fix: attempting to build lights in non-local players chunk matrices

This commit is contained in:
MihailRis 2026-02-23 21:33:32 +03:00
parent 0051f06e46
commit 3308a61d56
4 changed files with 23 additions and 9 deletions

View file

@ -33,7 +33,11 @@ ChunksController::ChunksController(Level& level)
ChunksController::~ChunksController() = default;
void ChunksController::update(
int64_t maxDuration, int loadDistance, uint padding, Player& player
int64_t maxDuration,
int loadDistance,
uint padding,
Player& player,
bool isLocalPlayer
) const {
const auto& position = player.getPosition();
int centerX = floordiv<CHUNK_W>(glm::floor(position.x));
@ -50,7 +54,7 @@ void ChunksController::update(
for (uint i = 0; i < MAX_WORK_PER_FRAME; i++) {
timeutil::Timer timer;
if (loadVisible(player, padding)) {
if (loadVisible(player, padding, isLocalPlayer)) {
int64_t mcs = timer.stop();
if (mcstotal + mcs < maxDuration * 1000) {
mcstotal += mcs;
@ -77,7 +81,9 @@ bool ChunksController::isInLoadingZone(
return distance < minDistance;
}
bool ChunksController::loadVisible(const Player& player, uint padding) const {
bool ChunksController::loadVisible(
const Player& player, uint padding, bool isLocalPlayer
) const {
auto& chunks = *player.chunks;
int sizeX = chunks.getWidth();
int sizeY = chunks.getHeight();
@ -113,7 +119,7 @@ bool ChunksController::loadVisible(const Player& player, uint padding) const {
auto& chunk = chunks.getChunks()[index];
if (chunk != nullptr) {
if (chunk->flags.loaded && !chunk->flags.lighted) {
if (buildLights(player, chunk)) {
if (isLocalPlayer && buildLights(player, chunk)) {
return true;
}
}