "graphics/ui/gui_util.hpp"
#include "graphics/ui/GUI.hpp"
#include "io/devices/MemoryDevice.hpp"
#include "io/io.hpp"
#include "io/settings_io.hpp"
#include "logic/EngineController.hpp"
#include "logic/LevelController.hpp"
#include "logic/scripting/scripting.hpp"
#include "network/Network.hpp"
#include "util/platform.hpp"
#include "util/stringutil.hpp"
#include "window/Window.hpp"
#include "world/Level.hpp"
using namespace scripting;
static int l_start_debug_instance(lua::State* L) {
int port = lua::tointeger(L, 1);
if (port == 0) {
auto network = engine->getNetwork();
if (network == nullptr) {
throw std::runtime_error("project has no network permission");
}
port = network->findFreePort();
if (port == -1) {
throw std::runtime_error("could not find free port");
}
}
const auto& paths = engine->getPaths();
std::vector<std::string> args {
"--res", paths.getResourcesFolder().u8string(),
"--dir", paths.getUserFilesFolder().u8string(),
"--dbg-server", "tcp:" + std::to_string(port),
};
platform::new_engine_instance(std::move(args));
return lua::pushinteger(L, port);
/// @brief Check if content is loaded
static int l_is_content_loaded(lua::State* L) {
return lua::pushboolean(L, content != nullptr);
}
static int l_focus(lua::State* L) {
engine->getWindow().focus();
/// @brief Load content
static int l_load_content(lua::State* L) {
content_control->loadContent();
return 0;
}
static int l_create_memory_device(lua::State* L) {
std::string name = lua::require_string(L, 1);
if (io::get_device(name)) {
/// @brief Reset content, excluding specified packs modules
static int l_reset_content(lua::State* L) {
if (level != nullptr) {
throw std::runtime_error("world must be closed before");
}
std::vector<std::string> nonResetPacks;
if (lua::istable(L, 1)) {
int len = lua::objlen(L, 1);
for (int i = 0; i < len; i++) {
lua::rawgeti(L, i + 1, 1);
nonResetPacks.emplace_back(lua::require_lstring(L, -1));
lua::pop(L);
}
}
content_control->resetContent(std::move(nonResetPacks));
return 0;
}
/// @brief Reconfigure packs
/// @param addPacks An array of packs to add
/// @param remPacks An array of packs to remove
static int l_reconfig_packs(lua::State* L) {
if (!lua::istable(L, 1)) {
throw std::runtime_error("strings array expected as the first argument");
}
if (!lua::istable(L, 2)) {
throw std::runtime_error("strings array expected as the second argument");
}
std::vector<std::string> addPacks;
int addLen = lua::objlen(L, 1);
for (int i = 0; i < addLen; i++) {
lua::rawgeti(L, i + 1, 1);
addPacks.emplace_back(lua::require_lstring(L, -1));
lua::pop(L);
}
std::vector<std::string> remPacks;
int remLen = lua::objlen(L, 2);
for (int i = 0; i < remLen; i++) {
lua::rawgeti(L, i + 1, 2);
remPacks.emplace_back(lua::require_lstring(L, -1));
lua::pop(L);
}
auto engineController = engine->getController();
try {
engineController->reconfigPacks(controller, addPacks, remPacks);
} catch (const contentpack_error& err) {
throw std::runtime_error(
"entry-point '" + name + "' is already used"
std::string(err.what()) + " [" + err.getPackId() + " ]"
);
}
if (name.find(':') != std::string::npos) {
throw std::runtime_error("invalid entry point name");
}
io::set_device(name, std::make_unique<io::MemoryDevice>());
return 0;
}
/// @brief Get content sources list
static int l_get_content_sources(lua::State* L) {
const auto& sources = engine->getContentControl().getContentSources();
lua::createtable(L, static_cast<int>(sources.size()), 0);
@ -65,6 +97,7 @@ static int l_get_content_sources(lua::State* L) {
return 1;
}
/// @brief Set content sources list
static int l_set_content_sources(lua::State* L) {
if (!lua::istable(L, 1)) {
throw std::runtime_error("table expected as argument 1");
@ -80,18 +113,290 @@ static int l_set_content_sources(lua::State* L) {
return 0;
}
/// @brief Reset content sources to defaults
static int l_reset_content_sources(lua::State* L) {
engine->getContentControl().resetContentSources();
return 0;
}
/// @brief Get a setting value
/// @param name The name of the setting
/// @return The value of the setting
static int l_get_setting(lua::State* L) {
auto name = lua::require_string(L, 1);
const auto value = engine->getSettingsHandler().getValue(name);
return lua::pushvalue(L, value);
}
/// @brief Set a setting value
/// @param name The name of the setting
/// @param value The new value for the setting
static int l_set_setting(lua::State* L) {
auto name = lua::require_string(L, 1);
const auto value = lua::tovalue(L, 2);
engine->getSettingsHandler().setValue(name, value);
return 0;
}
/// @brief Convert a setting value to a string
/// @param name The name of the setting
/// @return The string representation of the setting value
static int l_str_setting(lua::State* L) {
auto name = lua::require_string(L, 1);
const auto string = engine->getSettingsHandler().toString(name);
return lua::pushstring(L, string);
}
/// @brief Get information about a setting
/// @param name The name of the setting
/// @return A table with information about the setting
static int l_get_setting_info(lua::State* L) {
auto name = lua::require_string(L, 1);
auto setting = engine->getSettingsHandler().getSetting(name);
lua::createtable(L, 0, 1);
if (auto number = dynamic_cast<NumberSetting*>(setting)) {
lua::pushnumber(L, number->getMin());
lua::setfield(L, "min");
lua::pushnumber(L, number->getMax());
lua::setfield(L, "max");
lua::pushnumber(L, number->getDefault());
lua::setfield(L, "def");
return 1;
}
if (auto integer = dynamic_cast<IntegerSetting*>(setting)) {
lua::pushinteger(L, integer->getMin());
lua::setfield(L, "min");
lua::pushinteger(L, integer->getMax());
lua::setfield(L, "max");
lua::pushinteger(L, integer->getDefault());
lua::setfield(L, "def");
return 1;
}
if (auto boolean = dynamic_cast<FlagSetting*>(setting)) {
lua::pushboolean(L, boolean->getDefault());
lua::setfield(L, "def");
return 1;
}
if (auto string = dynamic_cast<StringSetting*>(setting)) {
lua::pushstring(L, string->getDefault());
lua::setfield(L, "def");
return 1;
}
lua::pop(L);
throw std::runtime_error("unsupported setting type");
}
/// @brief Open folder in file explorer
static int l_open_folder(lua::State* L) {
platform::open_folder(io::resolve(lua::require_string(L, 1)));
return 0;
}
/// @brief Open URL in default browser with confirmation dialog
static int l_open_url(lua::State* L) {
auto url = lua::require_string(L, 1);
std::wstring msg = langs::get(L"Are you sure you want to open the link:") +
L"\n" + util::str2wstr_utf8(url) +
std::wstring(L"?");
auto menu = engine->getGUI().getMenu();
guiutil::confirm(*engine, msg, [url, menu]() {
platform::open_url(url);
if (!menu->back()) {
menu->reset();
}
});
return 0;
}
/// @brief Bring application window to focus
static int l_focus(lua::State* L) {
engine->getWindow().focus();
return 0;
}
/// @brief Set window title
static int l_set_title(lua::State* L) {
auto title = lua::require_string(L, 1);
engine->getWindow().setTitle(title);
return 0;
}
/// @brief Quit the game
static int l_quit(lua::State*) {
engine->quit();
return 0;
}
/// @brief Creating new world
/// @param name Name world
/// @param seed Seed world
/// @param generator Type of generation
static int l_new_world(lua::State* L) {
auto name = lua::require_string(L, 1);
auto seed = lua::require_string(L, 2);
auto generator = lua::require_string(L, 3);
int64_t localPlayer = 0;
if (lua::gettop(L) >= 4) {
localPlayer = lua::tointeger(L, 4);
}
if (level != nullptr) {
throw std::runtime_error("world must be closed before");
}
auto controller = engine->getController();
controller->setLocalPlayer(localPlayer);
controller->createWorld(name, seed, generator);
return 0;
}
/// @brief Open world
/// @param name Name world
static int l_open_world(lua::State* L) {
auto name = lua::require_string(L, 1);
if (level != nullptr) {
throw std::runtime_error("world must be closed before");
}
auto controller = engine->getController();
controller->setLocalPlayer(0);
controller->openWorld(name, false);
return 0;
}
/// @brief Reopen world
static int l_reopen_world(lua::State*) {
auto controller = engine->getController();
if (level == nullptr) {
throw std::runtime_error("no world open");
}
controller->reopenWorld(level->getWorld());
return 0;
}
/// @brief Save world
static int l_save_world(lua::State* L) {
if (controller == nullptr) {
throw std::runtime_error("no world open");
}
controller->saveWorld();
return 0;
}
/// @brief Close world
/// @param flag Save world (bool)
static int l_close_world(lua::State* L) {
if (controller == nullptr) {
throw std::runtime_error("no world open");
}
controller->processBeforeQuit();
bool save_world = lua::toboolean(L, 1);
if (save_world) {
controller->saveWorld();
}
engine->onWorldClosed();
return 0;
}
/// @brief Delete world
/// @param name Name world
static int l_delete_world(lua::State* L) {
auto name = lua::require_string(L, 1);
auto controller = engine->getController();
controller->deleteWorld(name);
return 0;
}
/// @brief Get engine version
/// @return major, minor
static int l_get_version(lua::State* L) {
return lua::pushvec_stack(
L, glm::vec2(ENGINE_VERSION_MAJOR, ENGINE_VERSION_MINOR)
);
}
/// @brief Create in-memory named IO device
static int l_create_memory_device(lua::State* L) {
std::string name = lua::require_string(L, 1);
if (io::get_device(name)) {
throw std::runtime_error(
"entry-point '" + name + "' is already used"
);
}
if (name.find(':') != std::string::npos) {
throw std::runtime_error("invalid entry point name");
}
io::set_device(name, std::make_unique<io::MemoryDevice>());
return 0;
}
/// @brief Start a new engine instance with debugging server
static int l_start_debug_instance(lua::State* L) {
if (!engine->getProject().permissions.has(Permissions::DEBUGGING)) {
throw std::runtime_error("project has no debugging permission");
}
int port = lua::tointeger(L, 1);
if (port == 0) {
auto network = engine->getNetwork();
if (network == nullptr) {
throw std::runtime_error("project has no network permission");
}
port = network->findFreePort();
if (port == -1) {
throw std::runtime_error("could not find free port");
}
}
auto projectPath = lua::isstring(L, 2) ? lua::require_lstring(L, 2) : "";
const auto& paths = engine->getPaths();
std::vector<std::string> args {
"--res", paths.getResourcesFolder().u8string(),
"--dir", paths.getUserFilesFolder().u8string(),
"--dbg-server", "tcp:" + std::to_string(port),
};
if (!projectPath.empty()) {
args.emplace_back("--project");
args.emplace_back(io::resolve(std::string(projectPath)).string());
}
platform::new_engine_instance(std::move(args));
return lua::pushinteger(L, port);
}
const luaL_Reg applib[] = {
{"start_debug_instance", lua::wrap<l_start_debug_instance>},
{"focus", lua::wrap<l_focus>},
{"create_memory_device", lua::wrap<l_create_memory_device>},
/// content
{"is_content_loaded", lua::wrap<l_is_content_loaded>},
{"load_content", lua::wrap<l_load_content>},
{"reset_content", lua::wrap<l_reset_content>},
{"reconfig_packs", lua::wrap<l_reconfig_packs>},
{"get_content_sources", lua::wrap<l_get_content_sources>},
{"set_content_sources", lua::wrap<l_set_content_sources>},
{"reset_content_sources", lua::wrap<l_reset_content_sources>},
// for other functions see libcore.cpp and stdlib.lua
/// settings
{"get_setting", lua::wrap<l_get_setting>},
{"set_setting", lua::wrap<l_set_setting>},
{"str_setting", lua::wrap<l_str_setting>},
{"get_setting_info", lua::wrap<l_get_setting_info>},
/// system applications
{"open_folder", lua::wrap<l_open_folder>},
{"open_url", lua::wrap<l_open_url>},
/// window
{"focus", lua::wrap<l_focus>},
{"set_title", lua::wrap<l_set_title>},
{"quit", lua::wrap<l_quit>},
/// world
{"new_world", lua::wrap<l_new_world>},
{"open_world", lua::wrap<l_open_world>},
{"reopen_world", lua::wrap<l_reopen_world>},
{"save_world", lua::wrap<l_save_world>},
{"close_world", lua::wrap<l_close_world>},
{"delete_world", lua::wrap<l_delete_world>},
/// other
{"get_version", lua::wrap<l_get_version>},
{"create_memory_device", lua::wrap<l_create_memory_device>},
{"start_debug_instance", lua::wrap<l_start_debug_instance>},
{nullptr, nullptr}
};

View file

@ -476,8 +476,10 @@ static int l_raycast(lua::State* L) {
auto start = lua::tovec<3>(L, 1);
auto dir = lua::tovec<3>(L, 2);
auto maxDistance = lua::tonumber(L, 3);
bool includeNonSelectable = false;
std::set<blockid_t> filteredBlocks {};
if (lua::gettop(L) >= 5) {
const int luaStackSize = lua::gettop(L);
if (luaStackSize >= 5) {
if (lua::istable(L, 5)) {
int addLen = lua::objlen(L, 5);
for (int i = 0; i < addLen; i++) {
@ -493,6 +495,9 @@ static int l_raycast(lua::State* L) {
throw std::runtime_error("table expected for filter");
}
}
if (luaStackSize >= 6) {
includeNonSelectable = lua::toboolean(L, 6);
}
glm::vec3 end;
glm::ivec3 normal;
glm::ivec3 iend;
@ -504,9 +509,10 @@ static int l_raycast(lua::State* L) {
end,
normal,
iend,
filteredBlocks
filteredBlocks,
includeNonSelectable
)) {
if (lua::gettop(L) >= 4 && !lua::isnil(L, 4)) {
if (luaStackSize >= 4 && !lua::isnil(L, 4)) {
lua::pushvalue(L, 4);
} else {
lua::createtable(L, 0, 5);

View file

@ -1,274 +1,9 @@
#include <memory>
#include <vector>
#include "api_lua.hpp"
#include <sstream>
#include "api_lua.hpp"
#include "constants.hpp"
#include "assets/Assets.hpp"
#include "content/Content.hpp"
#include "content/ContentControl.hpp"
#include "engine/Engine.hpp"
#include "engine/EnginePaths.hpp"
#include "io/io.hpp"
#include "io/settings_io.hpp"
#include "frontend/menu.hpp"
#include "frontend/screens/MenuScreen.hpp"
#include "graphics/core/Texture.hpp"
#include "logic/EngineController.hpp"
#include "logic/LevelController.hpp"
#include "util/listutil.hpp"
#include "util/platform.hpp"
#include "world/Level.hpp"
#include "world/generator/WorldGenerator.hpp"
#include "util/platform.hpp"
#include "frontend/locale.hpp"
#include "graphics/ui/gui_util.hpp"
#include "graphics/ui/GUI.hpp"
#include "graphics/ui/elements/Menu.hpp"
#include "window/Window.hpp"
using namespace scripting;
static int l_get_version(lua::State* L) {
return lua::pushvec_stack(
L, glm::vec2(ENGINE_VERSION_MAJOR, ENGINE_VERSION_MINOR)
);
}
static int l_load_content(lua::State* L) {
content_control->loadContent();
return 0;
}
static int l_reset_content(lua::State* L) {
if (level != nullptr) {
throw std::runtime_error("world must be closed before");
}
std::vector<std::string> nonResetPacks;
if (lua::istable(L, 1)) {
int len = lua::objlen(L, 1);
for (int i = 0; i < len; i++) {
lua::rawgeti(L, i + 1, 1);
nonResetPacks.emplace_back(lua::require_lstring(L, -1));
lua::pop(L);
}
}
content_control->resetContent(std::move(nonResetPacks));
return 0;
}
static int l_is_content_loaded(lua::State* L) {
return lua::pushboolean(L, content != nullptr);
}
/// @brief Creating new world
/// @param name Name world
/// @param seed Seed world
/// @param generator Type of generation
static int l_new_world(lua::State* L) {
auto name = lua::require_string(L, 1);
auto seed = lua::require_string(L, 2);
auto generator = lua::require_string(L, 3);
int64_t localPlayer = 0;
if (lua::gettop(L) >= 4) {
localPlayer = lua::tointeger(L, 4);
}
if (level != nullptr) {
throw std::runtime_error("world must be closed before");
}
auto controller = engine->getController();
controller->setLocalPlayer(localPlayer);
controller->createWorld(name, seed, generator);
return 0;
}
/// @brief Open world
/// @param name Name world
static int l_open_world(lua::State* L) {
auto name = lua::require_string(L, 1);
if (level != nullptr) {
throw std::runtime_error("world must be closed before");
}
auto controller = engine->getController();
controller->setLocalPlayer(0);
controller->openWorld(name, false);
return 0;
}
/// @brief Reopen world
static int l_reopen_world(lua::State*) {
auto controller = engine->getController();
if (level == nullptr) {
throw std::runtime_error("no world open");
}
controller->reopenWorld(level->getWorld());
return 0;
}
/// @brief Save world
static int l_save_world(lua::State* L) {
if (controller == nullptr) {
throw std::runtime_error("no world open");
}
controller->saveWorld();
return 0;
}
/// @brief Close world
/// @param flag Save world (bool)
static int l_close_world(lua::State* L) {
if (controller == nullptr) {
throw std::runtime_error("no world open");
}
controller->processBeforeQuit();
bool save_world = lua::toboolean(L, 1);
if (save_world) {
controller->saveWorld();
}
engine->onWorldClosed();
return 0;
}
/// @brief Delete world
/// @param name Name world
static int l_delete_world(lua::State* L) {
auto name = lua::require_string(L, 1);
auto controller = engine->getController();
controller->deleteWorld(name);
return 0;
}
/// @brief Reconfigure packs
/// @param addPacks An array of packs to add
/// @param remPacks An array of packs to remove
static int l_reconfig_packs(lua::State* L) {
if (!lua::istable(L, 1)) {
throw std::runtime_error("strings array expected as the first argument");
}
if (!lua::istable(L, 2)) {
throw std::runtime_error("strings array expected as the second argument");
}
std::vector<std::string> addPacks;
int addLen = lua::objlen(L, 1);
for (int i = 0; i < addLen; i++) {
lua::rawgeti(L, i + 1, 1);
addPacks.emplace_back(lua::require_lstring(L, -1));
lua::pop(L);
}
std::vector<std::string> remPacks;
int remLen = lua::objlen(L, 2);
for (int i = 0; i < remLen; i++) {
lua::rawgeti(L, i + 1, 2);
remPacks.emplace_back(lua::require_lstring(L, -1));
lua::pop(L);
}
auto engineController = engine->getController();
try {
engineController->reconfigPacks(controller, addPacks, remPacks);
} catch (const contentpack_error& err) {
throw std::runtime_error(
std::string(err.what()) + " [" + err.getPackId() + " ]"
);
}
return 0;
}
/// @brief Get a setting value
/// @param name The name of the setting
/// @return The value of the setting
static int l_get_setting(lua::State* L) {
auto name = lua::require_string(L, 1);
const auto value = engine->getSettingsHandler().getValue(name);
return lua::pushvalue(L, value);
}
/// @brief Set a setting value
/// @param name The name of the setting
/// @param value The new value for the setting
static int l_set_setting(lua::State* L) {
auto name = lua::require_string(L, 1);
const auto value = lua::tovalue(L, 2);
engine->getSettingsHandler().setValue(name, value);
return 0;
}
/// @brief Convert a setting value to a string
/// @param name The name of the setting
/// @return The string representation of the setting value
static int l_str_setting(lua::State* L) {
auto name = lua::require_string(L, 1);
const auto string = engine->getSettingsHandler().toString(name);
return lua::pushstring(L, string);
}
/// @brief Get information about a setting
/// @param name The name of the setting
/// @return A table with information about the setting
static int l_get_setting_info(lua::State* L) {
auto name = lua::require_string(L, 1);
auto setting = engine->getSettingsHandler().getSetting(name);
lua::createtable(L, 0, 1);
if (auto number = dynamic_cast<NumberSetting*>(setting)) {
lua::pushnumber(L, number->getMin());
lua::setfield(L, "min");
lua::pushnumber(L, number->getMax());
lua::setfield(L, "max");
lua::pushnumber(L, number->getDefault());
lua::setfield(L, "def");
return 1;
}
if (auto integer = dynamic_cast<IntegerSetting*>(setting)) {
lua::pushinteger(L, integer->getMin());
lua::setfield(L, "min");
lua::pushinteger(L, integer->getMax());
lua::setfield(L, "max");
lua::pushinteger(L, integer->getDefault());
lua::setfield(L, "def");
return 1;
}
if (auto boolean = dynamic_cast<FlagSetting*>(setting)) {
lua::pushboolean(L, boolean->getDefault());
lua::setfield(L, "def");
return 1;
}
if (auto string = dynamic_cast<StringSetting*>(setting)) {
lua::pushstring(L, string->getDefault());
lua::setfield(L, "def");
return 1;
}
lua::pop(L);
throw std::runtime_error("unsupported setting type");
}
static int l_open_folder(lua::State* L) {
platform::open_folder(io::resolve(lua::require_string(L, 1)));
return 0;
}
static int l_open_url(lua::State* L) {
auto url = lua::require_string(L, 1);
std::wstring msg = langs::get(L"Are you sure you want to open the link:") +
L"\n" + util::str2wstr_utf8(url) +
std::wstring(L"?");
auto menu = engine->getGUI().getMenu();
guiutil::confirm(*engine, msg, [url, menu]() {
platform::open_url(url);
if (!menu->back()) {
menu->reset();
}
});
return 0;
}
/// @brief Quit the game
static int l_quit(lua::State*) {
engine->quit();
return 0;
}
static int l_blank(lua::State*) {
return 0;
}
@ -300,33 +35,8 @@ static int l_capture_output(lua::State* L) {
return 1;
}
static int l_set_title(lua::State* L) {
auto title = lua::require_string(L, 1);
engine->getWindow().setTitle(title);
return 0;
}
const luaL_Reg corelib[] = {
{"blank", lua::wrap<l_blank>},
{"get_version", lua::wrap<l_get_version>},
{"load_content", lua::wrap<l_load_content>},
{"reset_content", lua::wrap<l_reset_content>},
{"is_content_loaded", lua::wrap<l_is_content_loaded>},
{"new_world", lua::wrap<l_new_world>},
{"open_world", lua::wrap<l_open_world>},
{"reopen_world", lua::wrap<l_reopen_world>},
{"save_world", lua::wrap<l_save_world>},
{"close_world", lua::wrap<l_close_world>},
{"delete_world", lua::wrap<l_delete_world>},
{"reconfig_packs", lua::wrap<l_reconfig_packs>},
{"get_setting", lua::wrap<l_get_setting>},
{"set_setting", lua::wrap<l_set_setting>},
{"str_setting", lua::wrap<l_str_setting>},
{"get_setting_info", lua::wrap<l_get_setting_info>},
{"open_folder", lua::wrap<l_open_folder>},
{"open_url", lua::wrap<l_open_url>},
{"quit", lua::wrap<l_quit>},
{"capture_output", lua::wrap<l_capture_output>},
{"set_title", lua::wrap<l_set_title>},
{nullptr, nullptr}
};

View file

@ -141,8 +141,10 @@ static int l_raycast(lua::State* L) {
auto dir = lua::tovec<3>(L, 2);
auto maxDistance = lua::tonumber(L, 3);
auto ignoreEntityId = lua::tointeger(L, 4);
bool includeNonSelectable = false;
std::set<blockid_t> filteredBlocks {};
if (lua::gettop(L) >= 6) {
const int luaStackSize = lua::gettop(L);
if (luaStackSize >= 6) {
if (lua::istable(L, 6)) {
int addLen = lua::objlen(L, 6);
for (int i = 0; i < addLen; i++) {
@ -158,6 +160,9 @@ static int l_raycast(lua::State* L) {
throw std::runtime_error("table expected for filter");
}
}
if (luaStackSize >= 7) {
includeNonSelectable = lua::toboolean(L, 6);
}
glm::vec3 end;
glm::ivec3 normal;
@ -173,14 +178,15 @@ static int l_raycast(lua::State* L) {
end,
normal,
iend,
filteredBlocks
filteredBlocks,
includeNonSelectable
)) {
maxDistance = glm::distance(start, end);
block = voxel->id;
}
if (auto ray =
level->entities->rayCast(start, dir, maxDistance, ignoreEntityId)) {
if (lua::gettop(L) >= 5 && !lua::isnil(L, 5)) {
if (luaStackSize >= 5 && !lua::isnil(L, 5)) {
lua::pushvalue(L, 5);
} else {
lua::createtable(L, 0, 6);

View file

@ -1111,6 +1111,16 @@ static int l_gui_load_document(lua::State* L) {
);
auto document = documentPtr.get();
engine->getAssets()->store(std::move(documentPtr), alias);
// namespace extension
if (lua::istable(L, 4)) {
if (lua::get_from(L, "table", "merge")) {
lua::pushenv(L, *document->getEnvironment());
lua::pushvalue(L, 4);
lua::call(L, 2, 0);
lua::pop(L);
}
}
scripting::on_ui_open(document, {args});
return 0;
}

View file

@ -2,6 +2,7 @@
#include "coders/json.hpp"
#include "engine/Engine.hpp"
#include "network/Network.hpp"
#include "devtools/Project.hpp"
#include <variant>
#include <utility>
@ -439,7 +440,7 @@ static int l_is_nodelay(lua::State* L, network::Network& network) {
return lua::pushboolean(L, false);
}
static int l_pull_events(lua::State* L, network::Network& network) {
static int l_pull_events(lua::State* L) {
std::vector<NetworkEvent> local_queue;
{
std::lock_guard lock(events_queue_mutex);
@ -528,7 +529,8 @@ int wrap(lua_State* L) {
int result = 0;
try {
auto network = engine->getNetwork();
if (network == nullptr) {
const auto& permissions = engine->getProject().permissions;
if (network == nullptr || !permissions.has(Permissions::NETWORK)) {
throw std::runtime_error(
"network subsystem is not available in the project"
);
@ -554,7 +556,7 @@ const luaL_Reg networklib[] = {
{"get_total_download", wrap<l_get_total_download>},
{"find_free_port", wrap<l_find_free_port>},
{"is_available", lua::wrap<l_is_available>},
{"__pull_events", wrap<l_pull_events>},
{"__pull_events", lua::wrap<l_pull_events>},
{"__open_tcp", wrap<l_open_tcp>},
{"__open_udp", wrap<l_open_udp>},
{"__closeserver", wrap<l_closeserver>},

View file

@ -324,8 +324,10 @@ static int l_is_suspended(lua::State* L) {
}
static int l_set_suspended(lua::State* L) {
if (auto player = get_player(L, 1)) {
player->setSuspended(lua::toboolean(L, 2));
if (lua::toboolean(L, 2)) {
level->players->suspend(lua::tointeger(L, 1));
} else {
level->players->resume(lua::tointeger(L, 1));
}
return 0;
}

View file

@ -34,7 +34,9 @@ static int l_get_intensity(lua::State* L) {
static int l_set_intensity(lua::State* L) {
size_t index = static_cast<size_t>(lua::tointeger(L, 1));
float value = lua::tonumber(L, 2);
post_processing->getEffect(index)->setIntensity(value);
if (auto effect = post_processing->getEffect(index)) {
effect->setIntensity(value);
}
return 0;
}

View file

@ -66,6 +66,8 @@ static void create_libs(State* L, StateType stateType) {
if (stateType == StateType::SCRIPT) {
openlib(L, "app", applib);
lua::getglobal(L, "app");
lua::setglobal(L, "__vc_app");
} else if (stateType == StateType::BASE) {
openlib(L, "__vc_app", applib);
}

View file

@ -105,10 +105,8 @@ void Player::postUpdate() {
if (flight && hitbox.grounded && !noclip) {
flight = false;
}
if (spawnpoint.y <= 0.1) {
for (int i = 0; i < SPAWN_ATTEMPTS_PER_UPDATE; i++) {
attemptToFindSpawnpoint();
}
for (int i = 0; i < SPAWN_ATTEMPTS_PER_UPDATE && std::isnan(spawnpoint.x); i++) {
attemptToFindSpawnpoint();
}
}

View file

@ -49,7 +49,7 @@ class Player : public Serializable {
int chosenSlot;
glm::vec3 position;
glm::vec3 spawnpoint {};
glm::vec3 spawnpoint {std::nanf(""), std::nanf(""), std::nanf("")};
std::shared_ptr<Inventory> inventory;
bool suspended = false;
bool flight = false;

View file

@ -99,7 +99,7 @@ void Players::suspend(int64_t id) {
}
player->setSuspended(true);
level.entities->despawn(player->getEntity());
player->setEntity(0);
player->setEntity(ENTITY_AUTO);
}
}

View file

@ -281,6 +281,7 @@ void platform::new_engine_instance(const std::vector<std::string>& args) {
ss << " >/dev/null &";
auto command = ss.str();
logger.info() << command;
if (int res = system(command.c_str())) {
throw std::runtime_error(
"starting an engine instance failed with code: " +

View file

@ -125,9 +125,6 @@ Block::Block(std::string name, const std::string& texture)
void Block::cloneTo(Block& dst) {
dst.caption = caption;
for (int i = 0; i < 6; i++) {
dst.defaults = defaults;
}
dst.defaults = defaults;
if (variants) {
dst.variants = std::make_unique<Variants>(*variants);
@ -155,6 +152,7 @@ void Block::cloneTo(Block& dst) {
dst.tickInterval = tickInterval;
dst.overlayTexture = overlayTexture;
dst.translucent = translucent;
dst.explictlySolid = explictlySolid;
dst.tags = tags;
if (particles) {
dst.particles = std::make_unique<ParticlesPreset>(*particles);

View file

@ -230,6 +230,9 @@ public:
/// @brief Block has semi-transparent texture
bool translucent = false;
/// @brief Explicitly overriding 'solid' property if true assigned
bool explictlySolid = false;
/// @brief Set of block physical hitboxes
std::vector<AABB> hitboxes {AABB()};

View file

@ -215,10 +215,11 @@ voxel* Chunks::rayCast(
glm::vec3& end,
glm::ivec3& norm,
glm::ivec3& iend,
std::set<blockid_t> filter
std::set<blockid_t> filter,
bool includeNonSelectable
) const {
return blocks_agent::raycast(
*this, start, dir, maxDist, end, norm, iend, std::move(filter)
*this, start, dir, maxDist, end, norm, iend, std::move(filter), includeNonSelectable
);
}

View file

@ -113,7 +113,8 @@ public:
glm::vec3& end,
glm::ivec3& norm,
glm::ivec3& iend,
std::set<blockid_t> filter = {}
std::set<blockid_t> filter = {},
bool includeNonSelectable = false
) const;
glm::vec3 rayCastToObstacle(

View file

@ -221,7 +221,8 @@ static inline voxel* raycast_blocks(
glm::vec3& end,
glm::ivec3& norm,
glm::ivec3& iend,
std::set<blockid_t> filter
std::set<blockid_t> filter,
bool includeNonSelectable
) {
const auto& blocks = chunks.getContentIndices().blocks;
float px = start.x;
@ -264,8 +265,8 @@ static inline voxel* raycast_blocks(
}
const auto& def = blocks.require(voxel->id);
if ((filter.empty() && def.selectable) ||
(!filter.empty() && filter.find(def.rt.id) == filter.end())) {
if (voxel->id != BLOCK_AIR && (def.selectable || includeNonSelectable) &&
(filter.empty() || filter.find(def.rt.id) == filter.end())) {
end.x = px + t * dx;
end.y = py + t * dy;
end.z = pz + t * dz;
@ -362,9 +363,10 @@ voxel* blocks_agent::raycast(
glm::vec3& end,
glm::ivec3& norm,
glm::ivec3& iend,
std::set<blockid_t> filter
std::set<blockid_t> filter,
bool includeNonSelectable
) {
return raycast_blocks(chunks, start, dir, maxDist, end, norm, iend, filter);
return raycast_blocks(chunks, start, dir, maxDist, end, norm, iend, filter, includeNonSelectable);
}
voxel* blocks_agent::raycast(
@ -375,9 +377,10 @@ voxel* blocks_agent::raycast(
glm::vec3& end,
glm::ivec3& norm,
glm::ivec3& iend,
std::set<blockid_t> filter
std::set<blockid_t> filter,
bool includeNonSelectable
) {
return raycast_blocks(chunks, start, dir, maxDist, end, norm, iend, filter);
return raycast_blocks(chunks, start, dir, maxDist, end, norm, iend, filter, includeNonSelectable);
}
// reduce nesting on next modification

View file

@ -419,6 +419,7 @@ inline void set_rotation(
/// @param norm [out] surface normal vector
/// @param iend [out] ray end integer position (voxel position + normal)
/// @param filter filtered ids
/// @param includeNonSelectable will non-selectable blocks be included
/// @return voxel pointer or nullptr
voxel* raycast(
const Chunks& chunks,
@ -428,7 +429,8 @@ voxel* raycast(
glm::vec3& end,
glm::ivec3& norm,
glm::ivec3& iend,
std::set<blockid_t> filter
std::set<blockid_t> filter,
bool includeNonSelectable
);
/// @brief Cast ray to a selectable block with filter based on id.
@ -440,6 +442,7 @@ voxel* raycast(
/// @param norm [out] surface normal vector
/// @param iend [out] ray end integer position (voxel position + normal)
/// @param filter filtered ids
/// @param includeNonSelectable will non-selectable blocks be included
/// @return voxel pointer or nullptr
voxel* raycast(
const GlobalChunks& chunks,
@ -449,7 +452,8 @@ voxel* raycast(
glm::vec3& end,
glm::ivec3& norm,
glm::ivec3& iend,
std::set<blockid_t> filter
std::set<blockid_t> filter,
bool includeNonSelectable
);
void get_voxels(const Chunks& chunks, VoxelsVolume* volume, bool backlight=false);

View file

@ -332,8 +332,8 @@ private:
GLFWwindow* window;
bool cursorLocked = false;
bool cursorDrag = false;
glm::vec2 delta;
glm::vec2 cursor;
glm::vec2 delta {};
glm::vec2 cursor {};
};
static_assert(!std::is_abstract<GLFWInput>());
@ -577,7 +577,7 @@ private:
CursorShape cursor = CursorShape::ARROW;
int framerate = -1;
std::stack<glm::vec4> scissorStack;
glm::vec4 scissorArea;
glm::vec4 scissorArea {};
double prevSwap = 0.0;
int posX = 0;
int posY = 0;