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https://github.com/MihailRis/voxelcore.git
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Merge pull request #971 from MihailRis/new-animation-features
new animation features
This commit is contained in:
commit
31c227152b
5 changed files with 368 additions and 279 deletions
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@ -38,6 +38,18 @@ VCA файл состоит из набора директив, порядок
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Мета-информация применяется глобально. Поведение не зависит от её положения в файле, но рекомендуется располагать её в начале.
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## Дополнительно
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- `curve` - объявляет пользовательский тип кривой. Указывается имя кривой `name` и выражение вычисления значения `func`.
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В выражении доступны два ключа `kl`, `kr` и значение `t` в диапазоне [0..1].
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Пример:
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`@curve test-linear func (kl.value + (kr.value - kl.value) * t)`
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Пользовательские кривые указываются с префиксом `.`. Пример: `@move by y curve .test-linear {...}`.
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## Кривые с ключевыми кадрами
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Требуется через атрибут `curve` указать тип кривой:
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@ -1,21 +1,5 @@
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local internals = __vc_internals
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local this = {
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CH_TRANSLATE = 1,
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CH_ROTATE = 2,
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CH_SCALE = 3,
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CH_ZOOM = 4,
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INT_CONST = 1,
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INT_LINEAR = 2,
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INT_BEZIER = 3,
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TRACE_CODEGEN = false,
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}
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local INT_CONST = this.INT_CONST
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local INT_BEZIER = this.INT_BEZIER
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local function bezier(a, b, c, d, u)
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local s = 1 - u
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return s * s * s * a +
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@ -53,264 +37,23 @@ local function bezier_interpolation(k0, k1, t)
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return bezier(k0.value, k0.ry, k1.ly, k1.value, u)
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end
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local patterns = {
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{name="sint", pattern="sin(t)"},
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{name="sint2", pattern="sin(t * 2)"},
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}
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local exclude_patters = {
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"end",
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(string.pattern_safe("'")),
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(string.pattern_safe('"')),
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(string.pattern_safe("--")),
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(string.pattern_safe("..")),
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}
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local this = {
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CH_TRANSLATE = 1,
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CH_ROTATE = 2,
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CH_SCALE = 3,
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CH_ZOOM = 4,
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-- TODO: replace with actual expression -> lua translator
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local function process_expression(src, memoised)
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for i, pattern in ipairs(exclude_patters) do
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if src:find(pattern) then
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debug.print(exclude_patters)
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error("invalid syntax "..string.escape(src))
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end
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end
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for i, pattern in ipairs(patterns) do
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local pattern_safe = string.pattern_safe(pattern.pattern)
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if src:find(pattern_safe) then
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memoised[pattern.name] = pattern.pattern
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src = src:gsub(pattern_safe, pattern.name)
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end
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end
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return src
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end
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INT_CONST = 1,
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INT_LINEAR = 2,
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INT_BEZIER = 3,
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INT_CUSTOM = 4,
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local function key_neighbors(keys, frame)
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local left = 1
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local right = #keys
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TRACE_CODEGEN = false,
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while left <= right do
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local mid = math.floor((left + right) / 2)
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if keys[mid].frame < frame then
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left = mid + 1
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elseif keys[mid].frame > frame then
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right = mid - 1
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else
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return mid, mid
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end
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end
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if left > #keys then
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left = #keys
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end
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return right, left
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end
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local env = {
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mat4 = mat4,
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e = math.exp(1),
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X = {1, 0, 0},
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Y = {0, 1, 0},
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Z = {0, 0, 1},
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DST = mat4.idt(),
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value_at = function(keys, frame, interp)
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local left, right = key_neighbors(keys, frame)
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if left == right then
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return keys[left].value
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end
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left = keys[left]
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if interp == INT_CONST then
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return left.value
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end
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right = keys[right]
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if left == nil then
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return right.value
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end
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local t = (frame - left.frame) / (right.frame - left.frame)
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if interp == INT_BEZIER then
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return bezier_interpolation(left, right, t)
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end
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return left.value * (1.0 - t) + right.value * t
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end,
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set_matrix = function(target, matrix)
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local info = mat4.decompose(matrix)
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if info then
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local pos = info.translation
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local rot = info.rotation
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local scale = info.scale
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if target.set_pos then
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target:set_pos(pos)
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end
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if target.set_rot then
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target:set_rot(rot)
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end
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if target.set_scale then
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target:set_scale(scale)
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end
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end
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end,
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dump = debug.print
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}
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local math_funcs = {
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"sqrt", "min", "max", "deg", "rad", "log", "log10", "floor", "ceil", "sin",
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"tan", "noise", "noise2", "sign", "round", "exp", "pi", "e"
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}
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for _, name in ipairs(math_funcs) do
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env[name] = math[name]
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end
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local function codegen_track(raw_track, lineset, memoised, keysets, use_tsf)
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local lines = lineset.lines
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local code = ""
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local has_tsf = false
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local translation = {false, false, false}
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local rotation = {false, false, false}
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local scale = {false, false, false}
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for i, line in ipairs(lines) do
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if line.expression then
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code = code .. "\n local l" .. i .. " = (" ..
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process_expression(line.expression, memoised) .. ")"
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elseif line.keys then
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local target_keysets = keysets[lineset.target_name]
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if not target_keysets then
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target_keysets = {}
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keysets[lineset.target_name] = target_keysets
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end
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target_keysets[i] = line.keys
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code = code .. string.format(
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"\n local l%d = value_at(keysets['%s'][%d], t * %s, %s)",
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i, lineset.target_name, i, raw_track.fps, line.interp)
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end
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if line.channel == this.CH_TRANSLATE then
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translation[line.axis] = i
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has_tsf = true
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elseif line.channel == this.CH_ROTATE then
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rotation[line.axis] = i
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has_tsf = true
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elseif line.channel == this.CH_SCALE then
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scale[line.axis] = i
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has_tsf = true
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elseif line.channel == this.CH_ZOOM then
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code = code .. "\n zoom = l" .. i
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end
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end
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if not has_tsf or not use_tsf then
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return code
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end
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code = code .. "\n mat4.idt(dst)"
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if translation[1] or translation[2] or translation[3] then
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code = code .. "\n mat4.translate(dst, {" ..
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(translation[1] and ("l" .. translation[1]) or '0').. ", " ..
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(translation[2] and ("l" .. translation[2]) or '0').. ", " ..
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(translation[3] and ("l" .. translation[3]) or '0').. "}, dst)"
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end
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local axis_names = {"X", "Y", "Z"}
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local axis_indices = {X=1, Y=2, Z=3}
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local rotation_order = raw_track.rotation_order
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for i=1,3 do
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local axis = axis_indices[rotation_order[i]]
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local var = rotation[axis]
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if var then
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code = code .. "\n mat4.rotate(dst, " .. axis_names[axis] ..
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", l" .. var .. ", dst)"
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end
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end
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if scale[1] or scale[2] or scale[3] then
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code = code .. "\n mat4.scale(dst, {" ..
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(scale[1] and ("l" .. scale[1]) or '1').. ", " ..
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(scale[2] and ("l" .. scale[2]) or '1').. ", " ..
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(scale[3] and ("l" .. scale[3]) or '1').. "}, dst)"
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end
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return code
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end
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local function codegen_rig_target(raw_track, memoised, keysets)
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local code = "\n if target.set_matrix and target.index then\n"
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code = code .. " local dst = DST\n"
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for bone, lineset in pairs(raw_track.linesets) do
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if lineset.target_type ~= "bone" then
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goto continue
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end
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local lineset_code = codegen_track(
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raw_track, lineset, memoised, keysets, true)
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code = code .. "\n do" .. lineset_code .. "\n end\n" ..
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" target:set_matrix(target:index(" .. string.escape(bone) .. "), dst)\n"
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::continue::
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end
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return code .. " end"
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end
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local function codegen_object_target(raw_track, memoised, keysets)
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local code = "\n if target.set_pos then\n"
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code = code .. " local dst = DST\n"
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local lineset = raw_track.linesets[""]
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if not lineset then
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return ""
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end
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local lineset_code = codegen_track(
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raw_track, lineset, memoised, keysets, true)
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code = code .. "\n do" .. lineset_code .. "\n end\n"
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.. " set_matrix(target, dst)\n"
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return code .. " end"
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end
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local function codegen_camera_target(raw_track, memoised, keysets)
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local code = "\n if target.set_zoom then\n"
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code = code .. " local zoom = 1.0\n"
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local lineset = raw_track.linesets[""]
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if not lineset then
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return ""
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end
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local lineset_code = codegen_track(
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raw_track, lineset, memoised, keysets, false)
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code = code .. "\n do" .. lineset_code .. "\n end\n"
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.. " target:set_zoom(zoom)\n"
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return code .. " end"
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end
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function this.compile_track(raw_track, track_name)
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local code = ""
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local memoised = {}
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local keysets = {}
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code = code .. codegen_rig_target(raw_track, memoised, keysets)
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code = code .. codegen_object_target(raw_track, memoised, keysets)
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code = code .. codegen_camera_target(raw_track, memoised, keysets)
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local memoised_code = ""
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for name, expression in pairs(memoised) do
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memoised_code = memoised_code .. "\n local " .. name .. " = "
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.. expression
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end
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if #memoised_code > 0 then
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code = memoised_code .. "\n" .. code
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end
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local src = "return function(target, t, m)\n"
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.. code .. "\nend"
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if this.TRACE_CODEGEN then
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debug.log("["..
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string.escape(track_name or "nil").." codegen trace]:\n"..src)
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end
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local generator, err = load(
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src, "<expr>", "bt", table.extend({keysets = keysets}, env))
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if not generator then
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error(err)
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end
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return {
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duration = raw_track.duration,
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func = generator(),
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maths = {
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bezier_interpolation = bezier_interpolation
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}
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end
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}
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local loaded_tracks = {}
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local backup_tracks = {}
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@ -330,8 +73,35 @@ function this.action(func)
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table.insert(running_actions, coroutine.create(func))
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end
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local PlayingTrack = {
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__index = {
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stop = function(self)
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table.remove_value(playing_tracks, self)
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self.__timer = 0.0
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self.__playing = false
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end,
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pause = function(self)
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table.remove_value(playing_tracks, self)
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self.__playing = false
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end,
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resume = function(self)
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if not self.__playing then
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table.insert(playing_tracks, self)
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self.__playing = true
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end
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end
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}
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}
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function this.play(name, target)
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table.insert(playing_tracks, {name=name, target=target, timer=0.0})
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local track = setmetatable({
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name = name,
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target = target,
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__timer = 0.0,
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__playing = true,
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}, PlayingTrack)
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table.insert(playing_tracks, track)
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return track
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end
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function internals.on_animation_frame()
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@ -353,11 +123,11 @@ function internals.on_animation_frame()
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debug.error("animation track not found: "..track_info.name)
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table.remove(playing_tracks, i)
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else
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track_info.timer = track_info.timer + delta
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if track_info.timer > track.duration then
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track_info.__timer = track_info.__timer + delta
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if track_info.__timer > track.duration then
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table.remove(playing_tracks, i)
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else
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track.func(track_info.target, track_info.timer)
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track.func(track_info.target, track_info.__timer)
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end
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end
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end
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298
res/modules/internal/animation_codegen.lua
Normal file
298
res/modules/internal/animation_codegen.lua
Normal file
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@ -0,0 +1,298 @@
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local internals = __vc_internals
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local INT_CONST = animation.INT_CONST
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local INT_BEZIER = animation.INT_BEZIER
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local bezier_interpolation = animation.maths.bezier_interpolation
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local patterns = {}
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local exclude_patters = {
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"end",
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(string.pattern_safe("'")),
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(string.pattern_safe('"')),
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(string.pattern_safe("--")),
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(string.pattern_safe("..")),
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}
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-- TODO: replace with actual expression -> lua translator
|
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local function process_expression(src, memoised)
|
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for i, pattern in ipairs(exclude_patters) do
|
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if src:find(pattern) then
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debug.print(exclude_patters)
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error("invalid syntax "..string.escape(src))
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end
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end
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for i, pattern in ipairs(patterns) do
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local pattern_safe = string.pattern_safe(pattern.pattern)
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if src:find(pattern_safe) then
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memoised[pattern.name] = pattern.pattern
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src = src:gsub(pattern_safe, pattern.name)
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end
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end
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return src
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end
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local function key_neighbors(keys, frame)
|
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local left = 1
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local right = #keys
|
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|
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while left <= right do
|
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local mid = math.floor((left + right) / 2)
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if keys[mid].frame < frame then
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left = mid + 1
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elseif keys[mid].frame > frame then
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right = mid - 1
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else
|
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return mid, mid
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end
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end
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if left > #keys then
|
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left = #keys
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end
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return right, left
|
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end
|
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local env = {
|
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mat4 = mat4,
|
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e = math.exp(1),
|
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X = {1, 0, 0},
|
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Y = {0, 1, 0},
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Z = {0, 0, 1},
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DST = mat4.idt(),
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value_at = function(keys, frame, interp)
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local left, right = key_neighbors(keys, frame)
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if left == right then
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return keys[left].value
|
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end
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left = keys[left]
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if interp == INT_CONST then
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return left.value
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end
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right = keys[right]
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if left == nil then
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return right.value
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end
|
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local t = (frame - left.frame) / (right.frame - left.frame)
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if interp == INT_BEZIER then
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return bezier_interpolation(left, right, t)
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elseif type(interp) == "function" then
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return interp(left.value, right.value, t)
|
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end
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return left.value * (1.0 - t) + right.value * t
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end,
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value_at_custom = function(keys, frame, func)
|
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local left, right = key_neighbors(keys, frame)
|
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if left == right then
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return keys[left].value
|
||||
end
|
||||
left = keys[left]
|
||||
right = keys[right]
|
||||
if left == nil then
|
||||
return right.value
|
||||
end
|
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local t = (frame - left.frame) / (right.frame - left.frame)
|
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return func(left, right, t)
|
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end,
|
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set_matrix = function(target, matrix)
|
||||
local info = mat4.decompose(matrix)
|
||||
if info then
|
||||
local pos = info.translation
|
||||
local rot = info.rotation
|
||||
local scale = info.scale
|
||||
if target.set_pos then
|
||||
target:set_pos(pos)
|
||||
end
|
||||
if target.set_rot then
|
||||
target:set_rot(rot)
|
||||
end
|
||||
if target.set_scale then
|
||||
target:set_scale(scale)
|
||||
end
|
||||
end
|
||||
end,
|
||||
dump = debug.print
|
||||
}
|
||||
|
||||
local math_funcs = {
|
||||
"sqrt", "min", "max", "deg", "rad", "log", "log10", "floor", "ceil", "sin",
|
||||
"tan", "noise", "noise2", "sign", "round", "exp", "pi", "e"
|
||||
}
|
||||
for _, name in ipairs(math_funcs) do
|
||||
env[name] = math[name]
|
||||
end
|
||||
|
||||
local function codegen_track(raw_track, lineset, memoised, keysets, use_tsf)
|
||||
local lines = lineset.lines
|
||||
local code = ""
|
||||
local has_tsf = false
|
||||
local translation = {false, false, false}
|
||||
local rotation = {false, false, false}
|
||||
local scale = {false, false, false}
|
||||
for i, line in ipairs(lines) do
|
||||
if line.expression then
|
||||
code = code .. "\n local l" .. i .. " = (" ..
|
||||
process_expression(line.expression, memoised) .. ")"
|
||||
elseif line.keys then
|
||||
local target_keysets = keysets[lineset.target_name]
|
||||
if not target_keysets then
|
||||
target_keysets = {}
|
||||
keysets[lineset.target_name] = target_keysets
|
||||
end
|
||||
target_keysets[i] = line.keys
|
||||
|
||||
if line.curve_func then
|
||||
local valueat = string.format("curves[%s]", string.escape(line.curve_func))
|
||||
|
||||
code = code .. string.format(
|
||||
"\n local l%d = value_at_custom(keysets['%s'][%d], t * %s, %s)",
|
||||
i, lineset.target_name, i, raw_track.fps, valueat)
|
||||
else
|
||||
code = code .. string.format(
|
||||
"\n local l%d = value_at(keysets['%s'][%d], t * %s, %s)",
|
||||
i, lineset.target_name, i, raw_track.fps, line.interp)
|
||||
end
|
||||
end
|
||||
|
||||
if line.channel == animation.CH_TRANSLATE then
|
||||
translation[line.axis] = i
|
||||
has_tsf = true
|
||||
elseif line.channel == animation.CH_ROTATE then
|
||||
rotation[line.axis] = i
|
||||
has_tsf = true
|
||||
elseif line.channel == animation.CH_SCALE then
|
||||
scale[line.axis] = i
|
||||
has_tsf = true
|
||||
elseif line.channel == animation.CH_ZOOM then
|
||||
code = code .. "\n zoom = l" .. i
|
||||
end
|
||||
end
|
||||
|
||||
if not has_tsf or not use_tsf then
|
||||
return code
|
||||
end
|
||||
|
||||
code = code .. "\n mat4.idt(dst)"
|
||||
if translation[1] or translation[2] or translation[3] then
|
||||
code = code .. "\n mat4.translate(dst, {" ..
|
||||
(translation[1] and ("l" .. translation[1]) or '0').. ", " ..
|
||||
(translation[2] and ("l" .. translation[2]) or '0').. ", " ..
|
||||
(translation[3] and ("l" .. translation[3]) or '0').. "}, dst)"
|
||||
end
|
||||
|
||||
local axis_names = {"X", "Y", "Z"}
|
||||
local axis_indices = {X=1, Y=2, Z=3}
|
||||
local rotation_order = raw_track.rotation_order or "XYZ"
|
||||
for i=1,3 do
|
||||
local axis = axis_indices[rotation_order[i]]
|
||||
local var = rotation[axis]
|
||||
if var then
|
||||
code = code .. "\n mat4.rotate(dst, " .. axis_names[axis] ..
|
||||
", l" .. var .. ", dst)"
|
||||
end
|
||||
end
|
||||
|
||||
if scale[1] or scale[2] or scale[3] then
|
||||
code = code .. "\n mat4.scale(dst, {" ..
|
||||
(scale[1] and ("l" .. scale[1]) or '1').. ", " ..
|
||||
(scale[2] and ("l" .. scale[2]) or '1').. ", " ..
|
||||
(scale[3] and ("l" .. scale[3]) or '1').. "}, dst)"
|
||||
end
|
||||
|
||||
return code
|
||||
end
|
||||
|
||||
local function codegen_rig_target(raw_track, context)
|
||||
local code = "\n if target.set_matrix and target.index then\n"
|
||||
code = code .. " local dst = DST\n"
|
||||
for bone, lineset in pairs(raw_track.linesets) do
|
||||
if lineset.target_type ~= "bone" then
|
||||
goto continue
|
||||
end
|
||||
local lineset_code = codegen_track(
|
||||
raw_track, lineset, context.memoised, context.keysets, true)
|
||||
|
||||
code = code .. "\n do" .. lineset_code .. "\n end\n" ..
|
||||
" target:set_matrix(target:index(" .. string.escape(bone) .. "), dst)\n"
|
||||
::continue::
|
||||
end
|
||||
return code .. " end"
|
||||
end
|
||||
|
||||
local function codegen_object_target(raw_track, context)
|
||||
local code = "\n if target.set_pos then\n"
|
||||
code = code .. " local dst = DST\n"
|
||||
local lineset = raw_track.linesets[""]
|
||||
if not lineset then
|
||||
return ""
|
||||
end
|
||||
local lineset_code = codegen_track(
|
||||
raw_track, lineset, context.memoised, context.keysets, true)
|
||||
code = code .. "\n do" .. lineset_code .. "\n end\n"
|
||||
.. " set_matrix(target, dst)\n"
|
||||
return code .. " end"
|
||||
end
|
||||
|
||||
local function codegen_camera_target(raw_track, context)
|
||||
local code = "\n if target.set_zoom then\n"
|
||||
code = code .. " local zoom = 1.0\n"
|
||||
local lineset = raw_track.linesets[""]
|
||||
if not lineset then
|
||||
return ""
|
||||
end
|
||||
local lineset_code = codegen_track(
|
||||
raw_track, lineset, context.memoised, context.keysets, false)
|
||||
code = code .. "\n do" .. lineset_code .. "\n end\n"
|
||||
.. " target:set_zoom(zoom)\n"
|
||||
return code .. " end"
|
||||
end
|
||||
|
||||
|
||||
function internals.compile_animation_track(raw_track, track_name)
|
||||
local code = ""
|
||||
local context = {
|
||||
memoised = {},
|
||||
keysets = {},
|
||||
curves = {},
|
||||
}
|
||||
for name, curve in pairs(raw_track.curves) do
|
||||
context.curves[name] = load(string.format(
|
||||
"return function(kl, kr, t) return %s end",
|
||||
process_expression(curve.func, context.memoised)
|
||||
), "<curve>", "t", env)()
|
||||
end
|
||||
|
||||
code = code .. codegen_rig_target(raw_track, context)
|
||||
code = code .. codegen_object_target(raw_track, context)
|
||||
code = code .. codegen_camera_target(raw_track, context)
|
||||
|
||||
local memoised_code = ""
|
||||
for name, expression in pairs(context.memoised) do
|
||||
memoised_code = memoised_code .. "\n local " .. name .. " = "
|
||||
.. expression
|
||||
end
|
||||
|
||||
if #memoised_code > 0 then
|
||||
code = memoised_code .. "\n" .. code
|
||||
end
|
||||
|
||||
local src = "return function(target, t, m)\n"
|
||||
.. code .. "\nend"
|
||||
|
||||
if animation.TRACE_CODEGEN then
|
||||
debug.log("["..
|
||||
string.escape(track_name or "nil").." codegen trace]:\n"..src)
|
||||
end
|
||||
|
||||
local generator, err = load(
|
||||
src, "<expr>", "bt", table.extend({
|
||||
keysets = context.keysets, curves = context.curves
|
||||
}, env))
|
||||
if not generator then
|
||||
error(err)
|
||||
end
|
||||
return {
|
||||
duration = raw_track.duration,
|
||||
func = generator(),
|
||||
}
|
||||
end
|
||||
|
|
@ -1,7 +1,6 @@
|
|||
local internals = __vc_internals
|
||||
|
||||
local DEFAULT_FPS = 60
|
||||
local INT_BEZIER = animation.INT_BEZIER
|
||||
|
||||
local action_to_channel = {
|
||||
move = animation.CH_TRANSLATE,
|
||||
|
|
@ -25,18 +24,23 @@ local function parse_configure(raw_track, node)
|
|||
elseif node.duration then
|
||||
raw_track.duration = node.duration
|
||||
end
|
||||
raw_track.rotation_order = string.upper(node["rotation-order"]) or "XYZ"
|
||||
raw_track.rotation_order = string.upper(node["rotation-order"] or "XYZ")
|
||||
end
|
||||
|
||||
local function parse_curve(line, node)
|
||||
if node.curve:starts_with(".") then
|
||||
line.interp = animation.INT_CUSTOM
|
||||
line.curve_func = node.curve:sub(2)
|
||||
else
|
||||
line.interp = curve_to_interp[node.curve]
|
||||
end
|
||||
line.keys = {}
|
||||
for j, key_node in ipairs(node) do
|
||||
local keyframe = {
|
||||
frame = tonumber(key_node.frame),
|
||||
value = tonumber(key_node.value),
|
||||
}
|
||||
if line.interp == INT_BEZIER then
|
||||
if line.interp == animation.INT_BEZIER then
|
||||
keyframe.lx = tonumber(key_node.lx)
|
||||
keyframe.ly = tonumber(key_node.ly)
|
||||
keyframe.rx = tonumber(key_node.rx)
|
||||
|
|
@ -51,6 +55,7 @@ local function parse_track(root)
|
|||
duration = math.huge,
|
||||
fps = DEFAULT_FPS,
|
||||
linesets = {},
|
||||
curves = {},
|
||||
}
|
||||
local linesets = raw_track.linesets
|
||||
for i, node in ipairs(root) do
|
||||
|
|
@ -61,6 +66,9 @@ local function parse_track(root)
|
|||
if tag == "configure" then
|
||||
parse_configure(raw_track, node)
|
||||
goto continue
|
||||
elseif tag == "curve" then
|
||||
raw_track.curves[node.name] = node
|
||||
goto continue
|
||||
end
|
||||
|
||||
local target_type = nil
|
||||
|
|
@ -98,7 +106,7 @@ end
|
|||
|
||||
local function load_vca(source, filepath)
|
||||
local raw_track = parse_track(xml.parse_vcd(source, "track"))
|
||||
return animation.compile_track(raw_track, filepath)
|
||||
return internals.compile_animation_track(raw_track, filepath)
|
||||
end
|
||||
|
||||
function internals.load_vca_animation(filepath, source, identifier)
|
||||
|
|
|
|||
|
|
@ -334,6 +334,7 @@ world.raycast = entities.__world_raycast
|
|||
entities.__world_raycast = nil
|
||||
|
||||
animation = require "core:animation"
|
||||
require "core:internal/animation_codegen"
|
||||
require "core:internal/formats/vca"
|
||||
|
||||
__vc_scripts_registry = require "core:internal/scripts_registry"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue