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https://github.com/MihailRis/voxelcore.git
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remove unnecessary drawGroup-based loops
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parent
c73b036099
commit
30ab6c2f5e
4 changed files with 180 additions and 195 deletions
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@ -14,6 +14,7 @@
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#include "util/listutil.hpp"
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#include "util/ObjectsPool.hpp"
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#include "settings.hpp"
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#include "content/Content.hpp"
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static debug::Logger logger("chunks-render");
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@ -33,7 +34,7 @@ public:
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settings.graphics.denseRender.get()
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? settings.graphics.chunkMaxVerticesDense.get()
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: settings.graphics.chunkMaxVertices.get(),
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level.content,
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level.content.getIndices()->blocks.getDefs(),
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cache,
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settings
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) {
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@ -92,7 +93,7 @@ ChunksRenderer::ChunksRenderer(
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threadPool.setStopOnFail(false);
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renderer = std::make_unique<BlocksRenderer>(
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settings.graphics.chunkMaxVertices.get(),
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level.content, cache, settings
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level.content.getIndices()->blocks.getDefs(), cache, settings
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);
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logger.info() << "created " << threadPool.getWorkersCount() << " workers";
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logger.info() << "memory consumption is "
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@ -126,7 +127,7 @@ const ChunkMesh* ChunksRenderer::render(
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const std::shared_ptr<Chunk>& chunk, bool important, bool lowPriority
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) {
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glm::ivec2 key(chunk->x, chunk->z);
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if (important) {
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if (important || true) {
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ChunkMesh mesh {};
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auto voxelsBuffer = prepareVoxelsVolume(*chunk);
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mesh = renderer->render(chunk.get(), *voxelsBuffer);
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