Merge branch 'main' into volume-renderer

This commit is contained in:
MihailRis 2026-01-10 23:28:28 +03:00
commit 305f44d1c6
70 changed files with 802 additions and 580 deletions

View file

@ -125,9 +125,6 @@ Block::Block(std::string name, const std::string& texture)
void Block::cloneTo(Block& dst) {
dst.caption = caption;
for (int i = 0; i < 6; i++) {
dst.defaults = defaults;
}
dst.defaults = defaults;
if (variants) {
dst.variants = std::make_unique<Variants>(*variants);
@ -155,6 +152,7 @@ void Block::cloneTo(Block& dst) {
dst.tickInterval = tickInterval;
dst.overlayTexture = overlayTexture;
dst.translucent = translucent;
dst.explictlySolid = explictlySolid;
dst.tags = tags;
if (particles) {
dst.particles = std::make_unique<ParticlesPreset>(*particles);

View file

@ -230,6 +230,9 @@ public:
/// @brief Block has semi-transparent texture
bool translucent = false;
/// @brief Explicitly overriding 'solid' property if true assigned
bool explictlySolid = false;
/// @brief Set of block physical hitboxes
std::vector<AABB> hitboxes {AABB()};

View file

@ -215,10 +215,11 @@ voxel* Chunks::rayCast(
glm::vec3& end,
glm::ivec3& norm,
glm::ivec3& iend,
std::set<blockid_t> filter
std::set<blockid_t> filter,
bool includeNonSelectable
) const {
return blocks_agent::raycast(
*this, start, dir, maxDist, end, norm, iend, std::move(filter)
*this, start, dir, maxDist, end, norm, iend, std::move(filter), includeNonSelectable
);
}

View file

@ -113,7 +113,8 @@ public:
glm::vec3& end,
glm::ivec3& norm,
glm::ivec3& iend,
std::set<blockid_t> filter = {}
std::set<blockid_t> filter = {},
bool includeNonSelectable = false
) const;
glm::vec3 rayCastToObstacle(

View file

@ -221,7 +221,8 @@ static inline voxel* raycast_blocks(
glm::vec3& end,
glm::ivec3& norm,
glm::ivec3& iend,
std::set<blockid_t> filter
std::set<blockid_t> filter,
bool includeNonSelectable
) {
const auto& blocks = chunks.getContentIndices().blocks;
float px = start.x;
@ -264,8 +265,8 @@ static inline voxel* raycast_blocks(
}
const auto& def = blocks.require(voxel->id);
if ((filter.empty() && def.selectable) ||
(!filter.empty() && filter.find(def.rt.id) == filter.end())) {
if (voxel->id != BLOCK_AIR && (def.selectable || includeNonSelectable) &&
(filter.empty() || filter.find(def.rt.id) == filter.end())) {
end.x = px + t * dx;
end.y = py + t * dy;
end.z = pz + t * dz;
@ -362,9 +363,10 @@ voxel* blocks_agent::raycast(
glm::vec3& end,
glm::ivec3& norm,
glm::ivec3& iend,
std::set<blockid_t> filter
std::set<blockid_t> filter,
bool includeNonSelectable
) {
return raycast_blocks(chunks, start, dir, maxDist, end, norm, iend, filter);
return raycast_blocks(chunks, start, dir, maxDist, end, norm, iend, filter, includeNonSelectable);
}
voxel* blocks_agent::raycast(
@ -375,9 +377,10 @@ voxel* blocks_agent::raycast(
glm::vec3& end,
glm::ivec3& norm,
glm::ivec3& iend,
std::set<blockid_t> filter
std::set<blockid_t> filter,
bool includeNonSelectable
) {
return raycast_blocks(chunks, start, dir, maxDist, end, norm, iend, filter);
return raycast_blocks(chunks, start, dir, maxDist, end, norm, iend, filter, includeNonSelectable);
}
// reduce nesting on next modification

View file

@ -419,6 +419,7 @@ inline void set_rotation(
/// @param norm [out] surface normal vector
/// @param iend [out] ray end integer position (voxel position + normal)
/// @param filter filtered ids
/// @param includeNonSelectable will non-selectable blocks be included
/// @return voxel pointer or nullptr
voxel* raycast(
const Chunks& chunks,
@ -428,7 +429,8 @@ voxel* raycast(
glm::vec3& end,
glm::ivec3& norm,
glm::ivec3& iend,
std::set<blockid_t> filter
std::set<blockid_t> filter,
bool includeNonSelectable
);
/// @brief Cast ray to a selectable block with filter based on id.
@ -440,6 +442,7 @@ voxel* raycast(
/// @param norm [out] surface normal vector
/// @param iend [out] ray end integer position (voxel position + normal)
/// @param filter filtered ids
/// @param includeNonSelectable will non-selectable blocks be included
/// @return voxel pointer or nullptr
voxel* raycast(
const GlobalChunks& chunks,
@ -449,7 +452,8 @@ voxel* raycast(
glm::vec3& end,
glm::ivec3& norm,
glm::ivec3& iend,
std::set<blockid_t> filter
std::set<blockid_t> filter,
bool includeNonSelectable
);
void get_voxels(const Chunks& chunks, VoxelsVolume* volume, bool backlight=false);