mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-04 18:41:51 +00:00
Merge pull request #938 from Neveix/fix-drop-from-slot
Fix drop from slot
This commit is contained in:
commit
32065b1cf4
2 changed files with 48 additions and 39 deletions
|
|
@ -1,44 +1,42 @@
|
|||
local util = {}
|
||||
|
||||
local DROP_FORCE = 8
|
||||
local DROP_INIT_VEL = {0, 3, 0}
|
||||
local DROP_MAX_ITEM_DIR_SHIFT_DEGREES = 65
|
||||
util.DROP_FORCE = 8
|
||||
util.DROP_INIT_VEL = { 0, 3, 0 }
|
||||
util.DROP_MAX_ITEM_DIR_SHIFT_DEGREES = 65
|
||||
|
||||
local function calculate_item_drop_dir(pid)
|
||||
local yaw, pitch = player.get_rot(pid)
|
||||
local vp = gui.get_viewport()
|
||||
local mpos = table.map(input.get_mouse_pos(), function(i, v)
|
||||
return v / vp[i] - 0.5
|
||||
end)
|
||||
if not hud.is_inventory_open() and not hud.is_player_inventory_open() then
|
||||
mpos = {0, 0}
|
||||
---@param dir_shift? vec2 direction shift for drop; x and y must be clamped to [-0.5, 0.5]
|
||||
local function calculate_item_drop_dir(pid, dir_shift)
|
||||
if not dir_shift then
|
||||
dir_shift = { 0, 0 }
|
||||
end
|
||||
|
||||
local q_yaw = quat.from_euler({0, yaw, 0})
|
||||
local q_pitch = quat.from_euler({pitch, 0, 0})
|
||||
local yaw, pitch = player.get_rot(pid)
|
||||
local q_yaw = quat.from_euler({ 0, yaw, 0 })
|
||||
local q_pitch = quat.from_euler({ pitch, 0, 0 })
|
||||
local q_rotation = quat.mul(q_yaw, q_pitch)
|
||||
|
||||
local q_shift = quat.from_euler({
|
||||
-mpos[2]*DROP_MAX_ITEM_DIR_SHIFT_DEGREES*2,
|
||||
-mpos[1]*DROP_MAX_ITEM_DIR_SHIFT_DEGREES*2,
|
||||
-dir_shift[2] * util.DROP_MAX_ITEM_DIR_SHIFT_DEGREES * 2,
|
||||
-dir_shift[1] * util.DROP_MAX_ITEM_DIR_SHIFT_DEGREES * 2,
|
||||
0,
|
||||
})
|
||||
quat.mul(q_rotation, q_shift, q_rotation)
|
||||
return quat.mul_vec3(q_rotation, {0, 0, -1})
|
||||
return quat.mul_vec3(q_rotation, { 0, 0, -1 })
|
||||
end
|
||||
|
||||
--- Create a drop from slot, set it velocity, and return it
|
||||
---@param mode integer 0 - whole stack, 1 - single item, 2 - dupe whole stack
|
||||
function util.drop_from_slot(invid, slot, mode)
|
||||
---@param dir_shift? vec2 direction shift for drop; x and y must be clamped to [-0.5, 0.5]
|
||||
---@return table? entity, string? error
|
||||
function util.drop_from_slot(pid, invid, slot, mode, dir_shift)
|
||||
if invid == 0 then
|
||||
return
|
||||
return nil, "invid cannot be 0"
|
||||
end
|
||||
local pid = hud.get_player()
|
||||
if mode == 2 and not player.is_infinite_items(pid) then
|
||||
return
|
||||
return nil, "no permission to dupe items"
|
||||
end
|
||||
local itemid, itemcount = inventory.get(invid, slot)
|
||||
if itemid == 0 then
|
||||
return
|
||||
return nil, "no item in slot"
|
||||
end
|
||||
|
||||
local drop_itemcount = 1
|
||||
|
|
@ -54,26 +52,30 @@ function util.drop_from_slot(invid, slot, mode)
|
|||
local data = inventory.get_all_data(invid, slot)
|
||||
local pvel = { player.get_vel(pid) }
|
||||
local ppos = vec3.add({ player.get_pos(pid) }, { 0, 0.7, 0 })
|
||||
local dir = calculate_item_drop_dir(pid)
|
||||
local throw_force = vec3.mul(dir, DROP_FORCE)
|
||||
local drop = util.drop(ppos, itemid, drop_itemcount, data, 1.5)
|
||||
local dir = calculate_item_drop_dir(pid, dir_shift)
|
||||
local throw_force = vec3.mul(dir, util.DROP_FORCE)
|
||||
local drop, err = util.drop(ppos, itemid, drop_itemcount, data, 1.5)
|
||||
if not drop then
|
||||
return
|
||||
return nil, err
|
||||
end
|
||||
local velocity = vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL))
|
||||
local velocity = vec3.add(throw_force, vec3.add(pvel, util.DROP_INIT_VEL))
|
||||
drop.rigidbody:set_vel(velocity)
|
||||
return drop
|
||||
end
|
||||
|
||||
---@return table? entity, string? error
|
||||
function util.drop(ppos, itemid, count, data, pickup_delay)
|
||||
if itemid == 0 or not itemid then
|
||||
return nil
|
||||
return nil, "item is empty"
|
||||
end
|
||||
return entities.spawn("base:drop", ppos, {base__drop={
|
||||
id=itemid,
|
||||
count=count,
|
||||
data=data,
|
||||
pickup_delay=pickup_delay
|
||||
}})
|
||||
return entities.spawn("base:drop", ppos, {
|
||||
base__drop = {
|
||||
id = itemid,
|
||||
count = count,
|
||||
data = data,
|
||||
pickup_delay = pickup_delay
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
function util.calc_loot(loot_table)
|
||||
|
|
@ -91,7 +93,9 @@ function util.calc_loot(loot_table)
|
|||
if count == 0 then
|
||||
goto continue
|
||||
end
|
||||
table.insert(results, {item=item.index(loot.item), count=count})
|
||||
table.insert(results, {
|
||||
item = item.index(loot.item), count = count
|
||||
})
|
||||
end
|
||||
::continue::
|
||||
end
|
||||
|
|
@ -103,7 +107,7 @@ function util.block_loot(blockid)
|
|||
if lootscheme then
|
||||
return util.calc_loot(lootscheme)
|
||||
end
|
||||
return {{item=block.get_picking_item(blockid), count=1}}
|
||||
return { { item = block.get_picking_item(blockid), count = 1 } }
|
||||
end
|
||||
|
||||
return util
|
||||
|
|
|
|||
|
|
@ -2,8 +2,13 @@ local base_util = require "util"
|
|||
|
||||
function on_hud_open()
|
||||
events.on("core:drop_outside_inventory", function(mode)
|
||||
local pid = hud.get_player()
|
||||
local invid = hud.get_exchange_inventory()
|
||||
base_util.drop_from_slot(invid, 0, mode)
|
||||
local vp = gui.get_viewport()
|
||||
local dir_shift = table.map(input.get_mouse_pos(), function(i, v)
|
||||
return v / vp[i] - 0.5
|
||||
end)
|
||||
base_util.drop_from_slot(pid, invid, 0, mode, dir_shift)
|
||||
end)
|
||||
input.add_callback("player.drop", function()
|
||||
if hud.is_paused() or hud.is_inventory_open() then
|
||||
|
|
@ -13,9 +18,9 @@ function on_hud_open()
|
|||
local invid, slot = player.get_inventory(pid)
|
||||
local mode = 1
|
||||
if input.is_pressed("key:left-ctrl") or input.is_pressed("key:right-ctrl") then
|
||||
mode = 0
|
||||
mode = 0
|
||||
end
|
||||
base_util.drop_from_slot(invid, slot, mode)
|
||||
base_util.drop_from_slot(pid, invid, slot, mode)
|
||||
end)
|
||||
rules.create("do-loot-non-player", true)
|
||||
end
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue