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Merge pull request #938 from Neveix/fix-drop-from-slot
Fix drop from slot
This commit is contained in:
commit
32065b1cf4
2 changed files with 48 additions and 39 deletions
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@ -1,44 +1,42 @@
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local util = {}
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local util = {}
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local DROP_FORCE = 8
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util.DROP_FORCE = 8
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local DROP_INIT_VEL = {0, 3, 0}
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util.DROP_INIT_VEL = { 0, 3, 0 }
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local DROP_MAX_ITEM_DIR_SHIFT_DEGREES = 65
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util.DROP_MAX_ITEM_DIR_SHIFT_DEGREES = 65
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local function calculate_item_drop_dir(pid)
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---@param dir_shift? vec2 direction shift for drop; x and y must be clamped to [-0.5, 0.5]
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local yaw, pitch = player.get_rot(pid)
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local function calculate_item_drop_dir(pid, dir_shift)
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local vp = gui.get_viewport()
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if not dir_shift then
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local mpos = table.map(input.get_mouse_pos(), function(i, v)
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dir_shift = { 0, 0 }
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return v / vp[i] - 0.5
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end)
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if not hud.is_inventory_open() and not hud.is_player_inventory_open() then
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mpos = {0, 0}
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end
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end
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local yaw, pitch = player.get_rot(pid)
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local q_yaw = quat.from_euler({0, yaw, 0})
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local q_yaw = quat.from_euler({ 0, yaw, 0 })
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local q_pitch = quat.from_euler({pitch, 0, 0})
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local q_pitch = quat.from_euler({ pitch, 0, 0 })
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local q_rotation = quat.mul(q_yaw, q_pitch)
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local q_rotation = quat.mul(q_yaw, q_pitch)
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local q_shift = quat.from_euler({
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local q_shift = quat.from_euler({
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-mpos[2]*DROP_MAX_ITEM_DIR_SHIFT_DEGREES*2,
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-dir_shift[2] * util.DROP_MAX_ITEM_DIR_SHIFT_DEGREES * 2,
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-mpos[1]*DROP_MAX_ITEM_DIR_SHIFT_DEGREES*2,
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-dir_shift[1] * util.DROP_MAX_ITEM_DIR_SHIFT_DEGREES * 2,
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0,
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0,
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})
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})
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quat.mul(q_rotation, q_shift, q_rotation)
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quat.mul(q_rotation, q_shift, q_rotation)
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return quat.mul_vec3(q_rotation, {0, 0, -1})
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return quat.mul_vec3(q_rotation, { 0, 0, -1 })
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end
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end
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--- Create a drop from slot, set it velocity, and return it
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---@param mode integer 0 - whole stack, 1 - single item, 2 - dupe whole stack
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---@param mode integer 0 - whole stack, 1 - single item, 2 - dupe whole stack
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function util.drop_from_slot(invid, slot, mode)
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---@param dir_shift? vec2 direction shift for drop; x and y must be clamped to [-0.5, 0.5]
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---@return table? entity, string? error
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function util.drop_from_slot(pid, invid, slot, mode, dir_shift)
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if invid == 0 then
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if invid == 0 then
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return
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return nil, "invid cannot be 0"
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end
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end
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local pid = hud.get_player()
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if mode == 2 and not player.is_infinite_items(pid) then
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if mode == 2 and not player.is_infinite_items(pid) then
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return
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return nil, "no permission to dupe items"
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end
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end
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local itemid, itemcount = inventory.get(invid, slot)
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local itemid, itemcount = inventory.get(invid, slot)
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if itemid == 0 then
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if itemid == 0 then
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return
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return nil, "no item in slot"
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end
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end
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local drop_itemcount = 1
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local drop_itemcount = 1
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@ -54,26 +52,30 @@ function util.drop_from_slot(invid, slot, mode)
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local data = inventory.get_all_data(invid, slot)
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local data = inventory.get_all_data(invid, slot)
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local pvel = { player.get_vel(pid) }
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local pvel = { player.get_vel(pid) }
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local ppos = vec3.add({ player.get_pos(pid) }, { 0, 0.7, 0 })
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local ppos = vec3.add({ player.get_pos(pid) }, { 0, 0.7, 0 })
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local dir = calculate_item_drop_dir(pid)
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local dir = calculate_item_drop_dir(pid, dir_shift)
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local throw_force = vec3.mul(dir, DROP_FORCE)
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local throw_force = vec3.mul(dir, util.DROP_FORCE)
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local drop = util.drop(ppos, itemid, drop_itemcount, data, 1.5)
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local drop, err = util.drop(ppos, itemid, drop_itemcount, data, 1.5)
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if not drop then
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if not drop then
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return
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return nil, err
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end
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end
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local velocity = vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL))
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local velocity = vec3.add(throw_force, vec3.add(pvel, util.DROP_INIT_VEL))
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drop.rigidbody:set_vel(velocity)
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drop.rigidbody:set_vel(velocity)
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return drop
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end
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end
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---@return table? entity, string? error
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function util.drop(ppos, itemid, count, data, pickup_delay)
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function util.drop(ppos, itemid, count, data, pickup_delay)
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if itemid == 0 or not itemid then
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if itemid == 0 or not itemid then
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return nil
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return nil, "item is empty"
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end
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end
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return entities.spawn("base:drop", ppos, {base__drop={
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return entities.spawn("base:drop", ppos, {
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id=itemid,
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base__drop = {
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count=count,
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id = itemid,
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data=data,
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count = count,
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pickup_delay=pickup_delay
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data = data,
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}})
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pickup_delay = pickup_delay
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}
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})
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end
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end
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function util.calc_loot(loot_table)
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function util.calc_loot(loot_table)
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@ -91,7 +93,9 @@ function util.calc_loot(loot_table)
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if count == 0 then
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if count == 0 then
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goto continue
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goto continue
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end
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end
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table.insert(results, {item=item.index(loot.item), count=count})
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table.insert(results, {
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item = item.index(loot.item), count = count
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})
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end
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end
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::continue::
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::continue::
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end
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end
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@ -103,7 +107,7 @@ function util.block_loot(blockid)
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if lootscheme then
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if lootscheme then
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return util.calc_loot(lootscheme)
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return util.calc_loot(lootscheme)
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end
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end
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return {{item=block.get_picking_item(blockid), count=1}}
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return { { item = block.get_picking_item(blockid), count = 1 } }
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end
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end
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return util
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return util
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@ -2,8 +2,13 @@ local base_util = require "util"
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function on_hud_open()
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function on_hud_open()
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events.on("core:drop_outside_inventory", function(mode)
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events.on("core:drop_outside_inventory", function(mode)
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local pid = hud.get_player()
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local invid = hud.get_exchange_inventory()
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local invid = hud.get_exchange_inventory()
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base_util.drop_from_slot(invid, 0, mode)
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local vp = gui.get_viewport()
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local dir_shift = table.map(input.get_mouse_pos(), function(i, v)
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return v / vp[i] - 0.5
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end)
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base_util.drop_from_slot(pid, invid, 0, mode, dir_shift)
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end)
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end)
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input.add_callback("player.drop", function()
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input.add_callback("player.drop", function()
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if hud.is_paused() or hud.is_inventory_open() then
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if hud.is_paused() or hud.is_inventory_open() then
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@ -13,9 +18,9 @@ function on_hud_open()
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local invid, slot = player.get_inventory(pid)
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local invid, slot = player.get_inventory(pid)
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local mode = 1
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local mode = 1
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if input.is_pressed("key:left-ctrl") or input.is_pressed("key:right-ctrl") then
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if input.is_pressed("key:left-ctrl") or input.is_pressed("key:right-ctrl") then
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mode = 0
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mode = 0
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end
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end
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base_util.drop_from_slot(invid, slot, mode)
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base_util.drop_from_slot(pid, invid, slot, mode)
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end)
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end)
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rules.create("do-loot-non-player", true)
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rules.create("do-loot-non-player", true)
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end
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end
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