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Merge pull request #852 from MihailRis/refactor-world-renderer
update world renderer (part 1)
This commit is contained in:
commit
33053f07ed
45 changed files with 737 additions and 593 deletions
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@ -27,7 +27,7 @@ ChunksController::ChunksController(Level& level)
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generator(std::make_unique<WorldGenerator>(
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level.content.generators.require(level.environment.generator),
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level.content,
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level.getWorld()->getSeed()
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level.getWorld().getSeed()
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)) {}
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ChunksController::~ChunksController() = default;
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@ -314,8 +314,8 @@ void EngineController::setLocalPlayer(int64_t player) {
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localPlayer = player;
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}
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void EngineController::reopenWorld(World* world) {
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std::string name = world->wfile->getFolder().name();
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void EngineController::reopenWorld(World& world) {
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std::string name = world.wfile->getFolder().name();
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engine.onWorldClosed();
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openWorld(name, true);
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}
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@ -384,16 +384,16 @@ void EngineController::reconfigPacks(
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}
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} else {
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auto level = controller->getLevel();
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auto world = level->getWorld();
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auto& world = level->getWorld();
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controller->processBeforeQuit();
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controller->saveWorld();
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auto names = PacksManager::getNames(world->getPacks());
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auto names = PacksManager::getNames(world.getPacks());
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auto& manager = contentControl.scan();
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reconfig_packs_inside(manager, names, packsToAdd, packsToRemove);
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const auto& settings = engine.getSettings();
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auto& wfile = *world->wfile;
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auto& wfile = *world.wfile;
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if (!settings.debug.generatorTestMode.get()) {
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wfile.removeIndices(packsToRemove);
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}
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@ -41,5 +41,5 @@ public:
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void setLocalPlayer(int64_t player);
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void reopenWorld(World* world);
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void reopenWorld(World& world);
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};
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@ -140,16 +140,16 @@ void LevelController::processBeforeQuit() {
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}
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void LevelController::saveWorld() {
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auto world = level->getWorld();
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if (world->isNameless()) {
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auto& world = level->getWorld();
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if (world.isNameless()) {
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logger.info() << "nameless world will not be saved";
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return;
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}
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logger.info() << "writing world '" << world->getName() << "'";
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world->wfile->createDirectories();
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logger.info() << "writing world '" << world.getName() << "'";
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world.wfile->createDirectories();
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scripting::on_world_save();
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level->onSave();
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level->getWorld()->write(*level);
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level->getWorld().write(*level);
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}
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void LevelController::onWorldQuit() {
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@ -2,6 +2,7 @@
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#include "world/Level.hpp"
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#include "world/World.hpp"
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#include "world/Weather.hpp"
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using namespace scripting;
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@ -9,6 +10,11 @@ static Weather& require_weather() {
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if (level == nullptr) {
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throw std::runtime_error("world is not open");
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}
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if (renderer == nullptr) {
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throw std::runtime_error(
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"world frontend is not initialized yet (wait for on_hud_open event)"
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);
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}
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return renderer->getWeather();
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}
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@ -33,7 +33,7 @@ static Level& require_level() {
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}
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static WorldInfo& require_world_info() {
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return require_level().getWorld()->getInfo();
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return require_level().getWorld().getInfo();
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}
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static int l_is_open(lua::State* L) {
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@ -139,7 +139,7 @@ static int l_get_chunk_data(lua::State* L) {
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auto voxelData = std::make_unique<ubyte[]>(CHUNK_DATA_LEN);
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std::vector<ubyte> chunkData;
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if (chunk == nullptr) {
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auto& regions = level->getWorld()->wfile->getRegions();
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auto& regions = level->getWorld().wfile->getRegions();
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if (!regions.getVoxels(x, z, voxelData.get())) {
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return 0;
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}
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@ -218,7 +218,7 @@ static int l_save_chunk_data(lua::State* L) {
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reinterpret_cast<const ubyte*>(buffer.data()),
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reinterpret_cast<const ubyte*>(buffer.data()) + buffer.size()
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),
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level->getWorld()->wfile->getRegions()
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level->getWorld().wfile->getRegions()
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);
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return 0;
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}
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@ -310,7 +310,7 @@ void scripting::on_world_load(LevelController* controller) {
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for (auto& pack : content_control->getAllContentPacks()) {
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lua::emit_event(L, pack.id + ":.worldopen", [](auto L) {
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return lua::pushboolean(
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L, !scripting::level->getWorld()->getInfo().isLoaded
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L, !scripting::level->getWorld().getInfo().isLoaded
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);
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});
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}
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