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https://github.com/MihailRis/voxelcore.git
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fix: attempting to build lights in non-local players chunk matrices
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parent
0051f06e46
commit
3308a61d56
4 changed files with 23 additions and 9 deletions
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@ -29,7 +29,8 @@ LevelController::LevelController(
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settings(engine.getSettings()),
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level(std::move(levelPtr)),
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chunks(std::make_unique<ChunksController>(*level)),
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playerTickClock(20, 3) {
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playerTickClock(20, 3),
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clientPlayer(clientPlayer) {
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level->events->listen(LevelEventType::CHUNK_PRESENT, [](auto, Chunk* chunk) {
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scripting::on_chunk_present(*chunk, chunk->flags.loaded);
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@ -61,7 +62,7 @@ LevelController::LevelController(
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player->chunks->configure(
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std::floor(position.x), std::floor(position.z), 1
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);
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chunks->update(16, 1, 0, *player);
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chunks->update(16, 1, 0, *player, player.get() == clientPlayer);
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if (player->chunks->get(
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std::floor(position.x), 0, std::floor(position.z)
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)) {
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@ -91,7 +92,8 @@ void LevelController::update(float delta, bool pause) {
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settings.chunks.loadSpeed.get(),
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settings.chunks.loadDistance.get(),
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settings.chunks.padding.get(),
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*player
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*player,
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player.get() == clientPlayer
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);
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}
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if (!pause) {
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