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PCMStream, msvc build fix, sound is an asset now
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8 changed files with 109 additions and 30 deletions
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@ -24,7 +24,7 @@ void AssetsLoader::addLoader(int tag, aloader_func func) {
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loaders[tag] = func;
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}
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void AssetsLoader::add(int tag, const std::string filename, const std::string alias, std::shared_ptr<void> settings) {
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void AssetsLoader::add(int tag, const std::string filename, const std::string alias, std::shared_ptr<AssetCfg> settings) {
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entries.push(aloader_entry{ tag, filename, alias, settings});
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}
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