mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-09 21:11:50 +00:00
Merge branch 'main' into volume-renderer
This commit is contained in:
commit
305f44d1c6
70 changed files with 802 additions and 580 deletions
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@ -24,6 +24,7 @@ namespace {
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std::vector<std::unique_ptr<Channel>> channels;
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util::ObjectsKeeper objects_keeper {};
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std::unique_ptr<InputDevice> input_device = nullptr;
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static bool input_enabled = false;
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}
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Channel::Channel(std::string name) : name(std::move(name)) {
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@ -152,7 +153,9 @@ public:
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}
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};
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void audio::initialize(bool enabled, AudioSettings& settings) {
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void audio::initialize(
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bool enabled, bool inputEnabled, AudioSettings& settings
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) {
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enabled = enabled && settings.enabled.get();
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if (enabled) {
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logger.info() << "initializing ALAudio backend";
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@ -182,7 +185,10 @@ void audio::initialize(bool enabled, AudioSettings& settings) {
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}, true));
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}
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::input_device = backend->openInputDevice("", 44100, 1, 16);
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if (inputEnabled) {
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::input_device = backend->openInputDevice("", 44100, 1, 16);
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::input_enabled = true;
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}
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if (::input_device) {
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::input_device->startCapture();
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}
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@ -270,6 +276,10 @@ std::vector<std::string> audio::get_output_devices_names() {
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void audio::set_input_device(const std::string& deviceName) {
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logger.info() << "setting input device to " << deviceName;
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if (!::input_enabled) {
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logger.warning() << "unable to set input device due to project permissions";
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return;
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}
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if (deviceName == audio::DEVICE_NONE) {
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if (::input_device) {
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::input_device->stopCapture();
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|
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@ -402,7 +402,7 @@ namespace audio {
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/// @brief Initialize audio system or use no audio mode
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/// @param enabled try to initialize actual audio
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void initialize(bool enabled, AudioSettings& settings);
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void initialize(bool enabled, bool inputEnabled, AudioSettings& settings);
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/// @brief Load audio file info and PCM data
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/// @param file audio file
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@ -3,6 +3,7 @@
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#include <algorithm>
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#include <glm/gtc/quaternion.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include "xml.hpp"
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#include "util/stringutil.hpp"
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@ -71,6 +72,42 @@ static void perform_rect(const xmlelement& root, model::Model& model) {
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);
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}
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static void perform_triangle(const xmlelement& root, model::Model& model) {
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auto pointA = root.attr("a").asVec3();
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auto pointB = root.attr("b").asVec3();
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auto pointC = root.attr("c").asVec3();
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glm::vec2 uvs[3] {{0, 0}, {1, 0}, {1, 1}};
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bool shading = true;
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if (root.has("shading")) {
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shading = to_boolean(root.attr("shading"));
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}
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glm::vec3 ba = pointB - pointA;
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glm::vec3 ca = pointC - pointA;
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glm::vec3 normal = glm::normalize(glm::cross(ba, ca));
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if (root.has("uv")) {
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root.attr("uv").asNumbers(glm::value_ptr(uvs[0]), 6);
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} else {
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UVRegion region {};
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if (root.has("region")) {
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region.set(root.attr("region").asVec4());
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}
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if (root.has("region-scale")) {
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region.scale(root.attr("region-scale").asVec2());
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}
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for (auto& uv : uvs) {
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uv = region.apply(uv);
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}
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}
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std::string texture = root.attr("texture", "$0").getText();
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auto& mesh = model.addMesh(texture, shading);
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mesh.addTriangle(pointA, pointB, pointC, normal, uvs[0], uvs[1], uvs[2]);
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}
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static void perform_box(const xmlelement& root, model::Model& model) {
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auto from = root.attr("from").asVec3();
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auto to = root.attr("to").asVec3();
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|
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@ -181,6 +218,8 @@ static std::unique_ptr<model::Model> load_model(const xmlelement& root) {
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perform_rect(*elem, model);
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} else if (tag == "box") {
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perform_box(*elem, model);
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} else if (tag == "tri") {
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perform_triangle(*elem, model);
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}
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}
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|
|
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@ -105,6 +105,19 @@ glm::vec4 Attribute::asColor() const {
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}
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}
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int Attribute::asNumbers(float* dst, size_t dstSize) const {
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size_t pos = 0;
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size_t count = 0;
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while (pos < text.length() && count < dstSize) {
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size_t end = text.find(',', pos);
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dst[count++] = util::parse_double(
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text, pos, std::min<size_t>(end - pos, text.length() - pos)
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);
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pos = end + 1;
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}
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return count;
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}
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Node::Node(std::string tag) : tag(std::move(tag)) {
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}
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|
|
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@ -29,6 +29,7 @@ namespace xml {
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glm::vec3 asVec3() const;
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glm::vec4 asVec4() const;
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glm::vec4 asColor() const;
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int asNumbers(float* dst, size_t dstSize) const;
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};
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/// @brief XML element class. Text element has tag 'text' and attribute
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|
|
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@ -34,11 +34,15 @@ std::unique_ptr<Content> ContentBuilder::build() {
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if (def.variants) {
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for (auto& variant : def.variants->variants) {
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variant.rt.solid = variant.model.type == BlockModelType::BLOCK;
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variant.rt.solid =
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variant.model.type == BlockModelType::BLOCK ||
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def.explictlySolid;
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}
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def.defaults = def.variants->variants.at(0);
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} else {
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def.defaults.rt.solid = def.defaults.model.type == BlockModelType::BLOCK;
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def.defaults.rt.solid =
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def.defaults.model.type == BlockModelType::BLOCK ||
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def.explictlySolid;
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}
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const float EPSILON = 0.01f;
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|
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@ -227,6 +227,7 @@ template<> void ContentUnitLoader<Block>::loadUnit(
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root.at("tick-interval").get(def.tickInterval);
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root.at("overlay-texture").get(def.overlayTexture);
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root.at("translucent").get(def.translucent);
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root.at("solid").get(def.explictlySolid);
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if (root.has("fields")) {
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def.dataStruct = std::make_unique<StructLayout>();
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|
|
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|
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@ -102,7 +102,7 @@ static network::Server& create_tcp_server(
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}
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u64id_t serverId = network->openTcpServer(
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port,
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[&network, &dbgServer](u64id_t sid, u64id_t id) {
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[network, &dbgServer](u64id_t sid, u64id_t id) {
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auto& connection = dynamic_cast<network::ReadableConnection&>(
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*network->getConnection(id, true)
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);
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|
|
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@ -13,8 +13,10 @@ namespace scripting {
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}
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struct Permissions {
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static inline std::string WRITE_TO_USER = "write-to-user";
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static inline std::string DEBUGGING = "debugging";
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static inline std::string NETWORK = "network";
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static inline std::string RECORD_AUDIO = "record-audio";
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static inline std::string WRITE_TO_USER = "write-to-user";
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std::set<std::string> permissions;
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|
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|
|
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|
|
@ -139,7 +139,8 @@ void Engine::initialize(CoreParameters coreParameters) {
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editor = std::make_unique<devtools::Editor>(*this);
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cmd = std::make_unique<cmd::CommandsInterpreter>();
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if (project->permissions.has(Permissions::NETWORK)) {
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if (project->permissions.has(Permissions::NETWORK) ||
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!params.debugServerString.empty()) {
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network = network::Network::create(settings.network);
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}
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|
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@ -160,7 +161,11 @@ void Engine::initialize(CoreParameters coreParameters) {
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if (!params.headless) {
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initializeClient();
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}
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audio::initialize(!params.headless, settings.audio);
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audio::initialize(
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!params.headless,
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project->permissions.has(Permissions::RECORD_AUDIO),
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settings.audio
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);
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if (settings.ui.language.get() == "auto") {
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settings.ui.language.set(
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|
|
@ -173,7 +178,7 @@ void Engine::initialize(CoreParameters coreParameters) {
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scripting::initialize(this);
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if (!isHeadless()) {
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gui->setPageLoader(scripting::create_page_loader());
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gui->getMenu()->setPageLoader(scripting::create_page_loader());
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}
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keepAlive(settings.ui.language.observe([this](auto lang) {
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langs::setup(lang, paths->resPaths.collectRoots());
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|
|
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|
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@ -41,6 +41,20 @@ void Mesh::addPlane(
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);
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}
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void Mesh::addTriangle(
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const glm::vec3& a,
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const glm::vec3& b,
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const glm::vec3& c,
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const glm::vec3& norm,
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const glm::vec2& uvA,
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const glm::vec2& uvB,
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const glm::vec2& uvC
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) {
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vertices.push_back({a, uvA, norm});
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vertices.push_back({b, uvB, norm});
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vertices.push_back({c, uvC, norm});
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}
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void Mesh::addRect(
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const glm::vec3& pos,
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const glm::vec3& right,
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|
|
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@ -39,6 +39,15 @@ namespace model {
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const glm::vec3& up,
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const glm::vec3& norm,
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const UVRegion& region
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);
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void addTriangle(
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const glm::vec3& a,
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const glm::vec3& b,
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const glm::vec3& c,
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const glm::vec3& norm,
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const glm::vec2& uvA,
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const glm::vec2& uvB,
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const glm::vec2& uvC
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);
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void addBox(const glm::vec3& pos, const glm::vec3& size);
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void addBox(
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|
|
|
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|
|
@ -81,7 +81,7 @@ void BlocksRenderer::face(
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const glm::vec4(&lights)[4],
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const glm::vec4& tint
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) {
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if (vertexCount + 4 >= capacity) {
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if (vertexCount + 4 >= capacity || indexCount + 6 >= capacity) {
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overflow = true;
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return;
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}
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|
|
@ -121,7 +121,7 @@ void BlocksRenderer::faceAO(
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|||
const UVRegion& region,
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bool lights
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) {
|
||||
if (vertexCount + 4 >= capacity) {
|
||||
if (vertexCount + 4 >= capacity || indexCount + 6 >= capacity) {
|
||||
overflow = true;
|
||||
return;
|
||||
}
|
||||
|
|
@ -160,7 +160,7 @@ void BlocksRenderer::face(
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|||
glm::vec4 tint,
|
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bool lights
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||||
) {
|
||||
if (vertexCount + 4 >= capacity) {
|
||||
if (vertexCount + 4 >= capacity || indexCount + 6 >= capacity) {
|
||||
overflow = true;
|
||||
return;
|
||||
}
|
||||
|
|
@ -275,19 +275,6 @@ void BlocksRenderer::blockAABB(
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|||
}
|
||||
}
|
||||
|
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static bool is_aligned(const glm::vec3& v, float e = 1e-6f) {
|
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if (std::abs(v.y) < e && std::abs(v.z) < e && std::abs(v.x) > e) {
|
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return true;
|
||||
}
|
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if (std::abs(v.x) < e && std::abs(v.z) < e && std::abs(v.y) > e) {
|
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return true;
|
||||
}
|
||||
if (std::abs(v.x) < e && std::abs(v.y) < e && std::abs(v.z) > e) {
|
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return true;
|
||||
}
|
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return false;
|
||||
}
|
||||
|
||||
void BlocksRenderer::blockCustomModel(
|
||||
const glm::ivec3& icoord, const Block& block, blockstate states, bool lights, bool ao
|
||||
) {
|
||||
|
|
@ -304,14 +291,34 @@ void BlocksRenderer::blockCustomModel(
|
|||
Z = orient.axes[2];
|
||||
}
|
||||
|
||||
if (!block.rt.extended) {
|
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glm::ivec3 offsets[6] {
|
||||
{-1, 0, 0}, {0, -1, 0}, {0, 0, -1},
|
||||
{1, 0, 0}, {0, 1, 0}, {0, 0, 1},
|
||||
};
|
||||
bool culled = true;
|
||||
for (int i = 0; i < 6; i++) {
|
||||
if (isOpen(icoord + offsets[i], block, variant)) {
|
||||
culled = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (culled) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
const auto& model = cache.getModel(block.rt.id, block.getVariantIndex(states.userbits));
|
||||
for (const auto& mesh : model.meshes) {
|
||||
if (vertexCount + mesh.vertices.size() >= capacity) {
|
||||
if (vertexCount + mesh.vertices.size() >= capacity
|
||||
|| indexCount + mesh.vertices.size() >= capacity) {
|
||||
overflow = true;
|
||||
return;
|
||||
}
|
||||
bool shading = mesh.shading && !block.shadeless;
|
||||
for (int triangle = 0; triangle < mesh.vertices.size() / 3; triangle++) {
|
||||
|
||||
int trianglesCount = mesh.vertices.size() / 3;
|
||||
for (int triangle = 0; triangle < trianglesCount; triangle++) {
|
||||
auto r = mesh.vertices[triangle * 3 + (triangle % 2) * 2].coord -
|
||||
mesh.vertices[triangle * 3 + 1].coord;
|
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r = r.x * X + r.y * Y + r.z * Z;
|
||||
|
|
@ -328,8 +335,7 @@ void BlocksRenderer::blockCustomModel(
|
|||
vp = vp.x * X + vp.y * Y + vp.z * Z;
|
||||
|
||||
if (!block.rt.extended
|
||||
&& !isOpen(glm::floor(coord + vp + 0.5f + n * 1e-3f), block, variant)
|
||||
&& is_aligned(n)) {
|
||||
&& !isOpen(glm::floor(coord + vp + 0.5f + n * 1e-3f), block, variant)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
@ -769,6 +775,10 @@ ChunkMesh BlocksRenderer::render(
|
|||
const Chunk* chunk, const VoxelsRenderVolume& volume
|
||||
) {
|
||||
build(chunk, volume);
|
||||
|
||||
assert(vertexCount <= capacity);
|
||||
assert(indexCount <= capacity);
|
||||
assert(denseIndexCount <= capacity);
|
||||
|
||||
return ChunkMesh{std::make_unique<Mesh<ChunkVertex>>(
|
||||
vertexBuffer.get(), vertexCount,
|
||||
|
|
|
|||
|
|
@ -53,6 +53,9 @@ Decorator::Decorator(
|
|||
addParticles(def, pos);
|
||||
}
|
||||
});
|
||||
playerNamePreset.deserialize(engine.getResPaths().readCombinedObject(
|
||||
"presets/text3d/player_name.toml"
|
||||
));
|
||||
for (const auto& [id, player] : *level.players) {
|
||||
if (id == this->player.getId()) {
|
||||
continue;
|
||||
|
|
@ -63,9 +66,6 @@ Decorator::Decorator(
|
|||
player->getPosition()
|
||||
));
|
||||
}
|
||||
playerNamePreset.deserialize(engine.getResPaths().readCombinedObject(
|
||||
"presets/text3d/player_name.toml"
|
||||
));
|
||||
}
|
||||
|
||||
void Decorator::addParticles(const Block& def, const glm::ivec3& pos) {
|
||||
|
|
|
|||
|
|
@ -67,15 +67,6 @@ GUI::GUI(Engine& engine)
|
|||
|
||||
GUI::~GUI() = default;
|
||||
|
||||
void GUI::setPageLoader(PageLoaderFunc pageLoader) {
|
||||
this->pagesLoader = std::move(pageLoader);
|
||||
menu->setPageLoader(this->pagesLoader);
|
||||
}
|
||||
|
||||
PageLoaderFunc GUI::getPagesLoader() {
|
||||
return pagesLoader;
|
||||
}
|
||||
|
||||
std::shared_ptr<Menu> GUI::getMenu() {
|
||||
return menu;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -62,8 +62,6 @@ namespace gui {
|
|||
class Container;
|
||||
class Menu;
|
||||
|
||||
using PageLoaderFunc = std::function<std::shared_ptr<UINode>(const std::string&)>;
|
||||
|
||||
/// @brief The main UI controller
|
||||
class GUI {
|
||||
Engine& engine;
|
||||
|
|
@ -83,8 +81,6 @@ namespace gui {
|
|||
std::queue<runnable> postRunnables;
|
||||
std::vector<std::weak_ptr<UINode>> mouseOver;
|
||||
|
||||
PageLoaderFunc pagesLoader;
|
||||
|
||||
float tooltipTimer = 0.0f;
|
||||
float doubleClickTimer = 0.0f;
|
||||
float doubleClickDelay = 0.5f;
|
||||
|
|
@ -101,10 +97,6 @@ namespace gui {
|
|||
GUI(Engine& engine);
|
||||
~GUI();
|
||||
|
||||
void setPageLoader(PageLoaderFunc pageLoader);
|
||||
|
||||
PageLoaderFunc getPagesLoader();
|
||||
|
||||
/// @brief Get the main menu (Menu) node
|
||||
std::shared_ptr<Menu> getMenu();
|
||||
|
||||
|
|
|
|||
|
|
@ -1,60 +1,92 @@
|
|||
#include "api_lua.hpp"
|
||||
|
||||
#include "io/io.hpp"
|
||||
#include "io/devices/MemoryDevice.hpp"
|
||||
#include "logic/scripting/scripting.hpp"
|
||||
#include "content/ContentControl.hpp"
|
||||
#include "devtools/Project.hpp"
|
||||
#include "engine/Engine.hpp"
|
||||
#include "engine/EnginePaths.hpp"
|
||||
#include "frontend/locale.hpp"
|
||||
#include "graphics/ui/elements/Menu.hpp"
|
||||
#include "graphics/ui/gui_util.hpp"
|
||||
#include "graphics/ui/GUI.hpp"
|
||||
#include "io/devices/MemoryDevice.hpp"
|
||||
#include "io/io.hpp"
|
||||
#include "io/settings_io.hpp"
|
||||
#include "logic/EngineController.hpp"
|
||||
#include "logic/LevelController.hpp"
|
||||
#include "logic/scripting/scripting.hpp"
|
||||
#include "network/Network.hpp"
|
||||
#include "util/platform.hpp"
|
||||
#include "util/stringutil.hpp"
|
||||
#include "window/Window.hpp"
|
||||
#include "world/Level.hpp"
|
||||
|
||||
using namespace scripting;
|
||||
|
||||
static int l_start_debug_instance(lua::State* L) {
|
||||
int port = lua::tointeger(L, 1);
|
||||
if (port == 0) {
|
||||
auto network = engine->getNetwork();
|
||||
if (network == nullptr) {
|
||||
throw std::runtime_error("project has no network permission");
|
||||
}
|
||||
port = network->findFreePort();
|
||||
if (port == -1) {
|
||||
throw std::runtime_error("could not find free port");
|
||||
}
|
||||
}
|
||||
const auto& paths = engine->getPaths();
|
||||
|
||||
std::vector<std::string> args {
|
||||
"--res", paths.getResourcesFolder().u8string(),
|
||||
"--dir", paths.getUserFilesFolder().u8string(),
|
||||
"--dbg-server", "tcp:" + std::to_string(port),
|
||||
};
|
||||
platform::new_engine_instance(std::move(args));
|
||||
return lua::pushinteger(L, port);
|
||||
/// @brief Check if content is loaded
|
||||
static int l_is_content_loaded(lua::State* L) {
|
||||
return lua::pushboolean(L, content != nullptr);
|
||||
}
|
||||
|
||||
static int l_focus(lua::State* L) {
|
||||
engine->getWindow().focus();
|
||||
/// @brief Load content
|
||||
static int l_load_content(lua::State* L) {
|
||||
content_control->loadContent();
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_create_memory_device(lua::State* L) {
|
||||
std::string name = lua::require_string(L, 1);
|
||||
if (io::get_device(name)) {
|
||||
/// @brief Reset content, excluding specified packs modules
|
||||
static int l_reset_content(lua::State* L) {
|
||||
if (level != nullptr) {
|
||||
throw std::runtime_error("world must be closed before");
|
||||
}
|
||||
std::vector<std::string> nonResetPacks;
|
||||
if (lua::istable(L, 1)) {
|
||||
int len = lua::objlen(L, 1);
|
||||
for (int i = 0; i < len; i++) {
|
||||
lua::rawgeti(L, i + 1, 1);
|
||||
nonResetPacks.emplace_back(lua::require_lstring(L, -1));
|
||||
lua::pop(L);
|
||||
}
|
||||
}
|
||||
content_control->resetContent(std::move(nonResetPacks));
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Reconfigure packs
|
||||
/// @param addPacks An array of packs to add
|
||||
/// @param remPacks An array of packs to remove
|
||||
static int l_reconfig_packs(lua::State* L) {
|
||||
if (!lua::istable(L, 1)) {
|
||||
throw std::runtime_error("strings array expected as the first argument");
|
||||
}
|
||||
if (!lua::istable(L, 2)) {
|
||||
throw std::runtime_error("strings array expected as the second argument");
|
||||
}
|
||||
std::vector<std::string> addPacks;
|
||||
int addLen = lua::objlen(L, 1);
|
||||
for (int i = 0; i < addLen; i++) {
|
||||
lua::rawgeti(L, i + 1, 1);
|
||||
addPacks.emplace_back(lua::require_lstring(L, -1));
|
||||
lua::pop(L);
|
||||
}
|
||||
std::vector<std::string> remPacks;
|
||||
int remLen = lua::objlen(L, 2);
|
||||
for (int i = 0; i < remLen; i++) {
|
||||
lua::rawgeti(L, i + 1, 2);
|
||||
remPacks.emplace_back(lua::require_lstring(L, -1));
|
||||
lua::pop(L);
|
||||
}
|
||||
auto engineController = engine->getController();
|
||||
try {
|
||||
engineController->reconfigPacks(controller, addPacks, remPacks);
|
||||
} catch (const contentpack_error& err) {
|
||||
throw std::runtime_error(
|
||||
"entry-point '" + name + "' is already used"
|
||||
std::string(err.what()) + " [" + err.getPackId() + " ]"
|
||||
);
|
||||
}
|
||||
if (name.find(':') != std::string::npos) {
|
||||
throw std::runtime_error("invalid entry point name");
|
||||
}
|
||||
|
||||
io::set_device(name, std::make_unique<io::MemoryDevice>());
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Get content sources list
|
||||
static int l_get_content_sources(lua::State* L) {
|
||||
const auto& sources = engine->getContentControl().getContentSources();
|
||||
lua::createtable(L, static_cast<int>(sources.size()), 0);
|
||||
|
|
@ -65,6 +97,7 @@ static int l_get_content_sources(lua::State* L) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
/// @brief Set content sources list
|
||||
static int l_set_content_sources(lua::State* L) {
|
||||
if (!lua::istable(L, 1)) {
|
||||
throw std::runtime_error("table expected as argument 1");
|
||||
|
|
@ -80,18 +113,290 @@ static int l_set_content_sources(lua::State* L) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Reset content sources to defaults
|
||||
static int l_reset_content_sources(lua::State* L) {
|
||||
engine->getContentControl().resetContentSources();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Get a setting value
|
||||
/// @param name The name of the setting
|
||||
/// @return The value of the setting
|
||||
static int l_get_setting(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
const auto value = engine->getSettingsHandler().getValue(name);
|
||||
return lua::pushvalue(L, value);
|
||||
}
|
||||
|
||||
/// @brief Set a setting value
|
||||
/// @param name The name of the setting
|
||||
/// @param value The new value for the setting
|
||||
static int l_set_setting(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
const auto value = lua::tovalue(L, 2);
|
||||
engine->getSettingsHandler().setValue(name, value);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Convert a setting value to a string
|
||||
/// @param name The name of the setting
|
||||
/// @return The string representation of the setting value
|
||||
static int l_str_setting(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
const auto string = engine->getSettingsHandler().toString(name);
|
||||
return lua::pushstring(L, string);
|
||||
}
|
||||
|
||||
/// @brief Get information about a setting
|
||||
/// @param name The name of the setting
|
||||
/// @return A table with information about the setting
|
||||
static int l_get_setting_info(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
auto setting = engine->getSettingsHandler().getSetting(name);
|
||||
lua::createtable(L, 0, 1);
|
||||
if (auto number = dynamic_cast<NumberSetting*>(setting)) {
|
||||
lua::pushnumber(L, number->getMin());
|
||||
lua::setfield(L, "min");
|
||||
lua::pushnumber(L, number->getMax());
|
||||
lua::setfield(L, "max");
|
||||
lua::pushnumber(L, number->getDefault());
|
||||
lua::setfield(L, "def");
|
||||
return 1;
|
||||
}
|
||||
if (auto integer = dynamic_cast<IntegerSetting*>(setting)) {
|
||||
lua::pushinteger(L, integer->getMin());
|
||||
lua::setfield(L, "min");
|
||||
lua::pushinteger(L, integer->getMax());
|
||||
lua::setfield(L, "max");
|
||||
lua::pushinteger(L, integer->getDefault());
|
||||
lua::setfield(L, "def");
|
||||
return 1;
|
||||
}
|
||||
if (auto boolean = dynamic_cast<FlagSetting*>(setting)) {
|
||||
lua::pushboolean(L, boolean->getDefault());
|
||||
lua::setfield(L, "def");
|
||||
return 1;
|
||||
}
|
||||
if (auto string = dynamic_cast<StringSetting*>(setting)) {
|
||||
lua::pushstring(L, string->getDefault());
|
||||
lua::setfield(L, "def");
|
||||
return 1;
|
||||
}
|
||||
lua::pop(L);
|
||||
throw std::runtime_error("unsupported setting type");
|
||||
}
|
||||
|
||||
/// @brief Open folder in file explorer
|
||||
static int l_open_folder(lua::State* L) {
|
||||
platform::open_folder(io::resolve(lua::require_string(L, 1)));
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Open URL in default browser with confirmation dialog
|
||||
static int l_open_url(lua::State* L) {
|
||||
auto url = lua::require_string(L, 1);
|
||||
|
||||
std::wstring msg = langs::get(L"Are you sure you want to open the link:") +
|
||||
L"\n" + util::str2wstr_utf8(url) +
|
||||
std::wstring(L"?");
|
||||
|
||||
auto menu = engine->getGUI().getMenu();
|
||||
|
||||
guiutil::confirm(*engine, msg, [url, menu]() {
|
||||
platform::open_url(url);
|
||||
if (!menu->back()) {
|
||||
menu->reset();
|
||||
}
|
||||
});
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
/// @brief Bring application window to focus
|
||||
static int l_focus(lua::State* L) {
|
||||
engine->getWindow().focus();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Set window title
|
||||
static int l_set_title(lua::State* L) {
|
||||
auto title = lua::require_string(L, 1);
|
||||
engine->getWindow().setTitle(title);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Quit the game
|
||||
static int l_quit(lua::State*) {
|
||||
engine->quit();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Creating new world
|
||||
/// @param name Name world
|
||||
/// @param seed Seed world
|
||||
/// @param generator Type of generation
|
||||
static int l_new_world(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
auto seed = lua::require_string(L, 2);
|
||||
auto generator = lua::require_string(L, 3);
|
||||
int64_t localPlayer = 0;
|
||||
if (lua::gettop(L) >= 4) {
|
||||
localPlayer = lua::tointeger(L, 4);
|
||||
}
|
||||
if (level != nullptr) {
|
||||
throw std::runtime_error("world must be closed before");
|
||||
}
|
||||
auto controller = engine->getController();
|
||||
controller->setLocalPlayer(localPlayer);
|
||||
controller->createWorld(name, seed, generator);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Open world
|
||||
/// @param name Name world
|
||||
static int l_open_world(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
if (level != nullptr) {
|
||||
throw std::runtime_error("world must be closed before");
|
||||
}
|
||||
auto controller = engine->getController();
|
||||
controller->setLocalPlayer(0);
|
||||
controller->openWorld(name, false);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Reopen world
|
||||
static int l_reopen_world(lua::State*) {
|
||||
auto controller = engine->getController();
|
||||
if (level == nullptr) {
|
||||
throw std::runtime_error("no world open");
|
||||
}
|
||||
controller->reopenWorld(level->getWorld());
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Save world
|
||||
static int l_save_world(lua::State* L) {
|
||||
if (controller == nullptr) {
|
||||
throw std::runtime_error("no world open");
|
||||
}
|
||||
controller->saveWorld();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Close world
|
||||
/// @param flag Save world (bool)
|
||||
static int l_close_world(lua::State* L) {
|
||||
if (controller == nullptr) {
|
||||
throw std::runtime_error("no world open");
|
||||
}
|
||||
controller->processBeforeQuit();
|
||||
bool save_world = lua::toboolean(L, 1);
|
||||
if (save_world) {
|
||||
controller->saveWorld();
|
||||
}
|
||||
engine->onWorldClosed();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Delete world
|
||||
/// @param name Name world
|
||||
static int l_delete_world(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
auto controller = engine->getController();
|
||||
controller->deleteWorld(name);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Get engine version
|
||||
/// @return major, minor
|
||||
static int l_get_version(lua::State* L) {
|
||||
return lua::pushvec_stack(
|
||||
L, glm::vec2(ENGINE_VERSION_MAJOR, ENGINE_VERSION_MINOR)
|
||||
);
|
||||
}
|
||||
|
||||
/// @brief Create in-memory named IO device
|
||||
static int l_create_memory_device(lua::State* L) {
|
||||
std::string name = lua::require_string(L, 1);
|
||||
if (io::get_device(name)) {
|
||||
throw std::runtime_error(
|
||||
"entry-point '" + name + "' is already used"
|
||||
);
|
||||
}
|
||||
if (name.find(':') != std::string::npos) {
|
||||
throw std::runtime_error("invalid entry point name");
|
||||
}
|
||||
|
||||
io::set_device(name, std::make_unique<io::MemoryDevice>());
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Start a new engine instance with debugging server
|
||||
static int l_start_debug_instance(lua::State* L) {
|
||||
if (!engine->getProject().permissions.has(Permissions::DEBUGGING)) {
|
||||
throw std::runtime_error("project has no debugging permission");
|
||||
}
|
||||
|
||||
int port = lua::tointeger(L, 1);
|
||||
if (port == 0) {
|
||||
auto network = engine->getNetwork();
|
||||
if (network == nullptr) {
|
||||
throw std::runtime_error("project has no network permission");
|
||||
}
|
||||
port = network->findFreePort();
|
||||
if (port == -1) {
|
||||
throw std::runtime_error("could not find free port");
|
||||
}
|
||||
}
|
||||
auto projectPath = lua::isstring(L, 2) ? lua::require_lstring(L, 2) : "";
|
||||
const auto& paths = engine->getPaths();
|
||||
|
||||
std::vector<std::string> args {
|
||||
"--res", paths.getResourcesFolder().u8string(),
|
||||
"--dir", paths.getUserFilesFolder().u8string(),
|
||||
"--dbg-server", "tcp:" + std::to_string(port),
|
||||
};
|
||||
if (!projectPath.empty()) {
|
||||
args.emplace_back("--project");
|
||||
args.emplace_back(io::resolve(std::string(projectPath)).string());
|
||||
}
|
||||
|
||||
platform::new_engine_instance(std::move(args));
|
||||
return lua::pushinteger(L, port);
|
||||
}
|
||||
|
||||
const luaL_Reg applib[] = {
|
||||
{"start_debug_instance", lua::wrap<l_start_debug_instance>},
|
||||
{"focus", lua::wrap<l_focus>},
|
||||
{"create_memory_device", lua::wrap<l_create_memory_device>},
|
||||
/// content
|
||||
{"is_content_loaded", lua::wrap<l_is_content_loaded>},
|
||||
{"load_content", lua::wrap<l_load_content>},
|
||||
{"reset_content", lua::wrap<l_reset_content>},
|
||||
{"reconfig_packs", lua::wrap<l_reconfig_packs>},
|
||||
{"get_content_sources", lua::wrap<l_get_content_sources>},
|
||||
{"set_content_sources", lua::wrap<l_set_content_sources>},
|
||||
{"reset_content_sources", lua::wrap<l_reset_content_sources>},
|
||||
// for other functions see libcore.cpp and stdlib.lua
|
||||
/// settings
|
||||
{"get_setting", lua::wrap<l_get_setting>},
|
||||
{"set_setting", lua::wrap<l_set_setting>},
|
||||
{"str_setting", lua::wrap<l_str_setting>},
|
||||
{"get_setting_info", lua::wrap<l_get_setting_info>},
|
||||
/// system applications
|
||||
{"open_folder", lua::wrap<l_open_folder>},
|
||||
{"open_url", lua::wrap<l_open_url>},
|
||||
/// window
|
||||
{"focus", lua::wrap<l_focus>},
|
||||
{"set_title", lua::wrap<l_set_title>},
|
||||
{"quit", lua::wrap<l_quit>},
|
||||
/// world
|
||||
{"new_world", lua::wrap<l_new_world>},
|
||||
{"open_world", lua::wrap<l_open_world>},
|
||||
{"reopen_world", lua::wrap<l_reopen_world>},
|
||||
{"save_world", lua::wrap<l_save_world>},
|
||||
{"close_world", lua::wrap<l_close_world>},
|
||||
{"delete_world", lua::wrap<l_delete_world>},
|
||||
/// other
|
||||
{"get_version", lua::wrap<l_get_version>},
|
||||
{"create_memory_device", lua::wrap<l_create_memory_device>},
|
||||
{"start_debug_instance", lua::wrap<l_start_debug_instance>},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
|
|
|||
|
|
@ -476,8 +476,10 @@ static int l_raycast(lua::State* L) {
|
|||
auto start = lua::tovec<3>(L, 1);
|
||||
auto dir = lua::tovec<3>(L, 2);
|
||||
auto maxDistance = lua::tonumber(L, 3);
|
||||
bool includeNonSelectable = false;
|
||||
std::set<blockid_t> filteredBlocks {};
|
||||
if (lua::gettop(L) >= 5) {
|
||||
const int luaStackSize = lua::gettop(L);
|
||||
if (luaStackSize >= 5) {
|
||||
if (lua::istable(L, 5)) {
|
||||
int addLen = lua::objlen(L, 5);
|
||||
for (int i = 0; i < addLen; i++) {
|
||||
|
|
@ -493,6 +495,9 @@ static int l_raycast(lua::State* L) {
|
|||
throw std::runtime_error("table expected for filter");
|
||||
}
|
||||
}
|
||||
if (luaStackSize >= 6) {
|
||||
includeNonSelectable = lua::toboolean(L, 6);
|
||||
}
|
||||
glm::vec3 end;
|
||||
glm::ivec3 normal;
|
||||
glm::ivec3 iend;
|
||||
|
|
@ -504,9 +509,10 @@ static int l_raycast(lua::State* L) {
|
|||
end,
|
||||
normal,
|
||||
iend,
|
||||
filteredBlocks
|
||||
filteredBlocks,
|
||||
includeNonSelectable
|
||||
)) {
|
||||
if (lua::gettop(L) >= 4 && !lua::isnil(L, 4)) {
|
||||
if (luaStackSize >= 4 && !lua::isnil(L, 4)) {
|
||||
lua::pushvalue(L, 4);
|
||||
} else {
|
||||
lua::createtable(L, 0, 5);
|
||||
|
|
|
|||
|
|
@ -1,274 +1,9 @@
|
|||
#include <memory>
|
||||
#include <vector>
|
||||
#include "api_lua.hpp"
|
||||
|
||||
#include <sstream>
|
||||
|
||||
#include "api_lua.hpp"
|
||||
#include "constants.hpp"
|
||||
#include "assets/Assets.hpp"
|
||||
#include "content/Content.hpp"
|
||||
#include "content/ContentControl.hpp"
|
||||
#include "engine/Engine.hpp"
|
||||
#include "engine/EnginePaths.hpp"
|
||||
#include "io/io.hpp"
|
||||
#include "io/settings_io.hpp"
|
||||
#include "frontend/menu.hpp"
|
||||
#include "frontend/screens/MenuScreen.hpp"
|
||||
#include "graphics/core/Texture.hpp"
|
||||
#include "logic/EngineController.hpp"
|
||||
#include "logic/LevelController.hpp"
|
||||
#include "util/listutil.hpp"
|
||||
#include "util/platform.hpp"
|
||||
#include "world/Level.hpp"
|
||||
#include "world/generator/WorldGenerator.hpp"
|
||||
#include "util/platform.hpp"
|
||||
#include "frontend/locale.hpp"
|
||||
#include "graphics/ui/gui_util.hpp"
|
||||
#include "graphics/ui/GUI.hpp"
|
||||
#include "graphics/ui/elements/Menu.hpp"
|
||||
#include "window/Window.hpp"
|
||||
|
||||
using namespace scripting;
|
||||
|
||||
static int l_get_version(lua::State* L) {
|
||||
return lua::pushvec_stack(
|
||||
L, glm::vec2(ENGINE_VERSION_MAJOR, ENGINE_VERSION_MINOR)
|
||||
);
|
||||
}
|
||||
|
||||
static int l_load_content(lua::State* L) {
|
||||
content_control->loadContent();
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_reset_content(lua::State* L) {
|
||||
if (level != nullptr) {
|
||||
throw std::runtime_error("world must be closed before");
|
||||
}
|
||||
std::vector<std::string> nonResetPacks;
|
||||
if (lua::istable(L, 1)) {
|
||||
int len = lua::objlen(L, 1);
|
||||
for (int i = 0; i < len; i++) {
|
||||
lua::rawgeti(L, i + 1, 1);
|
||||
nonResetPacks.emplace_back(lua::require_lstring(L, -1));
|
||||
lua::pop(L);
|
||||
}
|
||||
}
|
||||
content_control->resetContent(std::move(nonResetPacks));
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_is_content_loaded(lua::State* L) {
|
||||
return lua::pushboolean(L, content != nullptr);
|
||||
}
|
||||
|
||||
/// @brief Creating new world
|
||||
/// @param name Name world
|
||||
/// @param seed Seed world
|
||||
/// @param generator Type of generation
|
||||
static int l_new_world(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
auto seed = lua::require_string(L, 2);
|
||||
auto generator = lua::require_string(L, 3);
|
||||
int64_t localPlayer = 0;
|
||||
if (lua::gettop(L) >= 4) {
|
||||
localPlayer = lua::tointeger(L, 4);
|
||||
}
|
||||
if (level != nullptr) {
|
||||
throw std::runtime_error("world must be closed before");
|
||||
}
|
||||
auto controller = engine->getController();
|
||||
controller->setLocalPlayer(localPlayer);
|
||||
controller->createWorld(name, seed, generator);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Open world
|
||||
/// @param name Name world
|
||||
static int l_open_world(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
if (level != nullptr) {
|
||||
throw std::runtime_error("world must be closed before");
|
||||
}
|
||||
auto controller = engine->getController();
|
||||
controller->setLocalPlayer(0);
|
||||
controller->openWorld(name, false);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Reopen world
|
||||
static int l_reopen_world(lua::State*) {
|
||||
auto controller = engine->getController();
|
||||
if (level == nullptr) {
|
||||
throw std::runtime_error("no world open");
|
||||
}
|
||||
controller->reopenWorld(level->getWorld());
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Save world
|
||||
static int l_save_world(lua::State* L) {
|
||||
if (controller == nullptr) {
|
||||
throw std::runtime_error("no world open");
|
||||
}
|
||||
controller->saveWorld();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Close world
|
||||
/// @param flag Save world (bool)
|
||||
static int l_close_world(lua::State* L) {
|
||||
if (controller == nullptr) {
|
||||
throw std::runtime_error("no world open");
|
||||
}
|
||||
controller->processBeforeQuit();
|
||||
bool save_world = lua::toboolean(L, 1);
|
||||
if (save_world) {
|
||||
controller->saveWorld();
|
||||
}
|
||||
engine->onWorldClosed();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Delete world
|
||||
/// @param name Name world
|
||||
static int l_delete_world(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
auto controller = engine->getController();
|
||||
controller->deleteWorld(name);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Reconfigure packs
|
||||
/// @param addPacks An array of packs to add
|
||||
/// @param remPacks An array of packs to remove
|
||||
static int l_reconfig_packs(lua::State* L) {
|
||||
if (!lua::istable(L, 1)) {
|
||||
throw std::runtime_error("strings array expected as the first argument");
|
||||
}
|
||||
if (!lua::istable(L, 2)) {
|
||||
throw std::runtime_error("strings array expected as the second argument");
|
||||
}
|
||||
std::vector<std::string> addPacks;
|
||||
int addLen = lua::objlen(L, 1);
|
||||
for (int i = 0; i < addLen; i++) {
|
||||
lua::rawgeti(L, i + 1, 1);
|
||||
addPacks.emplace_back(lua::require_lstring(L, -1));
|
||||
lua::pop(L);
|
||||
}
|
||||
std::vector<std::string> remPacks;
|
||||
int remLen = lua::objlen(L, 2);
|
||||
for (int i = 0; i < remLen; i++) {
|
||||
lua::rawgeti(L, i + 1, 2);
|
||||
remPacks.emplace_back(lua::require_lstring(L, -1));
|
||||
lua::pop(L);
|
||||
}
|
||||
auto engineController = engine->getController();
|
||||
try {
|
||||
engineController->reconfigPacks(controller, addPacks, remPacks);
|
||||
} catch (const contentpack_error& err) {
|
||||
throw std::runtime_error(
|
||||
std::string(err.what()) + " [" + err.getPackId() + " ]"
|
||||
);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Get a setting value
|
||||
/// @param name The name of the setting
|
||||
/// @return The value of the setting
|
||||
static int l_get_setting(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
const auto value = engine->getSettingsHandler().getValue(name);
|
||||
return lua::pushvalue(L, value);
|
||||
}
|
||||
|
||||
/// @brief Set a setting value
|
||||
/// @param name The name of the setting
|
||||
/// @param value The new value for the setting
|
||||
static int l_set_setting(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
const auto value = lua::tovalue(L, 2);
|
||||
engine->getSettingsHandler().setValue(name, value);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Convert a setting value to a string
|
||||
/// @param name The name of the setting
|
||||
/// @return The string representation of the setting value
|
||||
static int l_str_setting(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
const auto string = engine->getSettingsHandler().toString(name);
|
||||
return lua::pushstring(L, string);
|
||||
}
|
||||
|
||||
/// @brief Get information about a setting
|
||||
/// @param name The name of the setting
|
||||
/// @return A table with information about the setting
|
||||
static int l_get_setting_info(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
auto setting = engine->getSettingsHandler().getSetting(name);
|
||||
lua::createtable(L, 0, 1);
|
||||
if (auto number = dynamic_cast<NumberSetting*>(setting)) {
|
||||
lua::pushnumber(L, number->getMin());
|
||||
lua::setfield(L, "min");
|
||||
lua::pushnumber(L, number->getMax());
|
||||
lua::setfield(L, "max");
|
||||
lua::pushnumber(L, number->getDefault());
|
||||
lua::setfield(L, "def");
|
||||
return 1;
|
||||
}
|
||||
if (auto integer = dynamic_cast<IntegerSetting*>(setting)) {
|
||||
lua::pushinteger(L, integer->getMin());
|
||||
lua::setfield(L, "min");
|
||||
lua::pushinteger(L, integer->getMax());
|
||||
lua::setfield(L, "max");
|
||||
lua::pushinteger(L, integer->getDefault());
|
||||
lua::setfield(L, "def");
|
||||
return 1;
|
||||
}
|
||||
if (auto boolean = dynamic_cast<FlagSetting*>(setting)) {
|
||||
lua::pushboolean(L, boolean->getDefault());
|
||||
lua::setfield(L, "def");
|
||||
return 1;
|
||||
}
|
||||
if (auto string = dynamic_cast<StringSetting*>(setting)) {
|
||||
lua::pushstring(L, string->getDefault());
|
||||
lua::setfield(L, "def");
|
||||
return 1;
|
||||
}
|
||||
lua::pop(L);
|
||||
throw std::runtime_error("unsupported setting type");
|
||||
}
|
||||
|
||||
static int l_open_folder(lua::State* L) {
|
||||
platform::open_folder(io::resolve(lua::require_string(L, 1)));
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_open_url(lua::State* L) {
|
||||
auto url = lua::require_string(L, 1);
|
||||
|
||||
std::wstring msg = langs::get(L"Are you sure you want to open the link:") +
|
||||
L"\n" + util::str2wstr_utf8(url) +
|
||||
std::wstring(L"?");
|
||||
|
||||
auto menu = engine->getGUI().getMenu();
|
||||
|
||||
guiutil::confirm(*engine, msg, [url, menu]() {
|
||||
platform::open_url(url);
|
||||
if (!menu->back()) {
|
||||
menu->reset();
|
||||
}
|
||||
});
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief Quit the game
|
||||
static int l_quit(lua::State*) {
|
||||
engine->quit();
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_blank(lua::State*) {
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -300,33 +35,8 @@ static int l_capture_output(lua::State* L) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
static int l_set_title(lua::State* L) {
|
||||
auto title = lua::require_string(L, 1);
|
||||
engine->getWindow().setTitle(title);
|
||||
return 0;
|
||||
}
|
||||
|
||||
const luaL_Reg corelib[] = {
|
||||
{"blank", lua::wrap<l_blank>},
|
||||
{"get_version", lua::wrap<l_get_version>},
|
||||
{"load_content", lua::wrap<l_load_content>},
|
||||
{"reset_content", lua::wrap<l_reset_content>},
|
||||
{"is_content_loaded", lua::wrap<l_is_content_loaded>},
|
||||
{"new_world", lua::wrap<l_new_world>},
|
||||
{"open_world", lua::wrap<l_open_world>},
|
||||
{"reopen_world", lua::wrap<l_reopen_world>},
|
||||
{"save_world", lua::wrap<l_save_world>},
|
||||
{"close_world", lua::wrap<l_close_world>},
|
||||
{"delete_world", lua::wrap<l_delete_world>},
|
||||
{"reconfig_packs", lua::wrap<l_reconfig_packs>},
|
||||
{"get_setting", lua::wrap<l_get_setting>},
|
||||
{"set_setting", lua::wrap<l_set_setting>},
|
||||
{"str_setting", lua::wrap<l_str_setting>},
|
||||
{"get_setting_info", lua::wrap<l_get_setting_info>},
|
||||
{"open_folder", lua::wrap<l_open_folder>},
|
||||
{"open_url", lua::wrap<l_open_url>},
|
||||
{"quit", lua::wrap<l_quit>},
|
||||
{"capture_output", lua::wrap<l_capture_output>},
|
||||
{"set_title", lua::wrap<l_set_title>},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
|
|
|||
|
|
@ -141,8 +141,10 @@ static int l_raycast(lua::State* L) {
|
|||
auto dir = lua::tovec<3>(L, 2);
|
||||
auto maxDistance = lua::tonumber(L, 3);
|
||||
auto ignoreEntityId = lua::tointeger(L, 4);
|
||||
bool includeNonSelectable = false;
|
||||
std::set<blockid_t> filteredBlocks {};
|
||||
if (lua::gettop(L) >= 6) {
|
||||
const int luaStackSize = lua::gettop(L);
|
||||
if (luaStackSize >= 6) {
|
||||
if (lua::istable(L, 6)) {
|
||||
int addLen = lua::objlen(L, 6);
|
||||
for (int i = 0; i < addLen; i++) {
|
||||
|
|
@ -158,6 +160,9 @@ static int l_raycast(lua::State* L) {
|
|||
throw std::runtime_error("table expected for filter");
|
||||
}
|
||||
}
|
||||
if (luaStackSize >= 7) {
|
||||
includeNonSelectable = lua::toboolean(L, 6);
|
||||
}
|
||||
|
||||
glm::vec3 end;
|
||||
glm::ivec3 normal;
|
||||
|
|
@ -173,14 +178,15 @@ static int l_raycast(lua::State* L) {
|
|||
end,
|
||||
normal,
|
||||
iend,
|
||||
filteredBlocks
|
||||
filteredBlocks,
|
||||
includeNonSelectable
|
||||
)) {
|
||||
maxDistance = glm::distance(start, end);
|
||||
block = voxel->id;
|
||||
}
|
||||
if (auto ray =
|
||||
level->entities->rayCast(start, dir, maxDistance, ignoreEntityId)) {
|
||||
if (lua::gettop(L) >= 5 && !lua::isnil(L, 5)) {
|
||||
if (luaStackSize >= 5 && !lua::isnil(L, 5)) {
|
||||
lua::pushvalue(L, 5);
|
||||
} else {
|
||||
lua::createtable(L, 0, 6);
|
||||
|
|
|
|||
|
|
@ -1111,6 +1111,16 @@ static int l_gui_load_document(lua::State* L) {
|
|||
);
|
||||
auto document = documentPtr.get();
|
||||
engine->getAssets()->store(std::move(documentPtr), alias);
|
||||
|
||||
// namespace extension
|
||||
if (lua::istable(L, 4)) {
|
||||
if (lua::get_from(L, "table", "merge")) {
|
||||
lua::pushenv(L, *document->getEnvironment());
|
||||
lua::pushvalue(L, 4);
|
||||
lua::call(L, 2, 0);
|
||||
lua::pop(L);
|
||||
}
|
||||
}
|
||||
scripting::on_ui_open(document, {args});
|
||||
return 0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@
|
|||
#include "coders/json.hpp"
|
||||
#include "engine/Engine.hpp"
|
||||
#include "network/Network.hpp"
|
||||
#include "devtools/Project.hpp"
|
||||
|
||||
#include <variant>
|
||||
#include <utility>
|
||||
|
|
@ -439,7 +440,7 @@ static int l_is_nodelay(lua::State* L, network::Network& network) {
|
|||
return lua::pushboolean(L, false);
|
||||
}
|
||||
|
||||
static int l_pull_events(lua::State* L, network::Network& network) {
|
||||
static int l_pull_events(lua::State* L) {
|
||||
std::vector<NetworkEvent> local_queue;
|
||||
{
|
||||
std::lock_guard lock(events_queue_mutex);
|
||||
|
|
@ -528,7 +529,8 @@ int wrap(lua_State* L) {
|
|||
int result = 0;
|
||||
try {
|
||||
auto network = engine->getNetwork();
|
||||
if (network == nullptr) {
|
||||
const auto& permissions = engine->getProject().permissions;
|
||||
if (network == nullptr || !permissions.has(Permissions::NETWORK)) {
|
||||
throw std::runtime_error(
|
||||
"network subsystem is not available in the project"
|
||||
);
|
||||
|
|
@ -554,7 +556,7 @@ const luaL_Reg networklib[] = {
|
|||
{"get_total_download", wrap<l_get_total_download>},
|
||||
{"find_free_port", wrap<l_find_free_port>},
|
||||
{"is_available", lua::wrap<l_is_available>},
|
||||
{"__pull_events", wrap<l_pull_events>},
|
||||
{"__pull_events", lua::wrap<l_pull_events>},
|
||||
{"__open_tcp", wrap<l_open_tcp>},
|
||||
{"__open_udp", wrap<l_open_udp>},
|
||||
{"__closeserver", wrap<l_closeserver>},
|
||||
|
|
|
|||
|
|
@ -324,8 +324,10 @@ static int l_is_suspended(lua::State* L) {
|
|||
}
|
||||
|
||||
static int l_set_suspended(lua::State* L) {
|
||||
if (auto player = get_player(L, 1)) {
|
||||
player->setSuspended(lua::toboolean(L, 2));
|
||||
if (lua::toboolean(L, 2)) {
|
||||
level->players->suspend(lua::tointeger(L, 1));
|
||||
} else {
|
||||
level->players->resume(lua::tointeger(L, 1));
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -34,7 +34,9 @@ static int l_get_intensity(lua::State* L) {
|
|||
static int l_set_intensity(lua::State* L) {
|
||||
size_t index = static_cast<size_t>(lua::tointeger(L, 1));
|
||||
float value = lua::tonumber(L, 2);
|
||||
post_processing->getEffect(index)->setIntensity(value);
|
||||
if (auto effect = post_processing->getEffect(index)) {
|
||||
effect->setIntensity(value);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -66,6 +66,8 @@ static void create_libs(State* L, StateType stateType) {
|
|||
|
||||
if (stateType == StateType::SCRIPT) {
|
||||
openlib(L, "app", applib);
|
||||
lua::getglobal(L, "app");
|
||||
lua::setglobal(L, "__vc_app");
|
||||
} else if (stateType == StateType::BASE) {
|
||||
openlib(L, "__vc_app", applib);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -105,10 +105,8 @@ void Player::postUpdate() {
|
|||
if (flight && hitbox.grounded && !noclip) {
|
||||
flight = false;
|
||||
}
|
||||
if (spawnpoint.y <= 0.1) {
|
||||
for (int i = 0; i < SPAWN_ATTEMPTS_PER_UPDATE; i++) {
|
||||
attemptToFindSpawnpoint();
|
||||
}
|
||||
for (int i = 0; i < SPAWN_ATTEMPTS_PER_UPDATE && std::isnan(spawnpoint.x); i++) {
|
||||
attemptToFindSpawnpoint();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -49,7 +49,7 @@ class Player : public Serializable {
|
|||
|
||||
int chosenSlot;
|
||||
glm::vec3 position;
|
||||
glm::vec3 spawnpoint {};
|
||||
glm::vec3 spawnpoint {std::nanf(""), std::nanf(""), std::nanf("")};
|
||||
std::shared_ptr<Inventory> inventory;
|
||||
bool suspended = false;
|
||||
bool flight = false;
|
||||
|
|
|
|||
|
|
@ -99,7 +99,7 @@ void Players::suspend(int64_t id) {
|
|||
}
|
||||
player->setSuspended(true);
|
||||
level.entities->despawn(player->getEntity());
|
||||
player->setEntity(0);
|
||||
player->setEntity(ENTITY_AUTO);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -281,6 +281,7 @@ void platform::new_engine_instance(const std::vector<std::string>& args) {
|
|||
ss << " >/dev/null &";
|
||||
|
||||
auto command = ss.str();
|
||||
logger.info() << command;
|
||||
if (int res = system(command.c_str())) {
|
||||
throw std::runtime_error(
|
||||
"starting an engine instance failed with code: " +
|
||||
|
|
|
|||
|
|
@ -125,9 +125,6 @@ Block::Block(std::string name, const std::string& texture)
|
|||
|
||||
void Block::cloneTo(Block& dst) {
|
||||
dst.caption = caption;
|
||||
for (int i = 0; i < 6; i++) {
|
||||
dst.defaults = defaults;
|
||||
}
|
||||
dst.defaults = defaults;
|
||||
if (variants) {
|
||||
dst.variants = std::make_unique<Variants>(*variants);
|
||||
|
|
@ -155,6 +152,7 @@ void Block::cloneTo(Block& dst) {
|
|||
dst.tickInterval = tickInterval;
|
||||
dst.overlayTexture = overlayTexture;
|
||||
dst.translucent = translucent;
|
||||
dst.explictlySolid = explictlySolid;
|
||||
dst.tags = tags;
|
||||
if (particles) {
|
||||
dst.particles = std::make_unique<ParticlesPreset>(*particles);
|
||||
|
|
|
|||
|
|
@ -230,6 +230,9 @@ public:
|
|||
/// @brief Block has semi-transparent texture
|
||||
bool translucent = false;
|
||||
|
||||
/// @brief Explicitly overriding 'solid' property if true assigned
|
||||
bool explictlySolid = false;
|
||||
|
||||
/// @brief Set of block physical hitboxes
|
||||
std::vector<AABB> hitboxes {AABB()};
|
||||
|
||||
|
|
|
|||
|
|
@ -215,10 +215,11 @@ voxel* Chunks::rayCast(
|
|||
glm::vec3& end,
|
||||
glm::ivec3& norm,
|
||||
glm::ivec3& iend,
|
||||
std::set<blockid_t> filter
|
||||
std::set<blockid_t> filter,
|
||||
bool includeNonSelectable
|
||||
) const {
|
||||
return blocks_agent::raycast(
|
||||
*this, start, dir, maxDist, end, norm, iend, std::move(filter)
|
||||
*this, start, dir, maxDist, end, norm, iend, std::move(filter), includeNonSelectable
|
||||
);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -113,7 +113,8 @@ public:
|
|||
glm::vec3& end,
|
||||
glm::ivec3& norm,
|
||||
glm::ivec3& iend,
|
||||
std::set<blockid_t> filter = {}
|
||||
std::set<blockid_t> filter = {},
|
||||
bool includeNonSelectable = false
|
||||
) const;
|
||||
|
||||
glm::vec3 rayCastToObstacle(
|
||||
|
|
|
|||
|
|
@ -221,7 +221,8 @@ static inline voxel* raycast_blocks(
|
|||
glm::vec3& end,
|
||||
glm::ivec3& norm,
|
||||
glm::ivec3& iend,
|
||||
std::set<blockid_t> filter
|
||||
std::set<blockid_t> filter,
|
||||
bool includeNonSelectable
|
||||
) {
|
||||
const auto& blocks = chunks.getContentIndices().blocks;
|
||||
float px = start.x;
|
||||
|
|
@ -264,8 +265,8 @@ static inline voxel* raycast_blocks(
|
|||
}
|
||||
|
||||
const auto& def = blocks.require(voxel->id);
|
||||
if ((filter.empty() && def.selectable) ||
|
||||
(!filter.empty() && filter.find(def.rt.id) == filter.end())) {
|
||||
if (voxel->id != BLOCK_AIR && (def.selectable || includeNonSelectable) &&
|
||||
(filter.empty() || filter.find(def.rt.id) == filter.end())) {
|
||||
end.x = px + t * dx;
|
||||
end.y = py + t * dy;
|
||||
end.z = pz + t * dz;
|
||||
|
|
@ -362,9 +363,10 @@ voxel* blocks_agent::raycast(
|
|||
glm::vec3& end,
|
||||
glm::ivec3& norm,
|
||||
glm::ivec3& iend,
|
||||
std::set<blockid_t> filter
|
||||
std::set<blockid_t> filter,
|
||||
bool includeNonSelectable
|
||||
) {
|
||||
return raycast_blocks(chunks, start, dir, maxDist, end, norm, iend, filter);
|
||||
return raycast_blocks(chunks, start, dir, maxDist, end, norm, iend, filter, includeNonSelectable);
|
||||
}
|
||||
|
||||
voxel* blocks_agent::raycast(
|
||||
|
|
@ -375,9 +377,10 @@ voxel* blocks_agent::raycast(
|
|||
glm::vec3& end,
|
||||
glm::ivec3& norm,
|
||||
glm::ivec3& iend,
|
||||
std::set<blockid_t> filter
|
||||
std::set<blockid_t> filter,
|
||||
bool includeNonSelectable
|
||||
) {
|
||||
return raycast_blocks(chunks, start, dir, maxDist, end, norm, iend, filter);
|
||||
return raycast_blocks(chunks, start, dir, maxDist, end, norm, iend, filter, includeNonSelectable);
|
||||
}
|
||||
|
||||
// reduce nesting on next modification
|
||||
|
|
|
|||
|
|
@ -419,6 +419,7 @@ inline void set_rotation(
|
|||
/// @param norm [out] surface normal vector
|
||||
/// @param iend [out] ray end integer position (voxel position + normal)
|
||||
/// @param filter filtered ids
|
||||
/// @param includeNonSelectable will non-selectable blocks be included
|
||||
/// @return voxel pointer or nullptr
|
||||
voxel* raycast(
|
||||
const Chunks& chunks,
|
||||
|
|
@ -428,7 +429,8 @@ voxel* raycast(
|
|||
glm::vec3& end,
|
||||
glm::ivec3& norm,
|
||||
glm::ivec3& iend,
|
||||
std::set<blockid_t> filter
|
||||
std::set<blockid_t> filter,
|
||||
bool includeNonSelectable
|
||||
);
|
||||
|
||||
/// @brief Cast ray to a selectable block with filter based on id.
|
||||
|
|
@ -440,6 +442,7 @@ voxel* raycast(
|
|||
/// @param norm [out] surface normal vector
|
||||
/// @param iend [out] ray end integer position (voxel position + normal)
|
||||
/// @param filter filtered ids
|
||||
/// @param includeNonSelectable will non-selectable blocks be included
|
||||
/// @return voxel pointer or nullptr
|
||||
voxel* raycast(
|
||||
const GlobalChunks& chunks,
|
||||
|
|
@ -449,7 +452,8 @@ voxel* raycast(
|
|||
glm::vec3& end,
|
||||
glm::ivec3& norm,
|
||||
glm::ivec3& iend,
|
||||
std::set<blockid_t> filter
|
||||
std::set<blockid_t> filter,
|
||||
bool includeNonSelectable
|
||||
);
|
||||
|
||||
void get_voxels(const Chunks& chunks, VoxelsVolume* volume, bool backlight=false);
|
||||
|
|
|
|||
|
|
@ -332,8 +332,8 @@ private:
|
|||
GLFWwindow* window;
|
||||
bool cursorLocked = false;
|
||||
bool cursorDrag = false;
|
||||
glm::vec2 delta;
|
||||
glm::vec2 cursor;
|
||||
glm::vec2 delta {};
|
||||
glm::vec2 cursor {};
|
||||
};
|
||||
static_assert(!std::is_abstract<GLFWInput>());
|
||||
|
||||
|
|
@ -577,7 +577,7 @@ private:
|
|||
CursorShape cursor = CursorShape::ARROW;
|
||||
int framerate = -1;
|
||||
std::stack<glm::vec4> scissorStack;
|
||||
glm::vec4 scissorArea;
|
||||
glm::vec4 scissorArea {};
|
||||
double prevSwap = 0.0;
|
||||
int posX = 0;
|
||||
int posY = 0;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue