Merge branch 'main' into volume-renderer

This commit is contained in:
MihailRis 2026-01-10 23:28:28 +03:00
commit 305f44d1c6
70 changed files with 802 additions and 580 deletions

View file

@ -41,6 +41,20 @@ void Mesh::addPlane(
);
}
void Mesh::addTriangle(
const glm::vec3& a,
const glm::vec3& b,
const glm::vec3& c,
const glm::vec3& norm,
const glm::vec2& uvA,
const glm::vec2& uvB,
const glm::vec2& uvC
) {
vertices.push_back({a, uvA, norm});
vertices.push_back({b, uvB, norm});
vertices.push_back({c, uvC, norm});
}
void Mesh::addRect(
const glm::vec3& pos,
const glm::vec3& right,

View file

@ -39,6 +39,15 @@ namespace model {
const glm::vec3& up,
const glm::vec3& norm,
const UVRegion& region
);
void addTriangle(
const glm::vec3& a,
const glm::vec3& b,
const glm::vec3& c,
const glm::vec3& norm,
const glm::vec2& uvA,
const glm::vec2& uvB,
const glm::vec2& uvC
);
void addBox(const glm::vec3& pos, const glm::vec3& size);
void addBox(

View file

@ -81,7 +81,7 @@ void BlocksRenderer::face(
const glm::vec4(&lights)[4],
const glm::vec4& tint
) {
if (vertexCount + 4 >= capacity) {
if (vertexCount + 4 >= capacity || indexCount + 6 >= capacity) {
overflow = true;
return;
}
@ -121,7 +121,7 @@ void BlocksRenderer::faceAO(
const UVRegion& region,
bool lights
) {
if (vertexCount + 4 >= capacity) {
if (vertexCount + 4 >= capacity || indexCount + 6 >= capacity) {
overflow = true;
return;
}
@ -160,7 +160,7 @@ void BlocksRenderer::face(
glm::vec4 tint,
bool lights
) {
if (vertexCount + 4 >= capacity) {
if (vertexCount + 4 >= capacity || indexCount + 6 >= capacity) {
overflow = true;
return;
}
@ -275,19 +275,6 @@ void BlocksRenderer::blockAABB(
}
}
static bool is_aligned(const glm::vec3& v, float e = 1e-6f) {
if (std::abs(v.y) < e && std::abs(v.z) < e && std::abs(v.x) > e) {
return true;
}
if (std::abs(v.x) < e && std::abs(v.z) < e && std::abs(v.y) > e) {
return true;
}
if (std::abs(v.x) < e && std::abs(v.y) < e && std::abs(v.z) > e) {
return true;
}
return false;
}
void BlocksRenderer::blockCustomModel(
const glm::ivec3& icoord, const Block& block, blockstate states, bool lights, bool ao
) {
@ -304,14 +291,34 @@ void BlocksRenderer::blockCustomModel(
Z = orient.axes[2];
}
if (!block.rt.extended) {
glm::ivec3 offsets[6] {
{-1, 0, 0}, {0, -1, 0}, {0, 0, -1},
{1, 0, 0}, {0, 1, 0}, {0, 0, 1},
};
bool culled = true;
for (int i = 0; i < 6; i++) {
if (isOpen(icoord + offsets[i], block, variant)) {
culled = false;
break;
}
}
if (culled) {
return;
}
}
const auto& model = cache.getModel(block.rt.id, block.getVariantIndex(states.userbits));
for (const auto& mesh : model.meshes) {
if (vertexCount + mesh.vertices.size() >= capacity) {
if (vertexCount + mesh.vertices.size() >= capacity
|| indexCount + mesh.vertices.size() >= capacity) {
overflow = true;
return;
}
bool shading = mesh.shading && !block.shadeless;
for (int triangle = 0; triangle < mesh.vertices.size() / 3; triangle++) {
int trianglesCount = mesh.vertices.size() / 3;
for (int triangle = 0; triangle < trianglesCount; triangle++) {
auto r = mesh.vertices[triangle * 3 + (triangle % 2) * 2].coord -
mesh.vertices[triangle * 3 + 1].coord;
r = r.x * X + r.y * Y + r.z * Z;
@ -328,8 +335,7 @@ void BlocksRenderer::blockCustomModel(
vp = vp.x * X + vp.y * Y + vp.z * Z;
if (!block.rt.extended
&& !isOpen(glm::floor(coord + vp + 0.5f + n * 1e-3f), block, variant)
&& is_aligned(n)) {
&& !isOpen(glm::floor(coord + vp + 0.5f + n * 1e-3f), block, variant)) {
continue;
}
@ -769,6 +775,10 @@ ChunkMesh BlocksRenderer::render(
const Chunk* chunk, const VoxelsRenderVolume& volume
) {
build(chunk, volume);
assert(vertexCount <= capacity);
assert(indexCount <= capacity);
assert(denseIndexCount <= capacity);
return ChunkMesh{std::make_unique<Mesh<ChunkVertex>>(
vertexBuffer.get(), vertexCount,

View file

@ -53,6 +53,9 @@ Decorator::Decorator(
addParticles(def, pos);
}
});
playerNamePreset.deserialize(engine.getResPaths().readCombinedObject(
"presets/text3d/player_name.toml"
));
for (const auto& [id, player] : *level.players) {
if (id == this->player.getId()) {
continue;
@ -63,9 +66,6 @@ Decorator::Decorator(
player->getPosition()
));
}
playerNamePreset.deserialize(engine.getResPaths().readCombinedObject(
"presets/text3d/player_name.toml"
));
}
void Decorator::addParticles(const Block& def, const glm::ivec3& pos) {

View file

@ -67,15 +67,6 @@ GUI::GUI(Engine& engine)
GUI::~GUI() = default;
void GUI::setPageLoader(PageLoaderFunc pageLoader) {
this->pagesLoader = std::move(pageLoader);
menu->setPageLoader(this->pagesLoader);
}
PageLoaderFunc GUI::getPagesLoader() {
return pagesLoader;
}
std::shared_ptr<Menu> GUI::getMenu() {
return menu;
}

View file

@ -62,8 +62,6 @@ namespace gui {
class Container;
class Menu;
using PageLoaderFunc = std::function<std::shared_ptr<UINode>(const std::string&)>;
/// @brief The main UI controller
class GUI {
Engine& engine;
@ -83,8 +81,6 @@ namespace gui {
std::queue<runnable> postRunnables;
std::vector<std::weak_ptr<UINode>> mouseOver;
PageLoaderFunc pagesLoader;
float tooltipTimer = 0.0f;
float doubleClickTimer = 0.0f;
float doubleClickDelay = 0.5f;
@ -101,10 +97,6 @@ namespace gui {
GUI(Engine& engine);
~GUI();
void setPageLoader(PageLoaderFunc pageLoader);
PageLoaderFunc getPagesLoader();
/// @brief Get the main menu (Menu) node
std::shared_ptr<Menu> getMenu();