Merge branch 'main' into volume-renderer

This commit is contained in:
MihailRis 2026-01-10 23:28:28 +03:00
commit 305f44d1c6
70 changed files with 802 additions and 580 deletions

View file

@ -24,6 +24,7 @@ namespace {
std::vector<std::unique_ptr<Channel>> channels;
util::ObjectsKeeper objects_keeper {};
std::unique_ptr<InputDevice> input_device = nullptr;
static bool input_enabled = false;
}
Channel::Channel(std::string name) : name(std::move(name)) {
@ -152,7 +153,9 @@ public:
}
};
void audio::initialize(bool enabled, AudioSettings& settings) {
void audio::initialize(
bool enabled, bool inputEnabled, AudioSettings& settings
) {
enabled = enabled && settings.enabled.get();
if (enabled) {
logger.info() << "initializing ALAudio backend";
@ -182,7 +185,10 @@ void audio::initialize(bool enabled, AudioSettings& settings) {
}, true));
}
::input_device = backend->openInputDevice("", 44100, 1, 16);
if (inputEnabled) {
::input_device = backend->openInputDevice("", 44100, 1, 16);
::input_enabled = true;
}
if (::input_device) {
::input_device->startCapture();
}
@ -270,6 +276,10 @@ std::vector<std::string> audio::get_output_devices_names() {
void audio::set_input_device(const std::string& deviceName) {
logger.info() << "setting input device to " << deviceName;
if (!::input_enabled) {
logger.warning() << "unable to set input device due to project permissions";
return;
}
if (deviceName == audio::DEVICE_NONE) {
if (::input_device) {
::input_device->stopCapture();

View file

@ -402,7 +402,7 @@ namespace audio {
/// @brief Initialize audio system or use no audio mode
/// @param enabled try to initialize actual audio
void initialize(bool enabled, AudioSettings& settings);
void initialize(bool enabled, bool inputEnabled, AudioSettings& settings);
/// @brief Load audio file info and PCM data
/// @param file audio file

View file

@ -3,6 +3,7 @@
#include <algorithm>
#include <glm/gtc/quaternion.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include "xml.hpp"
#include "util/stringutil.hpp"
@ -71,6 +72,42 @@ static void perform_rect(const xmlelement& root, model::Model& model) {
);
}
static void perform_triangle(const xmlelement& root, model::Model& model) {
auto pointA = root.attr("a").asVec3();
auto pointB = root.attr("b").asVec3();
auto pointC = root.attr("c").asVec3();
glm::vec2 uvs[3] {{0, 0}, {1, 0}, {1, 1}};
bool shading = true;
if (root.has("shading")) {
shading = to_boolean(root.attr("shading"));
}
glm::vec3 ba = pointB - pointA;
glm::vec3 ca = pointC - pointA;
glm::vec3 normal = glm::normalize(glm::cross(ba, ca));
if (root.has("uv")) {
root.attr("uv").asNumbers(glm::value_ptr(uvs[0]), 6);
} else {
UVRegion region {};
if (root.has("region")) {
region.set(root.attr("region").asVec4());
}
if (root.has("region-scale")) {
region.scale(root.attr("region-scale").asVec2());
}
for (auto& uv : uvs) {
uv = region.apply(uv);
}
}
std::string texture = root.attr("texture", "$0").getText();
auto& mesh = model.addMesh(texture, shading);
mesh.addTriangle(pointA, pointB, pointC, normal, uvs[0], uvs[1], uvs[2]);
}
static void perform_box(const xmlelement& root, model::Model& model) {
auto from = root.attr("from").asVec3();
auto to = root.attr("to").asVec3();
@ -181,6 +218,8 @@ static std::unique_ptr<model::Model> load_model(const xmlelement& root) {
perform_rect(*elem, model);
} else if (tag == "box") {
perform_box(*elem, model);
} else if (tag == "tri") {
perform_triangle(*elem, model);
}
}

View file

@ -105,6 +105,19 @@ glm::vec4 Attribute::asColor() const {
}
}
int Attribute::asNumbers(float* dst, size_t dstSize) const {
size_t pos = 0;
size_t count = 0;
while (pos < text.length() && count < dstSize) {
size_t end = text.find(',', pos);
dst[count++] = util::parse_double(
text, pos, std::min<size_t>(end - pos, text.length() - pos)
);
pos = end + 1;
}
return count;
}
Node::Node(std::string tag) : tag(std::move(tag)) {
}

View file

@ -29,6 +29,7 @@ namespace xml {
glm::vec3 asVec3() const;
glm::vec4 asVec4() const;
glm::vec4 asColor() const;
int asNumbers(float* dst, size_t dstSize) const;
};
/// @brief XML element class. Text element has tag 'text' and attribute

View file

@ -34,11 +34,15 @@ std::unique_ptr<Content> ContentBuilder::build() {
if (def.variants) {
for (auto& variant : def.variants->variants) {
variant.rt.solid = variant.model.type == BlockModelType::BLOCK;
variant.rt.solid =
variant.model.type == BlockModelType::BLOCK ||
def.explictlySolid;
}
def.defaults = def.variants->variants.at(0);
} else {
def.defaults.rt.solid = def.defaults.model.type == BlockModelType::BLOCK;
def.defaults.rt.solid =
def.defaults.model.type == BlockModelType::BLOCK ||
def.explictlySolid;
}
const float EPSILON = 0.01f;

View file

@ -227,6 +227,7 @@ template<> void ContentUnitLoader<Block>::loadUnit(
root.at("tick-interval").get(def.tickInterval);
root.at("overlay-texture").get(def.overlayTexture);
root.at("translucent").get(def.translucent);
root.at("solid").get(def.explictlySolid);
if (root.has("fields")) {
def.dataStruct = std::make_unique<StructLayout>();

View file

@ -102,7 +102,7 @@ static network::Server& create_tcp_server(
}
u64id_t serverId = network->openTcpServer(
port,
[&network, &dbgServer](u64id_t sid, u64id_t id) {
[network, &dbgServer](u64id_t sid, u64id_t id) {
auto& connection = dynamic_cast<network::ReadableConnection&>(
*network->getConnection(id, true)
);

View file

@ -13,8 +13,10 @@ namespace scripting {
}
struct Permissions {
static inline std::string WRITE_TO_USER = "write-to-user";
static inline std::string DEBUGGING = "debugging";
static inline std::string NETWORK = "network";
static inline std::string RECORD_AUDIO = "record-audio";
static inline std::string WRITE_TO_USER = "write-to-user";
std::set<std::string> permissions;

View file

@ -139,7 +139,8 @@ void Engine::initialize(CoreParameters coreParameters) {
editor = std::make_unique<devtools::Editor>(*this);
cmd = std::make_unique<cmd::CommandsInterpreter>();
if (project->permissions.has(Permissions::NETWORK)) {
if (project->permissions.has(Permissions::NETWORK) ||
!params.debugServerString.empty()) {
network = network::Network::create(settings.network);
}
@ -160,7 +161,11 @@ void Engine::initialize(CoreParameters coreParameters) {
if (!params.headless) {
initializeClient();
}
audio::initialize(!params.headless, settings.audio);
audio::initialize(
!params.headless,
project->permissions.has(Permissions::RECORD_AUDIO),
settings.audio
);
if (settings.ui.language.get() == "auto") {
settings.ui.language.set(
@ -173,7 +178,7 @@ void Engine::initialize(CoreParameters coreParameters) {
scripting::initialize(this);
if (!isHeadless()) {
gui->setPageLoader(scripting::create_page_loader());
gui->getMenu()->setPageLoader(scripting::create_page_loader());
}
keepAlive(settings.ui.language.observe([this](auto lang) {
langs::setup(lang, paths->resPaths.collectRoots());

View file

@ -41,6 +41,20 @@ void Mesh::addPlane(
);
}
void Mesh::addTriangle(
const glm::vec3& a,
const glm::vec3& b,
const glm::vec3& c,
const glm::vec3& norm,
const glm::vec2& uvA,
const glm::vec2& uvB,
const glm::vec2& uvC
) {
vertices.push_back({a, uvA, norm});
vertices.push_back({b, uvB, norm});
vertices.push_back({c, uvC, norm});
}
void Mesh::addRect(
const glm::vec3& pos,
const glm::vec3& right,

View file

@ -39,6 +39,15 @@ namespace model {
const glm::vec3& up,
const glm::vec3& norm,
const UVRegion& region
);
void addTriangle(
const glm::vec3& a,
const glm::vec3& b,
const glm::vec3& c,
const glm::vec3& norm,
const glm::vec2& uvA,
const glm::vec2& uvB,
const glm::vec2& uvC
);
void addBox(const glm::vec3& pos, const glm::vec3& size);
void addBox(

View file

@ -81,7 +81,7 @@ void BlocksRenderer::face(
const glm::vec4(&lights)[4],
const glm::vec4& tint
) {
if (vertexCount + 4 >= capacity) {
if (vertexCount + 4 >= capacity || indexCount + 6 >= capacity) {
overflow = true;
return;
}
@ -121,7 +121,7 @@ void BlocksRenderer::faceAO(
const UVRegion& region,
bool lights
) {
if (vertexCount + 4 >= capacity) {
if (vertexCount + 4 >= capacity || indexCount + 6 >= capacity) {
overflow = true;
return;
}
@ -160,7 +160,7 @@ void BlocksRenderer::face(
glm::vec4 tint,
bool lights
) {
if (vertexCount + 4 >= capacity) {
if (vertexCount + 4 >= capacity || indexCount + 6 >= capacity) {
overflow = true;
return;
}
@ -275,19 +275,6 @@ void BlocksRenderer::blockAABB(
}
}
static bool is_aligned(const glm::vec3& v, float e = 1e-6f) {
if (std::abs(v.y) < e && std::abs(v.z) < e && std::abs(v.x) > e) {
return true;
}
if (std::abs(v.x) < e && std::abs(v.z) < e && std::abs(v.y) > e) {
return true;
}
if (std::abs(v.x) < e && std::abs(v.y) < e && std::abs(v.z) > e) {
return true;
}
return false;
}
void BlocksRenderer::blockCustomModel(
const glm::ivec3& icoord, const Block& block, blockstate states, bool lights, bool ao
) {
@ -304,14 +291,34 @@ void BlocksRenderer::blockCustomModel(
Z = orient.axes[2];
}
if (!block.rt.extended) {
glm::ivec3 offsets[6] {
{-1, 0, 0}, {0, -1, 0}, {0, 0, -1},
{1, 0, 0}, {0, 1, 0}, {0, 0, 1},
};
bool culled = true;
for (int i = 0; i < 6; i++) {
if (isOpen(icoord + offsets[i], block, variant)) {
culled = false;
break;
}
}
if (culled) {
return;
}
}
const auto& model = cache.getModel(block.rt.id, block.getVariantIndex(states.userbits));
for (const auto& mesh : model.meshes) {
if (vertexCount + mesh.vertices.size() >= capacity) {
if (vertexCount + mesh.vertices.size() >= capacity
|| indexCount + mesh.vertices.size() >= capacity) {
overflow = true;
return;
}
bool shading = mesh.shading && !block.shadeless;
for (int triangle = 0; triangle < mesh.vertices.size() / 3; triangle++) {
int trianglesCount = mesh.vertices.size() / 3;
for (int triangle = 0; triangle < trianglesCount; triangle++) {
auto r = mesh.vertices[triangle * 3 + (triangle % 2) * 2].coord -
mesh.vertices[triangle * 3 + 1].coord;
r = r.x * X + r.y * Y + r.z * Z;
@ -328,8 +335,7 @@ void BlocksRenderer::blockCustomModel(
vp = vp.x * X + vp.y * Y + vp.z * Z;
if (!block.rt.extended
&& !isOpen(glm::floor(coord + vp + 0.5f + n * 1e-3f), block, variant)
&& is_aligned(n)) {
&& !isOpen(glm::floor(coord + vp + 0.5f + n * 1e-3f), block, variant)) {
continue;
}
@ -769,6 +775,10 @@ ChunkMesh BlocksRenderer::render(
const Chunk* chunk, const VoxelsRenderVolume& volume
) {
build(chunk, volume);
assert(vertexCount <= capacity);
assert(indexCount <= capacity);
assert(denseIndexCount <= capacity);
return ChunkMesh{std::make_unique<Mesh<ChunkVertex>>(
vertexBuffer.get(), vertexCount,

View file

@ -53,6 +53,9 @@ Decorator::Decorator(
addParticles(def, pos);
}
});
playerNamePreset.deserialize(engine.getResPaths().readCombinedObject(
"presets/text3d/player_name.toml"
));
for (const auto& [id, player] : *level.players) {
if (id == this->player.getId()) {
continue;
@ -63,9 +66,6 @@ Decorator::Decorator(
player->getPosition()
));
}
playerNamePreset.deserialize(engine.getResPaths().readCombinedObject(
"presets/text3d/player_name.toml"
));
}
void Decorator::addParticles(const Block& def, const glm::ivec3& pos) {

View file

@ -67,15 +67,6 @@ GUI::GUI(Engine& engine)
GUI::~GUI() = default;
void GUI::setPageLoader(PageLoaderFunc pageLoader) {
this->pagesLoader = std::move(pageLoader);
menu->setPageLoader(this->pagesLoader);
}
PageLoaderFunc GUI::getPagesLoader() {
return pagesLoader;
}
std::shared_ptr<Menu> GUI::getMenu() {
return menu;
}

View file

@ -62,8 +62,6 @@ namespace gui {
class Container;
class Menu;
using PageLoaderFunc = std::function<std::shared_ptr<UINode>(const std::string&)>;
/// @brief The main UI controller
class GUI {
Engine& engine;
@ -83,8 +81,6 @@ namespace gui {
std::queue<runnable> postRunnables;
std::vector<std::weak_ptr<UINode>> mouseOver;
PageLoaderFunc pagesLoader;
float tooltipTimer = 0.0f;
float doubleClickTimer = 0.0f;
float doubleClickDelay = 0.5f;
@ -101,10 +97,6 @@ namespace gui {
GUI(Engine& engine);
~GUI();
void setPageLoader(PageLoaderFunc pageLoader);
PageLoaderFunc getPagesLoader();
/// @brief Get the main menu (Menu) node
std::shared_ptr<Menu> getMenu();

View file

@ -1,60 +1,92 @@
#include "api_lua.hpp"
#include "io/io.hpp"
#include "io/devices/MemoryDevice.hpp"
#include "logic/scripting/scripting.hpp"
#include "content/ContentControl.hpp"
#include "devtools/Project.hpp"
#include "engine/Engine.hpp"
#include "engine/EnginePaths.hpp"
#include "frontend/locale.hpp"
#include "graphics/ui/elements/Menu.hpp"
#include "graphics/ui/gui_util.hpp"
#include "graphics/ui/GUI.hpp"
#include "io/devices/MemoryDevice.hpp"
#include "io/io.hpp"
#include "io/settings_io.hpp"
#include "logic/EngineController.hpp"
#include "logic/LevelController.hpp"
#include "logic/scripting/scripting.hpp"
#include "network/Network.hpp"
#include "util/platform.hpp"
#include "util/stringutil.hpp"
#include "window/Window.hpp"
#include "world/Level.hpp"
using namespace scripting;
static int l_start_debug_instance(lua::State* L) {
int port = lua::tointeger(L, 1);
if (port == 0) {
auto network = engine->getNetwork();
if (network == nullptr) {
throw std::runtime_error("project has no network permission");
}
port = network->findFreePort();
if (port == -1) {
throw std::runtime_error("could not find free port");
}
}
const auto& paths = engine->getPaths();
std::vector<std::string> args {
"--res", paths.getResourcesFolder().u8string(),
"--dir", paths.getUserFilesFolder().u8string(),
"--dbg-server", "tcp:" + std::to_string(port),
};
platform::new_engine_instance(std::move(args));
return lua::pushinteger(L, port);
/// @brief Check if content is loaded
static int l_is_content_loaded(lua::State* L) {
return lua::pushboolean(L, content != nullptr);
}
static int l_focus(lua::State* L) {
engine->getWindow().focus();
/// @brief Load content
static int l_load_content(lua::State* L) {
content_control->loadContent();
return 0;
}
static int l_create_memory_device(lua::State* L) {
std::string name = lua::require_string(L, 1);
if (io::get_device(name)) {
/// @brief Reset content, excluding specified packs modules
static int l_reset_content(lua::State* L) {
if (level != nullptr) {
throw std::runtime_error("world must be closed before");
}
std::vector<std::string> nonResetPacks;
if (lua::istable(L, 1)) {
int len = lua::objlen(L, 1);
for (int i = 0; i < len; i++) {
lua::rawgeti(L, i + 1, 1);
nonResetPacks.emplace_back(lua::require_lstring(L, -1));
lua::pop(L);
}
}
content_control->resetContent(std::move(nonResetPacks));
return 0;
}
/// @brief Reconfigure packs
/// @param addPacks An array of packs to add
/// @param remPacks An array of packs to remove
static int l_reconfig_packs(lua::State* L) {
if (!lua::istable(L, 1)) {
throw std::runtime_error("strings array expected as the first argument");
}
if (!lua::istable(L, 2)) {
throw std::runtime_error("strings array expected as the second argument");
}
std::vector<std::string> addPacks;
int addLen = lua::objlen(L, 1);
for (int i = 0; i < addLen; i++) {
lua::rawgeti(L, i + 1, 1);
addPacks.emplace_back(lua::require_lstring(L, -1));
lua::pop(L);
}
std::vector<std::string> remPacks;
int remLen = lua::objlen(L, 2);
for (int i = 0; i < remLen; i++) {
lua::rawgeti(L, i + 1, 2);
remPacks.emplace_back(lua::require_lstring(L, -1));
lua::pop(L);
}
auto engineController = engine->getController();
try {
engineController->reconfigPacks(controller, addPacks, remPacks);
} catch (const contentpack_error& err) {
throw std::runtime_error(
"entry-point '" + name + "' is already used"
std::string(err.what()) + " [" + err.getPackId() + " ]"
);
}
if (name.find(':') != std::string::npos) {
throw std::runtime_error("invalid entry point name");
}
io::set_device(name, std::make_unique<io::MemoryDevice>());
return 0;
}
/// @brief Get content sources list
static int l_get_content_sources(lua::State* L) {
const auto& sources = engine->getContentControl().getContentSources();
lua::createtable(L, static_cast<int>(sources.size()), 0);
@ -65,6 +97,7 @@ static int l_get_content_sources(lua::State* L) {
return 1;
}
/// @brief Set content sources list
static int l_set_content_sources(lua::State* L) {
if (!lua::istable(L, 1)) {
throw std::runtime_error("table expected as argument 1");
@ -80,18 +113,290 @@ static int l_set_content_sources(lua::State* L) {
return 0;
}
/// @brief Reset content sources to defaults
static int l_reset_content_sources(lua::State* L) {
engine->getContentControl().resetContentSources();
return 0;
}
/// @brief Get a setting value
/// @param name The name of the setting
/// @return The value of the setting
static int l_get_setting(lua::State* L) {
auto name = lua::require_string(L, 1);
const auto value = engine->getSettingsHandler().getValue(name);
return lua::pushvalue(L, value);
}
/// @brief Set a setting value
/// @param name The name of the setting
/// @param value The new value for the setting
static int l_set_setting(lua::State* L) {
auto name = lua::require_string(L, 1);
const auto value = lua::tovalue(L, 2);
engine->getSettingsHandler().setValue(name, value);
return 0;
}
/// @brief Convert a setting value to a string
/// @param name The name of the setting
/// @return The string representation of the setting value
static int l_str_setting(lua::State* L) {
auto name = lua::require_string(L, 1);
const auto string = engine->getSettingsHandler().toString(name);
return lua::pushstring(L, string);
}
/// @brief Get information about a setting
/// @param name The name of the setting
/// @return A table with information about the setting
static int l_get_setting_info(lua::State* L) {
auto name = lua::require_string(L, 1);
auto setting = engine->getSettingsHandler().getSetting(name);
lua::createtable(L, 0, 1);
if (auto number = dynamic_cast<NumberSetting*>(setting)) {
lua::pushnumber(L, number->getMin());
lua::setfield(L, "min");
lua::pushnumber(L, number->getMax());
lua::setfield(L, "max");
lua::pushnumber(L, number->getDefault());
lua::setfield(L, "def");
return 1;
}
if (auto integer = dynamic_cast<IntegerSetting*>(setting)) {
lua::pushinteger(L, integer->getMin());
lua::setfield(L, "min");
lua::pushinteger(L, integer->getMax());
lua::setfield(L, "max");
lua::pushinteger(L, integer->getDefault());
lua::setfield(L, "def");
return 1;
}
if (auto boolean = dynamic_cast<FlagSetting*>(setting)) {
lua::pushboolean(L, boolean->getDefault());
lua::setfield(L, "def");
return 1;
}
if (auto string = dynamic_cast<StringSetting*>(setting)) {
lua::pushstring(L, string->getDefault());
lua::setfield(L, "def");
return 1;
}
lua::pop(L);
throw std::runtime_error("unsupported setting type");
}
/// @brief Open folder in file explorer
static int l_open_folder(lua::State* L) {
platform::open_folder(io::resolve(lua::require_string(L, 1)));
return 0;
}
/// @brief Open URL in default browser with confirmation dialog
static int l_open_url(lua::State* L) {
auto url = lua::require_string(L, 1);
std::wstring msg = langs::get(L"Are you sure you want to open the link:") +
L"\n" + util::str2wstr_utf8(url) +
std::wstring(L"?");
auto menu = engine->getGUI().getMenu();
guiutil::confirm(*engine, msg, [url, menu]() {
platform::open_url(url);
if (!menu->back()) {
menu->reset();
}
});
return 0;
}
/// @brief Bring application window to focus
static int l_focus(lua::State* L) {
engine->getWindow().focus();
return 0;
}
/// @brief Set window title
static int l_set_title(lua::State* L) {
auto title = lua::require_string(L, 1);
engine->getWindow().setTitle(title);
return 0;
}
/// @brief Quit the game
static int l_quit(lua::State*) {
engine->quit();
return 0;
}
/// @brief Creating new world
/// @param name Name world
/// @param seed Seed world
/// @param generator Type of generation
static int l_new_world(lua::State* L) {
auto name = lua::require_string(L, 1);
auto seed = lua::require_string(L, 2);
auto generator = lua::require_string(L, 3);
int64_t localPlayer = 0;
if (lua::gettop(L) >= 4) {
localPlayer = lua::tointeger(L, 4);
}
if (level != nullptr) {
throw std::runtime_error("world must be closed before");
}
auto controller = engine->getController();
controller->setLocalPlayer(localPlayer);
controller->createWorld(name, seed, generator);
return 0;
}
/// @brief Open world
/// @param name Name world
static int l_open_world(lua::State* L) {
auto name = lua::require_string(L, 1);
if (level != nullptr) {
throw std::runtime_error("world must be closed before");
}
auto controller = engine->getController();
controller->setLocalPlayer(0);
controller->openWorld(name, false);
return 0;
}
/// @brief Reopen world
static int l_reopen_world(lua::State*) {
auto controller = engine->getController();
if (level == nullptr) {
throw std::runtime_error("no world open");
}
controller->reopenWorld(level->getWorld());
return 0;
}
/// @brief Save world
static int l_save_world(lua::State* L) {
if (controller == nullptr) {
throw std::runtime_error("no world open");
}
controller->saveWorld();
return 0;
}
/// @brief Close world
/// @param flag Save world (bool)
static int l_close_world(lua::State* L) {
if (controller == nullptr) {
throw std::runtime_error("no world open");
}
controller->processBeforeQuit();
bool save_world = lua::toboolean(L, 1);
if (save_world) {
controller->saveWorld();
}
engine->onWorldClosed();
return 0;
}
/// @brief Delete world
/// @param name Name world
static int l_delete_world(lua::State* L) {
auto name = lua::require_string(L, 1);
auto controller = engine->getController();
controller->deleteWorld(name);
return 0;
}
/// @brief Get engine version
/// @return major, minor
static int l_get_version(lua::State* L) {
return lua::pushvec_stack(
L, glm::vec2(ENGINE_VERSION_MAJOR, ENGINE_VERSION_MINOR)
);
}
/// @brief Create in-memory named IO device
static int l_create_memory_device(lua::State* L) {
std::string name = lua::require_string(L, 1);
if (io::get_device(name)) {
throw std::runtime_error(
"entry-point '" + name + "' is already used"
);
}
if (name.find(':') != std::string::npos) {
throw std::runtime_error("invalid entry point name");
}
io::set_device(name, std::make_unique<io::MemoryDevice>());
return 0;
}
/// @brief Start a new engine instance with debugging server
static int l_start_debug_instance(lua::State* L) {
if (!engine->getProject().permissions.has(Permissions::DEBUGGING)) {
throw std::runtime_error("project has no debugging permission");
}
int port = lua::tointeger(L, 1);
if (port == 0) {
auto network = engine->getNetwork();
if (network == nullptr) {
throw std::runtime_error("project has no network permission");
}
port = network->findFreePort();
if (port == -1) {
throw std::runtime_error("could not find free port");
}
}
auto projectPath = lua::isstring(L, 2) ? lua::require_lstring(L, 2) : "";
const auto& paths = engine->getPaths();
std::vector<std::string> args {
"--res", paths.getResourcesFolder().u8string(),
"--dir", paths.getUserFilesFolder().u8string(),
"--dbg-server", "tcp:" + std::to_string(port),
};
if (!projectPath.empty()) {
args.emplace_back("--project");
args.emplace_back(io::resolve(std::string(projectPath)).string());
}
platform::new_engine_instance(std::move(args));
return lua::pushinteger(L, port);
}
const luaL_Reg applib[] = {
{"start_debug_instance", lua::wrap<l_start_debug_instance>},
{"focus", lua::wrap<l_focus>},
{"create_memory_device", lua::wrap<l_create_memory_device>},
/// content
{"is_content_loaded", lua::wrap<l_is_content_loaded>},
{"load_content", lua::wrap<l_load_content>},
{"reset_content", lua::wrap<l_reset_content>},
{"reconfig_packs", lua::wrap<l_reconfig_packs>},
{"get_content_sources", lua::wrap<l_get_content_sources>},
{"set_content_sources", lua::wrap<l_set_content_sources>},
{"reset_content_sources", lua::wrap<l_reset_content_sources>},
// for other functions see libcore.cpp and stdlib.lua
/// settings
{"get_setting", lua::wrap<l_get_setting>},
{"set_setting", lua::wrap<l_set_setting>},
{"str_setting", lua::wrap<l_str_setting>},
{"get_setting_info", lua::wrap<l_get_setting_info>},
/// system applications
{"open_folder", lua::wrap<l_open_folder>},
{"open_url", lua::wrap<l_open_url>},
/// window
{"focus", lua::wrap<l_focus>},
{"set_title", lua::wrap<l_set_title>},
{"quit", lua::wrap<l_quit>},
/// world
{"new_world", lua::wrap<l_new_world>},
{"open_world", lua::wrap<l_open_world>},
{"reopen_world", lua::wrap<l_reopen_world>},
{"save_world", lua::wrap<l_save_world>},
{"close_world", lua::wrap<l_close_world>},
{"delete_world", lua::wrap<l_delete_world>},
/// other
{"get_version", lua::wrap<l_get_version>},
{"create_memory_device", lua::wrap<l_create_memory_device>},
{"start_debug_instance", lua::wrap<l_start_debug_instance>},
{nullptr, nullptr}
};

View file

@ -476,8 +476,10 @@ static int l_raycast(lua::State* L) {
auto start = lua::tovec<3>(L, 1);
auto dir = lua::tovec<3>(L, 2);
auto maxDistance = lua::tonumber(L, 3);
bool includeNonSelectable = false;
std::set<blockid_t> filteredBlocks {};
if (lua::gettop(L) >= 5) {
const int luaStackSize = lua::gettop(L);
if (luaStackSize >= 5) {
if (lua::istable(L, 5)) {
int addLen = lua::objlen(L, 5);
for (int i = 0; i < addLen; i++) {
@ -493,6 +495,9 @@ static int l_raycast(lua::State* L) {
throw std::runtime_error("table expected for filter");
}
}
if (luaStackSize >= 6) {
includeNonSelectable = lua::toboolean(L, 6);
}
glm::vec3 end;
glm::ivec3 normal;
glm::ivec3 iend;
@ -504,9 +509,10 @@ static int l_raycast(lua::State* L) {
end,
normal,
iend,
filteredBlocks
filteredBlocks,
includeNonSelectable
)) {
if (lua::gettop(L) >= 4 && !lua::isnil(L, 4)) {
if (luaStackSize >= 4 && !lua::isnil(L, 4)) {
lua::pushvalue(L, 4);
} else {
lua::createtable(L, 0, 5);

View file

@ -1,274 +1,9 @@
#include <memory>
#include <vector>
#include "api_lua.hpp"
#include <sstream>
#include "api_lua.hpp"
#include "constants.hpp"
#include "assets/Assets.hpp"
#include "content/Content.hpp"
#include "content/ContentControl.hpp"
#include "engine/Engine.hpp"
#include "engine/EnginePaths.hpp"
#include "io/io.hpp"
#include "io/settings_io.hpp"
#include "frontend/menu.hpp"
#include "frontend/screens/MenuScreen.hpp"
#include "graphics/core/Texture.hpp"
#include "logic/EngineController.hpp"
#include "logic/LevelController.hpp"
#include "util/listutil.hpp"
#include "util/platform.hpp"
#include "world/Level.hpp"
#include "world/generator/WorldGenerator.hpp"
#include "util/platform.hpp"
#include "frontend/locale.hpp"
#include "graphics/ui/gui_util.hpp"
#include "graphics/ui/GUI.hpp"
#include "graphics/ui/elements/Menu.hpp"
#include "window/Window.hpp"
using namespace scripting;
static int l_get_version(lua::State* L) {
return lua::pushvec_stack(
L, glm::vec2(ENGINE_VERSION_MAJOR, ENGINE_VERSION_MINOR)
);
}
static int l_load_content(lua::State* L) {
content_control->loadContent();
return 0;
}
static int l_reset_content(lua::State* L) {
if (level != nullptr) {
throw std::runtime_error("world must be closed before");
}
std::vector<std::string> nonResetPacks;
if (lua::istable(L, 1)) {
int len = lua::objlen(L, 1);
for (int i = 0; i < len; i++) {
lua::rawgeti(L, i + 1, 1);
nonResetPacks.emplace_back(lua::require_lstring(L, -1));
lua::pop(L);
}
}
content_control->resetContent(std::move(nonResetPacks));
return 0;
}
static int l_is_content_loaded(lua::State* L) {
return lua::pushboolean(L, content != nullptr);
}
/// @brief Creating new world
/// @param name Name world
/// @param seed Seed world
/// @param generator Type of generation
static int l_new_world(lua::State* L) {
auto name = lua::require_string(L, 1);
auto seed = lua::require_string(L, 2);
auto generator = lua::require_string(L, 3);
int64_t localPlayer = 0;
if (lua::gettop(L) >= 4) {
localPlayer = lua::tointeger(L, 4);
}
if (level != nullptr) {
throw std::runtime_error("world must be closed before");
}
auto controller = engine->getController();
controller->setLocalPlayer(localPlayer);
controller->createWorld(name, seed, generator);
return 0;
}
/// @brief Open world
/// @param name Name world
static int l_open_world(lua::State* L) {
auto name = lua::require_string(L, 1);
if (level != nullptr) {
throw std::runtime_error("world must be closed before");
}
auto controller = engine->getController();
controller->setLocalPlayer(0);
controller->openWorld(name, false);
return 0;
}
/// @brief Reopen world
static int l_reopen_world(lua::State*) {
auto controller = engine->getController();
if (level == nullptr) {
throw std::runtime_error("no world open");
}
controller->reopenWorld(level->getWorld());
return 0;
}
/// @brief Save world
static int l_save_world(lua::State* L) {
if (controller == nullptr) {
throw std::runtime_error("no world open");
}
controller->saveWorld();
return 0;
}
/// @brief Close world
/// @param flag Save world (bool)
static int l_close_world(lua::State* L) {
if (controller == nullptr) {
throw std::runtime_error("no world open");
}
controller->processBeforeQuit();
bool save_world = lua::toboolean(L, 1);
if (save_world) {
controller->saveWorld();
}
engine->onWorldClosed();
return 0;
}
/// @brief Delete world
/// @param name Name world
static int l_delete_world(lua::State* L) {
auto name = lua::require_string(L, 1);
auto controller = engine->getController();
controller->deleteWorld(name);
return 0;
}
/// @brief Reconfigure packs
/// @param addPacks An array of packs to add
/// @param remPacks An array of packs to remove
static int l_reconfig_packs(lua::State* L) {
if (!lua::istable(L, 1)) {
throw std::runtime_error("strings array expected as the first argument");
}
if (!lua::istable(L, 2)) {
throw std::runtime_error("strings array expected as the second argument");
}
std::vector<std::string> addPacks;
int addLen = lua::objlen(L, 1);
for (int i = 0; i < addLen; i++) {
lua::rawgeti(L, i + 1, 1);
addPacks.emplace_back(lua::require_lstring(L, -1));
lua::pop(L);
}
std::vector<std::string> remPacks;
int remLen = lua::objlen(L, 2);
for (int i = 0; i < remLen; i++) {
lua::rawgeti(L, i + 1, 2);
remPacks.emplace_back(lua::require_lstring(L, -1));
lua::pop(L);
}
auto engineController = engine->getController();
try {
engineController->reconfigPacks(controller, addPacks, remPacks);
} catch (const contentpack_error& err) {
throw std::runtime_error(
std::string(err.what()) + " [" + err.getPackId() + " ]"
);
}
return 0;
}
/// @brief Get a setting value
/// @param name The name of the setting
/// @return The value of the setting
static int l_get_setting(lua::State* L) {
auto name = lua::require_string(L, 1);
const auto value = engine->getSettingsHandler().getValue(name);
return lua::pushvalue(L, value);
}
/// @brief Set a setting value
/// @param name The name of the setting
/// @param value The new value for the setting
static int l_set_setting(lua::State* L) {
auto name = lua::require_string(L, 1);
const auto value = lua::tovalue(L, 2);
engine->getSettingsHandler().setValue(name, value);
return 0;
}
/// @brief Convert a setting value to a string
/// @param name The name of the setting
/// @return The string representation of the setting value
static int l_str_setting(lua::State* L) {
auto name = lua::require_string(L, 1);
const auto string = engine->getSettingsHandler().toString(name);
return lua::pushstring(L, string);
}
/// @brief Get information about a setting
/// @param name The name of the setting
/// @return A table with information about the setting
static int l_get_setting_info(lua::State* L) {
auto name = lua::require_string(L, 1);
auto setting = engine->getSettingsHandler().getSetting(name);
lua::createtable(L, 0, 1);
if (auto number = dynamic_cast<NumberSetting*>(setting)) {
lua::pushnumber(L, number->getMin());
lua::setfield(L, "min");
lua::pushnumber(L, number->getMax());
lua::setfield(L, "max");
lua::pushnumber(L, number->getDefault());
lua::setfield(L, "def");
return 1;
}
if (auto integer = dynamic_cast<IntegerSetting*>(setting)) {
lua::pushinteger(L, integer->getMin());
lua::setfield(L, "min");
lua::pushinteger(L, integer->getMax());
lua::setfield(L, "max");
lua::pushinteger(L, integer->getDefault());
lua::setfield(L, "def");
return 1;
}
if (auto boolean = dynamic_cast<FlagSetting*>(setting)) {
lua::pushboolean(L, boolean->getDefault());
lua::setfield(L, "def");
return 1;
}
if (auto string = dynamic_cast<StringSetting*>(setting)) {
lua::pushstring(L, string->getDefault());
lua::setfield(L, "def");
return 1;
}
lua::pop(L);
throw std::runtime_error("unsupported setting type");
}
static int l_open_folder(lua::State* L) {
platform::open_folder(io::resolve(lua::require_string(L, 1)));
return 0;
}
static int l_open_url(lua::State* L) {
auto url = lua::require_string(L, 1);
std::wstring msg = langs::get(L"Are you sure you want to open the link:") +
L"\n" + util::str2wstr_utf8(url) +
std::wstring(L"?");
auto menu = engine->getGUI().getMenu();
guiutil::confirm(*engine, msg, [url, menu]() {
platform::open_url(url);
if (!menu->back()) {
menu->reset();
}
});
return 0;
}
/// @brief Quit the game
static int l_quit(lua::State*) {
engine->quit();
return 0;
}
static int l_blank(lua::State*) {
return 0;
}
@ -300,33 +35,8 @@ static int l_capture_output(lua::State* L) {
return 1;
}
static int l_set_title(lua::State* L) {
auto title = lua::require_string(L, 1);
engine->getWindow().setTitle(title);
return 0;
}
const luaL_Reg corelib[] = {
{"blank", lua::wrap<l_blank>},
{"get_version", lua::wrap<l_get_version>},
{"load_content", lua::wrap<l_load_content>},
{"reset_content", lua::wrap<l_reset_content>},
{"is_content_loaded", lua::wrap<l_is_content_loaded>},
{"new_world", lua::wrap<l_new_world>},
{"open_world", lua::wrap<l_open_world>},
{"reopen_world", lua::wrap<l_reopen_world>},
{"save_world", lua::wrap<l_save_world>},
{"close_world", lua::wrap<l_close_world>},
{"delete_world", lua::wrap<l_delete_world>},
{"reconfig_packs", lua::wrap<l_reconfig_packs>},
{"get_setting", lua::wrap<l_get_setting>},
{"set_setting", lua::wrap<l_set_setting>},
{"str_setting", lua::wrap<l_str_setting>},
{"get_setting_info", lua::wrap<l_get_setting_info>},
{"open_folder", lua::wrap<l_open_folder>},
{"open_url", lua::wrap<l_open_url>},
{"quit", lua::wrap<l_quit>},
{"capture_output", lua::wrap<l_capture_output>},
{"set_title", lua::wrap<l_set_title>},
{nullptr, nullptr}
};

View file

@ -141,8 +141,10 @@ static int l_raycast(lua::State* L) {
auto dir = lua::tovec<3>(L, 2);
auto maxDistance = lua::tonumber(L, 3);
auto ignoreEntityId = lua::tointeger(L, 4);
bool includeNonSelectable = false;
std::set<blockid_t> filteredBlocks {};
if (lua::gettop(L) >= 6) {
const int luaStackSize = lua::gettop(L);
if (luaStackSize >= 6) {
if (lua::istable(L, 6)) {
int addLen = lua::objlen(L, 6);
for (int i = 0; i < addLen; i++) {
@ -158,6 +160,9 @@ static int l_raycast(lua::State* L) {
throw std::runtime_error("table expected for filter");
}
}
if (luaStackSize >= 7) {
includeNonSelectable = lua::toboolean(L, 6);
}
glm::vec3 end;
glm::ivec3 normal;
@ -173,14 +178,15 @@ static int l_raycast(lua::State* L) {
end,
normal,
iend,
filteredBlocks
filteredBlocks,
includeNonSelectable
)) {
maxDistance = glm::distance(start, end);
block = voxel->id;
}
if (auto ray =
level->entities->rayCast(start, dir, maxDistance, ignoreEntityId)) {
if (lua::gettop(L) >= 5 && !lua::isnil(L, 5)) {
if (luaStackSize >= 5 && !lua::isnil(L, 5)) {
lua::pushvalue(L, 5);
} else {
lua::createtable(L, 0, 6);

View file

@ -1111,6 +1111,16 @@ static int l_gui_load_document(lua::State* L) {
);
auto document = documentPtr.get();
engine->getAssets()->store(std::move(documentPtr), alias);
// namespace extension
if (lua::istable(L, 4)) {
if (lua::get_from(L, "table", "merge")) {
lua::pushenv(L, *document->getEnvironment());
lua::pushvalue(L, 4);
lua::call(L, 2, 0);
lua::pop(L);
}
}
scripting::on_ui_open(document, {args});
return 0;
}

View file

@ -2,6 +2,7 @@
#include "coders/json.hpp"
#include "engine/Engine.hpp"
#include "network/Network.hpp"
#include "devtools/Project.hpp"
#include <variant>
#include <utility>
@ -439,7 +440,7 @@ static int l_is_nodelay(lua::State* L, network::Network& network) {
return lua::pushboolean(L, false);
}
static int l_pull_events(lua::State* L, network::Network& network) {
static int l_pull_events(lua::State* L) {
std::vector<NetworkEvent> local_queue;
{
std::lock_guard lock(events_queue_mutex);
@ -528,7 +529,8 @@ int wrap(lua_State* L) {
int result = 0;
try {
auto network = engine->getNetwork();
if (network == nullptr) {
const auto& permissions = engine->getProject().permissions;
if (network == nullptr || !permissions.has(Permissions::NETWORK)) {
throw std::runtime_error(
"network subsystem is not available in the project"
);
@ -554,7 +556,7 @@ const luaL_Reg networklib[] = {
{"get_total_download", wrap<l_get_total_download>},
{"find_free_port", wrap<l_find_free_port>},
{"is_available", lua::wrap<l_is_available>},
{"__pull_events", wrap<l_pull_events>},
{"__pull_events", lua::wrap<l_pull_events>},
{"__open_tcp", wrap<l_open_tcp>},
{"__open_udp", wrap<l_open_udp>},
{"__closeserver", wrap<l_closeserver>},

View file

@ -324,8 +324,10 @@ static int l_is_suspended(lua::State* L) {
}
static int l_set_suspended(lua::State* L) {
if (auto player = get_player(L, 1)) {
player->setSuspended(lua::toboolean(L, 2));
if (lua::toboolean(L, 2)) {
level->players->suspend(lua::tointeger(L, 1));
} else {
level->players->resume(lua::tointeger(L, 1));
}
return 0;
}

View file

@ -34,7 +34,9 @@ static int l_get_intensity(lua::State* L) {
static int l_set_intensity(lua::State* L) {
size_t index = static_cast<size_t>(lua::tointeger(L, 1));
float value = lua::tonumber(L, 2);
post_processing->getEffect(index)->setIntensity(value);
if (auto effect = post_processing->getEffect(index)) {
effect->setIntensity(value);
}
return 0;
}

View file

@ -66,6 +66,8 @@ static void create_libs(State* L, StateType stateType) {
if (stateType == StateType::SCRIPT) {
openlib(L, "app", applib);
lua::getglobal(L, "app");
lua::setglobal(L, "__vc_app");
} else if (stateType == StateType::BASE) {
openlib(L, "__vc_app", applib);
}

View file

@ -105,10 +105,8 @@ void Player::postUpdate() {
if (flight && hitbox.grounded && !noclip) {
flight = false;
}
if (spawnpoint.y <= 0.1) {
for (int i = 0; i < SPAWN_ATTEMPTS_PER_UPDATE; i++) {
attemptToFindSpawnpoint();
}
for (int i = 0; i < SPAWN_ATTEMPTS_PER_UPDATE && std::isnan(spawnpoint.x); i++) {
attemptToFindSpawnpoint();
}
}

View file

@ -49,7 +49,7 @@ class Player : public Serializable {
int chosenSlot;
glm::vec3 position;
glm::vec3 spawnpoint {};
glm::vec3 spawnpoint {std::nanf(""), std::nanf(""), std::nanf("")};
std::shared_ptr<Inventory> inventory;
bool suspended = false;
bool flight = false;

View file

@ -99,7 +99,7 @@ void Players::suspend(int64_t id) {
}
player->setSuspended(true);
level.entities->despawn(player->getEntity());
player->setEntity(0);
player->setEntity(ENTITY_AUTO);
}
}

View file

@ -281,6 +281,7 @@ void platform::new_engine_instance(const std::vector<std::string>& args) {
ss << " >/dev/null &";
auto command = ss.str();
logger.info() << command;
if (int res = system(command.c_str())) {
throw std::runtime_error(
"starting an engine instance failed with code: " +

View file

@ -125,9 +125,6 @@ Block::Block(std::string name, const std::string& texture)
void Block::cloneTo(Block& dst) {
dst.caption = caption;
for (int i = 0; i < 6; i++) {
dst.defaults = defaults;
}
dst.defaults = defaults;
if (variants) {
dst.variants = std::make_unique<Variants>(*variants);
@ -155,6 +152,7 @@ void Block::cloneTo(Block& dst) {
dst.tickInterval = tickInterval;
dst.overlayTexture = overlayTexture;
dst.translucent = translucent;
dst.explictlySolid = explictlySolid;
dst.tags = tags;
if (particles) {
dst.particles = std::make_unique<ParticlesPreset>(*particles);

View file

@ -230,6 +230,9 @@ public:
/// @brief Block has semi-transparent texture
bool translucent = false;
/// @brief Explicitly overriding 'solid' property if true assigned
bool explictlySolid = false;
/// @brief Set of block physical hitboxes
std::vector<AABB> hitboxes {AABB()};

View file

@ -215,10 +215,11 @@ voxel* Chunks::rayCast(
glm::vec3& end,
glm::ivec3& norm,
glm::ivec3& iend,
std::set<blockid_t> filter
std::set<blockid_t> filter,
bool includeNonSelectable
) const {
return blocks_agent::raycast(
*this, start, dir, maxDist, end, norm, iend, std::move(filter)
*this, start, dir, maxDist, end, norm, iend, std::move(filter), includeNonSelectable
);
}

View file

@ -113,7 +113,8 @@ public:
glm::vec3& end,
glm::ivec3& norm,
glm::ivec3& iend,
std::set<blockid_t> filter = {}
std::set<blockid_t> filter = {},
bool includeNonSelectable = false
) const;
glm::vec3 rayCastToObstacle(

View file

@ -221,7 +221,8 @@ static inline voxel* raycast_blocks(
glm::vec3& end,
glm::ivec3& norm,
glm::ivec3& iend,
std::set<blockid_t> filter
std::set<blockid_t> filter,
bool includeNonSelectable
) {
const auto& blocks = chunks.getContentIndices().blocks;
float px = start.x;
@ -264,8 +265,8 @@ static inline voxel* raycast_blocks(
}
const auto& def = blocks.require(voxel->id);
if ((filter.empty() && def.selectable) ||
(!filter.empty() && filter.find(def.rt.id) == filter.end())) {
if (voxel->id != BLOCK_AIR && (def.selectable || includeNonSelectable) &&
(filter.empty() || filter.find(def.rt.id) == filter.end())) {
end.x = px + t * dx;
end.y = py + t * dy;
end.z = pz + t * dz;
@ -362,9 +363,10 @@ voxel* blocks_agent::raycast(
glm::vec3& end,
glm::ivec3& norm,
glm::ivec3& iend,
std::set<blockid_t> filter
std::set<blockid_t> filter,
bool includeNonSelectable
) {
return raycast_blocks(chunks, start, dir, maxDist, end, norm, iend, filter);
return raycast_blocks(chunks, start, dir, maxDist, end, norm, iend, filter, includeNonSelectable);
}
voxel* blocks_agent::raycast(
@ -375,9 +377,10 @@ voxel* blocks_agent::raycast(
glm::vec3& end,
glm::ivec3& norm,
glm::ivec3& iend,
std::set<blockid_t> filter
std::set<blockid_t> filter,
bool includeNonSelectable
) {
return raycast_blocks(chunks, start, dir, maxDist, end, norm, iend, filter);
return raycast_blocks(chunks, start, dir, maxDist, end, norm, iend, filter, includeNonSelectable);
}
// reduce nesting on next modification

View file

@ -419,6 +419,7 @@ inline void set_rotation(
/// @param norm [out] surface normal vector
/// @param iend [out] ray end integer position (voxel position + normal)
/// @param filter filtered ids
/// @param includeNonSelectable will non-selectable blocks be included
/// @return voxel pointer or nullptr
voxel* raycast(
const Chunks& chunks,
@ -428,7 +429,8 @@ voxel* raycast(
glm::vec3& end,
glm::ivec3& norm,
glm::ivec3& iend,
std::set<blockid_t> filter
std::set<blockid_t> filter,
bool includeNonSelectable
);
/// @brief Cast ray to a selectable block with filter based on id.
@ -440,6 +442,7 @@ voxel* raycast(
/// @param norm [out] surface normal vector
/// @param iend [out] ray end integer position (voxel position + normal)
/// @param filter filtered ids
/// @param includeNonSelectable will non-selectable blocks be included
/// @return voxel pointer or nullptr
voxel* raycast(
const GlobalChunks& chunks,
@ -449,7 +452,8 @@ voxel* raycast(
glm::vec3& end,
glm::ivec3& norm,
glm::ivec3& iend,
std::set<blockid_t> filter
std::set<blockid_t> filter,
bool includeNonSelectable
);
void get_voxels(const Chunks& chunks, VoxelsVolume* volume, bool backlight=false);

View file

@ -332,8 +332,8 @@ private:
GLFWwindow* window;
bool cursorLocked = false;
bool cursorDrag = false;
glm::vec2 delta;
glm::vec2 cursor;
glm::vec2 delta {};
glm::vec2 cursor {};
};
static_assert(!std::is_abstract<GLFWInput>());
@ -577,7 +577,7 @@ private:
CursorShape cursor = CursorShape::ARROW;
int framerate = -1;
std::stack<glm::vec4> scissorStack;
glm::vec4 scissorArea;
glm::vec4 scissorArea {};
double prevSwap = 0.0;
int posX = 0;
int posY = 0;