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https://github.com/MihailRis/voxelcore.git
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add 'spawn_offset' particles parameter
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commit
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3 changed files with 9 additions and 10 deletions
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@ -103,6 +103,7 @@ void Emitter::update(
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glm::vec3 spawnOffset = generate_coord(preset.spawnShape);
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spawnOffset *= preset.spawnSpread;
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spawnOffset += preset.spawnOffset;
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particle.position = position + spawnOffset;
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particle.lifetime *= 1.0f - preset.lifetimeSpread * random.randFloat();
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@ -28,7 +28,8 @@ dv::value ParticlesPreset::serialize() const {
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root["angle_spread"] = angleSpread;
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root["min_angular_vel"] = minAngularVelocity;
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root["max_angular_vel"] = maxAngularVelocity;
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root["spawn_spread"] = dv::to_value(size);
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root["spawn_spread"] = dv::to_value(spawnSpread);
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root["spawn_offset"] = dv::to_value(spawnOffset);
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root["spawn_shape"] = ParticleSpawnShapeMeta.getName(spawnShape);
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root["random_sub_uv"] = randomSubUV;
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return root;
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@ -47,9 +48,7 @@ void ParticlesPreset::deserialize(const dv::value& src) {
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src.at("min_angular_vel").get(minAngularVelocity);
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src.at("max_angular_vel").get(maxAngularVelocity);
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src.at("random_sub_uv").get(randomSubUV);
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if (src.has("velocity")) {
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dv::get_vec(src["velocity"], velocity);
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}
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dv::get_vec(src, "velocity", velocity);
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if (src.has("acceleration")) {
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dv::get_vec(src["acceleration"], acceleration);
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}
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@ -57,12 +56,9 @@ void ParticlesPreset::deserialize(const dv::value& src) {
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dv::get_vec(src["size"], size);
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}
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src.at("size_spread").get(sizeSpread);
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if (src.has("spawn_spread")) {
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dv::get_vec(src["spawn_spread"], spawnSpread);
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}
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if (src.has("explosion")) {
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dv::get_vec(src["explosion"], explosion);
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}
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dv::get_vec(src, "spawn_spread", spawnSpread);
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dv::get_vec(src, "spawn_offset", spawnOffset);
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dv::get_vec(src, "explosion", explosion);
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if (src.has("spawn_shape")) {
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ParticleSpawnShapeMeta.getItem(src["spawn_shape"].asString(), spawnShape);
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}
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@ -60,6 +60,8 @@ struct ParticlesPreset : public Serializable {
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ParticleSpawnShape spawnShape = ParticleSpawnShape::BALL;
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/// @brief Spawn spread
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glm::vec3 spawnSpread {};
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/// @brief Particles spawn zone offset
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glm::vec3 spawnOffset {};
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/// @brief Texture name
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std::string texture = "";
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/// @brief Size of random sub-uv region
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