mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-04 18:41:51 +00:00
Merge branch 'main' into volume-renderer
This commit is contained in:
commit
305f44d1c6
70 changed files with 802 additions and 580 deletions
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@ -1,4 +1,7 @@
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# Block Models
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# Block Models (depricated)
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> ![WARNING]
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> The `model-primitives` property is deprecated. Use the [VCM format](vcm.md) for a textual description of the model's primitives.
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Block model may be created with following properties:
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@ -56,6 +56,11 @@ Enables translucency support in block textures (examples: water, ice).
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Should only be used when needed, as it impacts performance.
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Not required for full transparency (grass, flowers).
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### *solid*
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Explicitly specifies that the block is solid - completely overlapping the blocks behind it.
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Used by blocks with the `custom` model type, which must support culling of invisible geometry, as with the `block` type. If `false` specified then ignored.
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### *rotation*
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Rotation profile (set of available block rotations and behaviour of placing block rotation) from list:
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@ -136,7 +136,9 @@ Set specified bits.
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## Raycast
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```lua
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block.raycast(start: vec3, dir: vec3, max_distance: number, [optional] dest: table, [optional] filter: table) -> {
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block.raycast(start: vec3, dir: vec3, max_distance: number, [optional] dest: table,
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[optional] filter: table, [optional] include_non_selectable = false
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) -> {
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block: int, -- block id
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endpoint: vec3, -- point of the ray hit point
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iendpoint: vec3, -- position of the block hit by the ray
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@ -150,6 +152,9 @@ Casts a ray from the start point in the direction of *dir*. Max_distance specifi
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Argument `filter` can be used to tell ray what blocks can be skipped(passed through) during ray-casting.
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To use filter `dest` argument must be filled with some value(can be nil), it's done for backwards compatability
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The `include_non_selectable` argument determines whether blocks that cannot be selected by the cursor will be included.
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Example - `base:water`
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The function returns a table with the results or nil if the ray does not hit any block.
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The result will use the destination table instead of creating a new one if the optional argument specified.
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@ -63,8 +63,9 @@ entities.get_all_in_radius(center: vec3, radius: number) -> array<int>
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```
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```lua
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entities.raycast(start: vec3, dir: vec3, max_distance: number,
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ignore: int, [optional] destination: table, [optional] filter: table) -> table or nil
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entities.raycast(start: vec3, dir: vec3, max_distance: number, ignore: int, [optional] destination: table,
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[optional] filter: table, [optional] include_non_selectable = false
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) -> table or nil
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```
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The function is an extended version of [block.raycast](libblock.md#raycast). Returns a table with the results if the ray touches a block or entity.
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@ -117,6 +117,7 @@ player.set_suspended(pid: int, suspended: bool)
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Setter and getter for the player's suspended status.
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When suspended, the entity is deleted and the player is disabled from the world simulation.
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When resumed, a new entity will be created with a different ID.
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```lua
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player.set_name(playerid: int, name: str)
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@ -1,4 +1,7 @@
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# Модели блоков
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# Модели блоков (устарело)
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> ![WARNING]
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> Свойство `model-primitives` является устаревшим, используйте [формат VCM](vcm.md) для текстового описания модели из примитивов.
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Создание собственной модели блока может быть реализовано при указании у блока свойств:
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```js
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@ -57,6 +57,11 @@
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Следует использовать только при надобности, так как влияет на производительность.
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Не требуется для полной прозрачности (трава, цветы).
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### Цельность - *solid*
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Явно указывает, что блок является цельным (полным) - полностью перекрывает блоки за собой.
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Используется блоками с типом модели `custom`, которые должны поддерживать отсечение невидимой геометрии, как у типа `block`. Свойство игнорируется при указании `false`.
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### Вращение - *rotation*
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Профиль вращения (набор положений, в которые можно установить блок) из списка:
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@ -92,7 +92,9 @@ block.material(blockid: int) -> string
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## Raycast
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```lua
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block.raycast(start: vec3, dir: vec3, max_distance: number, [опционально] dest: table, [опционально] filter: table) -> {
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block.raycast(start: vec3, dir: vec3, max_distance: number, [опционально] dest: table,
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[опционально] filter: table, [опционально] include_non_selectable = false
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) -> {
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block: int, -- id блока
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endpoint: vec3, -- точка касания луча
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iendpoint: vec3, -- позиция блока, которого касается луч
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@ -106,6 +108,9 @@ block.raycast(start: vec3, dir: vec3, max_distance: number, [опциональ
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Аргумент `filter` позволяет указать какие блоки являются "прозрачными" для луча, прим.: {"base:glass","base:water"}.
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Для использования агрумент `dest` нужно чем-то заполнить(можно nil), это сделано для обратной совместимости
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Аргумент `include_non_selectable` определяет, будут ли учтены блоки, которые нельзя выбрать курсором.
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Пример - `base:water`
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Функция возвращает таблицу с результатами или nil, если луч не касается блока.
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Для результата будет использоваться целевая (dest) таблица вместо создания новой, если указан опциональный аргумент.
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@ -62,8 +62,9 @@ entities.get_all_in_radius(center: vec3, radius: number) -> table<int>
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```
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```lua
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entities.raycast(start: vec3, dir: vec3, max_distance: number,
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ignore: int, [optional] destination: table, [optional] filter: table) -> table или nil
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entities.raycast(start: vec3, dir: vec3, max_distance: number, ignore: int, [optional] destination: table,
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[optional] filter: table, [optional] include_non_selectable = false
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) -> table или nil
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```
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Функция является расширенным вариантом [block.raycast](libblock.md#raycast). Возвращает таблицу с результатами если луч касается блока, либо сущности.
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@ -30,6 +30,7 @@ player.get_name(playerid: int) -> string
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-- Сеттер и геттер статуса "заморозки" игрока.
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-- При заморозке сущность игрока удаляется. При последующей разморозке будет создана новая, с другим id.
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player.set_suspended(pid: int, suspended: boolean)
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player.is_suspended(pid: int) -> boolean
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```
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@ -125,4 +126,4 @@ player.get_all() -> table<int>
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-- Возвращает id ближайшего к указанной позиции игрока, либо nil если игроков нет.
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player.get_nearest(position: vec3) -> int / nil
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```
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||||
```
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@ -20,15 +20,32 @@
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|||
|
||||
В отличие от XML в корне может находиться несколько элементов.
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|
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На данный момент существует два вида примитивов: box и rect, а также, part (описывает часть примитива, такую как, например, сторона куба).
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||||
На данный момент существует три вида примитивов: tri, box и rect, а также, part (описывает часть примитива, такую как, например, сторона куба).
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|
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> [!NOTE]
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> По-умолчанию текстурные координаты определяются размерами примитивов.
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> При размерах более 1.0 результат не определён и может измениться в последующих обновлениях.
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> Используйте `region` или `region-scale` для ручной настройки.
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### Свойства `tri`
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Примитив описывает треугольник.
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- `a` - точка A. Пример: `a (0,0,0)`
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- `b` - точка B. Пример: `b (1,0,0)`
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- `c` - точка С. Пример: `c (1,1,0)`
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- `uv` - нормализованные текстурные координаты точек (6 чисел, по 2 на точку). Пример: `uv (0,0, 1,0, 1,1)`
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- `texture` - отображаемая текстура. По-умолчанию: `$0`. Пример: `texture "blocks:sand"`
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- `region` - UV регион в границах выбранной текстуры, определяется позициями противоположных углов квадрата нормализованных текстурных координат. Пример: `region (0,0,1,1)`
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- `region-scale` вектор-множитель для UV региона. Пример: `region-scale (0.5,1)`
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- `shading` определяет возможность затенения на примитиве. Пример: `shading off`
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Текстурные координаты по-умолчанию не зависят от формы из размера, в отличие от других примитивов.
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### Свойства `rect`
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|
||||
Примитив описывает параллелограмм через векторы right и up.
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- `from` - точка начала примитива. Пример: `from (0,0.5,0.125)`
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- `right` - вектор X, также определяющий ширину примитива. Пример: `right (1,0,0)`
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- `up` - вектор Y, также определяющий высоту примитива. Пример: `up (0,1,0)`
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@ -40,6 +57,8 @@
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|||
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||||
### Свойства `box`
|
||||
|
||||
Примитив описывает прямоугольный параллелепипед.
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- `from` - точка начала примитива. Пример: `from (0,0,0)`
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||||
- `to` - противоположная от начала точка. Пример: `to (1,1,1)`
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- `origin` - точка, относительно которой будет применено вращение. По-умолчанию: центр примитива. Пример: `origin (0.5,0.5,0.5)`
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|
@ -48,7 +67,9 @@
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|||
- `shading` определяет возможность затенения на примитиве. Пример: `shading off`
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||||
- `delete` удаляет стороны по именам (top, bottom, east, west, north, south)
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### Свойства `part` (в `box`)
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### Свойства `part` (вложен в `box`)
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Примитив описывает свойства сторон прямоугольного параллелепипеда с указанными тегами (top/bottom/north/south/east/west).
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||||
- `tags` - определяет то, на какаие из сторон будут применены свойства. Пример: `tags (top,bottom)`
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||||
- `texture` - отображаемая текстура. По-умолчанию: `$индекс_стороны`.
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|
|
|
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@ -15,7 +15,7 @@
|
|||
<textbox id='search_textbox' multiline='false' size='440,25' sub-consumer='function(x) refresh_search() end'></textbox>
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</panel>
|
||||
|
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<image onclick='core.open_folder("user:content")' interactive='true' src='gui/folder_icon'
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||||
<image onclick='app.open_folder("user:content")' interactive='true' src='gui/folder_icon'
|
||||
size='32' margin='0,0,18,66' gravity='bottom-right'
|
||||
color='#FFFFFF50' hover-color='#FFFFFF10'/>
|
||||
|
||||
|
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@ -38,4 +38,4 @@
|
|||
<panel id='packs_cur' pos='15,34' size='440,455' color='0' max-length='455' scrollable='true'>
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||||
<!-- content is generated in script -->
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</panel>
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</container>
|
||||
</container>
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|
|
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|||
|
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@ -9,7 +9,7 @@
|
|||
<textbox id='search_textbox' multiline='false' size='440,25' sub-consumer='function(x) refresh_search() end'></textbox>
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</panel>
|
||||
|
||||
<image onclick='core.open_folder("user:content")' interactive='true' src='gui/folder_icon'
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||||
<image onclick='app.open_folder("user:content")' interactive='true' src='gui/folder_icon'
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||||
size='32' margin='0,0,10,15' gravity='bottom-right'
|
||||
color='#FFFFFF50' hover-color='#FFFFFF10'/>
|
||||
|
||||
|
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|
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@ -3,5 +3,5 @@
|
|||
<button onclick='menu.page="scripts"'>@Scripts</button>
|
||||
<button onclick='menu.page="settings"'>@Settings</button>
|
||||
<button onclick='menu.page="content_menu"'>@Content</button>
|
||||
<button onclick='core.quit()'>@Quit</button>
|
||||
<button onclick='app.quit(true)'>@Quit</button>
|
||||
</panel>
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@ function create_world()
|
|||
local seed = document.seed_box.text
|
||||
local generator = settings.generator
|
||||
session.reset_entry('new_world')
|
||||
core.new_world(name, seed, generator)
|
||||
app.new_world(name, seed, generator)
|
||||
end
|
||||
|
||||
function world_name_placeholder()
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
<button onclick='menu:reset()'>@Continue</button>
|
||||
<button onclick='menu.page="content?mode=world"'>@Content</button>
|
||||
<button onclick='menu.page="settings"'>@Settings</button>
|
||||
<button onclick='core.close_world(true)'>
|
||||
<button onclick='app.close_world(true)'>
|
||||
@Save and Quit to Menu
|
||||
</button>
|
||||
</panel>
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@
|
|||
|
||||
<panel margin='6' gravity='bottom-left' size='250' color='0' interval='1'>
|
||||
<button onclick='menu.page="languages"' id='langs_btn'>-</button>
|
||||
<button onclick='core.open_folder("user:")'>@Open data folder</button>
|
||||
<button onclick='app.open_folder("user:")'>@Open data folder</button>
|
||||
<button id='s_rst' onclick='sections:set("reset")'>@Reset settings</button>
|
||||
<button onclick='menu:back()'>@Back</button>
|
||||
</panel>
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
function on_open()
|
||||
document.langs_btn.text = string.format(
|
||||
"%s: %s", gui.str("Language", "settings"),
|
||||
gui.get_locales_info()[core.get_setting("ui.language")].name
|
||||
gui.get_locales_info()[app.get_setting("ui.language")].name
|
||||
)
|
||||
sections = RadioGroup({
|
||||
audio=document.s_aud,
|
||||
|
|
|
|||
|
|
@ -1,25 +1,25 @@
|
|||
function create_setting(id, name, step, postfix)
|
||||
local info = core.get_setting_info(id)
|
||||
local info = app.get_setting_info(id)
|
||||
postfix = postfix or ""
|
||||
document.root:add(gui.template("track_setting", {
|
||||
id=id,
|
||||
name=gui.str(name, "settings"),
|
||||
value=core.get_setting(id),
|
||||
value=app.get_setting(id),
|
||||
min=info.min,
|
||||
max=info.max,
|
||||
step=step,
|
||||
postfix=postfix
|
||||
}))
|
||||
update_setting(core.get_setting(id), id, name, postfix)
|
||||
update_setting(app.get_setting(id), id, name, postfix)
|
||||
end
|
||||
|
||||
function update_setting(x, id, name, postfix)
|
||||
core.set_setting(id, x)
|
||||
app.set_setting(id, x)
|
||||
-- updating label
|
||||
document[id..".L"].text = string.format(
|
||||
"%s: %s%s",
|
||||
gui.str(name, "settings"),
|
||||
core.str_setting(id),
|
||||
gui.str(name, "settings"),
|
||||
app.str_setting(id),
|
||||
postfix
|
||||
)
|
||||
end
|
||||
|
|
@ -54,7 +54,7 @@ function on_open()
|
|||
create_setting("audio.volume-music", "Music", 0.01)
|
||||
document.root:add("<label context='settings'>@Microphone</label>")
|
||||
document.root:add("<select id='input_device_select' "..
|
||||
"onselect='function(opt) core.set_setting(\"audio.input-device\", opt) end'/>")
|
||||
"onselect='function(opt) app.set_setting(\"audio.input-device\", opt) end'/>")
|
||||
document.root:add("<container id='input_volume_outer' color='#000000' size='4'>"
|
||||
.."<container id='input_volume_inner' color='#00FF00FF' pos='1' size='2'/>"
|
||||
.."</container>")
|
||||
|
|
@ -67,5 +67,8 @@ function on_open()
|
|||
table.insert(devices, {value=name, text=name})
|
||||
end
|
||||
selectbox.options = devices
|
||||
selectbox.value = audio.__get_input_info().device_specifier
|
||||
local info = audio.__get_input_info()
|
||||
if info then
|
||||
selectbox.value = info.device_specifier
|
||||
end
|
||||
end
|
||||
|
|
|
|||
|
|
@ -40,12 +40,12 @@ function refresh_sensitivity()
|
|||
document.sensitivity_label.text = string.format(
|
||||
"%s: %s",
|
||||
gui.str("Mouse Sensitivity", "settings"),
|
||||
core.str_setting("camera.sensitivity")
|
||||
app.str_setting("camera.sensitivity")
|
||||
)
|
||||
end
|
||||
|
||||
function change_sensitivity(val)
|
||||
core.set_setting("camera.sensitivity", val)
|
||||
app.set_setting("camera.sensitivity", val)
|
||||
refresh_sensitivity()
|
||||
end
|
||||
|
||||
|
|
@ -93,7 +93,7 @@ function refresh_binding_marks()
|
|||
end
|
||||
|
||||
function on_open()
|
||||
document.sensitivity_track.value = core.get_setting("camera.sensitivity")
|
||||
document.sensitivity_track.value = app.get_setting("camera.sensitivity")
|
||||
refresh_sensitivity()
|
||||
|
||||
local panel = document.bindings_panel
|
||||
|
|
|
|||
|
|
@ -10,14 +10,14 @@ tostring_overrides["display.framerate"] = function(x)
|
|||
end
|
||||
|
||||
function create_setting(id, name, step, postfix, tooltip, changeonrelease)
|
||||
local info = core.get_setting_info(id)
|
||||
local info = app.get_setting_info(id)
|
||||
postfix = postfix or ""
|
||||
tooltip = tooltip or ""
|
||||
changeonrelease = changeonrelease or ""
|
||||
document.root:add(gui.template("track_setting", {
|
||||
id=id,
|
||||
name=gui.str(name, "settings"),
|
||||
value=core.get_setting(id),
|
||||
value=app.get_setting(id),
|
||||
min=info.min,
|
||||
max=info.max,
|
||||
step=step,
|
||||
|
|
@ -25,7 +25,7 @@ function create_setting(id, name, step, postfix, tooltip, changeonrelease)
|
|||
tooltip=tooltip,
|
||||
changeonrelease=changeonrelease
|
||||
}))
|
||||
update_setting(core.get_setting(id), id, name, postfix)
|
||||
update_setting(app.get_setting(id), id, name, postfix)
|
||||
end
|
||||
|
||||
function update_setting(x, id, name, postfix)
|
||||
|
|
@ -34,13 +34,13 @@ function update_setting(x, id, name, postfix)
|
|||
if func then
|
||||
str = func(x)
|
||||
else
|
||||
str = core.str_setting(id)
|
||||
str = app.str_setting(id)
|
||||
end
|
||||
-- updating label
|
||||
document[id..".L"].text = string.format(
|
||||
"%s: %s%s",
|
||||
gui.str(name, "settings"),
|
||||
str,
|
||||
"%s: %s%s",
|
||||
gui.str(name, "settings"),
|
||||
str,
|
||||
postfix
|
||||
)
|
||||
end
|
||||
|
|
@ -48,8 +48,8 @@ end
|
|||
function create_checkbox(id, name, tooltip)
|
||||
tooltip = tooltip or ''
|
||||
document.root:add(string.format(
|
||||
"<checkbox consumer='function(x) core.set_setting(\"%s\", x) end' checked='%s' tooltip='%s'>%s</checkbox>",
|
||||
id, core.str_setting(id), gui.str(tooltip, "settings"), gui.str(name, "settings")
|
||||
"<checkbox consumer='function(x) app.set_setting(\"%s\", x) end' checked='%s' tooltip='%s'>%s</checkbox>",
|
||||
id, app.str_setting(id), gui.str(tooltip, "settings"), gui.str(name, "settings")
|
||||
))
|
||||
end
|
||||
|
||||
|
|
@ -59,11 +59,11 @@ function on_open()
|
|||
create_setting("display.framerate", "Framerate", 1, "", "", true)
|
||||
|
||||
document.root:add(string.format(
|
||||
"<select context='settings' onselect='function(opt) core.set_setting(\"display.window-mode\", tonumber(opt)) end' selected='%s'>"..
|
||||
"<select context='settings' onselect='function(opt) app.set_setting(\"display.window-mode\", tonumber(opt)) end' selected='%s'>"..
|
||||
"<option value='0'>@Windowed</option>"..
|
||||
"<option value='1'>@Fullscreen</option>"..
|
||||
"<option value='2'>@Borderless</option>"..
|
||||
"</select>", core.get_setting("display.window-mode"))
|
||||
"</select>", app.get_setting("display.window-mode"))
|
||||
)
|
||||
|
||||
create_checkbox("camera.shaking", "Camera Shaking")
|
||||
|
|
|
|||
|
|
@ -1,12 +1,12 @@
|
|||
function create_setting(id, name, step, postfix, tooltip, changeonrelease)
|
||||
local info = core.get_setting_info(id)
|
||||
local info = app.get_setting_info(id)
|
||||
postfix = postfix or ""
|
||||
tooltip = tooltip or ""
|
||||
changeonrelease = changeonrelease or ""
|
||||
document.root:add(gui.template("track_setting", {
|
||||
id=id,
|
||||
name=gui.str(name, "settings"),
|
||||
value=core.get_setting(id),
|
||||
value=app.get_setting(id),
|
||||
min=info.min,
|
||||
max=info.max,
|
||||
step=step,
|
||||
|
|
@ -14,15 +14,15 @@ function create_setting(id, name, step, postfix, tooltip, changeonrelease)
|
|||
tooltip=tooltip,
|
||||
changeonrelease=changeonrelease
|
||||
}))
|
||||
update_setting(core.get_setting(id), id, name, postfix)
|
||||
update_setting(app.get_setting(id), id, name, postfix)
|
||||
end
|
||||
|
||||
function update_setting(x, id, name, postfix)
|
||||
-- updating label
|
||||
document[id..".L"].text = string.format(
|
||||
"%s: %s%s",
|
||||
gui.str(name, "settings"),
|
||||
core.str_setting(id),
|
||||
"%s: %s%s",
|
||||
gui.str(name, "settings"),
|
||||
app.str_setting(id),
|
||||
postfix
|
||||
)
|
||||
end
|
||||
|
|
@ -30,8 +30,8 @@ end
|
|||
function create_checkbox(id, name, tooltip)
|
||||
tooltip = tooltip or ''
|
||||
document.root:add(string.format(
|
||||
"<checkbox consumer='function(x) core.set_setting(\"%s\", x) end' checked='%s' tooltip='%s'>%s</checkbox>",
|
||||
id, core.str_setting(id), gui.str(tooltip, "settings"), gui.str(name, "settings")
|
||||
"<checkbox consumer='function(x) app.set_setting(\"%s\", x) end' checked='%s' tooltip='%s'>%s</checkbox>",
|
||||
id, app.str_setting(id), gui.str(tooltip, "settings"), gui.str(name, "settings")
|
||||
))
|
||||
end
|
||||
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ function reset(category)
|
|||
end
|
||||
|
||||
function reset_setting(name)
|
||||
core.set_setting(name, core.get_setting_info(name).def)
|
||||
app.set_setting(name, app.get_setting_info(name).def)
|
||||
end
|
||||
|
||||
function reset_audio()
|
||||
|
|
|
|||
|
|
@ -3,6 +3,6 @@
|
|||
|
||||
<panel id='worlds' size='390,1' padding='5' color='#FFFFFF11' max-length='400'>
|
||||
</panel>
|
||||
<button pos='485,525' size='500,40' onclick='core.open_folder("user:worlds")'>@Open worlds folder</button>
|
||||
<button pos='485,525' size='500,40' onclick='app.open_folder("user:worlds")'>@Open worlds folder</button>
|
||||
<button onclick='menu:back()'>@Back</button>
|
||||
</panel>
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
function on_open()
|
||||
local worlds = world.get_list()
|
||||
for _, info in ipairs(worlds) do
|
||||
local major, minor = core.get_version()
|
||||
local major, minor = app.get_version()
|
||||
if info.version[1] > major or info.version[2] > minor then
|
||||
info.versionColor = "#A02010"
|
||||
else
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
<button
|
||||
onclick='core.set_setting("ui.language", "%{id}") menu:back()'>
|
||||
onclick='app.set_setting("ui.language", "%{id}") menu:back()'>
|
||||
%{name}
|
||||
</button>
|
||||
|
|
|
|||
|
|
@ -2,6 +2,6 @@
|
|||
<label id='%{id}.L' margin='0,3,0,0'>%{name}: %{value}%{postfix}</label>
|
||||
<trackbar
|
||||
value='%{value}' min='%{min}' max='%{max}' step='%{step}' tooltip='%{tooltip}'
|
||||
consumer='function(x) core.set_setting("%{id}", x) end' change-on-release='%{changeonrelease}'
|
||||
consumer='function(x) app.set_setting("%{id}", x) end' change-on-release='%{changeonrelease}'
|
||||
sub-consumer='function(x) update_setting(x, "%{id}", "%{name}", "%{postfix}") end'/>
|
||||
</panel>
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
size='380,66'
|
||||
color='#0F1E2DB2'
|
||||
hover-color='#162B3399'
|
||||
onclick='core.open_world("%{name}")'
|
||||
onclick='app.open_world("%{name}")'
|
||||
>
|
||||
<image pos='1' src='%{icon}' size='96,64'></image>
|
||||
<label pos='104,8'>%{name}</label>
|
||||
|
|
@ -11,7 +11,7 @@
|
|||
color='#00000000'
|
||||
hover-color='#FFFFFF2B'
|
||||
padding='0'
|
||||
onclick='core.delete_world("%{name}")'>
|
||||
onclick='app.delete_world("%{name}")'>
|
||||
<image src='gui/delete_icon' size='32,32' color='#FFFFFF50'/>
|
||||
</button>
|
||||
<label color='%{versionColor}' pos='317,44'>%{versionString}</label>
|
||||
|
|
|
|||
|
|
@ -34,7 +34,7 @@ function gui_util.load_page(query)
|
|||
local filename = file.find(string.format("layouts/pages/%s.xml", name))
|
||||
if filename then
|
||||
name = file.prefix(filename)..":pages/"..name
|
||||
gui.load_document(filename, name, args)
|
||||
gui.load_document(filename, name, args, { app = __vc_app })
|
||||
return name
|
||||
end
|
||||
end
|
||||
|
|
@ -52,19 +52,21 @@ end
|
|||
|
||||
-- class designed for simple UI-nodes access via properties syntax
|
||||
local Element = {}
|
||||
local __gui_getattr = gui.getattr
|
||||
local __gui_setattr = gui.setattr
|
||||
function Element.new(docname, name)
|
||||
return setmetatable({docname=docname, name=name}, {
|
||||
__index=function(self, k)
|
||||
return gui.getattr(self.docname, self.name, k)
|
||||
return __gui_getattr(self.docname, self.name, k)
|
||||
end,
|
||||
__newindex=function(self, k, v)
|
||||
gui.setattr(self.docname, self.name, k, v)
|
||||
__gui_setattr(self.docname, self.name, k, v)
|
||||
end,
|
||||
__ipairs=function(self)
|
||||
local i = 0
|
||||
return function()
|
||||
i = i + 1
|
||||
local elem = gui.getattr(self.docname, self.name, i)
|
||||
local elem = __gui_getattr(self.docname, self.name, i)
|
||||
if elem == nil then
|
||||
return
|
||||
end
|
||||
|
|
@ -102,8 +104,8 @@ function RadioGroup:set(key)
|
|||
end
|
||||
function RadioGroup:__call(elements, onset, default)
|
||||
local group = setmetatable({
|
||||
elements=elements,
|
||||
callback=onset,
|
||||
elements=elements,
|
||||
callback=onset,
|
||||
current=nil
|
||||
}, {__index=self})
|
||||
group:set(default)
|
||||
|
|
@ -161,7 +163,7 @@ function gui.show_input_dialog(text, actual_callback, validator, confirm_text)
|
|||
callback=callback,
|
||||
validator=validator or function() return #text > 0 end
|
||||
})
|
||||
input.add_callback("key:escape", callback, gui.root[id])
|
||||
input.add_callback("key:escape", function() gui.root[id]:destruct() end, gui.root[id])
|
||||
input.add_callback("key:enter", callback, gui.root[id])
|
||||
gui.root[id.."_input"].focused = true
|
||||
end
|
||||
|
|
|
|||
|
|
@ -2,5 +2,6 @@
|
|||
name = "default"
|
||||
base_packs = ["base"]
|
||||
permissions = [
|
||||
"network"
|
||||
"network",
|
||||
"record-audio"
|
||||
]
|
||||
|
|
|
|||
|
|
@ -58,7 +58,15 @@ local function process_player_inputs(pid, rot, delta)
|
|||
end
|
||||
end
|
||||
|
||||
local prepared = false
|
||||
body:set_enabled(false)
|
||||
|
||||
function on_physics_update(delta)
|
||||
if not prepared then
|
||||
prepared = true
|
||||
body:set_enabled(true)
|
||||
end
|
||||
|
||||
local pid = entity:get_player()
|
||||
if pid == -1 then
|
||||
return
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@ local function configure_SSAO()
|
|||
end
|
||||
events.on("core:setting.graphics.ssao.set", update_ssao_quality)
|
||||
|
||||
update_ssao_quality(core.get_setting("graphics.ssao"))
|
||||
update_ssao_quality(__vc_app.get_setting("graphics.ssao"))
|
||||
end
|
||||
|
||||
local function update_hand()
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ local names = {
|
|||
"hidden", "draw-group", "picking-item", "surface-replacement", "script-name",
|
||||
"ui-layout", "inventory-size", "tick-interval", "overlay-texture",
|
||||
"translucent", "fields", "particles", "icon-type", "icon", "placing-block",
|
||||
"stack-size", "name", "script-file", "culling"
|
||||
"stack-size", "name", "script-file", "culling", "solid"
|
||||
}
|
||||
for name, _ in pairs(user_props) do
|
||||
table.insert(names, name)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
local enable_experimental = core.get_setting("debug.enable-experimental")
|
||||
local enable_experimental = __vc_app.get_setting("debug.enable-experimental")
|
||||
|
||||
------------------------------------------------
|
||||
------ Extended kit of standard functions ------
|
||||
|
|
@ -24,41 +24,48 @@ function tb_frame_tostring(frame)
|
|||
return s
|
||||
end
|
||||
|
||||
local core_set_setting = core.set_setting
|
||||
function core.set_setting(name, value, ...)
|
||||
core_set_setting(name, value, ...)
|
||||
events.emit("core:setting."..name..".set", value)
|
||||
end
|
||||
local __vc__app_script_coroutine
|
||||
|
||||
local function complete_app_lib(app)
|
||||
local __app_load_content = app.load_content
|
||||
local __app_reset_content = app.reset_content
|
||||
local __app_reconfig_packs = app.reconfig_packs
|
||||
local __app_tick = coroutine.yield
|
||||
local __app_set_setting = app.set_setting
|
||||
local __app_quit = app.quit
|
||||
|
||||
app.sleep = sleep
|
||||
app.script = __VC_SCRIPT_NAME
|
||||
app.new_world = core.new_world
|
||||
app.open_world = core.open_world
|
||||
app.save_world = core.save_world
|
||||
app.close_world = core.close_world
|
||||
app.reopen_world = core.reopen_world
|
||||
app.delete_world = core.delete_world
|
||||
app.reconfig_packs = core.reconfig_packs
|
||||
app.get_setting = core.get_setting
|
||||
app.set_setting = core.set_setting
|
||||
app.tick = function()
|
||||
coroutine.yield()
|
||||
|
||||
app.set_setting = function(name, value, ...)
|
||||
__app_set_setting(name, value, ...)
|
||||
events.emit("core:setting."..name..".set", value)
|
||||
end
|
||||
app.get_version = core.get_version
|
||||
app.get_setting_info = core.get_setting_info
|
||||
app.load_content = function()
|
||||
core.load_content()
|
||||
app.tick()
|
||||
app.tick = __app_tick
|
||||
|
||||
local function call_in_app_script_co(func, ...)
|
||||
local running = coroutine.running()
|
||||
if not running or running ~= __vc__app_script_coroutine then
|
||||
error("content must be reload in application script coroutine")
|
||||
end
|
||||
func(...)
|
||||
__app_tick()
|
||||
end
|
||||
app.reset_content = core.reset_content
|
||||
app.is_content_loaded = core.is_content_loaded
|
||||
app.set_title = core.set_title
|
||||
|
||||
|
||||
app.reconfig_packs = function(...)
|
||||
call_in_app_script_co(__app_reconfig_packs, ...)
|
||||
end
|
||||
app.load_content = function(...)
|
||||
call_in_app_script_co(__app_load_content, ...)
|
||||
end
|
||||
app.reset_content = function(...)
|
||||
call_in_app_script_co(__app_reset_content, ...)
|
||||
end
|
||||
|
||||
function app.config_packs(packs_list)
|
||||
-- Check if packs are valid and add dependencies to the configuration
|
||||
packs_list = pack.assemble(packs_list)
|
||||
|
||||
|
||||
local installed = pack.get_installed()
|
||||
local toremove = {}
|
||||
for _, packid in ipairs(installed) do
|
||||
|
|
@ -75,15 +82,16 @@ local function complete_app_lib(app)
|
|||
app.reconfig_packs(toadd, toremove)
|
||||
end
|
||||
|
||||
function app.quit()
|
||||
local tb = debug.get_traceback(1)
|
||||
local s = "app.quit() traceback:"
|
||||
for i, frame in ipairs(tb) do
|
||||
s = s .. "\n\t"..tb_frame_tostring(frame)
|
||||
function app.quit(silent)
|
||||
if not silent then
|
||||
local tb = debug.get_traceback(1)
|
||||
local s = "app.quit() traceback:"
|
||||
for i, frame in ipairs(tb) do
|
||||
s = s .. "\n\t"..tb_frame_tostring(frame)
|
||||
end
|
||||
debug.log(s)
|
||||
end
|
||||
debug.log(s)
|
||||
core.quit()
|
||||
coroutine.yield()
|
||||
__app_quit()
|
||||
end
|
||||
|
||||
function app.sleep_until(predicate, max_ticks, max_time)
|
||||
|
|
@ -123,6 +131,66 @@ function pack.unload(prefix)
|
|||
events.remove_by_prefix(prefix)
|
||||
end
|
||||
|
||||
local __vc_coroutines = {}
|
||||
local __vc_named_coroutines = {}
|
||||
local __vc_next_coroutine = 1
|
||||
|
||||
function __vc_start_coroutine(chunk)
|
||||
local co = coroutine.create(chunk)
|
||||
local id = __vc_next_coroutine
|
||||
__vc_next_coroutine = __vc_next_coroutine + 1
|
||||
__vc_coroutines[id] = co
|
||||
return id
|
||||
end
|
||||
|
||||
function __vc_resume_coroutine(id)
|
||||
local co = __vc_coroutines[id]
|
||||
if co then
|
||||
local success, err = coroutine.resume(co)
|
||||
if not success then
|
||||
debug.error(err)
|
||||
error(err)
|
||||
end
|
||||
return coroutine.status(co) ~= "dead"
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function __vc_stop_coroutine(id)
|
||||
local co = __vc_coroutines[id]
|
||||
if co then
|
||||
if coroutine.close then
|
||||
coroutine.close(co)
|
||||
end
|
||||
__vc_coroutines[id] = nil
|
||||
end
|
||||
end
|
||||
|
||||
function start_coroutine(chunk, name)
|
||||
local co = coroutine.create(function()
|
||||
local status, error = xpcall(chunk, function(err)
|
||||
local fullmsg = "error: "..string.match(err, ": (.+)").."\n"..debug.traceback()
|
||||
|
||||
if hud then
|
||||
gui.alert(fullmsg, function()
|
||||
if world.is_open() then
|
||||
__vc_app.close_world()
|
||||
else
|
||||
__vc_app.reset_content()
|
||||
menu:reset()
|
||||
menu.page = "main"
|
||||
end
|
||||
end)
|
||||
end
|
||||
return fullmsg
|
||||
end)
|
||||
if not status then
|
||||
debug.error(error)
|
||||
end
|
||||
end)
|
||||
__vc_named_coroutines[name] = co
|
||||
end
|
||||
|
||||
function __vc_start_app_script(path, name)
|
||||
debug.log("starting application script "..path)
|
||||
|
||||
|
|
@ -134,9 +202,13 @@ function __vc_start_app_script(path, name)
|
|||
local script_env = setmetatable({app = app or __vc_app}, {__index=_G})
|
||||
chunk = setfenv(chunk, script_env)
|
||||
if name then
|
||||
return start_coroutine(chunk, name)
|
||||
start_coroutine(chunk, name)
|
||||
__vc__app_script_coroutine = __vc_named_coroutines[name]
|
||||
return
|
||||
else
|
||||
return __vc_start_coroutine(chunk)
|
||||
local id = __vc_start_coroutine(chunk)
|
||||
__vc__app_script_coroutine = __vc_coroutines[id]
|
||||
return id
|
||||
end
|
||||
end
|
||||
|
||||
|
|
@ -435,66 +507,6 @@ function __vc_on_world_quit()
|
|||
file.__close_all_descriptors()
|
||||
end
|
||||
|
||||
local __vc_coroutines = {}
|
||||
local __vc_named_coroutines = {}
|
||||
local __vc_next_coroutine = 1
|
||||
|
||||
function __vc_start_coroutine(chunk)
|
||||
local co = coroutine.create(chunk)
|
||||
local id = __vc_next_coroutine
|
||||
__vc_next_coroutine = __vc_next_coroutine + 1
|
||||
__vc_coroutines[id] = co
|
||||
return id
|
||||
end
|
||||
|
||||
function __vc_resume_coroutine(id)
|
||||
local co = __vc_coroutines[id]
|
||||
if co then
|
||||
local success, err = coroutine.resume(co)
|
||||
if not success then
|
||||
debug.error(err)
|
||||
error(err)
|
||||
end
|
||||
return coroutine.status(co) ~= "dead"
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function __vc_stop_coroutine(id)
|
||||
local co = __vc_coroutines[id]
|
||||
if co then
|
||||
if coroutine.close then
|
||||
coroutine.close(co)
|
||||
end
|
||||
__vc_coroutines[id] = nil
|
||||
end
|
||||
end
|
||||
|
||||
function start_coroutine(chunk, name)
|
||||
local co = coroutine.create(function()
|
||||
local status, error = xpcall(chunk, function(err)
|
||||
local fullmsg = "error: "..string.match(err, ": (.+)").."\n"..debug.traceback()
|
||||
|
||||
if hud then
|
||||
gui.alert(fullmsg, function()
|
||||
if world.is_open() then
|
||||
__vc_app.close_world()
|
||||
else
|
||||
__vc_app.reset_content()
|
||||
menu:reset()
|
||||
menu.page = "main"
|
||||
end
|
||||
end)
|
||||
end
|
||||
return fullmsg
|
||||
end)
|
||||
if not status then
|
||||
debug.error(error)
|
||||
end
|
||||
end)
|
||||
__vc_named_coroutines[name] = co
|
||||
end
|
||||
|
||||
local __post_runnables = {}
|
||||
|
||||
local fn_audio_reset_fetch_buffer = audio.__reset_fetch_buffer
|
||||
|
|
|
|||
|
|
@ -24,6 +24,7 @@ namespace {
|
|||
std::vector<std::unique_ptr<Channel>> channels;
|
||||
util::ObjectsKeeper objects_keeper {};
|
||||
std::unique_ptr<InputDevice> input_device = nullptr;
|
||||
static bool input_enabled = false;
|
||||
}
|
||||
|
||||
Channel::Channel(std::string name) : name(std::move(name)) {
|
||||
|
|
@ -152,7 +153,9 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
void audio::initialize(bool enabled, AudioSettings& settings) {
|
||||
void audio::initialize(
|
||||
bool enabled, bool inputEnabled, AudioSettings& settings
|
||||
) {
|
||||
enabled = enabled && settings.enabled.get();
|
||||
if (enabled) {
|
||||
logger.info() << "initializing ALAudio backend";
|
||||
|
|
@ -182,7 +185,10 @@ void audio::initialize(bool enabled, AudioSettings& settings) {
|
|||
}, true));
|
||||
}
|
||||
|
||||
::input_device = backend->openInputDevice("", 44100, 1, 16);
|
||||
if (inputEnabled) {
|
||||
::input_device = backend->openInputDevice("", 44100, 1, 16);
|
||||
::input_enabled = true;
|
||||
}
|
||||
if (::input_device) {
|
||||
::input_device->startCapture();
|
||||
}
|
||||
|
|
@ -270,6 +276,10 @@ std::vector<std::string> audio::get_output_devices_names() {
|
|||
|
||||
void audio::set_input_device(const std::string& deviceName) {
|
||||
logger.info() << "setting input device to " << deviceName;
|
||||
if (!::input_enabled) {
|
||||
logger.warning() << "unable to set input device due to project permissions";
|
||||
return;
|
||||
}
|
||||
if (deviceName == audio::DEVICE_NONE) {
|
||||
if (::input_device) {
|
||||
::input_device->stopCapture();
|
||||
|
|
|
|||
|
|
@ -402,7 +402,7 @@ namespace audio {
|
|||
|
||||
/// @brief Initialize audio system or use no audio mode
|
||||
/// @param enabled try to initialize actual audio
|
||||
void initialize(bool enabled, AudioSettings& settings);
|
||||
void initialize(bool enabled, bool inputEnabled, AudioSettings& settings);
|
||||
|
||||
/// @brief Load audio file info and PCM data
|
||||
/// @param file audio file
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@
|
|||
#include <algorithm>
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
|
||||
#include "xml.hpp"
|
||||
#include "util/stringutil.hpp"
|
||||
|
|
@ -71,6 +72,42 @@ static void perform_rect(const xmlelement& root, model::Model& model) {
|
|||
);
|
||||
}
|
||||
|
||||
static void perform_triangle(const xmlelement& root, model::Model& model) {
|
||||
auto pointA = root.attr("a").asVec3();
|
||||
auto pointB = root.attr("b").asVec3();
|
||||
auto pointC = root.attr("c").asVec3();
|
||||
|
||||
glm::vec2 uvs[3] {{0, 0}, {1, 0}, {1, 1}};
|
||||
|
||||
bool shading = true;
|
||||
if (root.has("shading")) {
|
||||
shading = to_boolean(root.attr("shading"));
|
||||
}
|
||||
|
||||
glm::vec3 ba = pointB - pointA;
|
||||
glm::vec3 ca = pointC - pointA;
|
||||
glm::vec3 normal = glm::normalize(glm::cross(ba, ca));
|
||||
|
||||
if (root.has("uv")) {
|
||||
root.attr("uv").asNumbers(glm::value_ptr(uvs[0]), 6);
|
||||
} else {
|
||||
UVRegion region {};
|
||||
if (root.has("region")) {
|
||||
region.set(root.attr("region").asVec4());
|
||||
}
|
||||
if (root.has("region-scale")) {
|
||||
region.scale(root.attr("region-scale").asVec2());
|
||||
}
|
||||
for (auto& uv : uvs) {
|
||||
uv = region.apply(uv);
|
||||
}
|
||||
}
|
||||
|
||||
std::string texture = root.attr("texture", "$0").getText();
|
||||
auto& mesh = model.addMesh(texture, shading);
|
||||
mesh.addTriangle(pointA, pointB, pointC, normal, uvs[0], uvs[1], uvs[2]);
|
||||
}
|
||||
|
||||
static void perform_box(const xmlelement& root, model::Model& model) {
|
||||
auto from = root.attr("from").asVec3();
|
||||
auto to = root.attr("to").asVec3();
|
||||
|
|
@ -181,6 +218,8 @@ static std::unique_ptr<model::Model> load_model(const xmlelement& root) {
|
|||
perform_rect(*elem, model);
|
||||
} else if (tag == "box") {
|
||||
perform_box(*elem, model);
|
||||
} else if (tag == "tri") {
|
||||
perform_triangle(*elem, model);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -105,6 +105,19 @@ glm::vec4 Attribute::asColor() const {
|
|||
}
|
||||
}
|
||||
|
||||
int Attribute::asNumbers(float* dst, size_t dstSize) const {
|
||||
size_t pos = 0;
|
||||
size_t count = 0;
|
||||
while (pos < text.length() && count < dstSize) {
|
||||
size_t end = text.find(',', pos);
|
||||
dst[count++] = util::parse_double(
|
||||
text, pos, std::min<size_t>(end - pos, text.length() - pos)
|
||||
);
|
||||
pos = end + 1;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
Node::Node(std::string tag) : tag(std::move(tag)) {
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -29,6 +29,7 @@ namespace xml {
|
|||
glm::vec3 asVec3() const;
|
||||
glm::vec4 asVec4() const;
|
||||
glm::vec4 asColor() const;
|
||||
int asNumbers(float* dst, size_t dstSize) const;
|
||||
};
|
||||
|
||||
/// @brief XML element class. Text element has tag 'text' and attribute
|
||||
|
|
|
|||
|
|
@ -34,11 +34,15 @@ std::unique_ptr<Content> ContentBuilder::build() {
|
|||
|
||||
if (def.variants) {
|
||||
for (auto& variant : def.variants->variants) {
|
||||
variant.rt.solid = variant.model.type == BlockModelType::BLOCK;
|
||||
variant.rt.solid =
|
||||
variant.model.type == BlockModelType::BLOCK ||
|
||||
def.explictlySolid;
|
||||
}
|
||||
def.defaults = def.variants->variants.at(0);
|
||||
} else {
|
||||
def.defaults.rt.solid = def.defaults.model.type == BlockModelType::BLOCK;
|
||||
def.defaults.rt.solid =
|
||||
def.defaults.model.type == BlockModelType::BLOCK ||
|
||||
def.explictlySolid;
|
||||
}
|
||||
|
||||
const float EPSILON = 0.01f;
|
||||
|
|
|
|||
|
|
@ -227,6 +227,7 @@ template<> void ContentUnitLoader<Block>::loadUnit(
|
|||
root.at("tick-interval").get(def.tickInterval);
|
||||
root.at("overlay-texture").get(def.overlayTexture);
|
||||
root.at("translucent").get(def.translucent);
|
||||
root.at("solid").get(def.explictlySolid);
|
||||
|
||||
if (root.has("fields")) {
|
||||
def.dataStruct = std::make_unique<StructLayout>();
|
||||
|
|
|
|||
|
|
@ -102,7 +102,7 @@ static network::Server& create_tcp_server(
|
|||
}
|
||||
u64id_t serverId = network->openTcpServer(
|
||||
port,
|
||||
[&network, &dbgServer](u64id_t sid, u64id_t id) {
|
||||
[network, &dbgServer](u64id_t sid, u64id_t id) {
|
||||
auto& connection = dynamic_cast<network::ReadableConnection&>(
|
||||
*network->getConnection(id, true)
|
||||
);
|
||||
|
|
|
|||
|
|
@ -13,8 +13,10 @@ namespace scripting {
|
|||
}
|
||||
|
||||
struct Permissions {
|
||||
static inline std::string WRITE_TO_USER = "write-to-user";
|
||||
static inline std::string DEBUGGING = "debugging";
|
||||
static inline std::string NETWORK = "network";
|
||||
static inline std::string RECORD_AUDIO = "record-audio";
|
||||
static inline std::string WRITE_TO_USER = "write-to-user";
|
||||
|
||||
std::set<std::string> permissions;
|
||||
|
||||
|
|
|
|||
|
|
@ -139,7 +139,8 @@ void Engine::initialize(CoreParameters coreParameters) {
|
|||
editor = std::make_unique<devtools::Editor>(*this);
|
||||
cmd = std::make_unique<cmd::CommandsInterpreter>();
|
||||
|
||||
if (project->permissions.has(Permissions::NETWORK)) {
|
||||
if (project->permissions.has(Permissions::NETWORK) ||
|
||||
!params.debugServerString.empty()) {
|
||||
network = network::Network::create(settings.network);
|
||||
}
|
||||
|
||||
|
|
@ -160,7 +161,11 @@ void Engine::initialize(CoreParameters coreParameters) {
|
|||
if (!params.headless) {
|
||||
initializeClient();
|
||||
}
|
||||
audio::initialize(!params.headless, settings.audio);
|
||||
audio::initialize(
|
||||
!params.headless,
|
||||
project->permissions.has(Permissions::RECORD_AUDIO),
|
||||
settings.audio
|
||||
);
|
||||
|
||||
if (settings.ui.language.get() == "auto") {
|
||||
settings.ui.language.set(
|
||||
|
|
@ -173,7 +178,7 @@ void Engine::initialize(CoreParameters coreParameters) {
|
|||
scripting::initialize(this);
|
||||
|
||||
if (!isHeadless()) {
|
||||
gui->setPageLoader(scripting::create_page_loader());
|
||||
gui->getMenu()->setPageLoader(scripting::create_page_loader());
|
||||
}
|
||||
keepAlive(settings.ui.language.observe([this](auto lang) {
|
||||
langs::setup(lang, paths->resPaths.collectRoots());
|
||||
|
|
|
|||
|
|
@ -41,6 +41,20 @@ void Mesh::addPlane(
|
|||
);
|
||||
}
|
||||
|
||||
void Mesh::addTriangle(
|
||||
const glm::vec3& a,
|
||||
const glm::vec3& b,
|
||||
const glm::vec3& c,
|
||||
const glm::vec3& norm,
|
||||
const glm::vec2& uvA,
|
||||
const glm::vec2& uvB,
|
||||
const glm::vec2& uvC
|
||||
) {
|
||||
vertices.push_back({a, uvA, norm});
|
||||
vertices.push_back({b, uvB, norm});
|
||||
vertices.push_back({c, uvC, norm});
|
||||
}
|
||||
|
||||
void Mesh::addRect(
|
||||
const glm::vec3& pos,
|
||||
const glm::vec3& right,
|
||||
|
|
|
|||
|
|
@ -39,6 +39,15 @@ namespace model {
|
|||
const glm::vec3& up,
|
||||
const glm::vec3& norm,
|
||||
const UVRegion& region
|
||||
);
|
||||
void addTriangle(
|
||||
const glm::vec3& a,
|
||||
const glm::vec3& b,
|
||||
const glm::vec3& c,
|
||||
const glm::vec3& norm,
|
||||
const glm::vec2& uvA,
|
||||
const glm::vec2& uvB,
|
||||
const glm::vec2& uvC
|
||||
);
|
||||
void addBox(const glm::vec3& pos, const glm::vec3& size);
|
||||
void addBox(
|
||||
|
|
|
|||
|
|
@ -81,7 +81,7 @@ void BlocksRenderer::face(
|
|||
const glm::vec4(&lights)[4],
|
||||
const glm::vec4& tint
|
||||
) {
|
||||
if (vertexCount + 4 >= capacity) {
|
||||
if (vertexCount + 4 >= capacity || indexCount + 6 >= capacity) {
|
||||
overflow = true;
|
||||
return;
|
||||
}
|
||||
|
|
@ -121,7 +121,7 @@ void BlocksRenderer::faceAO(
|
|||
const UVRegion& region,
|
||||
bool lights
|
||||
) {
|
||||
if (vertexCount + 4 >= capacity) {
|
||||
if (vertexCount + 4 >= capacity || indexCount + 6 >= capacity) {
|
||||
overflow = true;
|
||||
return;
|
||||
}
|
||||
|
|
@ -160,7 +160,7 @@ void BlocksRenderer::face(
|
|||
glm::vec4 tint,
|
||||
bool lights
|
||||
) {
|
||||
if (vertexCount + 4 >= capacity) {
|
||||
if (vertexCount + 4 >= capacity || indexCount + 6 >= capacity) {
|
||||
overflow = true;
|
||||
return;
|
||||
}
|
||||
|
|
@ -275,19 +275,6 @@ void BlocksRenderer::blockAABB(
|
|||
}
|
||||
}
|
||||
|
||||
static bool is_aligned(const glm::vec3& v, float e = 1e-6f) {
|
||||
if (std::abs(v.y) < e && std::abs(v.z) < e && std::abs(v.x) > e) {
|
||||
return true;
|
||||
}
|
||||
if (std::abs(v.x) < e && std::abs(v.z) < e && std::abs(v.y) > e) {
|
||||
return true;
|
||||
}
|
||||
if (std::abs(v.x) < e && std::abs(v.y) < e && std::abs(v.z) > e) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void BlocksRenderer::blockCustomModel(
|
||||
const glm::ivec3& icoord, const Block& block, blockstate states, bool lights, bool ao
|
||||
) {
|
||||
|
|
@ -304,14 +291,34 @@ void BlocksRenderer::blockCustomModel(
|
|||
Z = orient.axes[2];
|
||||
}
|
||||
|
||||
if (!block.rt.extended) {
|
||||
glm::ivec3 offsets[6] {
|
||||
{-1, 0, 0}, {0, -1, 0}, {0, 0, -1},
|
||||
{1, 0, 0}, {0, 1, 0}, {0, 0, 1},
|
||||
};
|
||||
bool culled = true;
|
||||
for (int i = 0; i < 6; i++) {
|
||||
if (isOpen(icoord + offsets[i], block, variant)) {
|
||||
culled = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (culled) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
const auto& model = cache.getModel(block.rt.id, block.getVariantIndex(states.userbits));
|
||||
for (const auto& mesh : model.meshes) {
|
||||
if (vertexCount + mesh.vertices.size() >= capacity) {
|
||||
if (vertexCount + mesh.vertices.size() >= capacity
|
||||
|| indexCount + mesh.vertices.size() >= capacity) {
|
||||
overflow = true;
|
||||
return;
|
||||
}
|
||||
bool shading = mesh.shading && !block.shadeless;
|
||||
for (int triangle = 0; triangle < mesh.vertices.size() / 3; triangle++) {
|
||||
|
||||
int trianglesCount = mesh.vertices.size() / 3;
|
||||
for (int triangle = 0; triangle < trianglesCount; triangle++) {
|
||||
auto r = mesh.vertices[triangle * 3 + (triangle % 2) * 2].coord -
|
||||
mesh.vertices[triangle * 3 + 1].coord;
|
||||
r = r.x * X + r.y * Y + r.z * Z;
|
||||
|
|
@ -328,8 +335,7 @@ void BlocksRenderer::blockCustomModel(
|
|||
vp = vp.x * X + vp.y * Y + vp.z * Z;
|
||||
|
||||
if (!block.rt.extended
|
||||
&& !isOpen(glm::floor(coord + vp + 0.5f + n * 1e-3f), block, variant)
|
||||
&& is_aligned(n)) {
|
||||
&& !isOpen(glm::floor(coord + vp + 0.5f + n * 1e-3f), block, variant)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
@ -769,6 +775,10 @@ ChunkMesh BlocksRenderer::render(
|
|||
const Chunk* chunk, const VoxelsRenderVolume& volume
|
||||
) {
|
||||
build(chunk, volume);
|
||||
|
||||
assert(vertexCount <= capacity);
|
||||
assert(indexCount <= capacity);
|
||||
assert(denseIndexCount <= capacity);
|
||||
|
||||
return ChunkMesh{std::make_unique<Mesh<ChunkVertex>>(
|
||||
vertexBuffer.get(), vertexCount,
|
||||
|
|
|
|||
|
|
@ -53,6 +53,9 @@ Decorator::Decorator(
|
|||
addParticles(def, pos);
|
||||
}
|
||||
});
|
||||
playerNamePreset.deserialize(engine.getResPaths().readCombinedObject(
|
||||
"presets/text3d/player_name.toml"
|
||||
));
|
||||
for (const auto& [id, player] : *level.players) {
|
||||
if (id == this->player.getId()) {
|
||||
continue;
|
||||
|
|
@ -63,9 +66,6 @@ Decorator::Decorator(
|
|||
player->getPosition()
|
||||
));
|
||||
}
|
||||
playerNamePreset.deserialize(engine.getResPaths().readCombinedObject(
|
||||
"presets/text3d/player_name.toml"
|
||||
));
|
||||
}
|
||||
|
||||
void Decorator::addParticles(const Block& def, const glm::ivec3& pos) {
|
||||
|
|
|
|||
|
|
@ -67,15 +67,6 @@ GUI::GUI(Engine& engine)
|
|||
|
||||
GUI::~GUI() = default;
|
||||
|
||||
void GUI::setPageLoader(PageLoaderFunc pageLoader) {
|
||||
this->pagesLoader = std::move(pageLoader);
|
||||
menu->setPageLoader(this->pagesLoader);
|
||||
}
|
||||
|
||||
PageLoaderFunc GUI::getPagesLoader() {
|
||||
return pagesLoader;
|
||||
}
|
||||
|
||||
std::shared_ptr<Menu> GUI::getMenu() {
|
||||
return menu;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -62,8 +62,6 @@ namespace gui {
|
|||
class Container;
|
||||
class Menu;
|
||||
|
||||
using PageLoaderFunc = std::function<std::shared_ptr<UINode>(const std::string&)>;
|
||||
|
||||
/// @brief The main UI controller
|
||||
class GUI {
|
||||
Engine& engine;
|
||||
|
|
@ -83,8 +81,6 @@ namespace gui {
|
|||
std::queue<runnable> postRunnables;
|
||||
std::vector<std::weak_ptr<UINode>> mouseOver;
|
||||
|
||||
PageLoaderFunc pagesLoader;
|
||||
|
||||
float tooltipTimer = 0.0f;
|
||||
float doubleClickTimer = 0.0f;
|
||||
float doubleClickDelay = 0.5f;
|
||||
|
|
@ -101,10 +97,6 @@ namespace gui {
|
|||
GUI(Engine& engine);
|
||||
~GUI();
|
||||
|
||||
void setPageLoader(PageLoaderFunc pageLoader);
|
||||
|
||||
PageLoaderFunc getPagesLoader();
|
||||
|
||||
/// @brief Get the main menu (Menu) node
|
||||
std::shared_ptr<Menu> getMenu();
|
||||
|
||||
|
|
|
|||
|
|
@ -1,60 +1,92 @@
|
|||
#include "api_lua.hpp"
|
||||
|
||||
#include "io/io.hpp"
|
||||
#include "io/devices/MemoryDevice.hpp"
|
||||
#include "logic/scripting/scripting.hpp"
|
||||
#include "content/ContentControl.hpp"
|
||||
#include "devtools/Project.hpp"
|
||||
#include "engine/Engine.hpp"
|
||||
#include "engine/EnginePaths.hpp"
|
||||
#include "frontend/locale.hpp"
|
||||
#include "graphics/ui/elements/Menu.hpp"
|
||||
#include "graphics/ui/gui_util.hpp"
|
||||
#include "graphics/ui/GUI.hpp"
|
||||
#include "io/devices/MemoryDevice.hpp"
|
||||
#include "io/io.hpp"
|
||||
#include "io/settings_io.hpp"
|
||||
#include "logic/EngineController.hpp"
|
||||
#include "logic/LevelController.hpp"
|
||||
#include "logic/scripting/scripting.hpp"
|
||||
#include "network/Network.hpp"
|
||||
#include "util/platform.hpp"
|
||||
#include "util/stringutil.hpp"
|
||||
#include "window/Window.hpp"
|
||||
#include "world/Level.hpp"
|
||||
|
||||
using namespace scripting;
|
||||
|
||||
static int l_start_debug_instance(lua::State* L) {
|
||||
int port = lua::tointeger(L, 1);
|
||||
if (port == 0) {
|
||||
auto network = engine->getNetwork();
|
||||
if (network == nullptr) {
|
||||
throw std::runtime_error("project has no network permission");
|
||||
}
|
||||
port = network->findFreePort();
|
||||
if (port == -1) {
|
||||
throw std::runtime_error("could not find free port");
|
||||
}
|
||||
}
|
||||
const auto& paths = engine->getPaths();
|
||||
|
||||
std::vector<std::string> args {
|
||||
"--res", paths.getResourcesFolder().u8string(),
|
||||
"--dir", paths.getUserFilesFolder().u8string(),
|
||||
"--dbg-server", "tcp:" + std::to_string(port),
|
||||
};
|
||||
platform::new_engine_instance(std::move(args));
|
||||
return lua::pushinteger(L, port);
|
||||
/// @brief Check if content is loaded
|
||||
static int l_is_content_loaded(lua::State* L) {
|
||||
return lua::pushboolean(L, content != nullptr);
|
||||
}
|
||||
|
||||
static int l_focus(lua::State* L) {
|
||||
engine->getWindow().focus();
|
||||
/// @brief Load content
|
||||
static int l_load_content(lua::State* L) {
|
||||
content_control->loadContent();
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_create_memory_device(lua::State* L) {
|
||||
std::string name = lua::require_string(L, 1);
|
||||
if (io::get_device(name)) {
|
||||
/// @brief Reset content, excluding specified packs modules
|
||||
static int l_reset_content(lua::State* L) {
|
||||
if (level != nullptr) {
|
||||
throw std::runtime_error("world must be closed before");
|
||||
}
|
||||
std::vector<std::string> nonResetPacks;
|
||||
if (lua::istable(L, 1)) {
|
||||
int len = lua::objlen(L, 1);
|
||||
for (int i = 0; i < len; i++) {
|
||||
lua::rawgeti(L, i + 1, 1);
|
||||
nonResetPacks.emplace_back(lua::require_lstring(L, -1));
|
||||
lua::pop(L);
|
||||
}
|
||||
}
|
||||
content_control->resetContent(std::move(nonResetPacks));
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Reconfigure packs
|
||||
/// @param addPacks An array of packs to add
|
||||
/// @param remPacks An array of packs to remove
|
||||
static int l_reconfig_packs(lua::State* L) {
|
||||
if (!lua::istable(L, 1)) {
|
||||
throw std::runtime_error("strings array expected as the first argument");
|
||||
}
|
||||
if (!lua::istable(L, 2)) {
|
||||
throw std::runtime_error("strings array expected as the second argument");
|
||||
}
|
||||
std::vector<std::string> addPacks;
|
||||
int addLen = lua::objlen(L, 1);
|
||||
for (int i = 0; i < addLen; i++) {
|
||||
lua::rawgeti(L, i + 1, 1);
|
||||
addPacks.emplace_back(lua::require_lstring(L, -1));
|
||||
lua::pop(L);
|
||||
}
|
||||
std::vector<std::string> remPacks;
|
||||
int remLen = lua::objlen(L, 2);
|
||||
for (int i = 0; i < remLen; i++) {
|
||||
lua::rawgeti(L, i + 1, 2);
|
||||
remPacks.emplace_back(lua::require_lstring(L, -1));
|
||||
lua::pop(L);
|
||||
}
|
||||
auto engineController = engine->getController();
|
||||
try {
|
||||
engineController->reconfigPacks(controller, addPacks, remPacks);
|
||||
} catch (const contentpack_error& err) {
|
||||
throw std::runtime_error(
|
||||
"entry-point '" + name + "' is already used"
|
||||
std::string(err.what()) + " [" + err.getPackId() + " ]"
|
||||
);
|
||||
}
|
||||
if (name.find(':') != std::string::npos) {
|
||||
throw std::runtime_error("invalid entry point name");
|
||||
}
|
||||
|
||||
io::set_device(name, std::make_unique<io::MemoryDevice>());
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Get content sources list
|
||||
static int l_get_content_sources(lua::State* L) {
|
||||
const auto& sources = engine->getContentControl().getContentSources();
|
||||
lua::createtable(L, static_cast<int>(sources.size()), 0);
|
||||
|
|
@ -65,6 +97,7 @@ static int l_get_content_sources(lua::State* L) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
/// @brief Set content sources list
|
||||
static int l_set_content_sources(lua::State* L) {
|
||||
if (!lua::istable(L, 1)) {
|
||||
throw std::runtime_error("table expected as argument 1");
|
||||
|
|
@ -80,18 +113,290 @@ static int l_set_content_sources(lua::State* L) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Reset content sources to defaults
|
||||
static int l_reset_content_sources(lua::State* L) {
|
||||
engine->getContentControl().resetContentSources();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Get a setting value
|
||||
/// @param name The name of the setting
|
||||
/// @return The value of the setting
|
||||
static int l_get_setting(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
const auto value = engine->getSettingsHandler().getValue(name);
|
||||
return lua::pushvalue(L, value);
|
||||
}
|
||||
|
||||
/// @brief Set a setting value
|
||||
/// @param name The name of the setting
|
||||
/// @param value The new value for the setting
|
||||
static int l_set_setting(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
const auto value = lua::tovalue(L, 2);
|
||||
engine->getSettingsHandler().setValue(name, value);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Convert a setting value to a string
|
||||
/// @param name The name of the setting
|
||||
/// @return The string representation of the setting value
|
||||
static int l_str_setting(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
const auto string = engine->getSettingsHandler().toString(name);
|
||||
return lua::pushstring(L, string);
|
||||
}
|
||||
|
||||
/// @brief Get information about a setting
|
||||
/// @param name The name of the setting
|
||||
/// @return A table with information about the setting
|
||||
static int l_get_setting_info(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
auto setting = engine->getSettingsHandler().getSetting(name);
|
||||
lua::createtable(L, 0, 1);
|
||||
if (auto number = dynamic_cast<NumberSetting*>(setting)) {
|
||||
lua::pushnumber(L, number->getMin());
|
||||
lua::setfield(L, "min");
|
||||
lua::pushnumber(L, number->getMax());
|
||||
lua::setfield(L, "max");
|
||||
lua::pushnumber(L, number->getDefault());
|
||||
lua::setfield(L, "def");
|
||||
return 1;
|
||||
}
|
||||
if (auto integer = dynamic_cast<IntegerSetting*>(setting)) {
|
||||
lua::pushinteger(L, integer->getMin());
|
||||
lua::setfield(L, "min");
|
||||
lua::pushinteger(L, integer->getMax());
|
||||
lua::setfield(L, "max");
|
||||
lua::pushinteger(L, integer->getDefault());
|
||||
lua::setfield(L, "def");
|
||||
return 1;
|
||||
}
|
||||
if (auto boolean = dynamic_cast<FlagSetting*>(setting)) {
|
||||
lua::pushboolean(L, boolean->getDefault());
|
||||
lua::setfield(L, "def");
|
||||
return 1;
|
||||
}
|
||||
if (auto string = dynamic_cast<StringSetting*>(setting)) {
|
||||
lua::pushstring(L, string->getDefault());
|
||||
lua::setfield(L, "def");
|
||||
return 1;
|
||||
}
|
||||
lua::pop(L);
|
||||
throw std::runtime_error("unsupported setting type");
|
||||
}
|
||||
|
||||
/// @brief Open folder in file explorer
|
||||
static int l_open_folder(lua::State* L) {
|
||||
platform::open_folder(io::resolve(lua::require_string(L, 1)));
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Open URL in default browser with confirmation dialog
|
||||
static int l_open_url(lua::State* L) {
|
||||
auto url = lua::require_string(L, 1);
|
||||
|
||||
std::wstring msg = langs::get(L"Are you sure you want to open the link:") +
|
||||
L"\n" + util::str2wstr_utf8(url) +
|
||||
std::wstring(L"?");
|
||||
|
||||
auto menu = engine->getGUI().getMenu();
|
||||
|
||||
guiutil::confirm(*engine, msg, [url, menu]() {
|
||||
platform::open_url(url);
|
||||
if (!menu->back()) {
|
||||
menu->reset();
|
||||
}
|
||||
});
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
/// @brief Bring application window to focus
|
||||
static int l_focus(lua::State* L) {
|
||||
engine->getWindow().focus();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Set window title
|
||||
static int l_set_title(lua::State* L) {
|
||||
auto title = lua::require_string(L, 1);
|
||||
engine->getWindow().setTitle(title);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Quit the game
|
||||
static int l_quit(lua::State*) {
|
||||
engine->quit();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Creating new world
|
||||
/// @param name Name world
|
||||
/// @param seed Seed world
|
||||
/// @param generator Type of generation
|
||||
static int l_new_world(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
auto seed = lua::require_string(L, 2);
|
||||
auto generator = lua::require_string(L, 3);
|
||||
int64_t localPlayer = 0;
|
||||
if (lua::gettop(L) >= 4) {
|
||||
localPlayer = lua::tointeger(L, 4);
|
||||
}
|
||||
if (level != nullptr) {
|
||||
throw std::runtime_error("world must be closed before");
|
||||
}
|
||||
auto controller = engine->getController();
|
||||
controller->setLocalPlayer(localPlayer);
|
||||
controller->createWorld(name, seed, generator);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Open world
|
||||
/// @param name Name world
|
||||
static int l_open_world(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
if (level != nullptr) {
|
||||
throw std::runtime_error("world must be closed before");
|
||||
}
|
||||
auto controller = engine->getController();
|
||||
controller->setLocalPlayer(0);
|
||||
controller->openWorld(name, false);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Reopen world
|
||||
static int l_reopen_world(lua::State*) {
|
||||
auto controller = engine->getController();
|
||||
if (level == nullptr) {
|
||||
throw std::runtime_error("no world open");
|
||||
}
|
||||
controller->reopenWorld(level->getWorld());
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Save world
|
||||
static int l_save_world(lua::State* L) {
|
||||
if (controller == nullptr) {
|
||||
throw std::runtime_error("no world open");
|
||||
}
|
||||
controller->saveWorld();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Close world
|
||||
/// @param flag Save world (bool)
|
||||
static int l_close_world(lua::State* L) {
|
||||
if (controller == nullptr) {
|
||||
throw std::runtime_error("no world open");
|
||||
}
|
||||
controller->processBeforeQuit();
|
||||
bool save_world = lua::toboolean(L, 1);
|
||||
if (save_world) {
|
||||
controller->saveWorld();
|
||||
}
|
||||
engine->onWorldClosed();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Delete world
|
||||
/// @param name Name world
|
||||
static int l_delete_world(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
auto controller = engine->getController();
|
||||
controller->deleteWorld(name);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Get engine version
|
||||
/// @return major, minor
|
||||
static int l_get_version(lua::State* L) {
|
||||
return lua::pushvec_stack(
|
||||
L, glm::vec2(ENGINE_VERSION_MAJOR, ENGINE_VERSION_MINOR)
|
||||
);
|
||||
}
|
||||
|
||||
/// @brief Create in-memory named IO device
|
||||
static int l_create_memory_device(lua::State* L) {
|
||||
std::string name = lua::require_string(L, 1);
|
||||
if (io::get_device(name)) {
|
||||
throw std::runtime_error(
|
||||
"entry-point '" + name + "' is already used"
|
||||
);
|
||||
}
|
||||
if (name.find(':') != std::string::npos) {
|
||||
throw std::runtime_error("invalid entry point name");
|
||||
}
|
||||
|
||||
io::set_device(name, std::make_unique<io::MemoryDevice>());
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Start a new engine instance with debugging server
|
||||
static int l_start_debug_instance(lua::State* L) {
|
||||
if (!engine->getProject().permissions.has(Permissions::DEBUGGING)) {
|
||||
throw std::runtime_error("project has no debugging permission");
|
||||
}
|
||||
|
||||
int port = lua::tointeger(L, 1);
|
||||
if (port == 0) {
|
||||
auto network = engine->getNetwork();
|
||||
if (network == nullptr) {
|
||||
throw std::runtime_error("project has no network permission");
|
||||
}
|
||||
port = network->findFreePort();
|
||||
if (port == -1) {
|
||||
throw std::runtime_error("could not find free port");
|
||||
}
|
||||
}
|
||||
auto projectPath = lua::isstring(L, 2) ? lua::require_lstring(L, 2) : "";
|
||||
const auto& paths = engine->getPaths();
|
||||
|
||||
std::vector<std::string> args {
|
||||
"--res", paths.getResourcesFolder().u8string(),
|
||||
"--dir", paths.getUserFilesFolder().u8string(),
|
||||
"--dbg-server", "tcp:" + std::to_string(port),
|
||||
};
|
||||
if (!projectPath.empty()) {
|
||||
args.emplace_back("--project");
|
||||
args.emplace_back(io::resolve(std::string(projectPath)).string());
|
||||
}
|
||||
|
||||
platform::new_engine_instance(std::move(args));
|
||||
return lua::pushinteger(L, port);
|
||||
}
|
||||
|
||||
const luaL_Reg applib[] = {
|
||||
{"start_debug_instance", lua::wrap<l_start_debug_instance>},
|
||||
{"focus", lua::wrap<l_focus>},
|
||||
{"create_memory_device", lua::wrap<l_create_memory_device>},
|
||||
/// content
|
||||
{"is_content_loaded", lua::wrap<l_is_content_loaded>},
|
||||
{"load_content", lua::wrap<l_load_content>},
|
||||
{"reset_content", lua::wrap<l_reset_content>},
|
||||
{"reconfig_packs", lua::wrap<l_reconfig_packs>},
|
||||
{"get_content_sources", lua::wrap<l_get_content_sources>},
|
||||
{"set_content_sources", lua::wrap<l_set_content_sources>},
|
||||
{"reset_content_sources", lua::wrap<l_reset_content_sources>},
|
||||
// for other functions see libcore.cpp and stdlib.lua
|
||||
/// settings
|
||||
{"get_setting", lua::wrap<l_get_setting>},
|
||||
{"set_setting", lua::wrap<l_set_setting>},
|
||||
{"str_setting", lua::wrap<l_str_setting>},
|
||||
{"get_setting_info", lua::wrap<l_get_setting_info>},
|
||||
/// system applications
|
||||
{"open_folder", lua::wrap<l_open_folder>},
|
||||
{"open_url", lua::wrap<l_open_url>},
|
||||
/// window
|
||||
{"focus", lua::wrap<l_focus>},
|
||||
{"set_title", lua::wrap<l_set_title>},
|
||||
{"quit", lua::wrap<l_quit>},
|
||||
/// world
|
||||
{"new_world", lua::wrap<l_new_world>},
|
||||
{"open_world", lua::wrap<l_open_world>},
|
||||
{"reopen_world", lua::wrap<l_reopen_world>},
|
||||
{"save_world", lua::wrap<l_save_world>},
|
||||
{"close_world", lua::wrap<l_close_world>},
|
||||
{"delete_world", lua::wrap<l_delete_world>},
|
||||
/// other
|
||||
{"get_version", lua::wrap<l_get_version>},
|
||||
{"create_memory_device", lua::wrap<l_create_memory_device>},
|
||||
{"start_debug_instance", lua::wrap<l_start_debug_instance>},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
|
|
|||
|
|
@ -476,8 +476,10 @@ static int l_raycast(lua::State* L) {
|
|||
auto start = lua::tovec<3>(L, 1);
|
||||
auto dir = lua::tovec<3>(L, 2);
|
||||
auto maxDistance = lua::tonumber(L, 3);
|
||||
bool includeNonSelectable = false;
|
||||
std::set<blockid_t> filteredBlocks {};
|
||||
if (lua::gettop(L) >= 5) {
|
||||
const int luaStackSize = lua::gettop(L);
|
||||
if (luaStackSize >= 5) {
|
||||
if (lua::istable(L, 5)) {
|
||||
int addLen = lua::objlen(L, 5);
|
||||
for (int i = 0; i < addLen; i++) {
|
||||
|
|
@ -493,6 +495,9 @@ static int l_raycast(lua::State* L) {
|
|||
throw std::runtime_error("table expected for filter");
|
||||
}
|
||||
}
|
||||
if (luaStackSize >= 6) {
|
||||
includeNonSelectable = lua::toboolean(L, 6);
|
||||
}
|
||||
glm::vec3 end;
|
||||
glm::ivec3 normal;
|
||||
glm::ivec3 iend;
|
||||
|
|
@ -504,9 +509,10 @@ static int l_raycast(lua::State* L) {
|
|||
end,
|
||||
normal,
|
||||
iend,
|
||||
filteredBlocks
|
||||
filteredBlocks,
|
||||
includeNonSelectable
|
||||
)) {
|
||||
if (lua::gettop(L) >= 4 && !lua::isnil(L, 4)) {
|
||||
if (luaStackSize >= 4 && !lua::isnil(L, 4)) {
|
||||
lua::pushvalue(L, 4);
|
||||
} else {
|
||||
lua::createtable(L, 0, 5);
|
||||
|
|
|
|||
|
|
@ -1,274 +1,9 @@
|
|||
#include <memory>
|
||||
#include <vector>
|
||||
#include "api_lua.hpp"
|
||||
|
||||
#include <sstream>
|
||||
|
||||
#include "api_lua.hpp"
|
||||
#include "constants.hpp"
|
||||
#include "assets/Assets.hpp"
|
||||
#include "content/Content.hpp"
|
||||
#include "content/ContentControl.hpp"
|
||||
#include "engine/Engine.hpp"
|
||||
#include "engine/EnginePaths.hpp"
|
||||
#include "io/io.hpp"
|
||||
#include "io/settings_io.hpp"
|
||||
#include "frontend/menu.hpp"
|
||||
#include "frontend/screens/MenuScreen.hpp"
|
||||
#include "graphics/core/Texture.hpp"
|
||||
#include "logic/EngineController.hpp"
|
||||
#include "logic/LevelController.hpp"
|
||||
#include "util/listutil.hpp"
|
||||
#include "util/platform.hpp"
|
||||
#include "world/Level.hpp"
|
||||
#include "world/generator/WorldGenerator.hpp"
|
||||
#include "util/platform.hpp"
|
||||
#include "frontend/locale.hpp"
|
||||
#include "graphics/ui/gui_util.hpp"
|
||||
#include "graphics/ui/GUI.hpp"
|
||||
#include "graphics/ui/elements/Menu.hpp"
|
||||
#include "window/Window.hpp"
|
||||
|
||||
using namespace scripting;
|
||||
|
||||
static int l_get_version(lua::State* L) {
|
||||
return lua::pushvec_stack(
|
||||
L, glm::vec2(ENGINE_VERSION_MAJOR, ENGINE_VERSION_MINOR)
|
||||
);
|
||||
}
|
||||
|
||||
static int l_load_content(lua::State* L) {
|
||||
content_control->loadContent();
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_reset_content(lua::State* L) {
|
||||
if (level != nullptr) {
|
||||
throw std::runtime_error("world must be closed before");
|
||||
}
|
||||
std::vector<std::string> nonResetPacks;
|
||||
if (lua::istable(L, 1)) {
|
||||
int len = lua::objlen(L, 1);
|
||||
for (int i = 0; i < len; i++) {
|
||||
lua::rawgeti(L, i + 1, 1);
|
||||
nonResetPacks.emplace_back(lua::require_lstring(L, -1));
|
||||
lua::pop(L);
|
||||
}
|
||||
}
|
||||
content_control->resetContent(std::move(nonResetPacks));
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_is_content_loaded(lua::State* L) {
|
||||
return lua::pushboolean(L, content != nullptr);
|
||||
}
|
||||
|
||||
/// @brief Creating new world
|
||||
/// @param name Name world
|
||||
/// @param seed Seed world
|
||||
/// @param generator Type of generation
|
||||
static int l_new_world(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
auto seed = lua::require_string(L, 2);
|
||||
auto generator = lua::require_string(L, 3);
|
||||
int64_t localPlayer = 0;
|
||||
if (lua::gettop(L) >= 4) {
|
||||
localPlayer = lua::tointeger(L, 4);
|
||||
}
|
||||
if (level != nullptr) {
|
||||
throw std::runtime_error("world must be closed before");
|
||||
}
|
||||
auto controller = engine->getController();
|
||||
controller->setLocalPlayer(localPlayer);
|
||||
controller->createWorld(name, seed, generator);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Open world
|
||||
/// @param name Name world
|
||||
static int l_open_world(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
if (level != nullptr) {
|
||||
throw std::runtime_error("world must be closed before");
|
||||
}
|
||||
auto controller = engine->getController();
|
||||
controller->setLocalPlayer(0);
|
||||
controller->openWorld(name, false);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Reopen world
|
||||
static int l_reopen_world(lua::State*) {
|
||||
auto controller = engine->getController();
|
||||
if (level == nullptr) {
|
||||
throw std::runtime_error("no world open");
|
||||
}
|
||||
controller->reopenWorld(level->getWorld());
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Save world
|
||||
static int l_save_world(lua::State* L) {
|
||||
if (controller == nullptr) {
|
||||
throw std::runtime_error("no world open");
|
||||
}
|
||||
controller->saveWorld();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Close world
|
||||
/// @param flag Save world (bool)
|
||||
static int l_close_world(lua::State* L) {
|
||||
if (controller == nullptr) {
|
||||
throw std::runtime_error("no world open");
|
||||
}
|
||||
controller->processBeforeQuit();
|
||||
bool save_world = lua::toboolean(L, 1);
|
||||
if (save_world) {
|
||||
controller->saveWorld();
|
||||
}
|
||||
engine->onWorldClosed();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Delete world
|
||||
/// @param name Name world
|
||||
static int l_delete_world(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
auto controller = engine->getController();
|
||||
controller->deleteWorld(name);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Reconfigure packs
|
||||
/// @param addPacks An array of packs to add
|
||||
/// @param remPacks An array of packs to remove
|
||||
static int l_reconfig_packs(lua::State* L) {
|
||||
if (!lua::istable(L, 1)) {
|
||||
throw std::runtime_error("strings array expected as the first argument");
|
||||
}
|
||||
if (!lua::istable(L, 2)) {
|
||||
throw std::runtime_error("strings array expected as the second argument");
|
||||
}
|
||||
std::vector<std::string> addPacks;
|
||||
int addLen = lua::objlen(L, 1);
|
||||
for (int i = 0; i < addLen; i++) {
|
||||
lua::rawgeti(L, i + 1, 1);
|
||||
addPacks.emplace_back(lua::require_lstring(L, -1));
|
||||
lua::pop(L);
|
||||
}
|
||||
std::vector<std::string> remPacks;
|
||||
int remLen = lua::objlen(L, 2);
|
||||
for (int i = 0; i < remLen; i++) {
|
||||
lua::rawgeti(L, i + 1, 2);
|
||||
remPacks.emplace_back(lua::require_lstring(L, -1));
|
||||
lua::pop(L);
|
||||
}
|
||||
auto engineController = engine->getController();
|
||||
try {
|
||||
engineController->reconfigPacks(controller, addPacks, remPacks);
|
||||
} catch (const contentpack_error& err) {
|
||||
throw std::runtime_error(
|
||||
std::string(err.what()) + " [" + err.getPackId() + " ]"
|
||||
);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Get a setting value
|
||||
/// @param name The name of the setting
|
||||
/// @return The value of the setting
|
||||
static int l_get_setting(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
const auto value = engine->getSettingsHandler().getValue(name);
|
||||
return lua::pushvalue(L, value);
|
||||
}
|
||||
|
||||
/// @brief Set a setting value
|
||||
/// @param name The name of the setting
|
||||
/// @param value The new value for the setting
|
||||
static int l_set_setting(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
const auto value = lua::tovalue(L, 2);
|
||||
engine->getSettingsHandler().setValue(name, value);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Convert a setting value to a string
|
||||
/// @param name The name of the setting
|
||||
/// @return The string representation of the setting value
|
||||
static int l_str_setting(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
const auto string = engine->getSettingsHandler().toString(name);
|
||||
return lua::pushstring(L, string);
|
||||
}
|
||||
|
||||
/// @brief Get information about a setting
|
||||
/// @param name The name of the setting
|
||||
/// @return A table with information about the setting
|
||||
static int l_get_setting_info(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
auto setting = engine->getSettingsHandler().getSetting(name);
|
||||
lua::createtable(L, 0, 1);
|
||||
if (auto number = dynamic_cast<NumberSetting*>(setting)) {
|
||||
lua::pushnumber(L, number->getMin());
|
||||
lua::setfield(L, "min");
|
||||
lua::pushnumber(L, number->getMax());
|
||||
lua::setfield(L, "max");
|
||||
lua::pushnumber(L, number->getDefault());
|
||||
lua::setfield(L, "def");
|
||||
return 1;
|
||||
}
|
||||
if (auto integer = dynamic_cast<IntegerSetting*>(setting)) {
|
||||
lua::pushinteger(L, integer->getMin());
|
||||
lua::setfield(L, "min");
|
||||
lua::pushinteger(L, integer->getMax());
|
||||
lua::setfield(L, "max");
|
||||
lua::pushinteger(L, integer->getDefault());
|
||||
lua::setfield(L, "def");
|
||||
return 1;
|
||||
}
|
||||
if (auto boolean = dynamic_cast<FlagSetting*>(setting)) {
|
||||
lua::pushboolean(L, boolean->getDefault());
|
||||
lua::setfield(L, "def");
|
||||
return 1;
|
||||
}
|
||||
if (auto string = dynamic_cast<StringSetting*>(setting)) {
|
||||
lua::pushstring(L, string->getDefault());
|
||||
lua::setfield(L, "def");
|
||||
return 1;
|
||||
}
|
||||
lua::pop(L);
|
||||
throw std::runtime_error("unsupported setting type");
|
||||
}
|
||||
|
||||
static int l_open_folder(lua::State* L) {
|
||||
platform::open_folder(io::resolve(lua::require_string(L, 1)));
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_open_url(lua::State* L) {
|
||||
auto url = lua::require_string(L, 1);
|
||||
|
||||
std::wstring msg = langs::get(L"Are you sure you want to open the link:") +
|
||||
L"\n" + util::str2wstr_utf8(url) +
|
||||
std::wstring(L"?");
|
||||
|
||||
auto menu = engine->getGUI().getMenu();
|
||||
|
||||
guiutil::confirm(*engine, msg, [url, menu]() {
|
||||
platform::open_url(url);
|
||||
if (!menu->back()) {
|
||||
menu->reset();
|
||||
}
|
||||
});
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Quit the game
|
||||
static int l_quit(lua::State*) {
|
||||
engine->quit();
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_blank(lua::State*) {
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -300,33 +35,8 @@ static int l_capture_output(lua::State* L) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
static int l_set_title(lua::State* L) {
|
||||
auto title = lua::require_string(L, 1);
|
||||
engine->getWindow().setTitle(title);
|
||||
return 0;
|
||||
}
|
||||
|
||||
const luaL_Reg corelib[] = {
|
||||
{"blank", lua::wrap<l_blank>},
|
||||
{"get_version", lua::wrap<l_get_version>},
|
||||
{"load_content", lua::wrap<l_load_content>},
|
||||
{"reset_content", lua::wrap<l_reset_content>},
|
||||
{"is_content_loaded", lua::wrap<l_is_content_loaded>},
|
||||
{"new_world", lua::wrap<l_new_world>},
|
||||
{"open_world", lua::wrap<l_open_world>},
|
||||
{"reopen_world", lua::wrap<l_reopen_world>},
|
||||
{"save_world", lua::wrap<l_save_world>},
|
||||
{"close_world", lua::wrap<l_close_world>},
|
||||
{"delete_world", lua::wrap<l_delete_world>},
|
||||
{"reconfig_packs", lua::wrap<l_reconfig_packs>},
|
||||
{"get_setting", lua::wrap<l_get_setting>},
|
||||
{"set_setting", lua::wrap<l_set_setting>},
|
||||
{"str_setting", lua::wrap<l_str_setting>},
|
||||
{"get_setting_info", lua::wrap<l_get_setting_info>},
|
||||
{"open_folder", lua::wrap<l_open_folder>},
|
||||
{"open_url", lua::wrap<l_open_url>},
|
||||
{"quit", lua::wrap<l_quit>},
|
||||
{"capture_output", lua::wrap<l_capture_output>},
|
||||
{"set_title", lua::wrap<l_set_title>},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
|
|
|||
|
|
@ -141,8 +141,10 @@ static int l_raycast(lua::State* L) {
|
|||
auto dir = lua::tovec<3>(L, 2);
|
||||
auto maxDistance = lua::tonumber(L, 3);
|
||||
auto ignoreEntityId = lua::tointeger(L, 4);
|
||||
bool includeNonSelectable = false;
|
||||
std::set<blockid_t> filteredBlocks {};
|
||||
if (lua::gettop(L) >= 6) {
|
||||
const int luaStackSize = lua::gettop(L);
|
||||
if (luaStackSize >= 6) {
|
||||
if (lua::istable(L, 6)) {
|
||||
int addLen = lua::objlen(L, 6);
|
||||
for (int i = 0; i < addLen; i++) {
|
||||
|
|
@ -158,6 +160,9 @@ static int l_raycast(lua::State* L) {
|
|||
throw std::runtime_error("table expected for filter");
|
||||
}
|
||||
}
|
||||
if (luaStackSize >= 7) {
|
||||
includeNonSelectable = lua::toboolean(L, 6);
|
||||
}
|
||||
|
||||
glm::vec3 end;
|
||||
glm::ivec3 normal;
|
||||
|
|
@ -173,14 +178,15 @@ static int l_raycast(lua::State* L) {
|
|||
end,
|
||||
normal,
|
||||
iend,
|
||||
filteredBlocks
|
||||
filteredBlocks,
|
||||
includeNonSelectable
|
||||
)) {
|
||||
maxDistance = glm::distance(start, end);
|
||||
block = voxel->id;
|
||||
}
|
||||
if (auto ray =
|
||||
level->entities->rayCast(start, dir, maxDistance, ignoreEntityId)) {
|
||||
if (lua::gettop(L) >= 5 && !lua::isnil(L, 5)) {
|
||||
if (luaStackSize >= 5 && !lua::isnil(L, 5)) {
|
||||
lua::pushvalue(L, 5);
|
||||
} else {
|
||||
lua::createtable(L, 0, 6);
|
||||
|
|
|
|||
|
|
@ -1111,6 +1111,16 @@ static int l_gui_load_document(lua::State* L) {
|
|||
);
|
||||
auto document = documentPtr.get();
|
||||
engine->getAssets()->store(std::move(documentPtr), alias);
|
||||
|
||||
// namespace extension
|
||||
if (lua::istable(L, 4)) {
|
||||
if (lua::get_from(L, "table", "merge")) {
|
||||
lua::pushenv(L, *document->getEnvironment());
|
||||
lua::pushvalue(L, 4);
|
||||
lua::call(L, 2, 0);
|
||||
lua::pop(L);
|
||||
}
|
||||
}
|
||||
scripting::on_ui_open(document, {args});
|
||||
return 0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@
|
|||
#include "coders/json.hpp"
|
||||
#include "engine/Engine.hpp"
|
||||
#include "network/Network.hpp"
|
||||
#include "devtools/Project.hpp"
|
||||
|
||||
#include <variant>
|
||||
#include <utility>
|
||||
|
|
@ -439,7 +440,7 @@ static int l_is_nodelay(lua::State* L, network::Network& network) {
|
|||
return lua::pushboolean(L, false);
|
||||
}
|
||||
|
||||
static int l_pull_events(lua::State* L, network::Network& network) {
|
||||
static int l_pull_events(lua::State* L) {
|
||||
std::vector<NetworkEvent> local_queue;
|
||||
{
|
||||
std::lock_guard lock(events_queue_mutex);
|
||||
|
|
@ -528,7 +529,8 @@ int wrap(lua_State* L) {
|
|||
int result = 0;
|
||||
try {
|
||||
auto network = engine->getNetwork();
|
||||
if (network == nullptr) {
|
||||
const auto& permissions = engine->getProject().permissions;
|
||||
if (network == nullptr || !permissions.has(Permissions::NETWORK)) {
|
||||
throw std::runtime_error(
|
||||
"network subsystem is not available in the project"
|
||||
);
|
||||
|
|
@ -554,7 +556,7 @@ const luaL_Reg networklib[] = {
|
|||
{"get_total_download", wrap<l_get_total_download>},
|
||||
{"find_free_port", wrap<l_find_free_port>},
|
||||
{"is_available", lua::wrap<l_is_available>},
|
||||
{"__pull_events", wrap<l_pull_events>},
|
||||
{"__pull_events", lua::wrap<l_pull_events>},
|
||||
{"__open_tcp", wrap<l_open_tcp>},
|
||||
{"__open_udp", wrap<l_open_udp>},
|
||||
{"__closeserver", wrap<l_closeserver>},
|
||||
|
|
|
|||
|
|
@ -324,8 +324,10 @@ static int l_is_suspended(lua::State* L) {
|
|||
}
|
||||
|
||||
static int l_set_suspended(lua::State* L) {
|
||||
if (auto player = get_player(L, 1)) {
|
||||
player->setSuspended(lua::toboolean(L, 2));
|
||||
if (lua::toboolean(L, 2)) {
|
||||
level->players->suspend(lua::tointeger(L, 1));
|
||||
} else {
|
||||
level->players->resume(lua::tointeger(L, 1));
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -34,7 +34,9 @@ static int l_get_intensity(lua::State* L) {
|
|||
static int l_set_intensity(lua::State* L) {
|
||||
size_t index = static_cast<size_t>(lua::tointeger(L, 1));
|
||||
float value = lua::tonumber(L, 2);
|
||||
post_processing->getEffect(index)->setIntensity(value);
|
||||
if (auto effect = post_processing->getEffect(index)) {
|
||||
effect->setIntensity(value);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -66,6 +66,8 @@ static void create_libs(State* L, StateType stateType) {
|
|||
|
||||
if (stateType == StateType::SCRIPT) {
|
||||
openlib(L, "app", applib);
|
||||
lua::getglobal(L, "app");
|
||||
lua::setglobal(L, "__vc_app");
|
||||
} else if (stateType == StateType::BASE) {
|
||||
openlib(L, "__vc_app", applib);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -105,10 +105,8 @@ void Player::postUpdate() {
|
|||
if (flight && hitbox.grounded && !noclip) {
|
||||
flight = false;
|
||||
}
|
||||
if (spawnpoint.y <= 0.1) {
|
||||
for (int i = 0; i < SPAWN_ATTEMPTS_PER_UPDATE; i++) {
|
||||
attemptToFindSpawnpoint();
|
||||
}
|
||||
for (int i = 0; i < SPAWN_ATTEMPTS_PER_UPDATE && std::isnan(spawnpoint.x); i++) {
|
||||
attemptToFindSpawnpoint();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -49,7 +49,7 @@ class Player : public Serializable {
|
|||
|
||||
int chosenSlot;
|
||||
glm::vec3 position;
|
||||
glm::vec3 spawnpoint {};
|
||||
glm::vec3 spawnpoint {std::nanf(""), std::nanf(""), std::nanf("")};
|
||||
std::shared_ptr<Inventory> inventory;
|
||||
bool suspended = false;
|
||||
bool flight = false;
|
||||
|
|
|
|||
|
|
@ -99,7 +99,7 @@ void Players::suspend(int64_t id) {
|
|||
}
|
||||
player->setSuspended(true);
|
||||
level.entities->despawn(player->getEntity());
|
||||
player->setEntity(0);
|
||||
player->setEntity(ENTITY_AUTO);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -281,6 +281,7 @@ void platform::new_engine_instance(const std::vector<std::string>& args) {
|
|||
ss << " >/dev/null &";
|
||||
|
||||
auto command = ss.str();
|
||||
logger.info() << command;
|
||||
if (int res = system(command.c_str())) {
|
||||
throw std::runtime_error(
|
||||
"starting an engine instance failed with code: " +
|
||||
|
|
|
|||
|
|
@ -125,9 +125,6 @@ Block::Block(std::string name, const std::string& texture)
|
|||
|
||||
void Block::cloneTo(Block& dst) {
|
||||
dst.caption = caption;
|
||||
for (int i = 0; i < 6; i++) {
|
||||
dst.defaults = defaults;
|
||||
}
|
||||
dst.defaults = defaults;
|
||||
if (variants) {
|
||||
dst.variants = std::make_unique<Variants>(*variants);
|
||||
|
|
@ -155,6 +152,7 @@ void Block::cloneTo(Block& dst) {
|
|||
dst.tickInterval = tickInterval;
|
||||
dst.overlayTexture = overlayTexture;
|
||||
dst.translucent = translucent;
|
||||
dst.explictlySolid = explictlySolid;
|
||||
dst.tags = tags;
|
||||
if (particles) {
|
||||
dst.particles = std::make_unique<ParticlesPreset>(*particles);
|
||||
|
|
|
|||
|
|
@ -230,6 +230,9 @@ public:
|
|||
/// @brief Block has semi-transparent texture
|
||||
bool translucent = false;
|
||||
|
||||
/// @brief Explicitly overriding 'solid' property if true assigned
|
||||
bool explictlySolid = false;
|
||||
|
||||
/// @brief Set of block physical hitboxes
|
||||
std::vector<AABB> hitboxes {AABB()};
|
||||
|
||||
|
|
|
|||
|
|
@ -215,10 +215,11 @@ voxel* Chunks::rayCast(
|
|||
glm::vec3& end,
|
||||
glm::ivec3& norm,
|
||||
glm::ivec3& iend,
|
||||
std::set<blockid_t> filter
|
||||
std::set<blockid_t> filter,
|
||||
bool includeNonSelectable
|
||||
) const {
|
||||
return blocks_agent::raycast(
|
||||
*this, start, dir, maxDist, end, norm, iend, std::move(filter)
|
||||
*this, start, dir, maxDist, end, norm, iend, std::move(filter), includeNonSelectable
|
||||
);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -113,7 +113,8 @@ public:
|
|||
glm::vec3& end,
|
||||
glm::ivec3& norm,
|
||||
glm::ivec3& iend,
|
||||
std::set<blockid_t> filter = {}
|
||||
std::set<blockid_t> filter = {},
|
||||
bool includeNonSelectable = false
|
||||
) const;
|
||||
|
||||
glm::vec3 rayCastToObstacle(
|
||||
|
|
|
|||
|
|
@ -221,7 +221,8 @@ static inline voxel* raycast_blocks(
|
|||
glm::vec3& end,
|
||||
glm::ivec3& norm,
|
||||
glm::ivec3& iend,
|
||||
std::set<blockid_t> filter
|
||||
std::set<blockid_t> filter,
|
||||
bool includeNonSelectable
|
||||
) {
|
||||
const auto& blocks = chunks.getContentIndices().blocks;
|
||||
float px = start.x;
|
||||
|
|
@ -264,8 +265,8 @@ static inline voxel* raycast_blocks(
|
|||
}
|
||||
|
||||
const auto& def = blocks.require(voxel->id);
|
||||
if ((filter.empty() && def.selectable) ||
|
||||
(!filter.empty() && filter.find(def.rt.id) == filter.end())) {
|
||||
if (voxel->id != BLOCK_AIR && (def.selectable || includeNonSelectable) &&
|
||||
(filter.empty() || filter.find(def.rt.id) == filter.end())) {
|
||||
end.x = px + t * dx;
|
||||
end.y = py + t * dy;
|
||||
end.z = pz + t * dz;
|
||||
|
|
@ -362,9 +363,10 @@ voxel* blocks_agent::raycast(
|
|||
glm::vec3& end,
|
||||
glm::ivec3& norm,
|
||||
glm::ivec3& iend,
|
||||
std::set<blockid_t> filter
|
||||
std::set<blockid_t> filter,
|
||||
bool includeNonSelectable
|
||||
) {
|
||||
return raycast_blocks(chunks, start, dir, maxDist, end, norm, iend, filter);
|
||||
return raycast_blocks(chunks, start, dir, maxDist, end, norm, iend, filter, includeNonSelectable);
|
||||
}
|
||||
|
||||
voxel* blocks_agent::raycast(
|
||||
|
|
@ -375,9 +377,10 @@ voxel* blocks_agent::raycast(
|
|||
glm::vec3& end,
|
||||
glm::ivec3& norm,
|
||||
glm::ivec3& iend,
|
||||
std::set<blockid_t> filter
|
||||
std::set<blockid_t> filter,
|
||||
bool includeNonSelectable
|
||||
) {
|
||||
return raycast_blocks(chunks, start, dir, maxDist, end, norm, iend, filter);
|
||||
return raycast_blocks(chunks, start, dir, maxDist, end, norm, iend, filter, includeNonSelectable);
|
||||
}
|
||||
|
||||
// reduce nesting on next modification
|
||||
|
|
|
|||
|
|
@ -419,6 +419,7 @@ inline void set_rotation(
|
|||
/// @param norm [out] surface normal vector
|
||||
/// @param iend [out] ray end integer position (voxel position + normal)
|
||||
/// @param filter filtered ids
|
||||
/// @param includeNonSelectable will non-selectable blocks be included
|
||||
/// @return voxel pointer or nullptr
|
||||
voxel* raycast(
|
||||
const Chunks& chunks,
|
||||
|
|
@ -428,7 +429,8 @@ voxel* raycast(
|
|||
glm::vec3& end,
|
||||
glm::ivec3& norm,
|
||||
glm::ivec3& iend,
|
||||
std::set<blockid_t> filter
|
||||
std::set<blockid_t> filter,
|
||||
bool includeNonSelectable
|
||||
);
|
||||
|
||||
/// @brief Cast ray to a selectable block with filter based on id.
|
||||
|
|
@ -440,6 +442,7 @@ voxel* raycast(
|
|||
/// @param norm [out] surface normal vector
|
||||
/// @param iend [out] ray end integer position (voxel position + normal)
|
||||
/// @param filter filtered ids
|
||||
/// @param includeNonSelectable will non-selectable blocks be included
|
||||
/// @return voxel pointer or nullptr
|
||||
voxel* raycast(
|
||||
const GlobalChunks& chunks,
|
||||
|
|
@ -449,7 +452,8 @@ voxel* raycast(
|
|||
glm::vec3& end,
|
||||
glm::ivec3& norm,
|
||||
glm::ivec3& iend,
|
||||
std::set<blockid_t> filter
|
||||
std::set<blockid_t> filter,
|
||||
bool includeNonSelectable
|
||||
);
|
||||
|
||||
void get_voxels(const Chunks& chunks, VoxelsVolume* volume, bool backlight=false);
|
||||
|
|
|
|||
|
|
@ -332,8 +332,8 @@ private:
|
|||
GLFWwindow* window;
|
||||
bool cursorLocked = false;
|
||||
bool cursorDrag = false;
|
||||
glm::vec2 delta;
|
||||
glm::vec2 cursor;
|
||||
glm::vec2 delta {};
|
||||
glm::vec2 cursor {};
|
||||
};
|
||||
static_assert(!std::is_abstract<GLFWInput>());
|
||||
|
||||
|
|
@ -577,7 +577,7 @@ private:
|
|||
CursorShape cursor = CursorShape::ARROW;
|
||||
int framerate = -1;
|
||||
std::stack<glm::vec4> scissorStack;
|
||||
glm::vec4 scissorArea;
|
||||
glm::vec4 scissorArea {};
|
||||
double prevSwap = 0.0;
|
||||
int posX = 0;
|
||||
int posY = 0;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue