Merge branch 'main' into volume-renderer

This commit is contained in:
MihailRis 2026-01-10 23:28:28 +03:00
commit 305f44d1c6
70 changed files with 802 additions and 580 deletions

View file

@ -15,7 +15,7 @@
<textbox id='search_textbox' multiline='false' size='440,25' sub-consumer='function(x) refresh_search() end'></textbox>
</panel>
<image onclick='core.open_folder("user:content")' interactive='true' src='gui/folder_icon'
<image onclick='app.open_folder("user:content")' interactive='true' src='gui/folder_icon'
size='32' margin='0,0,18,66' gravity='bottom-right'
color='#FFFFFF50' hover-color='#FFFFFF10'/>
@ -38,4 +38,4 @@
<panel id='packs_cur' pos='15,34' size='440,455' color='0' max-length='455' scrollable='true'>
<!-- content is generated in script -->
</panel>
</container>
</container>

View file

@ -9,7 +9,7 @@
<textbox id='search_textbox' multiline='false' size='440,25' sub-consumer='function(x) refresh_search() end'></textbox>
</panel>
<image onclick='core.open_folder("user:content")' interactive='true' src='gui/folder_icon'
<image onclick='app.open_folder("user:content")' interactive='true' src='gui/folder_icon'
size='32' margin='0,0,10,15' gravity='bottom-right'
color='#FFFFFF50' hover-color='#FFFFFF10'/>

View file

@ -3,5 +3,5 @@
<button onclick='menu.page="scripts"'>@Scripts</button>
<button onclick='menu.page="settings"'>@Settings</button>
<button onclick='menu.page="content_menu"'>@Content</button>
<button onclick='core.quit()'>@Quit</button>
<button onclick='app.quit(true)'>@Quit</button>
</panel>

View file

@ -21,7 +21,7 @@ function create_world()
local seed = document.seed_box.text
local generator = settings.generator
session.reset_entry('new_world')
core.new_world(name, seed, generator)
app.new_world(name, seed, generator)
end
function world_name_placeholder()

View file

@ -2,7 +2,7 @@
<button onclick='menu:reset()'>@Continue</button>
<button onclick='menu.page="content?mode=world"'>@Content</button>
<button onclick='menu.page="settings"'>@Settings</button>
<button onclick='core.close_world(true)'>
<button onclick='app.close_world(true)'>
@Save and Quit to Menu
</button>
</panel>

View file

@ -10,7 +10,7 @@
<panel margin='6' gravity='bottom-left' size='250' color='0' interval='1'>
<button onclick='menu.page="languages"' id='langs_btn'>-</button>
<button onclick='core.open_folder("user:")'>@Open data folder</button>
<button onclick='app.open_folder("user:")'>@Open data folder</button>
<button id='s_rst' onclick='sections:set("reset")'>@Reset settings</button>
<button onclick='menu:back()'>@Back</button>
</panel>

View file

@ -1,7 +1,7 @@
function on_open()
document.langs_btn.text = string.format(
"%s: %s", gui.str("Language", "settings"),
gui.get_locales_info()[core.get_setting("ui.language")].name
gui.get_locales_info()[app.get_setting("ui.language")].name
)
sections = RadioGroup({
audio=document.s_aud,

View file

@ -1,25 +1,25 @@
function create_setting(id, name, step, postfix)
local info = core.get_setting_info(id)
local info = app.get_setting_info(id)
postfix = postfix or ""
document.root:add(gui.template("track_setting", {
id=id,
name=gui.str(name, "settings"),
value=core.get_setting(id),
value=app.get_setting(id),
min=info.min,
max=info.max,
step=step,
postfix=postfix
}))
update_setting(core.get_setting(id), id, name, postfix)
update_setting(app.get_setting(id), id, name, postfix)
end
function update_setting(x, id, name, postfix)
core.set_setting(id, x)
app.set_setting(id, x)
-- updating label
document[id..".L"].text = string.format(
"%s: %s%s",
gui.str(name, "settings"),
core.str_setting(id),
gui.str(name, "settings"),
app.str_setting(id),
postfix
)
end
@ -54,7 +54,7 @@ function on_open()
create_setting("audio.volume-music", "Music", 0.01)
document.root:add("<label context='settings'>@Microphone</label>")
document.root:add("<select id='input_device_select' "..
"onselect='function(opt) core.set_setting(\"audio.input-device\", opt) end'/>")
"onselect='function(opt) app.set_setting(\"audio.input-device\", opt) end'/>")
document.root:add("<container id='input_volume_outer' color='#000000' size='4'>"
.."<container id='input_volume_inner' color='#00FF00FF' pos='1' size='2'/>"
.."</container>")
@ -67,5 +67,8 @@ function on_open()
table.insert(devices, {value=name, text=name})
end
selectbox.options = devices
selectbox.value = audio.__get_input_info().device_specifier
local info = audio.__get_input_info()
if info then
selectbox.value = info.device_specifier
end
end

View file

@ -40,12 +40,12 @@ function refresh_sensitivity()
document.sensitivity_label.text = string.format(
"%s: %s",
gui.str("Mouse Sensitivity", "settings"),
core.str_setting("camera.sensitivity")
app.str_setting("camera.sensitivity")
)
end
function change_sensitivity(val)
core.set_setting("camera.sensitivity", val)
app.set_setting("camera.sensitivity", val)
refresh_sensitivity()
end
@ -93,7 +93,7 @@ function refresh_binding_marks()
end
function on_open()
document.sensitivity_track.value = core.get_setting("camera.sensitivity")
document.sensitivity_track.value = app.get_setting("camera.sensitivity")
refresh_sensitivity()
local panel = document.bindings_panel

View file

@ -10,14 +10,14 @@ tostring_overrides["display.framerate"] = function(x)
end
function create_setting(id, name, step, postfix, tooltip, changeonrelease)
local info = core.get_setting_info(id)
local info = app.get_setting_info(id)
postfix = postfix or ""
tooltip = tooltip or ""
changeonrelease = changeonrelease or ""
document.root:add(gui.template("track_setting", {
id=id,
name=gui.str(name, "settings"),
value=core.get_setting(id),
value=app.get_setting(id),
min=info.min,
max=info.max,
step=step,
@ -25,7 +25,7 @@ function create_setting(id, name, step, postfix, tooltip, changeonrelease)
tooltip=tooltip,
changeonrelease=changeonrelease
}))
update_setting(core.get_setting(id), id, name, postfix)
update_setting(app.get_setting(id), id, name, postfix)
end
function update_setting(x, id, name, postfix)
@ -34,13 +34,13 @@ function update_setting(x, id, name, postfix)
if func then
str = func(x)
else
str = core.str_setting(id)
str = app.str_setting(id)
end
-- updating label
document[id..".L"].text = string.format(
"%s: %s%s",
gui.str(name, "settings"),
str,
"%s: %s%s",
gui.str(name, "settings"),
str,
postfix
)
end
@ -48,8 +48,8 @@ end
function create_checkbox(id, name, tooltip)
tooltip = tooltip or ''
document.root:add(string.format(
"<checkbox consumer='function(x) core.set_setting(\"%s\", x) end' checked='%s' tooltip='%s'>%s</checkbox>",
id, core.str_setting(id), gui.str(tooltip, "settings"), gui.str(name, "settings")
"<checkbox consumer='function(x) app.set_setting(\"%s\", x) end' checked='%s' tooltip='%s'>%s</checkbox>",
id, app.str_setting(id), gui.str(tooltip, "settings"), gui.str(name, "settings")
))
end
@ -59,11 +59,11 @@ function on_open()
create_setting("display.framerate", "Framerate", 1, "", "", true)
document.root:add(string.format(
"<select context='settings' onselect='function(opt) core.set_setting(\"display.window-mode\", tonumber(opt)) end' selected='%s'>"..
"<select context='settings' onselect='function(opt) app.set_setting(\"display.window-mode\", tonumber(opt)) end' selected='%s'>"..
"<option value='0'>@Windowed</option>"..
"<option value='1'>@Fullscreen</option>"..
"<option value='2'>@Borderless</option>"..
"</select>", core.get_setting("display.window-mode"))
"</select>", app.get_setting("display.window-mode"))
)
create_checkbox("camera.shaking", "Camera Shaking")

View file

@ -1,12 +1,12 @@
function create_setting(id, name, step, postfix, tooltip, changeonrelease)
local info = core.get_setting_info(id)
local info = app.get_setting_info(id)
postfix = postfix or ""
tooltip = tooltip or ""
changeonrelease = changeonrelease or ""
document.root:add(gui.template("track_setting", {
id=id,
name=gui.str(name, "settings"),
value=core.get_setting(id),
value=app.get_setting(id),
min=info.min,
max=info.max,
step=step,
@ -14,15 +14,15 @@ function create_setting(id, name, step, postfix, tooltip, changeonrelease)
tooltip=tooltip,
changeonrelease=changeonrelease
}))
update_setting(core.get_setting(id), id, name, postfix)
update_setting(app.get_setting(id), id, name, postfix)
end
function update_setting(x, id, name, postfix)
-- updating label
document[id..".L"].text = string.format(
"%s: %s%s",
gui.str(name, "settings"),
core.str_setting(id),
"%s: %s%s",
gui.str(name, "settings"),
app.str_setting(id),
postfix
)
end
@ -30,8 +30,8 @@ end
function create_checkbox(id, name, tooltip)
tooltip = tooltip or ''
document.root:add(string.format(
"<checkbox consumer='function(x) core.set_setting(\"%s\", x) end' checked='%s' tooltip='%s'>%s</checkbox>",
id, core.str_setting(id), gui.str(tooltip, "settings"), gui.str(name, "settings")
"<checkbox consumer='function(x) app.set_setting(\"%s\", x) end' checked='%s' tooltip='%s'>%s</checkbox>",
id, app.str_setting(id), gui.str(tooltip, "settings"), gui.str(name, "settings")
))
end

View file

@ -11,7 +11,7 @@ function reset(category)
end
function reset_setting(name)
core.set_setting(name, core.get_setting_info(name).def)
app.set_setting(name, app.get_setting_info(name).def)
end
function reset_audio()

View file

@ -3,6 +3,6 @@
<panel id='worlds' size='390,1' padding='5' color='#FFFFFF11' max-length='400'>
</panel>
<button pos='485,525' size='500,40' onclick='core.open_folder("user:worlds")'>@Open worlds folder</button>
<button pos='485,525' size='500,40' onclick='app.open_folder("user:worlds")'>@Open worlds folder</button>
<button onclick='menu:back()'>@Back</button>
</panel>

View file

@ -1,7 +1,7 @@
function on_open()
local worlds = world.get_list()
for _, info in ipairs(worlds) do
local major, minor = core.get_version()
local major, minor = app.get_version()
if info.version[1] > major or info.version[2] > minor then
info.versionColor = "#A02010"
else

View file

@ -1,4 +1,4 @@
<button
onclick='core.set_setting("ui.language", "%{id}") menu:back()'>
onclick='app.set_setting("ui.language", "%{id}") menu:back()'>
%{name}
</button>

View file

@ -2,6 +2,6 @@
<label id='%{id}.L' margin='0,3,0,0'>%{name}: %{value}%{postfix}</label>
<trackbar
value='%{value}' min='%{min}' max='%{max}' step='%{step}' tooltip='%{tooltip}'
consumer='function(x) core.set_setting("%{id}", x) end' change-on-release='%{changeonrelease}'
consumer='function(x) app.set_setting("%{id}", x) end' change-on-release='%{changeonrelease}'
sub-consumer='function(x) update_setting(x, "%{id}", "%{name}", "%{postfix}") end'/>
</panel>

View file

@ -2,7 +2,7 @@
size='380,66'
color='#0F1E2DB2'
hover-color='#162B3399'
onclick='core.open_world("%{name}")'
onclick='app.open_world("%{name}")'
>
<image pos='1' src='%{icon}' size='96,64'></image>
<label pos='104,8'>%{name}</label>
@ -11,7 +11,7 @@
color='#00000000'
hover-color='#FFFFFF2B'
padding='0'
onclick='core.delete_world("%{name}")'>
onclick='app.delete_world("%{name}")'>
<image src='gui/delete_icon' size='32,32' color='#FFFFFF50'/>
</button>
<label color='%{versionColor}' pos='317,44'>%{versionString}</label>

View file

@ -34,7 +34,7 @@ function gui_util.load_page(query)
local filename = file.find(string.format("layouts/pages/%s.xml", name))
if filename then
name = file.prefix(filename)..":pages/"..name
gui.load_document(filename, name, args)
gui.load_document(filename, name, args, { app = __vc_app })
return name
end
end
@ -52,19 +52,21 @@ end
-- class designed for simple UI-nodes access via properties syntax
local Element = {}
local __gui_getattr = gui.getattr
local __gui_setattr = gui.setattr
function Element.new(docname, name)
return setmetatable({docname=docname, name=name}, {
__index=function(self, k)
return gui.getattr(self.docname, self.name, k)
return __gui_getattr(self.docname, self.name, k)
end,
__newindex=function(self, k, v)
gui.setattr(self.docname, self.name, k, v)
__gui_setattr(self.docname, self.name, k, v)
end,
__ipairs=function(self)
local i = 0
return function()
i = i + 1
local elem = gui.getattr(self.docname, self.name, i)
local elem = __gui_getattr(self.docname, self.name, i)
if elem == nil then
return
end
@ -102,8 +104,8 @@ function RadioGroup:set(key)
end
function RadioGroup:__call(elements, onset, default)
local group = setmetatable({
elements=elements,
callback=onset,
elements=elements,
callback=onset,
current=nil
}, {__index=self})
group:set(default)
@ -161,7 +163,7 @@ function gui.show_input_dialog(text, actual_callback, validator, confirm_text)
callback=callback,
validator=validator or function() return #text > 0 end
})
input.add_callback("key:escape", callback, gui.root[id])
input.add_callback("key:escape", function() gui.root[id]:destruct() end, gui.root[id])
input.add_callback("key:enter", callback, gui.root[id])
gui.root[id.."_input"].focused = true
end

View file

@ -2,5 +2,6 @@
name = "default"
base_packs = ["base"]
permissions = [
"network"
"network",
"record-audio"
]

View file

@ -58,7 +58,15 @@ local function process_player_inputs(pid, rot, delta)
end
end
local prepared = false
body:set_enabled(false)
function on_physics_update(delta)
if not prepared then
prepared = true
body:set_enabled(true)
end
local pid = entity:get_player()
if pid == -1 then
return

View file

@ -29,7 +29,7 @@ local function configure_SSAO()
end
events.on("core:setting.graphics.ssao.set", update_ssao_quality)
update_ssao_quality(core.get_setting("graphics.ssao"))
update_ssao_quality(__vc_app.get_setting("graphics.ssao"))
end
local function update_hand()

View file

@ -7,7 +7,7 @@ local names = {
"hidden", "draw-group", "picking-item", "surface-replacement", "script-name",
"ui-layout", "inventory-size", "tick-interval", "overlay-texture",
"translucent", "fields", "particles", "icon-type", "icon", "placing-block",
"stack-size", "name", "script-file", "culling"
"stack-size", "name", "script-file", "culling", "solid"
}
for name, _ in pairs(user_props) do
table.insert(names, name)

View file

@ -1,4 +1,4 @@
local enable_experimental = core.get_setting("debug.enable-experimental")
local enable_experimental = __vc_app.get_setting("debug.enable-experimental")
------------------------------------------------
------ Extended kit of standard functions ------
@ -24,41 +24,48 @@ function tb_frame_tostring(frame)
return s
end
local core_set_setting = core.set_setting
function core.set_setting(name, value, ...)
core_set_setting(name, value, ...)
events.emit("core:setting."..name..".set", value)
end
local __vc__app_script_coroutine
local function complete_app_lib(app)
local __app_load_content = app.load_content
local __app_reset_content = app.reset_content
local __app_reconfig_packs = app.reconfig_packs
local __app_tick = coroutine.yield
local __app_set_setting = app.set_setting
local __app_quit = app.quit
app.sleep = sleep
app.script = __VC_SCRIPT_NAME
app.new_world = core.new_world
app.open_world = core.open_world
app.save_world = core.save_world
app.close_world = core.close_world
app.reopen_world = core.reopen_world
app.delete_world = core.delete_world
app.reconfig_packs = core.reconfig_packs
app.get_setting = core.get_setting
app.set_setting = core.set_setting
app.tick = function()
coroutine.yield()
app.set_setting = function(name, value, ...)
__app_set_setting(name, value, ...)
events.emit("core:setting."..name..".set", value)
end
app.get_version = core.get_version
app.get_setting_info = core.get_setting_info
app.load_content = function()
core.load_content()
app.tick()
app.tick = __app_tick
local function call_in_app_script_co(func, ...)
local running = coroutine.running()
if not running or running ~= __vc__app_script_coroutine then
error("content must be reload in application script coroutine")
end
func(...)
__app_tick()
end
app.reset_content = core.reset_content
app.is_content_loaded = core.is_content_loaded
app.set_title = core.set_title
app.reconfig_packs = function(...)
call_in_app_script_co(__app_reconfig_packs, ...)
end
app.load_content = function(...)
call_in_app_script_co(__app_load_content, ...)
end
app.reset_content = function(...)
call_in_app_script_co(__app_reset_content, ...)
end
function app.config_packs(packs_list)
-- Check if packs are valid and add dependencies to the configuration
packs_list = pack.assemble(packs_list)
local installed = pack.get_installed()
local toremove = {}
for _, packid in ipairs(installed) do
@ -75,15 +82,16 @@ local function complete_app_lib(app)
app.reconfig_packs(toadd, toremove)
end
function app.quit()
local tb = debug.get_traceback(1)
local s = "app.quit() traceback:"
for i, frame in ipairs(tb) do
s = s .. "\n\t"..tb_frame_tostring(frame)
function app.quit(silent)
if not silent then
local tb = debug.get_traceback(1)
local s = "app.quit() traceback:"
for i, frame in ipairs(tb) do
s = s .. "\n\t"..tb_frame_tostring(frame)
end
debug.log(s)
end
debug.log(s)
core.quit()
coroutine.yield()
__app_quit()
end
function app.sleep_until(predicate, max_ticks, max_time)
@ -123,6 +131,66 @@ function pack.unload(prefix)
events.remove_by_prefix(prefix)
end
local __vc_coroutines = {}
local __vc_named_coroutines = {}
local __vc_next_coroutine = 1
function __vc_start_coroutine(chunk)
local co = coroutine.create(chunk)
local id = __vc_next_coroutine
__vc_next_coroutine = __vc_next_coroutine + 1
__vc_coroutines[id] = co
return id
end
function __vc_resume_coroutine(id)
local co = __vc_coroutines[id]
if co then
local success, err = coroutine.resume(co)
if not success then
debug.error(err)
error(err)
end
return coroutine.status(co) ~= "dead"
end
return false
end
function __vc_stop_coroutine(id)
local co = __vc_coroutines[id]
if co then
if coroutine.close then
coroutine.close(co)
end
__vc_coroutines[id] = nil
end
end
function start_coroutine(chunk, name)
local co = coroutine.create(function()
local status, error = xpcall(chunk, function(err)
local fullmsg = "error: "..string.match(err, ": (.+)").."\n"..debug.traceback()
if hud then
gui.alert(fullmsg, function()
if world.is_open() then
__vc_app.close_world()
else
__vc_app.reset_content()
menu:reset()
menu.page = "main"
end
end)
end
return fullmsg
end)
if not status then
debug.error(error)
end
end)
__vc_named_coroutines[name] = co
end
function __vc_start_app_script(path, name)
debug.log("starting application script "..path)
@ -134,9 +202,13 @@ function __vc_start_app_script(path, name)
local script_env = setmetatable({app = app or __vc_app}, {__index=_G})
chunk = setfenv(chunk, script_env)
if name then
return start_coroutine(chunk, name)
start_coroutine(chunk, name)
__vc__app_script_coroutine = __vc_named_coroutines[name]
return
else
return __vc_start_coroutine(chunk)
local id = __vc_start_coroutine(chunk)
__vc__app_script_coroutine = __vc_coroutines[id]
return id
end
end
@ -435,66 +507,6 @@ function __vc_on_world_quit()
file.__close_all_descriptors()
end
local __vc_coroutines = {}
local __vc_named_coroutines = {}
local __vc_next_coroutine = 1
function __vc_start_coroutine(chunk)
local co = coroutine.create(chunk)
local id = __vc_next_coroutine
__vc_next_coroutine = __vc_next_coroutine + 1
__vc_coroutines[id] = co
return id
end
function __vc_resume_coroutine(id)
local co = __vc_coroutines[id]
if co then
local success, err = coroutine.resume(co)
if not success then
debug.error(err)
error(err)
end
return coroutine.status(co) ~= "dead"
end
return false
end
function __vc_stop_coroutine(id)
local co = __vc_coroutines[id]
if co then
if coroutine.close then
coroutine.close(co)
end
__vc_coroutines[id] = nil
end
end
function start_coroutine(chunk, name)
local co = coroutine.create(function()
local status, error = xpcall(chunk, function(err)
local fullmsg = "error: "..string.match(err, ": (.+)").."\n"..debug.traceback()
if hud then
gui.alert(fullmsg, function()
if world.is_open() then
__vc_app.close_world()
else
__vc_app.reset_content()
menu:reset()
menu.page = "main"
end
end)
end
return fullmsg
end)
if not status then
debug.error(error)
end
end)
__vc_named_coroutines[name] = co
end
local __post_runnables = {}
local fn_audio_reset_fetch_buffer = audio.__reset_fetch_buffer